• Jason278's random hexed models
    1,884 replies, posted
  • Avatar of jason278
  • [QUOTE=eggman249;18337011]Hey jason, remember that kleiner? ;)[/QUOTE] Yeah, I finished hexing him and what not, I still have to test him [b]Edit[/b] [release][b]Enhanced Kleiner suit *HEX*[/b] [url]http://www.garrysmod.org/downloads/?a=view&id=83397[/url] [img_thumb]http://filesmelt.com/downloader/Kleniner.JPG[/img_thumb][/release] [QUOTE=DinosaurPirate;18325727]the hexed Skeleton Scout doesn't work right for me. The arms and neck show up as pink, everything else works fine though.[/QUOTE] Just tested and it seems to be fine
  • Avatar of jason278
  • [b]New hex[/b] [release][b]No scope TF2 sniper rifle *HEX*[/b] [url]http://www.garrysmod.org/downloads/?a=view&id=83652[/url] [img_thumb]http://filesmelt.com/downloader/Bolt.JPG[/img_thumb][/release]
  • Avatar of DinosaurPirate
  • [QUOTE=jason278;18337223]Just tested and it seems to be fine[/QUOTE] Yeah, I can't explain it either. I looked at all the files and even decompiled the model to take a look, and everything seems fine, but when I spawn it it looks like this: [IMG]http://img.photobucket.com/albums/v50/Mitsukai/skeles.jpg[/IMG] The uber skins work fine, though.
  • Avatar of jason278
  • [QUOTE=DinosaurPirate;18406122]Yeah, I can't explain it either. I looked at all the files and even decompiled the model to take a look, and everything seems fine, but when I spawn it it looks like this: [IMG]http://img.photobucket.com/albums/v50/Mitsukai/skeles.jpg[/IMG] The uber skins work fine, though.[/QUOTE] Hmmm, sounds like a problem that I was told with my special infected hexed models. I think from what Silver Spirit told me, files like that might be missing a lightwrap texture but his face is fine.
  • Avatar of Silver Spirit
  • That looks like the arm and leg textures are missing, if the lightwarp was missing the texture would still be there they'd just have a pink glow (but I suppose it would depend on the lighting so it might be that). Want me to take a look?
  • Avatar of jason278
  • [QUOTE=Silver Spirit;18406243]That looks like the arm and leg textures are missing, if the lightwarp was missing the texture would still be there they'd just have a pink glow (but I suppose it would depend on the lighting so it might be that). Want me to take a look?[/QUOTE] That would be great I kinda find it weird that I test it it and its fine but once other people test it something I never knew about happens, I has bad luck :( [release][b]Pilgrim hat *HEX*[/b] [url]http://www.garrysmod.org/downloads/?a=view&id=83683[/url] [img_thumb]http://filesmelt.com/downloader/Pilgrim_2.JPG[/img_thumb][/release]
  • Avatar of Silver Spirit
  • Checked it. It is the lightwarp you hexed a bit that didn't need to be :P bone.vmt [code]"VertexlitGeneric" { "$basetexture" "models/Skeles/scout/skel_scout/bone" "$bumpmap" "models/Skeles/shared/shared_normal" "$lightwarptexture" "models/player/pyro/pyro_lightwarp" }[/code] Should be: [code]"VertexlitGeneric" { "$basetexture" "models/Skeles/scout/skel_scout/bone" "$bumpmap" "models/player/shared/shared_normal" "$lightwarptexture" "models/player/pyro/pyro_lightwarp" }[/code] And the hand texture is missing an "s", here's the fix: scout_hands.vmt [code]"VertexLitGeneric" { "$basetexture" "models/Skeles/scout/sskel_scout\scout_hands" "$bumpmap" "models/Skeles/scout/skel_scout\scout_hands_normal" "$phong" "1" "$phongexponent" "10" "$phongboost" "0.05" "$lightwarptexture" "models/player/engineer/engineer_hands_lightwarp" "$phongfresnelranges" "[1 5 60]" "$halflambert" "1" // Rim lighting parameters "$rimlight" "1" // To enable rim lighting (requires phong) "$rimlightexponent" "4" // Exponent for phong component of rim lighting "$rimlightboost" ".1" // Boost for ambient cube component of rim lighting }[/code] Also theres a few textures that don't need to be/shouldn't be in there :P Edit: Noticed something else wrong in the first VMT ¬.¬
  • Avatar of jason278
  • [QUOTE=Silver Spirit;18406591]Checked it. It is the lightwarp you hexed a bit that didn't need to be :P bone.vmt [code]"VertexlitGeneric" { "$basetexture" "models/Skeles/scout/skel_scout/bone" "$bumpmap" "models/Skeles/shared/shared_normal" "$lightwarptexture" "models/Skeles/pyro/pyro_lightwarp" }[/code] Should be: [code]"VertexlitGeneric" { "$basetexture" "models/Skeles/scout/skel_scout/bone" "$bumpmap" "models/player/shared/shared_normal" "$lightwarptexture" "models/player/pyro/pyro_lightwarp" }[/code] And the hand texture is missing an "s", here's the fix: scout_hands.vmt [code]"VertexLitGeneric" { "$basetexture" "models/player/scout/sskel_scout\scout_hands" "$bumpmap" "models/player/scout/skel_scout\scout_hands_normal" "$phong" "1" "$phongexponent" "10" "$phongboost" "0.05" "$lightwarptexture" "models/player/engineer/engineer_hands_lightwarp" "$phongfresnelranges" "[1 5 60]" "$halflambert" "1" // Rim lighting parameters "$rimlight" "1" // To enable rim lighting (requires phong) "$rimlightexponent" "4" // Exponent for phong component of rim lighting "$rimlightboost" ".1" // Boost for ambient cube component of rim lighting }[/code] Also theres a few textures that don't need to be/shouldn't be in there :P[/QUOTE] Thanks Silver, I updated the page with the link to it I put a all materials in case of any problems of it missing the default body textures
  • Avatar of Silver Spirit
  • [QUOTE=jason278;18406734]Thanks Silver, I updated the page with the link to it I put a all materials in case of any problems of it missing the default body textures[/QUOTE] np :) I've edited my post as I noticed something else was missing on the hands aswell. Oh yea, please note if you don't have TF2 (or it isn't mounted) the lightwarp's wont work (as you wont have them).
  • Avatar of jason278
  • [b]New hex[/b] [release][b]Zero Point Grav Gun *HEX[/b] [url]http://www.garrysmod.org/downloads/?a=view&id=83714[/url] [img_thumb]http://filesmelt.com/downloader/Zero_Point.JPG[/img_thumb][/release]
  • Avatar of jason278
  • [b]Another hex :O[/b] [release][b]M9 TF2 revolver *HEX[/b] [url]http://www.garrysmod.org/downloads/?a=view&id=83722[/url] [img_thumb]http://filesmelt.com/downloader/M9.JPG[/img_thumb][/release]
  • Avatar of jason278
  • [QUOTE=Sparkwire;18571021]No credits for me for the concept flamethrower? Jason, i am dissapoint :c[/QUOTE] Sorry about that, I just checked and I will add it. The day I released it I was in a rush cause I had to go to a hockey game and I dindn't have time to get the rest in. I will be sure to add it [b]Edit[/b] Put it in, sorry about that
  • Avatar of jacob 12345
  • I need help DL the replica soldier I put it in addons it does not work I put them in the right folders but they are FUCKING purple and black can sum 1 help ps. downloaded a pack containing the player model and npc and i think the models are hexed
  • Avatar of jason278
  • [QUOTE=jacob 12345;18716879]I need help DL the replica soldier I put it in addons it does not work I put them in the right folders but they are FUCKING purple and black can sum 1 help ps. downloaded a pack containing the player model and npc and i think the models are hexed[/QUOTE] You mean my player and NPC pack I made? Yeah they are hexed too I don't know the issue, I tested them and everything
  • Avatar of jacob 12345
  • [QUOTE=jason278;18719730]You mean my player and NPC pack I made? Yeah they are hexed too I don't know the issue, I tested them and everything[/QUOTE] What game content did you use:example TF2 Half life two cs:s [editline]04:42PM[/editline] I heard that your going to make a pack with all the replica soldiers including the ELITE replica soldier
  • Avatar of jason278
  • [QUOTE=jacob 12345;18729615]What game content did you use:example TF2 Half life two cs:s [editline]04:42PM[/editline] I heard that your going to make a pack with all the replica soldiers including the ELITE replica soldier[/QUOTE] 1. Well the Replica Soldier was meant for CSS but I hexed it so it doesn't replace any CSS model in Gmod 2. Do you mean hex all Replica Soldiers? Well I can sure try if they get released
  • Avatar of jacob 12345
  • I found out the problem why it wont work in addons you need to put in a info.txt [editline]11:04PM[/editline] What file did you put your player model and npc in
  • Avatar of jason278
  • Well I have hexed a few thing quite recently so I might as well post them [release][b]Replica Soldiers players, NPCs, and *HEXED*[/b] [url]http://www.garrysmod.org/downloads/?a=view&id=85728[/url] [img_thumb]http://filesmelt.com/downloader/Replic11.jpeg[/img_thumb] [img_thumb]http://filesmelt.com/downloader/Replic_21.jpeg[/img_thumb] [img_thumb]http://filesmelt.com/downloader/Replic_31.jpeg[/img_thumb] [img_thumb] http://filesmelt.com/downloader/Replic_41.jpeg[/img_thumb][/release] [release][b]CSS Phoenix zombie player and *HEX*[/b] [url]http://www.garrysmod.org/downloads/?a=view&id=85605[/url] [img_thumb]http://filesmelt.com/downloader/Phonex_Zombie1.jpeg[/img_thumb][/release] [release][b]Gears Of War NPCS *HEXED*[/b] [url]http://www.garrysmod.org/downloads/?a=view&id=82047[/url] [img_thumb] http://filesmelt.com/downloader/82047_1.jpg[/img_thumb][/release] [release][b]Call Of Duty:Modern Warfare 2 players and *HEXED*[/b] [url]http://www.garrysmod.org/downloads/?a=view&id=83748[/url] [img_thumb]http://filesmelt.com/downloader/83748_2.jpg[/img_thumb] [img_thumb]http://filesmelt.com/downloader/83748_1.jpg[/img_thumb] [img_thumb]http://filesmelt.com/downloader/83748_3.jpg[/img_thumb] [img_thumb]http://meta.filesmelt.com/downloader.php?file=COD1.JPG[/img_thumb] [img_thumb]http://filesmelt.com/downloader/COd2.JPG[/img_thumb] [img_thumb]http://meta.filesmelt.com/downloader.php?file=COD5.JPG[/img_thumb] [img_thumb]http://meta.filesmelt.com/downloader.php?file=COD7.JPG[/img_thumb] [img_thumb]http://filesmelt.com/downloader/COD_8.JPG[/img_thumb][/release] [release][b]Gears Of War players also *HEXED*[/b] [url]http://www.garrysmod.org/downloads/?a=view&id=82001[/url] [img_thumb]http://filesmelt.com/downloader/82001_16.jpg[/img_thumb] [img_thumb]http://filesmelt.com/downloader/82001_26.jpg[/img_thumb] [img_thumb]http://filesmelt.com/downloader/82001_35.jpg[/img_thumb] [img_thumb]http://meta.filesmelt.com/downloader.php?file=Gow_5.JPG[/img_thumb] [img_thumb]http://meta.filesmelt.com/downloader.php?file=GOW_1.JPG[/img_thumb] [img_thumb]http://meta.filesmelt.com/downloader.php?file=Gow_2.JPG[/img_thumb] [img_thumb]http://meta.filesmelt.com/downloader.php?file=hl2-20091025-13045621.jpg[/img_thumb] [img_thumb]http://meta.filesmelt.com/downloader.php?file=Gow_31.JPG[/img_thumb][/release] [release][b]Hexed Deadpool player and good/bad NPC[/b] [url]http://www.garrysmod.org/downloads/?a=view&id=85169[/url] [img_thumb]http://filesmelt.com/downloader/85169_1.jpg[/img_thumb][/release] [release][b]Black Mesa HECU grunt zombie *HEXED*[/b] [url]http://www.garrysmod.org/downloads/?a=view&id=85783[/url] [img_thumb]http://filesmelt.com/downloader/Zombie_soldier_hexed.jpeg[/img_thumb][/release] [release][b]Striker's blow up doll skins *HEXED*[/b] [url]http://www.garrysmod.org/downloads/?a=view&id=85195[/url] [img_thumb] http://filesmelt.com/downloader/Hex_dolls1.JPG[/img_thumb][/release] [release][b]Mini DTmech blowup doll *HEXED*[/b] [url]http://www.garrysmod.org/downloads/?a=view&id=85264[/url] [img_thumb]http://filesmelt.com/downloader/Mini_DT_blowup1.jpeg[/img_thumb][/release] [release][b]Beta L4D2 adrenaline, defib, and ammo*HEXED*[/b] [url]http://www.garrysmod.org/downloads/?a=view&id=84942[/url] [img_thumb]http://filesmelt.com/downloader/Adr.jpeg[/img_thumb] [img_thumb]http://filesmelt.com/downloader/Ammo.jpeg[/img_thumb] [img_thumb] http://filesmelt.com/downloader/Defibr.jpeg[/img_thumb][/release]
  • Avatar of Jo_the_Marten
  • Hey, I'm back. So things have been well, until recently, I'm unable to spawn L4D2 style Hunters. I can spawn Boomers, Tanks, and Smokers just fine though with both L4D and L4D2 skins, but Hunter? Only L4D. The L4D2 one doesn't even appear, or act like it spawned. Any advice you can give? Thanks. :/ Edit: Okay actually, I redownloaded all kinds of stuff trying to get it to work...and apparently they -do- spawn, but outside the map. (Like so: [url]http://i442.photobucket.com/albums/qq150/Jo_The_Marten/gm_construct0089.jpg[/url]) Edit edit: Er...well he spawns now. But it's still odd that he should not spawn, then spawn outside the map, then work fine.
  • Avatar of The Gobo
  • [QUOTE=Jo_the_Marten;19020911]Edit edit: Er...well he spawns now. But it's still odd that he should not spawn, then spawn outside the map, then work fine.[/QUOTE] I blame the demons in your computer.
  • Avatar of jason278
  • [QUOTE=cameleot;19052328]Kickass models.[/QUOTE] Thanks [release][b]Christmas Dispenser*HEX*[/b] [url]http://www.garrysmod.org/downloads/?a=view&id=86016[/url] [img_thumb]http://filesmelt.com/downloader/Christmas_Dispenser.JPG[/img_thumb][/release] [release][b]Beta TF2 bats*HEX*[/b] [url]http://www.garrysmod.org/downloads/?a=view&id=86022[/url] [img_thumb]http://filesmelt.com/downloader/Beta_bats.JPG[/img_thumb][/release] [release][b]Reindeer antlers TF2 hat *HEX*[/b] [url]http://www.garrysmod.org/downloads/?a=view&id=86022[/url] [img_thumb]http://filesmelt.com/downloader/Antlers.JPG[/img_thumb][/release] [release][b]Pyro snowman head hat *HEX*[/b] [url]http://www.garrysmod.org/downloads/?a=view&id=86191[/url] [img_thumb]http://filesmelt.com/downloader/Pyro_Snowman_hat.JPG[/img_thumb][/release] [release][b]TF2 At-At pilot helmet *HEX*[/b] [url]http://www.garrysmod.org/downloads/?a=view&id=86196[/url] [img_thumb]http://filesmelt.com/downloader/At-At_helmet_hexed.JPG[/img_thumb][/release]