• Modern Warfare 3 Weapon Models and More
    1,153 replies, posted
  • [QUOTE=Whiskas;34428117]IIopns Mp7 is on HL2 hand rigs ... that will look even more horrible[/QUOTE] I'm talking about compiling it on those anims FOR HL2. I'd certainly hope the anims would use that hand rig then.
  • Hello guys so i have finished all the buy icons you can download them below the picture :) [IMG]http://i1116.photobucket.com/albums/k578/Rolisss/rodykl-1.jpg[/IMG] Link here:[url]http://www.mediafire.com/?sxgget3p3a4je27[/url] If i forgot any icon please inform me about that
  • Sandman and Frost [img]http://s2.ifotos.pl/img/hehciapng_rrnwhns.png[/img] [img]http://s3.ifotos.pl/img/hehcia1pn_rrnwhex.png[/img] [img]http://s5.ifotos.pl/img/hehcia3pn_rrnwhws.png[/img] I made them one more time coz I lost my models from mw3 (hard disc crash).
  • [QUOTE=Salva;34428866]Sandman and Frost [img]http://s2.ifotos.pl/img/hehciapng_rrnwhns.png[/img] [img]http://s3.ifotos.pl/img/hehcia1pn_rrnwhex.png[/img] [img]http://s5.ifotos.pl/img/hehcia3pn_rrnwhws.png[/img] I made them one more time coz I lost my models from mw3 (hard disc crash).[/QUOTE] Does these fellas include normals? Because they are coming in nicely, I know you are making them for GTA SA, but it wouldn't hurt to release the files for people in the Source side, with normals for better looking models. Also, can you rip the Winter wariants? These guys I mean: [IMG]http://a1.sphotos.ak.fbcdn.net/hphotos-ak-ash4/s720x720/395810_2623336983672_1262654463_32338463_30487231_n.jpg[/IMG] [IMG]http://a4.sphotos.ak.fbcdn.net/hphotos-ak-snc7/s720x720/397554_2623319143226_1262654463_32338458_131635333_n.jpg[/IMG] [IMG]http://a8.sphotos.ak.fbcdn.net/hphotos-ak-snc7/s720x720/408915_2623354984122_1262654463_32338466_98229719_n.jpg[/IMG] It would be even nicer if you could hack Frost's head into the bodies, despite if he wasn't in the mission.
  • [QUOTE=asteroidrules;34426506]Decided to make my own MP9 compile. No silencer and unforgiven's anims. Coming along pretty nicely. [img]http://cloud.steampowered.com/ugc/632989634179442720/9F38B2AE711CC4E14A39BF40E7C0F268787BB028/[/img] I'm going to make versions without the pointless rail and with the stock unfolded. Sounds are already pretty much done, using Rolliss' buypic, having some trouble with attachments though. Xplor3r would you mind sending me the source files for your MP9's w_model? [editline]28th January 2012[/editline] Also I think the MP7 will fit IIopn's hl2 mp7 anims, a theory I'll test tomorrow.[/QUOTE] Ooohhh Godd. Look at those fantastic smoothing errors.
  • [QUOTE=Salva;34429386]I can't ripp them from this mission, game crash :P[/QUOTE] Damn ._. How about the PMCs that appear in Persona Non Grata? They are badass: [IMG]http://speedcap.net/img/9fa589dbb418cdc9fef69acc0dd68b5b/c0ffd94c.png[/IMG]
  • [QUOTE=roliss;34429795]3rd pmc looks a bit like Yuri :D[/QUOTE] Same head model and facial structure, but a slight different texture. Still, looks pretty alike :D
  • well those 3 guys from the upper right i have them ported ( from the picture that Fuck_The_Pooch ) posted ... for me there's no crash or something while porting anything from any game , rarely the capture function doesnt seem to work ( pressing the button i mean) .. in rest no problem ... but monday or tuesday i guess u'll have them ...andsince is pretty easy to roll them up /down using rag . i'll just save as 3ds or 3dsmax teh players i'll find during that mission ...so in order for not spending too much time i'll just drop 1 player per file ( it could be on feet , dead , face up , down or anything ... i prefer them dead 'cause is simple that way , nore with their face up ) ... anyway next week @ asteroidrules i'll send you the files soon , sorry buddy now i've just entered and i have no time for them , i'll send them tomorrow ... cheers
  • [QUOTE=Fuck_The_Pooch;34429346]Does these fellas include normals? Because they are coming in nicely, I know you are making them for GTA SA, but it wouldn't hurt to release the files for people in the Source side, with normals for better looking models. Also, can you rip the Winter wariants? These guys I mean: [IMG]http://a1.sphotos.ak.fbcdn.net/hphotos-ak-ash4/s720x720/395810_2623336983672_1262654463_32338463_30487231_n.jpg[/IMG] [IMG]http://a4.sphotos.ak.fbcdn.net/hphotos-ak-snc7/s720x720/397554_2623319143226_1262654463_32338458_131635333_n.jpg[/IMG] [IMG]http://a8.sphotos.ak.fbcdn.net/hphotos-ak-snc7/s720x720/408915_2623354984122_1262654463_32338466_98229719_n.jpg[/IMG] It would be even nicer if you could hack Frost's head into the bodies, despite if he wasn't in the mission.[/QUOTE] the body of the snipers is the same as the body of these, you can just hack them XD
  • [QUOTE=Teh Kiyoshi;34429581]Ooohhh Godd. Look at those fantastic smoothing errors.[/QUOTE] The program I'm using sucks at smoothing. Also most of those white dots are part of the texture itself.
  • [QUOTE=asteroidrules;34436644]The program I'm using sucks at smoothing. Also most of those white dots are part of the texture itself.[/QUOTE] Use 3ds max to smooth the model out.
  • @teh kiyoshi are you indonesian to? [editline]29th January 2012[/editline] @[B]xplol3r[/B] what your next update
  • [img]http://www.imgupload.pl/images/66542631112501916982.png[/img] Nikolai [img]http://www.imgupload.pl/images/51809508762170164827.png[/img] Soap
  • [QUOTE=asteroidrules;34426506]Decided to make my own MP9 compile. No silencer and unforgiven's anims. Coming along pretty nicely. [img]http://cloud.steampowered.com/ugc/632989634179442720/9F38B2AE711CC4E14A39BF40E7C0F268787BB028/[/img] I'm going to make versions without the pointless rail and with the stock unfolded. Sounds are already pretty much done, using Rolliss' buypic, having some trouble with attachments though. Xplor3r would you mind sending me the source files for your MP9's w_model? [editline]28th January 2012[/editline] Also I think the MP7 will fit IIopn's hl2 mp7 anims, a theory I'll test tomorrow.[/QUOTE] Check this one out: [url]http://www.youtube.com/watch?v=7y5Tg2WR-ig[/url]
  • @ asteroidrules the files u've asked for , you can download them from [URL="http://www.mediafire.com/?c4emfx5t22acrgt"]here[/URL] @ XxDemonJx2233XX pretty cool , nice job regarding those weapons icons
  • [QUOTE=Gunzii;34445733]Check this one out: [url]http://www.youtube.com/watch?v=7y5Tg2WR-ig[/url][/QUOTE] Solid black textures, over the top loud sounds (especially for a weapon slot that's supposed to be silenced). But it's a decent start. Also I'm working on getting the MP[b]9[/b] into cs:s' tmp slot, the mp7 is going into Gordon Freeman's hands.
  • To the people porting these guns to CSS: FIX SMOOTHING GROUPS, because that phong on the weapons look awful in source.
  • [QUOTE=Salva;34444758][img]http://www.imgupload.pl/images/51809508762170164827.png[/img] Soap[/QUOTE] Dat dandruff.
  • Some examples of my compiles. [IMG]http://img15.imageshack.us/img15/5265/hl22012012919302408.png[/IMG] [IMG]http://img824.imageshack.us/img824/4835/hl22012012919295175.png[/IMG] [IMG]http://img687.imageshack.us/img687/4163/hl22012012919300726.png[/IMG] [IMG]http://img706.imageshack.us/img706/7194/hl22012012919301350.png[/IMG] [IMG]http://img718.imageshack.us/img718/8441/hl22012012919305591.png[/IMG] [IMG]http://img21.imageshack.us/img21/7784/hl22012012919315507.png[/IMG] [IMG]http://img26.imageshack.us/img26/2707/hl22012012919455865.png[/IMG] [IMG]http://imageshack.us/photo/my-images/821/hl22012012919471759.png.png[/IMG] If you want to see more, download this package (44 compiles shown) [url]http://www.mediafire.com/?0auz22x9w0bf233[/url]
  • Well i was in a pretty much hurry , so below you have the files for 8 ported players and mostly 'cause i had no time for these i've just added all the textures for the 8 players in 1 folder , so after selecting a player you can search for his textures in "# textures for all 8" folder and also dependin on how they were captured by frame , if you cant find a texture just rember that you have to combine some of them . The names of the players are : Cpl. Vanek Cpt. Sedlacek Nikolai Price Pvt. Blazek Pvt. Mueller Pvt. Ticky Pvt. Tuma You can download the files from [URL="http://www.mediafire.com/?n5uqrlpdm8slafd"]here[/URL] Also some weapons , redone the sounds and stuff , download them from [URL="http://www.mediafire.com/?lsmyc774hpwemwb"]here[/URL] PS : reading the posts , if you guys tell me on what mission is that guy , i'll port it ... also on what mission is the GIGN leader ? ... so the next ones will be these 2 guys .
  • [QUOTE=xplor3r;34451890]Well i was in a pretty much hurry , so below you have the files for 8 ported players and mostly 'cause i had no time for these i've just added all the textures for the 8 players in 1 folder , so after selecting a player you can search for his textures in "# textures for all 8" folder and also dependin on how they were captured by frame , if you cant find a texture just rember that you have to combine some of them . The names of the players are : Cpl. Vanek Cpt. Sedlacek Nikolai Price Pvt. Blazek Pvt. Mueller Pvt. Ticky Pvt. Tuma You can download the files from [URL="http://www.mediafire.com/?n5uqrlpdm8slafd"]here[/URL] Also some weapons , redone the sounds and stuff , download them from [URL="http://www.mediafire.com/?lsmyc774hpwemwb"]here[/URL] PS : reading the posts , if you guys tell me on what mission is that guy , i'll port it ... also on what mission is the GIGN leader ? ... so the next ones will be these 2 guys .[/QUOTE] Sabre appears in; [B]Bag and Drag: With gasmask. Catacombs: Without gasmask (He looks a lot like Cpl.Dunn).[/B] Also can you rip the U.S Army Rangers that appear in almost all of Delta Force missions? They appear with only one kneepad, tucked out vest, different head models (helmet-wise), and overall epicness, better than MW2 rangers. [IMG]http://images1.wikia.nocookie.net/__cb20120121023744/callofduty/images/thumb/0/03/Rangerstakingcover.png/830px-Rangerstakingcover.png[/IMG]
  • They are 100% same as MW2 Rangers, they just have diferent helmet textures.
  • [QUOTE=Trek;34458816]They are 100% same as MW2 Rangers, they just have diferent helmet textures.[/QUOTE] Nope. Not only helmet textures, modesl are different.