• Halo Reach Spartans
    471 replies, posted
  • [QUOTE=bigjb;31044091]I don't see a DL link anywhere:/ How am I missing it![/QUOTE] Looks like someone doesn't like reading.
  • Avatar of Squiddy
  • [QUOTE=bigjb;31044091]I don't see a DL link anywhere:/ How am I missing it![/QUOTE] The download link is the big picture that says "Download Hard!"
  • Avatar of lonefirewarrior
  • I couldn't help but bring up once more the issue I have with using this model in poses. [IMG]http://uppix.net/c/7/0/d80e8978e92df50d45fe97259de66.jpg[/IMG] These guys look seriously disproportionate next to a normal HL2 sized person. This is how they should look. [URL]http://media.photobucket.com/image/halo kat/Joe_Sinister/halo_201483b.jpg[/URL] Last time I'll bitch about this, I swear.
  • Avatar of bigjb
  • Lets ignore that Dtmech is an ass for a second: I had been clicking the download hard image, with no results (well..the image would come to center screen and the background would dim). I've been using chrome here for a while, but I think a problem has turned up - you can nab it with firefox though. [QUOTE=Squiddy;31044277]The download link is the big picture that says "Download Hard!"[/QUOTE]
  • Avatar of Korro Bravin
  • [QUOTE=lonefirewarrior;31045660]I couldn't help but bring up once more the issue I have with using this model in poses. [IMG]http://uppix.net/c/7/0/d80e8978e92df50d45fe97259de66.jpg[/IMG] These guys look seriously disproportionate next to a normal HL2 sized person. This is how they should look. [URL]http://media.photobucket.com/image/halo kat/Joe_Sinister/halo_201483b.jpg[/URL] Last time I'll bitch about this, I swear.[/QUOTE] I'll look into fixing it, though I thought that I had... hmm
  • Avatar of Squiddy
  • [QUOTE=Korro Bravin;31052902]I'll look into fixing it, though I thought that I had... hmm[/QUOTE] Since they don't use any flexes, you could probably put $scale 1.3 or so before any of the SMDs in the QC. That should make them about the right size.
  • Avatar of Korro Bravin
  • [QUOTE=Squiddy;31053292]Since they don't use any flexes, you could probably put $scale 1.3 or so before any of the SMDs in the QC. That should make them about the right size.[/QUOTE] Yeah, I used that to make them NOT undersized... perhaps i put it in the wrong place... either way, I'll look into it, and upload a fix when i have it done.
  • Avatar of Korro Bravin
  • [QUOTE=ZapDing;31056990][img]http://dl.dropbox.com/u/10565588/Pictures/slapshit.png[/img][/QUOTE] you could, you could, but things would get very messy, very fast!
  • [QUOTE=ZACH727;31078300]Elites next?[/QUOTE] That's actually not a bad idea, since there's only about 7 different kinds of elites in the multiplayer section, I think. But I think getting the rest (or at least most) of the armour pieces ported first would be great.
  • Avatar of Banshee FrieNd
  • They aren't the worst halo model released, but they can't be called the halo reach spartans because they don't match the ones in reach. I will give you commendations on being very close though.
  • Avatar of Senscith
  • Funny thing. IT literally is Noble Six from Reach. So they really do match the ones in Reach.
  • Avatar of Tuskin
  • [QUOTE=Banshee FrieNd;31084834]They aren't the worst halo model released, but they can't be called the halo reach spartans because they don't match the ones in reach. I will give you commendations on being very close though.[/QUOTE] These models were ported from Reach, how can they not be them?
  • Avatar of Adrian_Shepard
  • How can I colour the spartans without changing the colour of the Non-armor parts? Because when I use the colour tool it paints all the ragdoll (Visor and the armor unions) Thanks... i'm n00b in some things...
  • The only complaint I have is that it isn't rigged to the Valve biped skeleton, so you can't use it for NPCs/playermodels.
  • Avatar of HighVoltage
  • [QUOTE=Adrian_Shepard;31099590]How can I colour the spartans without changing the colour of the Non-armor parts? Because when I use the colour tool it paints all the ragdoll (Visor and the armor unions) Thanks... i'm n00b in some things...[/QUOTE] So when you color then they doesn't look like they do in the pictures on the OP?
  • Avatar of Banshee FrieNd
  • [QUOTE=Tuskin;31092122]These models were ported from Reach, how can they not be them?[/QUOTE] The Shaders are Incorrect.
  • Avatar of Taggart
  • [QUOTE=Banshee FrieNd;31101554]The Shaders are Incorrect.[/QUOTE] no fucking shit? this isn't the halo reach engine you know
  • Avatar of Squiddy
  • [QUOTE=Banshee FrieNd;31101554]The Shaders are Incorrect.[/QUOTE] Shaders are local to the game engine. Halo: Reach does not run on Source. If Korro were to use Reach's shaders, he would have to completely rewrite them in order to use them in GMod. Very few people here know how to do that. That being the case, he did what he could with Source's native shaders.
  • Avatar of CrzyMLC
  • [QUOTE=Banshee FrieNd;31101554]The Shaders are Incorrect.[/QUOTE] Do you really need to be [i]that[/i] picky about the goddamn models? You should be glad that Korro rig the models and compile 'em over Gmod for the community. If you're gonna be picky about these models and want to make it [i]exactly[/i] like Halo, then do it for yourself.
  • Avatar of Banshee FrieNd
  • [QUOTE=Taggart;31101637]no fucking shit? this isn't the halo reach engine you know[/QUOTE] They can be mimicked to look identical.
  • Avatar of TurkishPhantom
  • [QUOTE=Banshee FrieNd;31084834]They aren't the worst halo model released, but they can't be called the halo reach spartans because they don't match the ones in reach. I will give you commendations on being very close though.[/QUOTE] You've been going on a *Rate Disagree* campaign since the thread released, and you're claiming they aren't Reach models for the simple fact that they have different lighting. [img]http://filesmelt.com/dl/Dethout.gif[/img]
  • Avatar of jake77658
  • this is a great release but the hands are big on the on them. and u should get more of the armours and the female spartans.
  • Avatar of Banshee FrieNd
  • [QUOTE=TurkishPhantom;31102591]You've been going on a *Rate Disagree* campaign since the thread released, and you're claiming they aren't Reach models for the simple fact that they have different lighting. [img]http://filesmelt.com/dl/Dethout.gif[Ximg][/QUOTE] It doesn't matter if people like it. I'm just saying it's not the original shaders. You cant rip the diffuse, and normal maps and slap a phong on it and call it reach, has not a fucking thing to do with lighting. [img]http://29.media.tumblr.com/tumblr_lm81l4MGrm1qz4eyeo1_500.png[/img]
  • [QUOTE=Banshee FrieNd;31105041]It doesn't matter if people like it. I'm just saying it's not the original shaders. You cant rip the diffuse, and normal maps and slap a phong on it and call it reach, has not a fucking thing to do with lighting. [IMG]http://29.media.tumblr.com/tumblr_lm81l4MGrm1qz4eyeo1_500.png[/IMG][/QUOTE] Well then super computer engineer how about you port the whole engine of halo reach and put it on gmod? I bet then we can all have the "REAL" spartans.
  • Avatar of bigjb
  • This is a great - watching you animals in your natural habitat: Banshee making some absurd, pointless carping argument and Dtmech unable to resist a chance to purge a little bit of that hostility he carries around...Thanks for the ports man.