• Blender 3d to garry's mod?
    5 replies, posted
  • Hey all. i started using blender 3d yesterday, i made my first model in about an hour. now i need to get it into garry's mod. i searched on the forum and on google, but i just can't find any tutorials or guides on how to export my model. i read somewhere that i need an smd exporter for blender 3d, but i can't find any. links, guides, tutorials and the likes will be greatly appreciated.
  • You either didn't searched for an export script or you didn't searched right - I googled for 'Blender smd export' and the first hit was this. [url]http://forum.moddb.com/thread/13334[/url]
  • No you don't, at least the physbox part is handled by the compiler. It makes a rough collision model around it. Of course, if you want a custom collision model, you need to do it separately. And with Max you don't need any bones if it's not animated. I doubt Blender is any different.
  • [QUOTE=PLing;9517863]No you don't, at least the physbox part is handled by the compiler. It makes a rough collision model around it. Of course, if you want a custom collision model, you need to do it separately. And with Max you don't need any bones if it's not animated. I doubt Blender is any different.[/QUOTE] How would a collision model be made? by how the models look in the model viewer in hammer, you just make a lower poly invisible model around it? but how would i SET it as a collision model... help please ;o
  • [QUOTE=BlackNecro;9509081]You either didn't searched for an export script or you didn't searched right - I googled for 'Blender smd export' and the first hit was this. [url]http://forum.moddb.com/thread/13334[/url][/QUOTE] Ewww, that thing is 5 years old. He would want the exporter here: [url]http://www.facepunch.com/showthread.php?t=734991[/url] Also, that's a great thread for Blender related questions.