• Spacebuild Enhancement Project Official Thread V9
    1,290 replies, posted
  • [B]Requirements:[/B] WEAPONRY: GCombat '08. LIFE SUPPORT CACHES/HUBS: LS3 (LS2 compatible). SOME ENTITIES: Wiremod [B]Download:[/B] [URL="http://spacebuild.googlecode.com/svn/trunk/sbep/"]SVN Repository[/URL] [B]GMOD.org download (Sorry, some of the links are broken as people reported them and they got taken down)[/B] [URL="http://www.sendspace.com/file/j56qpd"]SBEP SVN Seed (easy SVN install)[/URL] [URL="http://www.garrysmod.org/downloads/?a=view&id=86987"]SBEP (Models)[/URL] [URL="http://www.garrysmod.org/downloads/?a=view&id=86740"]SBEP (Entities)[/URL] [URL="http://www.garrysmod.org/downloads/?a=view&id=86743"]SBEP (Fighters & Hangers)[/URL] [URL="http://www.garrysmod.org/downloads/?a=view&id=86741"]SBEP (Weapons)[/URL] [URL="http://www.garrysmod.org/downloads/?a=view&id=86742"]SBEP (Fortifications)[/URL] [IMG]http://img39.imageshack.us/img39/687/missiona.png[/IMG] We are programmers, artists, level designers, texture artists, and modelers but beyond this we are also proud SpaceBuild players. Though originally we only served the community by offering a model pack we have since grown organically into building a more comprehensive solution toward many of SpaceBuild's problems and exercising many opportunities which have not been explored; all the name of enrichment of the experience. Our primary goal and mission is to enhance the SpaceBuild gamemode experience by offering a comprehensive alternative to packs not particularly well-suited toward providing for a proper, lagless, and needlessly difficult, SpaceBuild experience. We are problem solvers: ever watchful for solutions to problems which bug the Spacebuild community. We are active listeners: keeping our eyes and ears trained to current developments in Spacebuild and working with top community forces to keep the project relevant and useful at all times. We are the Spacebuild Enhancement Project Team: we would like to welcome you to the next level of Spacebuild and invite you to help us help you make Spacebuild the best it can be in Garrysmod! [IMG]http://img20.imageshack.us/img20/3493/mediar.png[/IMG] [IMG]http://img29.imageshack.us/img29/9255/screens1.png[/IMG] [MEDIA]http://www.youtube.com/watch?v=tcYqgSOww-8[/MEDIA] [B]Features[/B] 1. Over 600 interconnectable modules specifically planned and designed for efficient ship-building 2. One-click-spawn ATVs, Fighters, Freighters, and Capital-Class Ferriers with weapon hardpoints which snap compatible weapons on with no mess and no fuss! 3. Docks to hold your ships aloft in the vast expanse of space. 4. Ground Base and Manufacturing models to enhance colony simulation. 5. Much more!
  • [QUOTE=CmdrMatthew;29994991] What are you working on now over in SBEP world?[/QUOTE] Im using the gravity stablizer mod to create a space station that slowly rotates.
  • [QUOTE=amitakartok;30045607]Hys, did you got tired of waiting for Umbra to make a new thread?[/QUOTE] He's a bit tied up with other things right now, no need to add to his to-do list.
  • [QUOTE=Hysteria100;30046601]He's a bit tied up with other things right now, no need to add to his to-do list.[/QUOTE] Ah, I see.
  • I'm not sure if this is the right place to ask, but where can I find the laser cannon entities? I cannot remember if they used to be packed with SBEP or were an optional addon. They used their own tool to spawn. Also, are there any other optional addons for SBEP? It's been a very long time since I last played Gmod.
  • Just got back from the World Steam Expo, so you guys should deffinatly fill me up with some cyberpunk.
  • [IMG]http://img846.imageshack.us/img846/9886/dometurret2.jpg[/IMG] [IMG]http://img52.imageshack.us/img52/786/dometurret1.jpg[/IMG] :ninja:
  • Is that a turret from the Destiny? Or am I getting my sci-fi mixed up? Either way, looks cool
  • [QUOTE=D3str0y3r12;30156886][IMG]http://img846.imageshack.us/img846/9886/dometurret2.jpg[/IMG] [IMG]http://img52.imageshack.us/img52/786/dometurret1.jpg[/IMG] :ninja:[/QUOTE] Doesn't look like it'd be able to tilt up and down at all. =/
  • [QUOTE=Sgt Doom;30142914]I'm not sure if this is the right place to ask, but where can I find the laser cannon entities? I cannot remember if they used to be packed with SBEP or were an optional addon. They used their own tool to spawn.[/QUOTE] If you're referring to LuaPineapple's Freespace 2 style beam cannons, they used to be part of this pack, but I believe they were removed for stability issues.
  • [QUOTE=cbale2000;30166915]Doesn't look like it'd be able to tilt up and down at all. =/[/QUOTE] I agree with you, and i've altered the model so it can tilt ~40-45 degrees [IMG]http://img600.imageshack.us/img600/1651/dometurret3.jpg[/IMG]
  • [QUOTE=Matthew0623;30166932]If you're referring to LuaPineapple's Freespace 2 style beam cannons, they used to be part of this pack, but I believe they were removed for stability issues.[/QUOTE]Aw :c Are there any plans to re-implement those sorts of beam weapons?
  • [QUOTE=Sgt Doom;30181984]Aw :c Are there any plans to re-implement those sorts of beam weapons?[/QUOTE] Not unless they are re-written from scratch. Blame the guy with rage issues who wasn't actually very good at coding.
  • [QUOTE=Hysteria100;30183349]Not unless they are re-written from scratch. Blame the guy with rage issues who wasn't actually very good at coding.[/QUOTE]Ah yes. I only faintly remember all the past drama that's gone on here since I first joined the forums.
  • [QUOTE=Hysteria100;30183349]Not unless they are re-written from scratch. Blame the guy with rage issues who wasn't actually very good at coding.[/QUOTE] Have you looked at Nev's Laser Gun in toybox? It works, is a solid stream-beam weapon, and the ray doesn't seem to disappear if you look at it wrong. The only thing wrong with it is that there's no version we can use as a ship weapon and I can't find the damn thing on garrysmod.org...
  • [QUOTE=D3str0y3r12;30156886][IMG]http://img846.imageshack.us/img846/9886/dometurret2.jpg[/IMG] [IMG]http://img52.imageshack.us/img52/786/dometurret1.jpg[/IMG] :ninja:[/QUOTE] Needs pose parameter.
  • I have a problem with Modbridge, there's missing textures. All the lights inside (on the ceilings and running along the walls) I downloaded SBEP via SVN, it's at the absolute latest version. I have LS3, and all related addons. [url]http://img593.imageshack.us/img593/2909/sbastriabeta010027.jpg[/url] [editline]5th June 2011[/editline] I apologise for the small image, but Imageshack has taken to resizing images now, and Filesmelt isn't working for me at the moment.
  • [QUOTE=Sgt Doom;30250134]I apologize for the small image, but Imageshack has taken to resizing images now, and Filesmelt isn't working for me at the moment.[/QUOTE] Hasn't resized anything I've uploaded. Sure you didn't forget to change the option when you upload to "do not resize"?
  • [QUOTE=cbale2000;30253545]Hasn't resized anything I've uploaded. Sure you didn't forget to change the option when you upload to "do not resize"?[/QUOTE]That's a possibility. Uploaded it at 3 in the morning.
  • [QUOTE=Sgt Doom;30256647]That's a possibility. Uploaded it at 3 in the morning.[/QUOTE] iv had the same problem for a while and i cant seem to find a fix for it anywhere
  • I've had the problem before, but mine was always garbled textures, not missing...for me, it was a DirectX error, something about my playing the game in 8 instead of 9 or something...(it was being stupid and refusing to load normally for forever). I'd love to use freaking 10 or 11, but my graphics card doesn't seem to support it.
  • [QUOTE=ContiX;30279262]I've had the problem before, but mine was always garbled textures, not missing...for me, it was a DirectX error, something about my playing the game in 8 instead of 9 or something...(it was being stupid and refusing to load normally for forever). I'd love to use freaking 10 or 11, but my graphics card doesn't seem to support it.[/QUOTE] No worries, neither does GMod.