• The Facepunch Model Ports and Hacks WIP Thread V2
    5,398 replies, posted
[QUOTE=H4lf-D3ad;37768917]WIP as fuck but worth showing [img]http://i.cubeupload.com/P3dHTH.jpg[/img][/QUOTE] [I]Hothothothothothothothothothot[/I]
Finished this model now, was working on it on and off I'll get it in gmod soon enough. Body/ears modeled by me helmet is from GTA4. [img_thumb]https://dl.dropbox.com/u/11830984/pictures/modeling/Cetly%20final2.png[/img_thumb]
[QUOTE=Gmod4ever;37768218]I was surprised at how well this hack went together. Even someone so incompetent as myself was able to fix up the rigging to work right. Even got him working in the SFM, as you can see. Built him a rig and everything. The body is from Haxxer's casual Mass Effect citizens. I have plans to put the rest of his body-types onto the males. I'm torn between using his casual females, or FemShep's body for the casual females, for the female heads, though. FemShep has a lot more casual bodies than Haxxer's, but I know for a fact that I can easily snap the heads onto Haxxer's bodies - I have no idea if I can do the same with FemShep.[/QUOTE] You could try using the casual female bodies from Haxxer's asari pack. They use the ME3 casual body.
-snip I found one-
[QUOTE=Rinfect;37763642]Holy Fuck. holy Fuck [editline]22nd September 2012[/editline] You can basically port from BF3 if you wanted to, Same engines. holyfuck[/QUOTE] No, he can't. BFBC2 - Frostbite 1, BF3 - Frostbite 2. In BFBC2 you can change dx.
[IMG]https://dl.dropbox.com/u/44650710/maya2.jpg[/IMG]
[IMG]https://dl.dropbox.com/u/14265853/ADVK/Gmod13/gm_construct0002.jpg[/IMG]
[QUOTE='Ninja Nub[NOR];37771701'][IMG]https://dl.dropbox.com/u/44650710/maya2.jpg[/IMG][/QUOTE] I'd say I like the New Siren a lot more than the old one from BL 1.
Started to make a model pack from Eve Online, It will include several models that were not in previous release. When pulling the model textures they will show inverted verticaly, it doesn't look good. With these "dds", that were taken from game. :) [URL=http://www.radikal.ru][IMG]http://s008.radikal.ru/i303/1209/28/9459ba7ee7dc.jpg[/IMG][/URL] Inverted textures. Well. [URL=http://www.radikal.ru][IMG]http://s019.radikal.ru/i606/1209/d8/9de30d2ce3ea.jpg[/IMG][/URL] [URL=http://www.radikal.ru][IMG]http://s019.radikal.ru/i634/1209/01/9ce0d4e85883.jpg[/IMG][/URL] [URL=http://www.radikal.ru][IMG]http://s016.radikal.ru/i336/1209/a3/109d36af92a8.jpg[/IMG][/URL]
[QUOTE=luxox_18;37763606]I'm working on the extraction of battlefield bad company 2 models but can take long time. here I give two examples [IMG]http://imageshack.us/a/img27/1402/russianspecialist.jpg[/IMG] [IMG]http://imageshack.us/a/img560/7146/russiandemolition.jpg[/IMG] Russian_example.rar [URL]http://www.mediafire.com/?t6jbx6be46r0vb2[/URL] .[/QUOTE] My god....how long have I been gone...
I'm currently working on that cowboy guy from GtaIV. Finished rigging and working on faceposing now. I would have pictures buuut my power went out and came back on so everything hit off and I have to start up again.
[QUOTE=luxox_18;37763606]I'm working on the extraction of battlefield bad company 2 models but can take long time. here I give two examples [IMG]http://imageshack.us/a/img27/1402/russianspecialist.jpg[/IMG] [IMG]http://imageshack.us/a/img560/7146/russiandemolition.jpg[/IMG] Russian_example.rar [URL]http://www.mediafire.com/?t6jbx6be46r0vb2[/URL] .[/QUOTE] Once I import these the smoothings messed up. Any idea why?
[IMG]http://i.cubeupload.com/YKdeGF.jpg[/IMG] Still Workin on face posing.
[QUOTE=sentrygunman;37776937]Once I import these the smoothings messed up. Any idea why?[/QUOTE] you have to fix the smoothing yourself, but it just takes a click of 2-3 buttons
You should add a skin to that cowboy to make it look like woody.
no, clint eastwood
[QUOTE=Prototype556;37777326]You should add a skin to that cowboy to make it look like woody.[/QUOTE] [IMG]http://i.imgur.com/eE6QZ.png[/IMG] Howdy. It's super shitty, but it gets the job done.
Dem cowboys are pretty good! We really need more GTA IV models :P
[img]https://dl.dropbox.com/u/9274354/DS2_Titan_Security.jpg[/img] Ok done with this will release soon.
[QUOTE=bloocobalt;37777961][img]https://dl.dropbox.com/u/9274354/DS2_Titan_Security.jpg[/img] Ok done with this will release soon.[/QUOTE] You using a metal detail for the Blue parts?
[QUOTE=Rusty100;37777447]no, clint eastwood[/QUOTE] [img]https://dl.dropbox.com/u/12318809/acemarston.png[/img] [editline]23rd September 2012[/editline] [img]https://dl.dropbox.com/u/12318809/melikedick.gif[/img] bad cowboy
[QUOTE=bloocobalt;37777961][img]https://dl.dropbox.com/u/9274354/DS2_Titan_Security.jpg[/img] Ok done with this will release soon.[/QUOTE] Parts of the suit still look annoyingly low-res, to be honest.
[QUOTE=Blooper Reel;37778260]Parts of the suit still look annoyingly low-res, to be honest.[/QUOTE] It's an unfortunate aspect of the default game. They were never seen in detail, so they only had very low-res textures.
Hopefully a kind soul will pick them up and give them a high-quality makeover. The mesh itself looks great, but those textures really do hold it back from its full potential, in my opinion.
Yeah but if you're going to retexture it from scratch you might as well increase the polycount of some of the meh-tastic armor bits, and revumap it. Then it's not much of a port anymore.
This got rather overcomplicated but i think it turned out well. [img_Thumb]https://dl.dropbox.com/u/9988278/Hacks/m16a2family.jpg[/img_Thumb] I combined bits of the L4D M16A2 with the Black Ops M16A1 i ported before modified the textures to work for it. And here's the M16A1 family for comparison/more showing off. [img_Thumb]https://dl.dropbox.com/u/9988278/Hacks/lodsofemsixteans.jpg[/img_Thumb]
[IMG]https://dl.dropbox.com/u/14265853/ADVK/Gmod13/gm_construct0003.jpg[/IMG]
Derp Spehss: [img]https://dl.dropbox.com/u/9274354/DS2_durp_spehss_Security.jpg[/img] [img_thumb]https://dl.dropbox.com/u/9274354/DS2_Security_glow_lit.jpg[/img_thumb][img_thumb]https://dl.dropbox.com/u/9274354/DS2_Security_glow.jpg[/img_thumb] I think they're done now, I made the detail on the armor smaller and added a detail for the cloth.
[QUOTE=bloocobalt;37777961][img]https://dl.dropbox.com/u/9274354/DS2_Titan_Security.jpg[/img] Ok done with this will release soon.[/QUOTE] why are you putting the black mesa heads on everything? i can't be the only one that thinks they are really ugly and fakefactory looking
Lazy, it provides a good amount of variation with not a lot of effort, just one head so only one collar & helmet to size to.
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