• Pokemon NPCs
    303 replies, posted
  • Do you think you or RTB could do the glitch pokemon Missing No. from the original Red and Blue games? ha im really just crackin funnies here but that actually would be interesting to see.
  • [QUOTE=Week-Old-Milk;34247229]Do you think you or RTB could do the glitch pokemon Missing No. from the original Red and Blue games? ha im really just crackin funnies here but that actually would be interesting to see.[/QUOTE] It'd have to give you inf ammo, otherwise it's not the real deal.
  • Expect some more NPCs in the near future... [thumb]http://i.imgur.com/RW1fT.jpg[/thumb] For the record, I didn't make that map.
  • I know this is a bit off topic... but what's the name of it? The level of Detail is amazing. Also, Congrats on your first Pack dude. Great to finally someone making something using animations outside of view models ^^
  • [URL="http://toybox.garrysmod.com/ingame/?view=1308"]This[/URL] is the map information; I've done some changes that will be implemented on the pack eventually, being: - Pokemon NPCs have their own category under NPCs, called simply "Pokemon NPCs". - There are now "good" and "bad" NPCs, the good being Citizens and the bad being Fast Zombies. I hope to get their spawn icons fixed rather than having the "null" texture...
  • Getting spawn icons for them isn't exactly a hard thing to do. I remember when i made one for my custom Npc I just took a Screenshot ingame and scaled it down to the correct resolution in paint.NET
  • These could make for some good spawn icons: [url]http://www.spriters-resource.com/other_systems/pokepark/sheet/32586[/url] [url]http://www.spriters-resource.com/other_systems/pokepark2/sheet/42835[/url] Shameless self-promotion for my own image sheets, but oh well. Either way, I already plan on using those as new spawnicons for my ports once GMod 13's out of beta.
  • [QUOTE=RTB;34298502]These could make for some good spawn icons: [url]http://www.spriters-resource.com/other_systems/pokepark/sheet/32586[/url] [url]http://www.spriters-resource.com/other_systems/pokepark2/sheet/42835[/url] Shameless self-promotion for my own image sheets, but oh well. Either way, I already plan on using those as new spawnicons for my ports once GMod 13's out of beta.[/QUOTE] Sweet, thanks for ripping those!
  • Okay. I'll need to fix the textures on him a little bit, though, as his eyes and mouth are a bit darker than the model.
  • Mother of god, When the hell are we going to get the fucking flying wailord and/or the wailord?!!
  • To be honest, not in a while. I'm going into custom modeling, so I'll be doing other things besides Pokemon.
  • Secretly this was Added by non other Treevis [release][b]Zorua Npc[/b] [url=http://www.garrysmod.org/downloads/?a=view&id=128713]www.garrysmod.org/downloads/?a=view&id=128706[/url][/release]
  • Sure has, I believe he s done with Npc for now as its very time consuming to get them complete.
  • I'll start 'em up again when I decide to, the first one being Zoroark because I've been wanting to do him. Who knows, maybe in a month or two or three, hard to say.
  • [QUOTE=Treevis121;35903404]I'll start 'em up again when I decide to, the first one being Zoroark because I've been wanting to do him. Who knows, maybe in a month or two or three, hard to say.[/QUOTE] Starting with Zoroark is a bad choice because of his..well known bones.. I have no idea how to make a npc.. Plus, I suggest to start with Drum roll please. Wailord.
  • [QUOTE=LordzBacon;36028699]Wailord is just a big blimp, no bones what so ever so he would just float.[/QUOTE] Read my earlier posts. Flying wailord!!!
  • Fine, I'll start working on them sooner than what I said I would. And what better way to start it off with an SVN link? [url]http://treevis121s-garrysmod-pokemon-npcs.googlecode.com/svn/trunk/[/url] Here's the main link... [url]http://code.google.com/p/treevis121s-garrysmod-pokemon-npcs/wiki/GarrysModPokemonNPCs[/url] Here's the Change Log... I'm still gonna make Zoroark first; try model manipulating Wailord as a Combine Gunship for the time being, that's pretty amusing. :smile:
  • [QUOTE=Treevis121;36033894]try model manipulating Wailord as a Combine Gunship for the time being, that's pretty amusing. :smile:[/QUOTE] Why haven't I thought of that? Take your time. [B]EDIT:[/B] So I did what you said, and so, this was the result. [IMG]http://fc03.deviantart.net/fs70/i/2012/141/5/b/wailord_city_by_shinto_chris-d50npxy.jpg[/IMG] I don't know how to make a video in garry's mod.. SO I took a picture The one on the ground is a antlion guard, the one that's flying normal is a city scanner, and the 2 that are colliding are 2 manhacks.
  • these dont work anymore................ or is there something that im doing wrong... please reply :( i love gloceon and im tired of have a frozen t posed modle please help
  • [QUOTE=Miaku;42944647]these dont work anymore................ or is there something that im doing wrong... please reply :( i love gloceon and im tired of have a frozen t posed modle please help[/QUOTE] Maybe you should've PM'd Treevis instead of necrobumping a year old thread you idiot.
  • Yes, [I]please[/I] PM me. I can tell you now I won't pick this up any time soon due to my interests shifting elsewhere. The idea was great, but demand far outweighed the output.
  • Such a shame to have a once working product then leave it to rot without trying to fix it?