• The Facepunch Model Ports and Hacks WIP Thread V2
    5,398 replies, posted
  • I suggest you tone down, or remove the phong on the cloth. Just looks strange.
  • [QUOTE=Viper123_SWE;34802181]In my opinion the cockpit is just fine, but them missiles...[/QUOTE] Yeah, right. There's a hellfire model for dropship's shooting animation so I'm gonna replace with it.
  • [QUOTE=dmlxo21;34801851][IMG]http://img252.imageshack.us/img252/8519/gmconstruct0121.jpg[/IMG] [IMG]http://img404.imageshack.us/img404/4876/gmconstruct0122.jpg[/IMG] Power Lifter [IMG]http://img696.imageshack.us/img696/4489/gmconstruct0123.jpg[/IMG] :Lousy texture :( The_Kat [IMG]http://img804.imageshack.us/img804/7309/gmconstruct0124.jpg[/IMG] [IMG]http://img710.imageshack.us/img710/2303/gmconstruct0125.jpg[/IMG] Dropship[/QUOTE] You have a bunch of smoothing errors on the dropship. Also I recommend you ramp up the normal map a bit. The wheels on the two vehicles look particularly flat.
  • [QUOTE=fury_161;34814150]I suggest you tone down, or remove the phong on the cloth. Just looks strange.[/QUOTE] Phong rarely looks good on clothes in my opinion unless it's on leather or something.
  • [QUOTE=wraithcat;34816877]You have a bunch of smoothing errors on the dropship. Also I recommend you ramp up the normal map a bit. The wheels on the two vehicles look particularly flat.[/QUOTE] Yeah, I totally agree with that. I'm gonna take care of them after compiling everything. I'm just in part of resizing and finding, applying textures. The reason they're too shine is because I just copied one of vmt files from somewhere so, maybe it was metal. Anyway, here's new guy, the Colonist. [IMG]http://img717.imageshack.us/img717/8519/gmconstruct0121.jpg[/IMG] Meh, I will not fix it soon. As I said I'm just resizing and colouring, not completely. First, he's not a popular one and sooner or later maybe other better handy guys can make a better job. But I know those models are quite a weird so I'll ask someone who can take care of *vmt files. ps. The marine on the right is none of mine at all except I re-headhacked the head only..
  • [img_thumb]http://dl.dropbox.com/u/11027182/cs_office070026.jpg[/img_thumb]
  • There's something really strange with that riot visor texture, seems like it'd be a pain in the ass to see through. Aside from that, sexy.
  • [QUOTE=-Rusty-;34820144][img_thumb]http://dl.dropbox.com/u/11027182/cs_office070026.jpg[/img_thumb][/QUOTE] Fantastic job! I'd love to see these as a replacement for the CT playermodels in CSS.
  • Behold my next project. [img]http://dl.dropbox.com/u/12654117/beca87a493f011a4739ada5b1b6a24a5.png[/img]
  • [QUOTE=TehAgentGuy;34827019]Behold my next project. [img]http://dl.dropbox.com/u/12654117/beca87a493f011a4739ada5b1b6a24a5.png[/img][/QUOTE] It looks like 2nd version of nemesis, cyber demon and hell knight all smashed up together
  • [QUOTE=warmarine;34827085]It looks like 2nd version of nemesis, cyber demon and hell knight all smashed up together[/QUOTE] Like a Cyber Nemeknight?
  • [img]http://dl.dropbox.com/u/9274354/RE5_BSAA_DELTATEAMCAPTAINSTONE.jpg[/img] [img]http://dl.dropbox.com/u/9274354/RE5_Dan_Dechant_dirtyboi.jpg[/img] Working on porting all of the BSAA soldiers from Resident Evil 5. Notable progress: I've completely renamed every bone for Josh, now I can use him as a base and work from there.
  • The black guy's head would look cool on the AZU guys. Because right now AZU really needs a black guy.
  • [QUOTE=Blooper Reel;34830974]The black guy's head would look cool on the AZU guys. Because right now AZU really needs a black guy.[/QUOTE] [I][B]Someone[/B][/I] has to die first.
  • Scientist is here! [IMG]http://img688.imageshack.us/img688/4876/gmconstruct0122.jpg[/IMG] Also Dr.Grove, Katya and Security guards are WIP. I really love those models!!
  • [QUOTE=dmlxo21;34832890]Scientist is here! [IMG]http://img688.imageshack.us/img688/4876/gmconstruct0122.jpg[/IMG] Also Dr.Grove, Katya and Security guards are WIP. I really love those models!![/QUOTE] Yeah, I really liked the AVP characters. If you can, try and get Katya. I think she's in the same general files.
  • [QUOTE=Lt_C;34833005]Yeah, I really liked the AVP characters. If you can, try and get Katya. I think she's in the same general files.[/QUOTE] He already trying to work on Katya, which is good because I really wanted alot of models from AVP to be in Garry'smod
  • [QUOTE=TehAgentGuy;34827019]Behold my next project. [img]http://dl.dropbox.com/u/12654117/beca87a493f011a4739ada5b1b6a24a5.png[/img][/QUOTE] You might want to use the diffuse as opposed to specular textures.
  • [QUOTE=bloocobalt;34830370][img]http://dl.dropbox.com/u/9274354/RE5_BSAA_DELTATEAMCAPTAINSTONE.jpg[/img] [img]http://dl.dropbox.com/u/9274354/RE5_Dan_Dechant_dirtyboi.jpg[/img] Working on porting all of the BSAA soldiers from Resident Evil 5. Notable progress: I've completely renamed every bone for Josh, now I can use him as a base and work from there.[/QUOTE] JOSH! :D Keep up the good work, Bloo!
  • [QUOTE=-Rusty-;34835993]He's not the only one doing the work :([/QUOTE] Yeah I know, everyone here is doing amazing work (except those of us sitting on our fat arses and being annoying :P) I could never do anything like this, you guys are gifted! :D
  • Lets just say this took a while [url=http://uppix.net/8/f/c/ffd94736d540859769fc79abba3b6.html][img]http://uppix.net/8/f/c/ffd94736d540859769fc79abba3b6tt.jpg[/img][/url] [url=http://uppix.net/3/7/4/146a2efb2c3e46981f3ebbfbf72c9.html][img]http://uppix.net/3/7/4/146a2efb2c3e46981f3ebbfbf72c9tt.jpg[/img][/url] [url=http://uppix.net/e/b/3/c500a9cd46c331f55282d49f5fdf3.html][img]http://uppix.net/e/b/3/c500a9cd46c331f55282d49f5fdf3tt.jpg[/img][/url] [url=http://uppix.net/e/4/8/6d64baecbdff3a8fcd17279ff9fcb.html][img]http://uppix.net/e/4/8/6d64baecbdff3a8fcd17279ff9fcbtt.jpg[/img][/url]
  • [QUOTE=OuTlAw767;34836498]Yeah I know, everyone here is doing amazing work (except those of us sitting on our fat arses and being annoying :P) I could never do anything like this, you guys are gifted! :D[/QUOTE] I wasn't referring just to the thread in general. But to those models in particular. Very nice so far Jason.
  • Weyland Yutani security guard [IMG]http://img140.imageshack.us/img140/1315/zmlv4260008.jpg[/IMG] There are 3 variety heads with same body. I'm gonna finish all the lab laborers until tonight---tonight in my timeline.
  • [QUOTE=johnlmonkey;34822991]Fantastic job! I'd love to see these as a replacement for the CT playermodels in CSS.[/QUOTE] Would be perfect for server side models on a Zombie Mod server.
  • Working on the females again. [img]http://dl.dropbox.com/u/16145629/Gmod/FKhajiitTestSmall.jpg[/img]