• The Facepunch Model Ports and Hacks WIP Thread V2
    5,398 replies, posted
  • Bloocobalt and plasmid helped me with some tools to steal animations from Resident Evil: Darkside Chronicles. [img]http://filesmelt.com/dl/hlmv_2012-04-08_18-49-12-60.gif[/img] Got animations to work in Source. [editline]i hate niggers[/editline] [t]http://cloud.steampowered.com/ugc/578952670251960642/391C93FC2770FE27BDA9A6B20850F530CE10004E/[/t]
  • Should try and get those to work on ValveBiped, those animations would be awesome for a survival horror gamemode.
  • Hi somebody can help me to make this [url]http://facepunch.com/threads/1175981[/url] a ragdoll
  • It's not a request thread. You should post a request in "requests" section.
  • Got the Flame Atronach working in source. I´m sorry, but it won´t be avaiable as playermodel or npc, since i had to change the skeleton to rig it properly. The flames are still not done yet. [IMG]http://h9.abload.de/img/atronachwip5cza7.jpg[/IMG]
  • [QUOTE=Kuro.;35490996]Should try and get those to work on ValveBiped, those animations would be awesome for a survival horror gamemode.[/QUOTE] I can do a Motion transfer if you wish to the Valve Biped Skeleton
  • I'd love that, thank you. Mainly I'm interested in the player animations and enemy animations.
  • [QUOTE=A big fat ass;35488877]Bloocobalt and plasmid helped me with some tools to steal animations from Resident Evil: Darkside Chronicles. [img]http://filesmelt.com/dl/hlmv_2012-04-08_18-49-12-60.gif[/img] Got animations to work in Source. [editline]i hate niggers[/editline] [t]http://cloud.steampowered.com/ugc/578952670251960642/391C93FC2770FE27BDA9A6B20850F530CE10004E/[/t][/QUOTE] That is just to cool dude, these anims could be very VERY useful.
  • [QUOTE=Deus ex Nihilo;35496777]Got the Flame Atronach working in source. I´m sorry, but it won´t be avaiable as playermodel or npc, since i had to change the skeleton to rig it properly. The flames are still not done yet. [IMG]http://h9.abload.de/img/atronachwip5cza7.jpg[/IMG][/QUOTE] Thats hot! cant wait, iv been waiting for a flame atronaggggawahha
  • Testing Dean's zombies. [video=youtube;NmAzQWA56u8]http://www.youtube.com/watch?v=NmAzQWA56u8&context=C4d8a0acADvjVQa1PpcFOcPkDdsOZC3a8ajCi6yncO 2k044ejVutQ=[/video]
  • Oh man the part where that zombie flew out the window,are they made out of Flubber?
  • Oh wow haha looks so cool but rediculous at the same time, gotta fix those ragdolls man!
  • Question: Did someone port the tribes ascend models and could someone link me to its thread? Thanks!
  • [QUOTE=nomad1;35540665]Question: Did someone port the tribes ascend models and could someone link me to its thread? Thanks![/QUOTE] [URL="http://facepunch.com/threads/1176552"]Second thread down in the release section.[/URL]
  • lol looks great, they just spazz the hell out when killed. Attack animation may need a bit of work. other than that its great! Your safe houses are no longer safe once they figure out how to bounce!
  • Needs better blending between animations, and they should be flinching when they get shot, not sure how to do that though.
  • Remember that Chrysler Aspen that I ripped from Splinter Cell Conviction a while back? Well, I decided to go back to the model and after dicking around with the messed up axes, I decided "fuck it." and ripped the model in half and rebuilt it from the ground up. I took apart the generified front fascia and built a more authentic one,then I started upgrading the interior components. when I'm done it'll have a full gauge cluster, a full console setup, seatbelts, cupholders, and whatever else I can think of. I still need to make some new rims(the ones in place right now are placeholders from my S10 Blazer) and give it better texture work(just got newest photoshop via school, yay). Then with help from an old friend who's actually gone to school for 3D animation, It'll be rigged and animated. Hope I have the spare time. [IMG]http://4.bp.blogspot.com/-zveUPtnXbSI/T4f6P66nWAI/AAAAAAAAAes/ZSBM7fNyoeA/s1600/chrysler%2Baspen%2Brebuilt.png[/IMG]
  • [QUOTE=-Rusty-;35537576]Testing Dean's zombies. [video=youtube;NmAzQWA56u8]http://www.youtube.com/watch?v=NmAzQWA56u8&context=C4d8a0acADvjVQa1PpcFOcPkDdsOZC3a8ajCi6yncO 2k044ejVutQ=[/video][/QUOTE] what map is that?
  • [QUOTE=DemonRazgriz;35552469]what map is that?[/QUOTE] EDIT: Actually this is the version you should use. De_ResidentEvil2_V4 [url]http://www.gamebanana.com/css/maps/61499[/url]
  • I have a quick question . I want to try and port over buildings from ANNO 2070 but i dont know how to even look at them or find them When i look in its folder it mainly has .rda files and .dll files . What are these ?
  • Dll's are dynamic link libraries so almost definitely no model or texture data. The RDA's might be a package format though in which the meshes and textures are bundled though.
  • [QUOTE=wraithcat;35560753]Dll's are dynamic link libraries so almost definitely no model or texture data. The RDA's might be a package format though in which the meshes and textures are bundled though.[/QUOTE] So how do i unpack them or extract the other files in them ?
  • Just recently started learning how to rig. Right now I'm working on Mr. X from Operation Raccoon City. [img]http://oi39.tinypic.com/s3oepw.jpg[/img] Quick test pose I did. The rig is still a bit buggy, and I need to add face flexes, but it's coming along pretty nicely so far. Release coming soon!