• Doctor Who
    1,914 replies, posted
  • [QUOTE=Ronon Dex;34971636]It only works on certain types of glass. The glass that you can shoot a million times and it just leaves bullet marks doesn't break, but glass that can shatter if you shoot it will.[/QUOTE] Tested in two different maps with breakable glass (rp_city8 and gm_city_freerun_2_v1), the glass does not break with the screwdriver.
  • [QUOTE=Yaru;34973020]Tested in two different maps with breakable glass (rp_city8 and gm_city_freerun_2_v1), the glass does not break with the screwdriver.[/QUOTE] Update your SVN and try again.
  • My suggestions: 1. Make dalek snpcs fully functional and destroyable (JUST LIKE IN FILM) 2. Make a mod called doctor who 3. you should really make cyberman snps and cybermat 4. I think tardis indors will be difficult but try to make some sort of skybox change for tardis and when you start the game tardis will automaticly appear, enter it and you will see a tardis control room 5. make high res for the model of the angel (new model) Thats all for now, i think you can do it, i`d like to help but i cant programm on lua 5.1 (only if you could teach me) P.S. How about amy and river song?
  • [QUOTE=agrael;35006444]My suggestions: 1. Make dalek snpcs fully functional and destroyable (JUST LIKE IN FILM) 2. Make a mod called doctor who 3. you should really make cyberman snps and cybermat 4. I think tardis indors will be difficult but try to make some sort of skybox change for tardis and when you start the game tardis will automaticly appear, enter it and you will see a tardis control room 5. make high res for the model of the angel (new model) Thats all for now, i think you can do it, i`d like to help but i cant programm on lua 5.1 (only if you could teach me) P.S. How about amy and river song?[/QUOTE] 1. Maybe. 2. Why would we make a mod outside of this Addon? 3. No. 4. What? 5. You do it. P.S No.
  • I like the idea of the Dalek NPC. Epic scenes can be created flying with the TARDIS pursued by Dalek
  • [QUOTE=Ronon Dex;34977773]Update your SVN and try again.[/QUOTE] When I use call tardis all it does is turn invisible does not move thanks for your time help would be apreciated
  • [QUOTE=Ronon Dex;35007577]1. Maybe. 2. Why would we make a mod outside of this Addon? 3. No. 4. What? 5. You do it. P.S No.[/QUOTE] 3. Why not to make a cyberman? 4. The skybox change is impossible for all maps, sorry 2. The mod will unite all the addons of DW and some materials for garrys mod 5. it is hard for me but I'll try P.S. i think i can make it for myself and apply for your mod 6. I have made a change of TARDIS models using addons from garrysmod.org looking good))
  • Hey Ronon. Been playing around with your advanced SVN, looking good :) Just wanted to point out one minor detail. It seems in the code for the TARDIS flightmode, the axis upon which the model spins remains relative to the world, and not the prop. So you have the box set on a tilt of 5, however not the axis, so the box does not spin around the centrepoint of the light down to the centrepoint of the base, but rather 5 to the X of the light down to the centrepoint of the base. I personally added a bit more of a tilt in my installation, set to 15 instead of 5. Thi is when it gets really noticable, as the axis the box rotates on is now from the centrepoint of the base up to the centre "public call" of one of the signs! Taking a quick look, I couldn't figure out a method of changing the access tilt. Any chance you could help with that?
  • [QUOTE=GLaDOS MkII;35126979]Hey Ronon. Been playing around with your advanced SVN, looking good :) Just wanted to point out one minor detail. It seems in the code for the TARDIS flightmode, the axis upon which the model spins remains relative to the world, and not the prop. So you have the box set on a tilt of 5, however not the axis, so the box does not spin around the centrepoint of the light down to the centrepoint of the base, but rather 5 to the X of the light down to the centrepoint of the base. I personally added a bit more of a tilt in my installation, set to 15 instead of 5. Thi is when it gets really noticable, as the axis the box rotates on is now from the centrepoint of the base up to the centre "public call" of one of the signs! Taking a quick look, I couldn't figure out a method of changing the access tilt. Any chance you could help with that?[/QUOTE] I set it to 5 instead of a larger number, because I thought it looked ridiculous with a bigger tilt. And what do you mean by the access tilt?
  • [QUOTE=Ronon Dex;35138020]I set it to 5 instead of a larger number, because I thought it looked ridiculous with a bigger tilt. And what do you mean by the access tilt?[/QUOTE] Yeah, each to his own I guess. Also I have no idea what I meant by the access tilt... I believe I meant the AXIS tilt, and went full metal retard
  • A small request: Could you make the TARDIS disappears when you press a button on the keyboard, as with flying mode without first having to create a Adv.Input and wire the 'Desmaterialize' input of the TARDIS? It would be more comfortable as well.
  • [QUOTE=Yaru;35222134]A small request: Could you make the TARDIS disappears when you press a button on the keyboard, as with flying mode without first having to create a Adv.Input and wire the 'Desmaterialize' input of the TARDIS? It would be more comfortable as well.[/QUOTE] Won't work like that unless its an entity made during the map making process, but even then I doubt any of our map makers will spend time doing this. The entity itself uses wire to choose its destination and travel there.
  • [QUOTE=Yaru;35222134]A small request: Could you make the TARDIS disappears when you press a button on the keyboard, as with flying mode without first having to create a Adv.Input and wire the 'Desmaterialize' input of the TARDIS? It would be more comfortable as well.[/QUOTE] You'd still have to wire or use the designator tool to decide your destination regardless.
  • Sniper, can I go ahead and put the Pure Daleks into the Gmod 13 workshop? I was thinking about adding most of the Doctor's Enemy models you've created.. And making a workshop collection known as "Enemies of the Doctor"
  • [QUOTE=TheSniper9;35350479]No problem, you can add any of the models you want.[/QUOTE] Sweet. Thanks Sniper. Edit: I don't know how I missed this. But the orbs on all the daleks except the Eternal Dalek are supposed to be grey aren't they? o.e
  • [QUOTE=kingbobski;34957716]I agree with Yaru ... its rather buggy this flight mode but will be AWESOME ! :) ... and well ... im gunna host a Spacebuild soon... because i am admin im gunna fly around in the tardis ! :D! EDIT : Also going from Flight mode to normal and attempt to warp the game stops responding again :\[/QUOTE] That's gonna be awesome! People will build a giant spaceship and see your tardis park on top of it, then you take out your sonic screwdriver and blow it up! :D
  • If anyone wants to toy around with Overv's magic box code... It's included in this download he released of all his previously unreleased projects [url=http://dl.dropbox.com/u/2399384/Research%20%26%20Development.zip][img]http://images.overvprojects.nl/package.png[/img] [b]Download[/b][/url] (3.25 MB) Maybe someone can find a way to make a working TARDIS out of it. There's some other projects in there as well.
  • [IMG]http://25.media.tumblr.com/tumblr_lj7a0i6nXz1qflml0o1_500.jpg[/IMG] Oh no. No way in hell I'm Letting this thread die. Edit: Sure! "Dumb" me all you want. I just don't want to see all of this hard work go to waste. Make of that what you will.
  • [QUOTE=Tydeus;36036593]It died a few pages back. The Star Wars thread seems dead too.[/QUOTE] The Star Wars thread is still going strong. I don't know what you're talking about.
  • [QUOTE=Tydeus;36036593]It died a few pages back. The Star Wars thread seems dead too.[/QUOTE] The Star Wars Model thread is far from dead, it's just on hold until this college quarter is over. I'm not about to let this thread die either. So I'm going to be bringing it back with some classic doctor who models. [IMG]http://filesmelt.com/dl/head18.jpg[/IMG] The body is done (not in this picture) except for the thing in his chest.
  • [/QUOTE][IMG]http://filesmelt.com/dl/head18.jpg[/IMG] The body is done (not in this picture) except for the thing in his chest.[/QUOTE] I knew this thread wouldn't be... *sunglasses* ...deleted. YEEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAHHHHHHHHHHHH!!! Edit:Whoops. Quoting didn't work.
  • Looks like a great start, if you need anything just let me know and Ill see what I can do to help! Sorry I have not been around all to much as of late trying to find a job and doing some models for my portfolio as well as playing all the great new games takes up a lot of my time! I know its not Doctor Who related but this is what I have been up to for the past few days! [img]http://s15.postimage.org/68qc3fu6i/IRON.jpg[/img]
  • Dead until revived, of course. Away for college = dead. Not releasing ports to me also = dead. Which is true
  • Now, I know how to make the TARDIS bigger on the inside. The TARDIS will be a teleporting entity, so when you go inside, you are teleported into a cloud-kinda-based interior. Lemme explain, walking into the TARDIS(Entity) will teleport you into the interior(Which will be kind of... cloud-based, so that it works on custom maps.) And to see the interior from the outside, it the texture on the inside will be different, or to be more dynamic(and awesome), it will be a monitor-like thing, so if you place a crate or something inside, you will be able to see it.
  • [QUOTE=owenthecool;36189875]Now, I know how to make the TARDIS bigger on the inside. The TARDIS will be a teleporting entity, so when you go inside, you are teleported into a cloud-kinda-based interior. Lemme explain, walking into the TARDIS(Entity) will teleport you into the interior(Which will be kind of... cloud-based, so that it works on custom maps.) And to see the interior from the outside, it the texture on the inside will be different, or to be more dynamic(and awesome), it will be a monitor-like thing, so if you place a crate or something inside, you will be able to see it.[/QUOTE] I had a similar idea with portals. Like the door of the TARDIS is linked up to one portal and the actual interior of the TARDIS on the secondary portal. Though I think someone said that here one time :P still pretty awesome.
  • [QUOTE=Tydeus;36190282]I had a similar idea with portals. Like the door of the TARDIS is linked up to one portal and the actual interior of the TARDIS on the secondary portal. Though I think someone said that here one time :P still pretty awesome.[/QUOTE] yeah, it would totally work, and iv'e been ninja'd? Oh yes, I have, but my idea is much simpler, their idea had wiremod and GP coordinates. Not saying that it was bad or anything, its just this might be a bit simpler.
  • [QUOTE=owenthecool;36195333]yeah, it would totally work, and iv'e been ninja'd? Oh yes, I have, but my idea is much simpler, their idea had wiremod and GP coordinates. Not saying that it was bad or anything, its just this might be a bit simpler.[/QUOTE] LOL yeah. Wiremod + Simplicity = Oxymoron.