• The Facepunch Mass Effect models W.I.P megathread
    4,020 replies, posted
  • The heads in the pack are just that, disembodied heads. So if you're good with the inflator you can make them wear anything you want. Suits, armor, casual outfits, dresses, pirate outfits, stripper outfits, whatever you want. Proper headhacks would be cool, but i doubt anyone's going to do it anytime soon.
  • [QUOTE=FloaterTWO;35468001]There's a Hanar in here: [url]http://www.garrysmod.org/downloads/?a=view&id=89612[/url] And there were batarian heads with the ME2 Mercs pack Wraithcat released ages ago.[/QUOTE] Is it just me or is that Hanar suffering the opposite problem of most gmod models and it doesn't have enough phong?
  • [QUOTE=Cone;35467836]Geth and Quarians have been ported. They're on GMod.org somewhere.[/QUOTE] Found them here: [url]http://www.garrysmod.org/downloads/?a=view&id=93623[/url] But the pack doesn't include all of the variants of the Geth.
  • Dont forget the Yahg was ported too. (Shadow Broker) Y'know, I would very very much love for someone.. y'know.. who's bored and wants to make a few customs to make a female turian. Sure there wasnt any in game but from the concept art (below) the female turian is basically a smaller/thinner male with less head tendrils (or w/e) and with a smaller hump on the back. [thumb]http://fc07.deviantart.net/fs70/f/2010/049/f/9/Female_Turian_by_Asurael_Returns.jpg[/thumb]
  • [QUOTE=DoubleMatt;35470129]How are the weapons going....[/QUOTE] Uh... you mean [url=http://facepunch.com/threads/1174683]these[/url]?
  • So, wait, were the citizens with Shepard's (not mercs) armor released or not? FloaterTWO didn't reply to my PM. [IMG]http://i.somethingawful.com/forumsystem/emoticons/emot-saddowns.gif[/IMG]
  • [QUOTE=Jericho_Rus;35471233]So, wait, were the citizens with Shepard's (not mercs) armor released or not? FloaterTWO didn't reply to my PM. [IMG]http://i.somethingawful.com/forumsystem/emoticons/emot-saddowns.gif[/IMG][/QUOTE] Don't think so. For now though, you can just get the Ultimate Shepard model and put on one of Bloo's heads.
  • [QUOTE=Cone;35471417]Don't think so. For now though, you can just get the Ultimate Shepard model and put on one of Bloo's heads.[/QUOTE] Ah, thanks for clearing that up.
  • I'd really want that N7 hoodie everyone is using, but I can't find it! [editline]7th April 2012[/editline] /inb4 private model
  • Workin' me some Geth. [img]http://dl.dropbox.com/u/35858669/me3geth.jpg[/img] Note: The Hunter is just a reskinned version of the Rocket Trooper (far left). It'll be included as a skingroup, and the Prime will be available in two sizes (Prime size and Trooper size). Quarians are up next.
  • Could someone possibly retool the Mass Effect Casual Citizens so they also use Enhanced Citizen Redux heads, or at least ones that aren't just the default texture?
  • [QUOTE=Squiddy;35473915]Workin' me some Geth. [img]http://dl.dropbox.com/u/35858669/me3geth.jpg[/img] Note: The Hunter is just a reskinned version of the Rocket Trooper (far left). It'll be included as a skingroup, and the Prime will be available in two sizes (Prime size and Trooper size). Quarians are up next.[/QUOTE] That is awesome mate, I can't wait to see them when they're done. Keep up the good work!
  • [QUOTE=Squiddy;35473915]Workin' me some Geth. [img]http://dl.dropbox.com/u/35858669/me3geth.jpg[/img] Note: The Hunter is just a reskinned version of the Rocket Trooper (far left). It'll be included as a skingroup, and the Prime will be available in two sizes (Prime size and Trooper size). Quarians are up next.[/QUOTE] The geth prime looks amazing Pain the ass though on gold and insanity
  • Hey guys, I figured I wouldn't make a new thread or anything(sorry if I should of, I don't frequent the mass effect threads often), but how does one rip from mass effect games? More of what tools you use. I'm trying to rip Samantha but I can't seem to do it.
  • [QUOTE=Viper123_SWE;35479713]Who's Samantha? Also, i believe they use UModel.[/QUOTE] [url]http://masseffect.wikia.com/wiki/Samantha_Traynor[/url] And thanks for the info.
  • [QUOTE=Viper123_SWE;35479738]Oh. I didn't remember her first name so...[/QUOTE] Yeah I just dismissed her as a hot lesbian porn ticket to. I kid, I kid. I'll try to get her.
  • [QUOTE=YourFriendJoe;35479680]Hey guys, I figured I wouldn't make a new thread or anything(sorry if I should of, I don't frequent the mass effect threads often), but how does one rip from mass effect games? More of what tools you use. I'm trying to rip Samantha but I can't seem to do it.[/QUOTE] One does not simply rip from ME games.
  • [QUOTE=SebiWarrior;35480373]One does not simply rip from ME games.[/QUOTE] One does not simply rip from any game.
  • [QUOTE=YourFriendJoe;35479680]Hey guys, I figured I wouldn't make a new thread or anything(sorry if I should of, I don't frequent the mass effect threads often), but how does one rip from mass effect games? More of what tools you use. I'm trying to rip Samantha but I can't seem to do it.[/QUOTE] Unless she's modelled you won't have any luck extracting her head. I recommend you try to figure out how to actually rip her head.
  • I just finished ME3. Is anybody planning to port Reaper forces and Harbinger?
  • [QUOTE=SebiWarrior;35481583]I just finished ME3. Is anybody planning to port Reaper forces and Harbinger?[/QUOTE] But Harbinger is just a glorified Sovereign, only with two lines likes "BRRRRRRRRRRRRRRTTTTTTTTTT"
  • [QUOTE=Korro Bravin;35482865]But Harbinger is just a glorified Sovereign, only with two lines likes "BRRRRRRRRRRRRRRTTTTTTTTTT"[/QUOTE] And more stylish than Sovereign. Since the Reaper Destroyer looks too big for Source but Sovereign was ported, why not get Harbinger?
  • Size isn't an issue, the only issue is polygons. The reaper Destroyer is really high-poly, too much for source to handle. It's likely that Harbinger is pretty high-poly too. Sovereign probably amounts to the same amount of polygons that are in maybe two of the reaper destroyers legs combined, it's nowhere near the same amount as the whole thing.
  • [QUOTE=FloaterTWO;35483186]Size isn't an issue, the only issue is polygons. The reaper Destroyer is really high-poly, too much for source to handle. It's likely that Harbinger is pretty high-poly too. Sovereign probably amounts to the same amount of polygons that are in maybe two of the reaper destroyers legs combined, it's nowhere near the same amount as the whole thing.[/QUOTE] Would splitting it into smaller models help, or is the issue in the amount of polygons Source can handle rather than the polygons in the model itself?
  • It would help, i think Haxxer was going to try that, but i think he said 3dsmax kept crashing every time he tried importing it (since it's so high poly, aparrently.) I might be wrong and mis-remembering what he said, but i think the gist of it was 'i can't open it so i can't split it up or anything'