• The Facepunch Mass Effect models W.I.P megathread
    4,020 replies, posted
  • Does anyone still have a copy of Haxxer's Armored N7 pack? The one thats needed for His Liara ragdoll [URL="http://www.facepunch.com/threads/1026534"]here[/URL] the dropbox links have died and I don't see the pack on gmod's download site.
  • [QUOTE=SilentMobius;33258038]Does anyone still have a copy of Haxxer's Armored N7 pack? The one thats needed for His Liara ragdoll [URL="http://www.facepunch.com/threads/1026534"]here[/URL] the dropbox links have died and I don't see the pack on gmod's download site.[/QUOTE] This should work. [url]http://www.gamefront.com/files/17722021/masseffecthumans.zip[/url]
  • [QUOTE=FloaterTWO;33106323]I pretty much finished them i just haven't released them yet.[/QUOTE] releasethemreleasethemreleasethem Better than bugging Taggart to finish his.
  • bugging me to finish mine is a bad idea anyway because me fixing mine all depends on whether the cockmongling UVs will decide to actually fit themselves right [editline]27th November 2011[/editline] I'll finish them sooner or later though unless I give up again because of the UVs
  • plus they will probably be almost indistinguishable from mine too for the most part since i think you asked if he can use the textures i made at some point
  • Here's legion [url]http://www.garrysmod.org/downloads/?a=view&id=92820[/url] [url]http://www.garrysmod.org/downloads/?a=view&id=102340[/url] and jack [url]http://www.garrysmod.org/downloads/?a=view&id=101843[/url]
  • [QUOTE=Power_Metal;33490578]can someone re-upload LEGION, JACUB, SAMARA, jack, grunt please:D[/QUOTE] [url]http://plasmidworks.forumotion.com/t6-mass-effect-2[/url] they are on my forum, not Grunt though
  • Is the Vorcha still being worked on? And are they going to be released?
  • [QUOTE=Korro Bravin;33828374]Well, I suppose it has been sitting long enough, should probably fix it up... maybe...[/QUOTE] Why not? The Vorcha would be a great addition to the game.
  • I was bored yesterday so I ported over the 4096x4096 textures of the Miranda model that JeanLuc761 made. This is what it looks like: [img]http://i.cubeupload.com/NAHYsz.png[/img]
  • and the kicker is that with all that resolution, the screwed up gradients on the alpha make the phong look terrible. You need to employ and exponent map, it'd really make that phong not look like a wetsuit.
  • [QUOTE=wraithcat;33860811]You should rather try working on the VMT than VTF if you ask me.[/QUOTE] Could you give me some help on the vmt? Most of it was "copied" from the other miranda releases. The vmt is a mess: "VertexLitGeneric" { "$basetexture" "me2_\miranda\HMF_MIR_LGTb_Diff" "$bumpmap" "me2_\miranda\HMF_MIR_LGTb_norm" "$halflambert" 1 "$phong" 1 "$phongboost" 0.4 "$phongexponent" 100 "$phongtint" "[1 .85 .85]" "$phongfresnelranges" "[1 1 30]" "$envmapmask" "cjay\miranda\249372bb" "$envmapmask" "cjay\miranda\e4aabb77" "$envmap" "env_cubemap" "$envmaptint" "[0.2 0.2 0.2]" "$basealphaenvmapmask" 1 "$ambientocclusion" 1 "$AmbientOcclColor" "[.4 .4 .4]" Default 0.33, 0.33, 0.33 "$AmbientOcclTexture" "cjay\miranda\Body02_Ambient" "$rimlight" "1" "$rimlightexponent" "300" "$rimlightboost" "0.05" }
  • [QUOTE=Civil;33860867]Could you give me some help on the vmt? Most of it was "copied" from the other miranda releases. The vmt is a mess: "VertexLitGeneric" { "$basetexture" "me2_\miranda\HMF_MIR_LGTb_Diff" "$bumpmap" "me2_\miranda\HMF_MIR_LGTb_norm" "$halflambert" 1 "$phong" 1 "$phongboost" 0.4 "$phongexponent" 100 "$phongtint" "[1 .85 .85]" "$phongfresnelranges" "[1 1 30]" "$envmapmask" "cjay\miranda\249372bb" "$envmapmask" "cjay\miranda\e4aabb77" "$envmap" "env_cubemap" "$envmaptint" "[0.2 0.2 0.2]" "$basealphaenvmapmask" 1 "$ambientocclusion" 1 "$AmbientOcclColor" "[.4 .4 .4]" Default 0.33, 0.33, 0.33 "$AmbientOcclTexture" "cjay\miranda\Body02_Ambient" "$rimlight" "1" "$rimlightexponent" "300" "$rimlightboost" "0.05" }[/QUOTE] Just from a glance Uses a normal, but an envmapmask (thrice even) - this won't work on models which use a bumpmap -two textures and the alphamask in the diffuse texture no phongexponent map No clue if you have a phongmask in the normal Could use a phongalbedotint and possibly a phongwarptexture to get it closer to the way it looks in game. As to the values themselves it's best to play with them. I also have no clue how you set up your alphas in the various textures.
  • Actually, Kelly would be pretty swell too, if this would be at all possible. I did grow fond of her over time. Either way, Merry Christmas everyone!
  • been messing around with the asari spectre [img]http://dl.dropbox.com/u/6252145/misc%20ports/nt_pissalley_ctg0002.jpg[/img] still need to work on the vmt
  • I remember when i tried butchering that texture onto the ME1 version of that armor with different UVs. I think i might still have it somewhere but i didn't finish it because i lost the .psd
  • ah well she works fine now - though has my crappy flexes and still needs some work on the facemap and fingers. Also on the valve biped. So enhanced citizen Phys
  • [QUOTE=Haxxer;34466381]why u no use my flexes[/QUOTE] Your asari are too big :P Same goes for shephard really.
  • [QUOTE=wraithcat;34466486]Your asari are too big :P Same goes for shephard really.[/QUOTE] [url]http://vggtsworld.ta-host.com/where/garrymod/mscaledoc.html[/url]
  • [QUOTE=Haxxer;34469744][url]http://vggtsworld.ta-host.com/where/garrymod/mscaledoc.html[/url][/QUOTE] /me engadges mode - lazy 101. To be honest I really like the work you did on the flexes for the asari, I just find it faster to hit it on the valve biped using my more or less scaled and positioned heads.
  • Umm okay Im somewhat freakin out because like I cant find or dl plasmids people I cant find Samara or legion.):
  • [QUOTE=yeIIow jumpsuit;34758255]Umm okay Im somewhat freakin out because like I cant find or dl plasmids people I cant find Samara or legion.):[/QUOTE] [url]http://plasmidworks.forumotion.com/f3-plasmids-ports[/url] maybe you should've tried looking one page back....