• Modern Warfare 3 Weapon Models and More
    1,153 replies, posted
  • [QUOTE=Whiskas;33718450]actually, the reason i dont release it, is that there will be bunch of haters yelling "smoothing errors!" or "shitty textures!" as always. They dont care its not mine fault, but IWs....[/QUOTE] It's not IW's fault if you compiled the model with smoothing errors, and didn't add any normal or specular maps.
  • nope, the problem is that COD models are a little blocky as default too..... and im making normal and specular maps the way kilburn did, and nobody complained about them before.
  • [QUOTE=Whiskas;33718967]nope, the problem is that COD models are a little blocky as default too..... and im making normal and specular maps the way kilburn did, and nobody complained about them before.[/QUOTE] You can fix the blockiness, you're just not doing it the proper way.
  • [QUOTE=Whiskas;33716414]Im just having fun watching this thread, seeing people finally doing something i have done month ago :D[/QUOTE] You mean rip these or get them compiled into source? If you mean compiled then which animations did you use?
  • [QUOTE=asteroidrules;33710992]M4, something is preventing me from adding a silencer.[/QUOTE] Do you mean you can insert the model but it wont link to anything? I had that problem.
  • [QUOTE=Supah_Sonic;33723536]Do you mean you can insert the model but it wont link to anything? I had that problem.[/QUOTE] Read my later posts, I figured it out. It was a QC typo. Although I should mention that I'm using the silencer and hands from mw2.
  • [QUOTE=Whiskas;33716414]Im just having fun watching this thread, seeing people finally doing something i have done month ago :D[/QUOTE] Wow, no one cares.
  • I'd snip that if I were you, could get you banned, but either way any models are good. IDK why but xplo3r's feel distorted for some reason.
  • [QUOTE=Supah_Sonic;33806847]Would any of you guys mind models from a pirated game? I mean, I could get you the models, but like I said before I'm not gonna spend $60 on MW3.[/QUOTE] I wouldn't mind - check your inbox if you would, I pm'd you.
  • Progress reports: [img]http://dl.dropbox.com/u/53757408/2011-12-20_00001.jpg[/img] M4, all that's left to do is sounds, possibly make some versions with this "hybrid sight" in different positions. [img]http://dl.dropbox.com/u/53757408/2011-12-20_00002.jpg[/img] AK74U, sounds, normals, and shaders still have to be done. Credit to Imbrokeru for animations.
  • @ asteroidrules well i dont know what you mean by them being distorted , for me they're quite ok .... alo from the posts , well these textures are not low quality but small resolution , anyway for example you can add a texture like 15x10 , the weapons work with those textures no matter what the resolution is , anyway next year i'll try and port them again since i dont have the textures :wink: PS : also nice ak74 [B]asteroidrules[/B] Note : why dont you try making them without the mw2 hands , well next year when i'll start whith all of them i'll compile them only with css hands .
  • [QUOTE=xplor3r;33808717]@ asteroidrules well i dont know what you mean by them being distorted , for me they're quite ok .... alo from the posts , well these textures are not low quality but small resolution , anyway for example you can add a texture like 15x10 , the weapons work with those textures no matter what the resolution is , anyway next year i'll try and port them again since i dont have the textures :wink: PS : also nice ak74 [B]asteroidrules[/B] Note : why dont you try making them without the mw2 hands , well next year when i'll start whith all of them i'll compile them only with css hands .[/QUOTE] I may, not sure if I have a CS:S rig version of Imbroke's AK anims though. [editline]20th December 2011[/editline] Also HLMV shot of the AK47 [img]http://dl.dropbox.com/u/53757408/47.PNG[/img] Incase you're wondering why this is in hlmv that's because I have the AK slots in both of my copies of css (got normal and beta, considering adding a VM and putting them on that as well) filled with projects (the mw3 ak74u and the ava an94). So I'm instead forced to show you my Garry's mod compile, and I can't give you ingame shots of that because I haven't made the SWEP yet.
  • well u could add some other animations ... heres also some screens , these were all just for the fun of it and test only [IMG]http://img202.imageshack.us/img202/9783/acrhybridsight1.jpg[/IMG] [IMG]http://img864.imageshack.us/img864/2456/ak472.jpg[/IMG] [IMG]http://img62.imageshack.us/img62/9863/g36c3j.jpg[/IMG] [IMG]http://img141.imageshack.us/img141/2278/mp54.jpg[/IMG] [IMG]http://img266.imageshack.us/img266/9325/scarlacoq5.jpg[/IMG]
  • [QUOTE=asteroidrules;33808029]Progress reports: [M4 PIC] M4, all that's left to do is sounds, possibly make some versions with this "hybrid sight" in different positions. [/QUOTE] I don't think you can use one single magnifier as a "scope". And the M4 is pitch black now, if you haven't noticed. [QUOTE=asteroidrules;33808029] [AK47U PIC] AK74U, sounds, normals, and shaders still have to be done. Credit to Imbrokeru for animations.[/QUOTE] Almost pitch black AK74U heretoo. And these models are REALLY ugly. And I do mean the models - not the textures. They're all out of proportion everywhere compared to the rest of the weapon. What's that ugly cylinder thing in the front of the SCAR L? Why is the world model ACOG tiny? Why is the reciever of the MP5 super stretched with a tiny reddot? OH, and have you seen what a massive caliber the G36MG must be firing? HRBLGRFDGHF
  • @ AlexVestin well this is "super stretched" for you ? and it has a white dot ... and for the scar i've added lens on the acoq ( and is not tiny the w_model ) i dont like to make super sized w_models like "the others" do . i like to make them just as the weapon size is and mirror them right and place them in their right position . [B]Example for mp5[/B] : how the [I]v_model[/I] is [IMG]http://img840.imageshack.us/img840/646/dsahydas.jpg[/IMG] some screens with the [I]w_model [/I] [URL="http://img805.imageshack.us/img805/8148/12632111.jpg"]screen 1[/URL] [URL="http://img713.imageshack.us/img713/4888/37454802.jpg"]screen 2[/URL] [URL="http://img851.imageshack.us/img851/5564/54724358.jpg"]screen 3[/URL] [URL="http://img696.imageshack.us/img696/8799/81522430.jpg"]screen 4[/URL] PS : also i like how the weapons look by [B]asteroidrules[/B] and on these i've posted some screens for , as i've said : [B]heres also some screens , these were all just for the fun of it and test only [/B]
  • [IMG]http://www.fastpic.jp/images/820/5062388609.jpg[/IMG] [IMG]http://www.fastpic.jp/images/258/6845722073.jpg[/IMG] I will upload the vehicles as soon as I can.
  • [QUOTE=asteroidrules;33807388]I'd snip that if I were you, could get you banned, but either way any models are good. IDK why but xplo3r's feel distorted for some reason.[/QUOTE] Good to know, and I don't think all of xplo3r's models have been re-sized after a frame capture with 3dr. The same kind of thing happens to me where when I rip frames (I believe it happens with a certain format) the models are squished together a bit.
  • [QUOTE=xplor3r;33809708]well u could add some other animations ... heres also some screens , these were all just for the fun of it and test only [/QUOTE] I'm trying to keep them accurate where I can, but I will put them on some other anims, nice job upstaging me though. [editline]20th December 2011[/editline] [QUOTE=AlexVestin;33809924]I don't think you can use one single magnifier as a "scope". And the M4 is pitch black now, if you haven't noticed. Almost pitch black AK74U heretoo. And these models are REALLY ugly. And I do mean the models - not the textures. They're all out of proportion everywhere compared to the rest of the weapon. What's that ugly cylinder thing in the front of the SCAR L? Why is the world model ACOG tiny? Why is the reciever of the MP5 super stretched with a tiny reddot? OH, and have you seen what a massive caliber the G36MG must be firing? HRBLGRFDGHF[/QUOTE] Well there's not much we can do about the models, since IW made them. They don't show up that dark ingame I think it's just the faded textures on the sights throwing you off there (I'll darken the scope and see if that helps). Also the M4 may be dark but it is very shiny.
  • What we need is more sentry guns. And I'm serious, I'd love to have all the turrets from MW3.
  • [QUOTE=xplor3r;33810494]@ AlexVestinwell this is "super stretched" for you ?[/QUOTE] Yes. The V models are better, but the W models proportions are really just unessecarily awful. Not your fault. [QUOTE=xplor3r;33810494]and it has a white dot[/QUOTE] No.. such thing? Should always be red on those. [QUOTE=xplor3r;33810494]and for the scar i've added lens on the acoq ( and is not tiny the w_model ) i dont like to make super sized w_models like "the others" do .[/QUOTE] The W models could actually benefit from using the V model ACOG sight. [QUOTE=xplor3r;33810494]i like to make them just as the weapon size is and mirror them right and place them in their right position .[/QUOTE] There's absolutely no problem with having all the sights exactly the same size between the weapon models, but they must be adjusted if the weapon is scaled larger. Sorry for probably just being a pain in the ass towards you, but you shouldn't use a space between your last word and symbol. Looks bad. [QUOTE=xplor3r;33810494][...] for you[B]()[/B]? [...] "the others" do[B]([/B] [B])[/B]. [...] right position[B]([/B] [B])[/B].[/QUOTE] [QUOTE=asteroidrules;33817268]Well there's not much we can do about the models, since IW made them.[/QUOTE] Might be true, but is there a point in using the world models if they just look plain bad in source? They could need a little rescaling and tweaking to look realistic. [QUOTE=asteroidrules;33817268]They don't show up that dark ingame I think it's just the faded textures on the sights throwing you off there.[/QUOTE] Nah, I'm talking about the ingame screens I see. The "sight" ([B]magnifier[/B]), is not plain. It's the rest that need work. You need the normal map and specular textures for all components included. [QUOTE=asteroidrules;33817268](I'll darken the scope and see if that helps)[/QUOTE] Don't darken the scope. [U]It's not even a real scope[/U] either. It's something you use to magnify the already existing scope/reddot/holographic sight being mounted on the rail. You [U]don't[/U] use it seperately. Brighten the rest the fuck up. Get ahold of IW's original textures, and don't make them pitch black. [QUOTE=asteroidrules;33817268]Also the M4 may be dark but it is very shiny.[/QUOTE] Being very shiny is probably a very bad way to make up for it.
  • Alright calm down. So, I took you up on some of your points, I added the EOtech to the m4, and used the original textures. I may redarken them slightly though because they're almost snow white. Shaders will have to be redone for this. The AK74U I may lengthen a bit as well so I can reattach the strap. [img]http://dl.dropbox.com/u/53757408/m4.PNG[/img] See? IMO the darkened versions looked more accurate than the originals. And what I was trying to say was the look lighter ingame than they did in those screenshots. [editline]20th December 2011[/editline] ALSO: G36C [img]http://dl.dropbox.com/u/53757408/ep1_c17_010001.jpg[/img] Should I release? [sp]this is actually an outdated image I've already fixed the thumb clipping[/sp]
  • @ AlexVestin Once again these models were for test only and with the acoq for the scar it wont be a problem ( that was just a test adding the lens on the acoq , next time it will be a dot ) and about adding the white dot , well that can be replaced with whatever .vtf with a black background and a dot in the middle of the color needed ( white,red, blue, green etc) ... now about writing with ... and with ... and with ... has nothig to do with this subject :smile: , also i'll take your advice , meaning this one "[B]There's absolutely no problem with having all the sights exactly the same size between the weapon models, but they must be adjusted if the weapon is scaled larg[/B]er." ... thinking of double mirror them as the left size to have a better view , but that's another story , now we have holydays we should celebrate . @ Supah_Sonic Well indeed , capturing frames not for example from MW3 it involves that the weapon model or player or something that you capture frame for to be either a lil' bit distorted or wrong scaled , well thats not a problem , you can always scale the model for the dimension you desire . @ asteroidrules Why not releasing them ? ... looking good ___________________ NOTE : for the record well indeed terible textures for the weapons in general i'm speaking , it seems we need to improve them , so once again photoshop is needed :smile: ___________________ For [B]asteroidrules[/B] - in this archive you have the texture for the G36C , one with 5000x5000 :wink: and two more as 2222x2222 ( one is the difuse and the other is the normal , just made them ) ... enjoy ! Download it from [URL="http://www.mediafire.com/?d5mew0e7ifxzjrk"]here[/URL]
  • [QUOTE=asteroidrules;33819048]I may redarken them slightly though because they're almost snow white.[/QUOTE] Oh, I forgot. If you find the alpha channel that IW uses to add weapon camouflage and the like, use it to make the correct parts darker. [QUOTE=asteroidrules;33819048] [IMG]http://dl.dropbox.com/u/53757408/m4.PNG[/IMG] See? IMO the darkened versions looked more accurate than the originals.[/QUOTE] The real thing is black, yes, but some of the contours and shapes were almost unnoticable. What I see there is a improvement altough it is as you say, too bright in places. [QUOTE=xplor3r;33825929]also i'll take your advice , meaning this one "[B]There's absolutely no problem with having all the sights exactly the same size between the weapon models, but they must be adjusted if the weapon is scaled larger.[/B]"[/QUOTE] I do ofcourse mean that it's the weapon that needs rescaling if, for example, the ACOG sight fits good on one rifle, but not on another rifle. Then one of the two rifles themselfs are faulty scaled. Sorry for what might've been harsh critique, but it's more straight forward and sometimes more helpful.
  • [QUOTE=sakasakakun;33810878][IMG]http://www.fastpic.jp/images/820/5062388609.jpg[/IMG] [IMG]http://www.fastpic.jp/images/258/6845722073.jpg[/IMG] I will upload the vehicles as soon as I can.[/QUOTE] looking great, cant wait :)
  • [IMG]http://img40.imageshack.us/img40/4684/ak47o.jpg[/IMG] Here's the [B]AK 47 Acog [/B]ported by me ... and besides the textures you have also the normals (just made them) , well the resolutions are : 0a14f5ce_difuse 5000x5000 0a14f5ce_normal 5000x5000 4c08c384_difuse 2500x2500 4c08c384_normal 2500x2500 40742ed4_difuse 2500x2500 40742ed4_normal 2500x2500 Download it from [URL="http://www.mediafire.com/?gibmxuz646us4mt"]here[/URL] PS : perhaps tomorrow i'll add 2-3 more ... i'm quite busy :smile:
  • G36C for SMG1 is released! [url]http://dl.dropbox.com/u/53757408/g36c.zip[/url] Enjoy. [sp]oh please work[/sp] [editline]21st December 2011[/editline] Also xplor3r it's spelled A-C-O-G, it's short for Advanced Combat Optical Gunsight. And how were my pics of the m4 and ak "late"?
  • @ asteroidrules thanks , i've changed it there , my bad :smile: ... i like the ak47 ( good job ) , the m4a1 i dont like the texture on it , the weapon is ok ... there are terible textures for the m4a1 in the game ... ... also here's the m4a1 i've ported , i have it also with hybrid sight ..but this in only with sight and the resolutions are : [IMG]http://img823.imageshack.us/img823/8081/25518426.jpg[/IMG] 52645d38_difuse 2500x2500 52645d38_normal 2500x2500 0c35d1ed_difuse 512x512 0c35d1ed_normal 512x512 978d5cb9_difuse 512x512 978d5cb9_normal 512x512 Download it from [URL="http://www.mediafire.com/?wai3a7sjuuo85m2"]here[/URL] PS : i've made also the normals :wink:
  • Did some cheap edits to the m4 textures, how do these look? [img]http://dl.dropbox.com/u/53757408/m42.PNG[/img] (used xplor3r's and darkened parts of them in gimp) [editline]21st December 2011[/editline] [video=youtube]http://www.youtube.com/watch?v=kN_bLxzlbjw[/video] I must be getting better at this. Xplor3r's m4 rip compiled onto Imbroke's anims and ingame in 60 minutes flat. Still gotta do the sounds.