• The Facepunch Model Ports and Hacks WIP Thread V2
    5,398 replies, posted
  • Avatar of Joazzz
  • [QUOTE=Kuro.;37064860][IMG]http://i100.photobucket.com/albums/m13/_koutetsu_/ripandtear.jpg[/IMG] [b][u][i]RIP AND TEAR[/b][/u][/i] Dunno if I should keep his pants the original color though, this texture is currently closer to some original art, but the original pants texture looks better if you ask me. Might compile the helmet as an item replacer for TF2, and maybe the whole player model if it's even possible.[/QUOTE]with all these doomguys around, think we should just put them all in one pack, even the ones that were already released
  • Avatar of TheKritter71
  • [IMG]http://cloud.steampowered.com/ugc/920111053523932921/CCE9620ED3A7AE4989046460619391F5B3F4EB4D/[/IMG] Facials coming soon
  • Avatar of A big fat ass
  • I can't wait to see the facials you've done with Marlon Brando. I'd love to see some Marlon Brando facials. Dang! [editline]4th August 2012[/editline] I think his head is a tad small.
  • Avatar of TheKritter71
  • [QUOTE=A big fat ass;37074504]I can't wait to see the facials you've done with Marlon Brando. I'd love to see some Marlon Brando facials. Dang! [editline]4th August 2012[/editline] I think his head is a tad small.[/QUOTE] Well his model was a a bit tall, which made things difficult during headhacking. My friend ~≠»ƤsŸķ0ƧŁąVɇ«≠~ helped me with this problem. I also had qc and compiling problems, all fixed by asteroidrules. This is the outcome of what I accomplished. My first headhack and proud
  • [img]http://gyazo.com/2d17eb6cfb38d0707e38165e61d023c6.png[/img] Sorting textures almost broke my fingers, now onto editing normals and exporting [B]ALL 63 TEXTURES[/B] to VTF.
  • Avatar of A big fat ass
  • You better not fuck up the bumpmaps. And you better compress those 63 textures correctly so the model isn't 200 MB.
  • Avatar of Character
  • [t]http://gyazo.com/50ddc173f4cfa913ad50db547bb07262.png?1344062691[/t] Gonna release them in like an hour or so, just gotta fix the alpha masks and tweak the phong
  • Avatar of OuTlAw767
  • [QUOTE=Trek;37077573]Whoah, where is that from?[/QUOTE] By the looks of it, I [I]think[/I] it's from United Offensive?
  • Avatar of Trek
  • [thumb]http://fc03.deviantart.net/fs70/f/2012/217/b/d/band_of_heroes_by_trek762-d59w0cg.jpg[/thumb] Uniform model from DoD:S (edited a bit), helmets and helmet gear from BiA: HH (also edited... a bit), and head model from CoD: MW2 (ported by bloocobalt), and face textures from CoD: MW3 (edited to remove shadows).
  • [QUOTE=Trek;37077857][thumb]http://fc03.deviantart.net/fs70/f/2012/217/b/d/band_of_heroes_by_trek762-d59w0cg.jpg[/thumb] Uniform model from DoD:S (edited a bit), helmets and helmet gear from BiA: HH (also edited... a bit), and head model from CoD: MW2 (ported by bloocobalt), and face textures from CoD: MW3 (edited to remove shadows).[/QUOTE] How do you remove the shadows?
  • Avatar of Trek
  • [QUOTE=Fuck_The_Pooch;37078971]How do you remove the shadows?[/QUOTE] I jst combined some textures together. For example, I had a face texture without shadows, and one with shadows. I just erased the shadows, because textures were practically the same.
  • Avatar of A big fat ass
  • It has taken me over a year to get the Kane & Lynch multiplayer model bumpmaps, but I've finally done it [img]http://img1.uploadscreenshot.com/images/orig/8/21611511674-orig.png[/img] [editline]5th August 2012[/editline] so pretty
  • Avatar of Morris Vander
  • I apologize if this isn't the place to ask, but does anyone know if it's at all possible to port or rip models from the XBLA version of Perfect Dark? I'd love to have some of those weapon models, but I really don't know how I'd get them.
  • [QUOTE=A big fat ass;37084312]It has taken me over a year to get the Kane & Lynch multiplayer model bumpmaps, but I've finally done it [img]http://img1.uploadscreenshot.com/images/orig/8/21611511674-orig.png[/img] [editline]5th August 2012[/editline] so pretty[/QUOTE] Oh god yes, what happened to the trigger finger tho? You should try porting/ripping the Yakuza bikers and some NPC convicts..
  • Avatar of Zupadupadude
  • [QUOTE=Trek;37077857][thumb]http://fc03.deviantart.net/fs70/f/2012/217/b/d/band_of_heroes_by_trek762-d59w0cg.jpg[/thumb] Uniform model from DoD:S (edited a bit), helmets and helmet gear from BiA: HH (also edited... a bit), and head model from CoD: MW2 (ported by bloocobalt), and face textures from CoD: MW3 (edited to remove shadows).[/QUOTE] Aren't those DOD:S models the Airborne models Shotup and I created? It's got the exact same thompson mag pouches.
  • Avatar of Squiddy
  • [img]https://dl.dropbox.com/u/35858669/char_hawke.jpg[/img] [img]https://dl.dropbox.com/u/35858669/char_wraith.jpg[/img]
  • Avatar of Trek
  • [QUOTE=zupadupazupadude;37087401]Aren't those DOD:S models the Airborne models Shotup and I created? It's got the exact same thompson mag pouches.[/QUOTE] Yes, it is. But I think I will relace the mag pouches and all the gear.
  • APB up in dis bitch. [t]http://puu.sh/OP5d.png[/t] [t]http://puu.sh/OP7a.png[/t] [t]http://puu.sh/OPb0.png[/t]
  • Avatar of OuTlAw767
  • [QUOTE=TehAgentGuy;37090362] [t]http://puu.sh/OPb0.png[/t][/QUOTE] Guess he couldn't decide whether to have shorts or trousers? :v:
  • Avatar of TheKritter71
  • All night I've been trying to rip from GoldenEye Reloaded. No dice, I failed. Luckily my friend Fixer, sent me all his models he got from 007 games through gmail. [IMG]http://gyazo.com/ec91133506cecc2cd66d84f9a87c161c.png[/IMG]
  • Avatar of Nixux86
  • [QUOTE=wraithcat;36982898]Have to resize the sister, by a pretty fair margin. But as far as the marine goes - [b]probably going to release him tomorrow.[/b] Just need to remember to not forget to rig the backpack to the spine bone as opposed to the pelvic one. - that's the spikes you see near the head. [IMG]https://dl.dropbox.com/u/6252145/misc%20ports/gm_scenebuild_dusk0000.jpg[/IMG] Also fingerposing works, so that's good. Probably going to do the IG after that. Got the models extracted, so it shouldn't be too hard.[/QUOTE] It's been a week now so what happened to the release? I'd really like to have that Space Marine :v:
  • Avatar of Squiddy
  • [QUOTE=Nixux86;37097236]It's been a week now so what happened to the release? I'd really like to have that Space Marine :v:[/QUOTE] Life happened, most likely. Chill and be patient.
  • Avatar of Half-Dead
  • Here guys have a free hoodie model from APB. It has the smd and textures included. I was gonna just give it to the perskinners but i figured you guys could use it too for something. [URL]http://www.mediafire.com/?8p4mr4hm1975zmm[/URL] [IMG]http://i.cubeupload.com/P9ijUb.jpg[/IMG]
  • Avatar of Kuro.
  • [QUOTE=Squiddy;37087577][img]https://dl.dropbox.com/u/35858669/char_hawke.jpg[/img] [img]https://dl.dropbox.com/u/35858669/char_wraith.jpg[/img][/QUOTE] These look fantastic. Too bad this probably won't be rigged to ValveBiped in anyway, these would be awesome to use as the character's model for the map I'm trying to make for that Sci-Fi horror competition.
  • Avatar of Deunan
  • [QUOTE=Nixux86;37097236]It's been a week now so what happened to the release? I'd really like to have that Space Marine :v:[/QUOTE] Life happened and been trying to figure out some issues with the multiplayer meshes. They seem to import really weird. Low poly version shows up fine and rigged and the high poly version is all over the place and generally unrigged. Makes it slow to work on them.
  • Avatar of A big fat ass
  • [QUOTE=H4lf-D3ad;37097696]Here guys have a free hoodie model from APB. It has the smd and textures included. I was gonna just give it to the perskinners but i figured you guys could use it too for something. [URL]http://www.mediafire.com/?8p4mr4hm1975zmm[/URL] [IMG]http://i.cubeupload.com/P9ijUb.jpg[/IMG][/QUOTE] Do you have the hoodie-down version? [editline]6th August 2012[/editline] I don't particularly need it compiled for source
  • Avatar of Squiddy
  • [QUOTE=Kuro.;37097736]These look fantastic. Too bad this probably won't be rigged to ValveBiped in anyway, these would be awesome to use as the character's model for the map I'm trying to make for that Sci-Fi horror competition.[/QUOTE] They're almost kind of rigged to the valve biped, but it's modified enough that it would just make any animations really painful, haha.