• DFF-TXD-OBJ-TGA-Converter Tutorial
    2 replies, posted
  • Avatar of taichiquan11
  • How to convert *.DFF (GTA SA,GTA VC,GTA 3 -3d models) and *.TXD (GTA SA,GTA VC,GTA 3- textures) to *.3ds or *.obj ,*.tga YOU NEED 3D STUDIO MAX - (Trial version - will do) SCRIPTS KAMS_MAX -for 3ds max - to find - use google TXD WORKSHOP 3.4 beta -to find -use google BLENDER PYTHON 2.6.4 -for Blender 1.Copy all files from KAMS_MAX to 3ds max folder 2.Open 3ds max - MAX Script - RUN script - find and choose gta_Tools - GTA_DFF_IO -open 3.Now you have window with GTA DFF IO and other gta tools 4.Choose -Import DFF-press Import DFF -find and open file *.DFF then click on A (Auto skin after importing dff character) 5.close these window - go to MAX Script - RUN script - find and choose -GTA_MAp_IO-open 6.select your character/model - not one part - all 7.In window press TXD button -find *.txd textures and open -then press SET button -if you have error then you must select character properly as one object. 8.Go to Export - and save as *.3ds or *.obj 9.close 3ds max - Open TXD WORKSHOP 3.4 beta - Open TXD - find *.txd textures -open 10.Press Export button -choose Export all textures to tga images - now you will have all textures in *.tga format 11.Open BLENDER - IMPORT- 3DS - *.3ds file 12. Now you must do like in MDL-OBJ-Converter Tutorial -choose vertex group and add textures one by one - it's easy. (because you dont have to unwrap and set UV map by yourself -all UV map are set just add textures ) If you choose *.obj format then When you Import choose -Import- OBJ- *.obj -separate object by OBJ -by groups if this dont work then choose -separate object by OBJ - by Material ( dont choose both ) Questions? Send me PM
  • Avatar of taichiquan11
  • [QUOTE=selby3962;20796029]This is the mapping section, if we need modelling advice we go to the Modelling section.[/QUOTE] Yes I know And I add my tutorial in Mapping section but someone else remove and add here !?