• Spacebuild Enhancement Project Official Thread V9
    1,290 replies, posted
  • So, this is probably the most posted-in Spacebuild thread we've had yet.
  • [QUOTE=ContiX;30373666]So, this is probably the most posted-in Spacebuild thread we've had yet.[/QUOTE] Cause there's just sooo much to post about right now. :P Honestly I think the [url=http://www.facepunch.com/threads/1085630-Gravity-Hull-Designator-a-true-Localized-Physics-mod?p=30364767] Gravity Hull Designer[/url] mod is more of the "thing to watch" in the spacebuild realm at the moment, especially with the lack of progress on this mod lately.
  • 'Tis what I'm doing. The only problem I forsee between this mod and that one is the infinite map thing; big ships will be a giant pain to get working. Maybe someone could write a program to convert ships into multiple entities or something, and then those entities could be uploaded to the server like an AdvDupe thing, and then it would be solved. Or not. I dunno. GAH. EDIT: Obviously, CmdrMatthew was the one who rated me dumb.
  • Dear lord, nostalgia... How many of you remember this ship? [URL]http://www.foundation3d.com/uploads/general/2009/09/456-15-5061.jpg[/URL] Has anything noteworthy happened recently? New ships or anything?
  • [QUOTE=HonorGuard;30390232]Dear lord, nostalgia... How many of you remember this ship? [URL]http://www.foundation3d.com/uploads/general/2009/09/456-15-5061.jpg[/URL] Has anything noteworthy happened recently? New ships or anything?[/QUOTE] Oh man, loved that movie. Terrible script, amazing design. Oh, and NPH.
  • [QUOTE=LemONPLaNE;30392492]Oh man, loved that movie. Terrible script, amazing design. Oh, and NPH.[/QUOTE] This. It'd be pretty nifty to have some of the stuff from that movie in the pack. Maybe even some of those bugs modeled to replace antlions....or maybe combine that brain-eating thing with infestor queens, so we'd have brain-eating infestors....
  • [QUOTE=ContiX;30396805]This. It'd be pretty nifty to have some of the stuff from that movie in the pack. Maybe even some of those bugs modeled to replace antlions....or maybe combine that brain-eating thing with infestor queens, so we'd have brain-eating infestors....[/QUOTE] I think someone tried making the dropship, back when I was still ranting about how we don't realy have any dropships. Also just noticed that the sword isn't in the ent pack on garrysmod.org. [editline]11th June 2011[/editline] Ahh, Dammit. I know the lift designer is still experimental, but you used to be able to reset it to get it to work. That's broken now. >< Hey, who was it that was adding the modbridge stuff to the lift designer anyway?
  • [QUOTE=ContiX;30396805]This. It'd be pretty nifty to have some of the stuff from that movie in the pack. Maybe even some of those bugs modeled to replace antlions....or maybe combine that brain-eating thing with infestor queens, so we'd have brain-eating infestors....[/QUOTE] Meaning...? Infestor queens behaving like headcrabs? Yikes. On another note: [url=http://images1.wikia.nocookie.net/__cb20091002191830/gundam/images/7/70/Nadleeh%27s_GN_Drive_Core.jpg]GN Drive[/url] as gravity controller alternate model? The two are practically the same, anyway.
  • [QUOTE=amitakartok;30409006]Meaning...? Infestor queens behaving like headcrabs? Yikes.[/QUOTE] No, he's saying it would be cool if the infestor queens acted like the Starship Troopers brain bugs. [URL]http://images.wikia.com/aliens/images/4/40/Brain_Bug.jpg[/URL] Headcrabs (as far as I know) just hitch a ride and turn you into a screwed up zombie thing. Brain bugs learn whatever is in the brains they suck out of your head. Say there's a defense complex with electric fences, with tasty humans inside. If a headcrab took over a guard, it would just throw itself at the fence and get zapped to death. If a Brain bug managed to have a guard captured and sucked out his brain, then the bug would know where the generators were. After that, it's a relatively simple matter of having either multiple flying units or a digger infiltrate the base and destroy the generators. All that's left is a fence that can be destroyed, then the base is over-run and the humans are bug chow. [b]EDIT[/b] I can sort of see how this would be interesting when you fight them. If your base is passcoded and you get captured and taken to a queen, the infestors would have your passcodes, so you'd either need to change codes or risk having your door controls hacked and your base invaded.
  • [QUOTE=HonorGuard;30411127]Headcrabs (as far as I know) just hitch a ride and turn you into a screwed up zombie thing. Brain bugs learn whatever is in the brains they suck out of your head. Say there's a defense complex with electric fences, with tasty humans inside. If a headcrab took over a guard, it would just throw itself at the fence and get zapped to death. If a Brain bug managed to have a guard captured and sucked out his brain, then the bug would know where the generators were. After that, it's a relatively simple matter of having either multiple flying units or a digger infiltrate the base and destroy the generators. All that's left is a fence that can be destroyed, then the base is over-run and the humans are bug chow.[/QUOTE] Ah, now I understand. Freakin' smart. Saw the movie once but it was a long time ago so I couldn't remember the brain bug was the big fella in the nest.
  • [QUOTE=amitakartok;30422170]Ah, now I understand. Freakin' smart. Saw the movie once but it was a long time ago so I couldn't remember the brain bug was the big fella in the nest.[/QUOTE] Yeah, Brain bugs kinda freak me out. A bug that knows how many rounds are in a standard magazine and can teach other bugs to attack me while I reload.. >< Here's a really smart/stupid idea- If a marine was drenched in OFF! bug repellant, would the Archies be more or less inclined to attack that soldier?
  • Either that, or Infestors would automatically know where you were at all times after that point; they would move towards you after that; perhaps able to move through props you make or something, in lieu of having to know passcodes, since I can't figure out how that could work without loads of redundant or useless code.
  • [QUOTE=HonorGuard;30423384]Yeah, Brain bugs kinda freak me out. A bug that knows how many rounds are in a standard magazine and can teach other bugs to attack me while I reload...[/QUOTE] What would be even worse? A bug that mines your head for why you think you're physically/physiologically superior, evaluates those claims and if they're real advantages, the next generation of bugs will incorporate those into themselves (yes, I'm thinking Tyranids here). Or more mundanely, if you keep using the same gun with good efficiency, it would figure out how to use firearms and give the knowledge over to the next generation. As for the OFF! part: no idea. Maybe they have a weakness but I don't think terrestrial bug repellents would work against aliens.
  • Wait, so maybe infestors + brainbug = Borg(ish)? That would be epic; kill one with a pistol, and then they're all immune to the pistol after a period of time; get brainbugged, and they become immune right away. Eventually, they could become immune to fire...and then nukes...and then their ultimate offensive attack would be to cause massive lag until Gmod exploded.
  • Or make them go Cylon-ish: kill one and the others will instantly know where you are and what weapon you pack. Good luck fending off all the infestors doing their best zerg impression.
  • So, Infestors + Borg + Cylons + Zerg = Inbocyze? Actually, that sounds like some technical name for them...Inbocyze Rsrgnsrg.
  • [QUOTE=ContiX;30452506]So, Infestors + Borg + Cylons + Zerg = Inbocyze? Actually, that sounds like some technical name for them...Inbocyze Rsrgnsrg.[/QUOTE] Inbocyze? Sounds like some miracle drug.. Too many people on the planet you like? Spread Inbocyze across the surface and wait 3-6 weeks. Return to find your would-be neighbors dead and gone. Side effects include a fuckton of squeaking spore things that shoot acid when you piss 'em off.
  • [QUOTE=LemONPLaNE;30490764]So it's a drug that turns people into infestors now? I like.[/QUOTE] It's possible I suppose. There are "pills" to turn you into antlions, turrets, scanners, and rollermines to say the least. Not sure how you'd "play" as an infestor though, and I'm not sure how difficult to code it would be.
  • Holy crap, I'm a gold member, what? Maybe if the Silly Story thread was still around.. Anyway, Infestors + headcrabs...maybe the brainbug-infestors should do that. Except they leap at your head and stab it.
  • [QUOTE=ContiX;30493748]Holy crap, I'm a gold member, what? Maybe if the Silly Story thread was still around.. Anyway, Infestors + headcrabs...maybe the brainbug-infestors should do that. Except they leap at your head and stab it.[/QUOTE] That would work. Never understood why headcrabs just leap at you but you don't get to see yourself turn into a zombie before you respawn. Hell, your old body should stay as an npc zombie so you can kill it for lolz. "Damn stupid body! Why didn't I move faster?!?" *crowbar*
  • The infestor part meaning the body would multiply and eventually take over the map?
  • I imagine the infestors with bodies being the "leaders" and the infestors without bodies to be the "drones".
  • Hm; brainbugs would be the leader-types, so I expect that those who've been "infested" would be leaders. I wouldn't say that normal infestors were drones; it sounds too much like bugs, which has been done a million times. I'd say they just follow/protect the infested.
  • The normal infestors main priority should be protect the leaders and make more of them. Replicate, in some way.
  • [QUOTE=punkrjp;30496398]The normal infestors main priority should be protect the leaders and make more of them. Replicate, in some way.[/QUOTE] I wonder if there's some way to do something like a tentacle that can grab and drag you like the barnacle can. I'm starting to see the infestor spitters as similar to a zerg spore colony- The zerg anti-air turret thing. Maybe a harvestor colony could be like a sunken colony... er, wait. We're not trying to make the zerg in gmod are we? Damn you Blizzard. Anyway, we need something mobile to collect and harvest biomass. Must. Not. TYRANID!!1 Dammit!
  • Hi, I haven't used this mod in well over 9 months or so, but recently I've been playing Garry's Mod again and downloaded this as it is one of my favorite mods. Everything is working perfectly, except for one thing. I can't seem to spawn a Manned Turret entity. It's there in the spawnlist, but when I click on it, nothing happens at all. No turret shows up, and I don't get and lua errors or anything. I'm pretty sure I have every SBEP svn installed properly. I'm using Pew Pew instead of Gcombat '08. Do you think that could be the problem? If not, anything other help would be appreciated.