• Sonic The Hedgehog thread 4
    1,769 replies, posted
  • [QUOTE=LilRobot;34678592]i'm not entirely sure where this should go, but i made this while i was trying to figure out how to make the nega-armor a good ragdoll, while staying under the bone limit. [video=youtube;3qKarcj1m8I]http://www.youtube.com/watch?v=3qKarcj1m8I[/video][/QUOTE] ... That's fucking genius! You gotta keep working on that aswell! Show this off to the Mapping Section and see what they say.
  • how come no one had never worked on metal overlord from Sonic Heroes [url]http://info.sonicretro.org/images/4/4b/Metal_Madness.png[/url] (cant find an embed image for the forum) i mean he cant be that hard to work one beside the bones
  • that model may be low poly but.. oh dear god it's so [b]big[/b] on another note, the reason nega-wisp armor was so perfect to port was it had a limited size. it was a small robot, not a giant...metal..tentacle beast thing
  • [QUOTE=LilRobot;34688438]that model may be low poly but.. oh dear god it's so [b]big[/b] on another note, the reason nega-wisp armor was so perfect to port was it had a limited size. it was a small robot, not a giant...metal..tentacle beast thing[/QUOTE] How big could it possibly be? o.o
  • [QUOTE=Nu-San;34688649]How big could it possibly be? o.o[/QUOTE] well, the sonic model at 1.0 scale is about the size of the pyro, maybe less. now put the sonic model from heroes side by side with final metal sonic and..
  • [IMG]http://i391.photobucket.com/albums/oo354/Nu-Senpai/G-mod/gm_grassland0007.jpg[/IMG] [IMG]http://i391.photobucket.com/albums/oo354/Nu-Senpai/G-mod/gm_grassland0008.jpg[/IMG] [IMG]http://i391.photobucket.com/albums/oo354/Nu-Senpai/G-mod/gm_grassland0009.jpg[/IMG] Remember when SEGA did what Nintendon't? :V
  • Is it good or bad that I read that old slogan in the voice from the commercial? Also why would TF2 and Touhou characters be playing on a NES, last I checked they're both PC games.
  • anyway someone can fix the eyes of the sonic unleashed model? to make it more like this one, also make blink eyes separately?
  • [QUOTE=LilRobot;34688438]that model may be low poly but.. oh dear god it's so [b]big[/b] on another note, the reason nega-wisp armor was so perfect to port was it had a limited size. it was a small robot, not a giant...metal..tentacle beast thing[/QUOTE] well can we port it??
  • [QUOTE=Nu-San;34689509][IMG]http://i391.photobucket.com/albums/oo354/Nu-Senpai/G-mod/gm_grassland0007.jpg[/IMG] [IMG]http://i391.photobucket.com/albums/oo354/Nu-Senpai/G-mod/gm_grassland0008.jpg[/IMG] [IMG]http://i391.photobucket.com/albums/oo354/Nu-Senpai/G-mod/gm_grassland0009.jpg[/IMG] Remember when SEGA did what Nintendon't? :V[/QUOTE] It's the other way round now.
  • [QUOTE=whackjob278;34692646]well can we port it??[/QUOTE] while it is possible, it'll probably have to be massively scaled down. i would happily port it, but i'm a little busy with the nega-wisp armor. also i don't have sonic heroes.
  • Well not much news in regards to modeling but I did manage to make a working day and night transition in UDK after some difficulty. Oh and I'm gonna have to redo the buttons on eggman I goofed up the uv mapping somehow.
  • [QUOTE=LilRobot;34678592]i'm not entirely sure where this should go, but i made this while i was trying to figure out how to make the nega-armor a good ragdoll, while staying under the bone limit. [video=youtube;3qKarcj1m8I]http://www.youtube.com/watch?v=3qKarcj1m8I[/video][/QUOTE] sorry for reposting this, but i want some feedback on the wisps aswell. those will be a crucial part to both the boss and the sonic colors pack. did they turn out fine to you guys, or do i need to work on the reflections? (there is a notable error on the side of laser's head, i fixed that since the video aired.)
  • [QUOTE=Itauske Roken;34695227]Well not much news in regards to modeling but I did manage to make a working day and night transition in UDK after some difficulty.[/QUOTE] Sorry, I didn't get what you were saying here... Can you explain it better, if possible? Thanks.
  • [QUOTE=LilRobot;34702095]sorry for reposting this, but i want some feedback on the wisps aswell. those will be a crucial part to both the boss and the sonic colors pack. did they turn out fine to you guys, or do i need to work on the reflections? (there is a notable error on the side of laser's head, i fixed that since the video aired.)[/QUOTE] Well, the wisps seemed fine to me. they didnt seem that off.
  • [QUOTE=xrick;34702135]Sorry, I didn't get what you were saying here... Can you explain it better, if possible? Thanks.[/QUOTE] IN Unreal Development Kit I was working on a system that changes from night to day. As for actual modeling Eggman's buttons need to be fixed because I somehow screwed up the UV mapping.
  • [QUOTE=Itauske Roken;34707096]IN Unreal Development Kit I was working on a system that changes from night to day. As for actual modeling Eggman's buttons need to be fixed because I somehow screwed up the UV mapping.[/QUOTE] AH!!! Now I got it XD Well, good luck.
  • [QUOTE=LilRobot;34678592]i'm not entirely sure where this should go, but i made this while i was trying to figure out how to make the nega-armor a good ragdoll, while staying under the bone limit. [video=youtube;3qKarcj1m8I]http://www.youtube.com/watch?v=3qKarcj1m8I[/video][/QUOTE] That's awesome right there. Went and looked up the actual gameplay video to compare; you're doing a kick ass job with that. One question. When it's defeated, it won't pull one of these, will it? [url]http://www.youtube.com/watch?v=8QYgcjy915U[/url] (spoiler??) I know Scout can run, but...He'd have to have chugged a few cases of Bonk! prior.
  • [QUOTE=LilRobot;34702095]sorry for reposting this, but i want some feedback on the wisps aswell. those will be a crucial part to both the boss and the sonic colors pack. did they turn out fine to you guys, or do i need to work on the reflections? (there is a notable error on the side of laser's head, i fixed that since the video aired.)[/QUOTE] The Wisps looked fine but we ain't seen the other wisps like cube,hover,spikes,frenzy, but it looks completely Fine and even better AMAZING
  • [QUOTE=Omega_2;34724671]That's awesome right there. Went and looked up the actual gameplay video to compare; you're doing a kick ass job with that. One question. When it's defeated, it won't pull one of these, will it? [url]http://www.youtube.com/watch?v=8QYgcjy915U[/url] (spoiler??) I know Scout can run, but...He'd have to have chugged a few cases of Bonk! prior.[/QUOTE] you horrid little omega you just spoiled my plans of an easter-egg ending damn you anyway, anyone here good with lighting phongs and environment maps? i'm trying to get the shining effect seen in the final boss fight ( [url]http://www.youtube.com/watch?v=XqCs7cXdw9M&feature=relmfu[/url] ) but i can't achieve that affect. same with transparencies, as you can see, in the video the cubes were dark and you couldn't really see through them. any help with that?
  • sorry for the double post but, i'm going to do some CPR on this thread. i finished my map [video=youtube;VpeByGIOmOE]http://www.youtube.com/watch?v=VpeByGIOmOE[/video] you can download it here: [url]http://www.mediafire.com/?u2vr53mocrleham[/url] so, as you can tell i have the nega-wisp armor and wisp models pretty much completed. that means the ragdolls will be released soon, just have to re-do a few things on the ragdoll qc.
  • [QUOTE=Mrglitch2000;34770300]Would it work on GMod if moved over to it?[/QUOTE] it should, except for one thing: you would have to download an addon that makes an item_healthkit_small and item_ammobox_medium, otherwise you can't get yourself healed.
  • Lil, now that the Boss Fight is out, does this mean the Ragdolls for the wisps are on the way?
  • [QUOTE=Ghostcape;34772478]Lil, now that the Boss Fight is out, does this mean the Ragdolls for the wisps are on the way?[/QUOTE] [quote]that means the ragdolls will be released soon, just have to re-do a few things on the ragdoll qc.[/quote] yes [b]EDIT[/b]: does anyone happen to know where HLMV dumps generated QC files?
  • [QUOTE=LilRobot;34772507]yes [b]EDIT[/b]: does anyone happen to know where HLMV dumps generated QC files?[/QUOTE] Into the clipboard. Just paste it into the QC and you're good to go, more or less.
  • [QUOTE=ApocHedgie;34773230]Into the clipboard. Just paste it into the QC and you're good to go, more or less.[/QUOTE] thanks :D [b]EDIT[/b]: finally got it to work. unfortunately, the test wisp (CUBE!) has shown huge rigidness in the legs. i'll have to look into that.