• Sonic The Hedgehog thread 4
    1,769 replies, posted
  • [QUOTE=trainguy111;34836636]I hope so. Even unused characters need a little love.[/QUOTE] I hope for a Mighty ragdoll in the not to distant future next Sunday A.D. (sorry for the joke)
  • [QUOTE=Omega_2;34845891]I wonder how many of us have a 'Nazo' .obj stashed away on our HDD's....[/QUOTE] [i]whistle[/i] don't look at me. i don't know why i still have him, he's literally a recolor of supersonic.
  • Apochedgie, can I make a suggestion for when your finished with the Sonic Generations Models? If so, could you possibly tackle the Sonic Riders Models that have just came up on the site? If you could, I would love you forever. :3
  • alright, so you've seen my work with porting a Colors model but i have no idea how to port gens models. while i have exported the .models and materials from the game files, what software can i use to import & edit those .models?
  • [QUOTE=LilRobot;34854920]alright, so you've seen my work with porting a Colors model but i have no idea how to port gens models. while i have exported the .models and materials from the game files, what software can i use to import & edit those .models?[/QUOTE] 3DS Max. And a max script made for getting the model into it. As for that Eggman, Not ready to do anything with due to the fact that it's not rigged or anything of that relation.
  • [QUOTE=xrick;34838662]Ah! OK xD[/QUOTE] Just curious, why did you put the "xD" face when you were replying to something that wasn't meant to be anything funny? Are you a bit retarded?
  • [QUOTE=Jacknife;34862050]Just curious, why did you put the "xD" face when you were replying to something that wasn't meant to be anything funny? Are you a bit retarded?[/QUOTE] What's your problem? It wasn't even a conversation with you for starters, so don't bother me!
  • Alright, stop right now before another argument breaks out. Back on topic. Once April rolls around, I'll work on and finish up the Sonic model pack that I was working on earlier. For now, I'm still on my model-porting break.
  • [QUOTE=RTB;34862631]Alright, stop right now before another argument breaks out. Back on topic.[/QUOTE] Thanks. Keep up the good work.
  • [QUOTE=Itauske Roken;34859902]3DS Max. And a max script made for getting the model into it. As for that Eggman, Not ready to do anything with due to the fact that it's not rigged or anything of that relation.[/QUOTE] anywhere i can get a hold of this script? heh..
  • [QUOTE=xrick;34862609]What's your problem? It wasn't even a conversation with you for starters, [b]so don't bother me![/b][/QUOTE] He's asking you a question, don't wrap that tampon too close to your cooch. He's only asking why you're using smiley faces like as if this site is fucking Facebook.
  • [QUOTE=Mrglitch2000;34863810]He's asking you a question, don't wrap that tampon too close to your cooch. He's only asking why you're using smiley faces like as if this site is fucking Facebook.[/QUOTE] I don't know what to say, it's my style... I don't even visit facebook that much...
  • [QUOTE=Mrglitch2000;34863810]He's asking you a question, don't wrap that tampon too close to your cooch. He's only asking why you're using smiley faces like as if this site is fucking Facebook.[/QUOTE] [IMG]http://sat.gmncdn.com/Blogs/robertfagan/files/2011/02/complaining.jpg[/IMG] Before another argument breaks out.
  • so i found the script myself and sorry about the whole wisp thing, but those bones are being a huge pain in the ass to me. trying to fix it ASAP in the mean time, i'm starting the second boss project [url]http://www.youtube.com/watch?v=w6og_gs0EmM[/url]
  • [QUOTE=LilRobot;34864534]so i found the script myself and sorry about the whole wisp thing, but those bones are being a huge pain in the ass to me. trying to fix it ASAP in the mean time, i'm starting the second boss project [url]http://www.youtube.com/watch?v=w6og_gs0EmM[/url][/QUOTE] Oh my god, not him.
  • plans for egg dragoon canceled, moving on to rotatatron. because of the shitty way source engine works, you can't spawn rockets and you can't make lasers go to the end of the brushes without adding some own custom code or summat. ALSO: if anyone wants to assist me with making rotatron, i managed to port the background stage and stuff. but oh dear lord there's so many textures to port. if anyone wants to help me port these textures, i'd appreciate it. mister model viewer here is crashing me when i open rotatron. first ever model issue with porting. is there something wrong with my QC? [code] $modelname "ROTATRON\Rotatron.mdl" $scale 3.5 $cdmaterials "models\ROTATRON" $body "Body" "rotatron.smd" $sequence "BindPose" "C:\Users\Tate\Documents\Models\Tropical Resort Boss Act\boss \rotatron.smd" fps 30.000 loop $sequence "damaged" "C:\Users\Tate\Documents\Models\Tropical Resort Boss Act\boss \damaged.smd" fps 30.000 $sequence "start" "C:\Users\Tate\Documents\Models\Tropical Resort Boss Act\boss \start.smd" fps 30.000 $sequence "move_left" "C:\Users\Tate\Documents\Models\Tropical Resort Boss Act\boss \move_left.smd" fps 30.000 loop $sequence "move_right" "C:\Users\Tate\Documents\Models\Tropical Resort Boss Act \boss\move_right.smd" fps 30.000 loop $sequence "idle_loop" "C:\Users\Tate\Documents\Models\Tropical Resort Boss Act\boss \idle_loop.smd" fps 30.000 loop $sequence "laser" "C:\Users\Tate\Documents\Models\Tropical Resort Boss Act\boss \lasers.smd" fps 30.000 loop $sequence "dead" "C:\Users\Tate\Documents\Models\Tropical Resort Boss Act\boss \dead.smd" fps 30.000 loop $sequence "excitement" "C:\Users\Tate\Documents\Models\Tropical Resort Boss Act \boss\excitement.smd" fps 30.000 loop $attachment "hand_L" "hand_L" -0.00 -0.00 0.00 $attachment "hand_R" "hand_R" -0.00 -0.00 0.00 $attachment "Drive_L" "BackpackPoint_L" -0.00 -0.00 0.00 $attachment "Drive_R" "BackpackPoint_R" -0.00 -0.00 0.00 $attachment "Laser_1" "PanelA_1" -0.00 -0.00 0.00 rotate -0.00 -0.00 -90.00 $attachment "Laser_2" "PanelA_2" -0.00 -0.00 0.00 rotate -0.00 -0.00 -90.00 $attachment "Laser_3" "PanelA_3" -0.00 -0.00 0.00 rotate -0.00 -0.00 -90.00 $attachment "Laser_4" "PanelA_4" -0.00 -0.00 0.00 rotate -0.00 -0.00 -90.00 $surfaceprop "metal" [/code]
  • What is needed to import Models and Animations from Sonic Generations/Unleashed or Colours? I guess it would be more efficient than requesting a couple of models from the games in here, I'd appreciate any help a lot.
  • as for grabbing colors, you need to rip an ISO of it from the game disc and grab a set of tools like u8extr, then use brres viewer to port it over to .obj, and open it in the editor of your choice. generations i'm still working on, i use Generations Archive Editor to extract the models after using a cpk extractor. [snip] okay this is starting to tick me off [code] $modelname "WorldMap\Sweet_Mountain.mdl" $scale 1 $surfaceprop "metal" $cdmaterials "models\WorldMap" $body Body "SweetMountain.smd" $sequence "BindPose" "C:\Users\Tate\Documents\Models\Worldmap\SweetMountain.smd" fps 30.000 loop [/code] doesn't work, brings up the same damn model (failed to load model) error. this only has 1338 triangles on it, and loads up fine in all modeling programs, exported as a .smd properly, bones, etc. any help?
  • [QUOTE=HaloFighter92;34869110]Haha, Boobowski. Um, anyway. Any updates on the modern pack, Apoc?[/QUOTE] None, other than the list of what'll be in the next pack: [QUOTE]- Amy - Eggmobile [Sonic Unleashed] - Knuckles - [REDACTED] - More cars from SaSaSR - Perfect Chaos [Sonic Generations] - Rouge - Shadow - Silver - Sonic (Modern) - Tails (Modern) - Misc. Enemies[/QUOTE] But right now I'm on a bit of a break, since I released a whole lot of models over the past few months, and I need some time to catch up on other projects. I'll be resuming working on things in April, so hopefully you guys can be patient. I'll be starting with Knuckles once my break is over.
  • [QUOTE=ApocHedgie;34876650]None, other than the list of what'll be in the next pack: But right now I'm on a bit of a break, since I released a whole lot of models over the past few months, and I need some time to catch up on other projects. I'll be resuming working on things in April, so hopefully you guys can be patient. I'll be starting with Knuckles once my break is over.[/QUOTE] Can I request Cream in advance for the pack after the next one?
  • [QUOTE=ApocHedgie;34876650]None, other than the list of what'll be in the next pack: But right now I'm on a bit of a break, since I released a whole lot of models over the past few months, and I need some time to catch up on other projects. I'll be resuming working on things in April, so hopefully you guys can be patient. I'll be starting with Knuckles once my break is over.[/QUOTE] enemies oooohhhh what enemies got any in mind? oh yeah if there's another pack after that one is the chaotix, blaze, cream, cheese and modern super sonic in it??? (sorry for asking the same question over and over about super sonic its was when you released the pack with classic super sonic i got obsessed and keep thinking were gonna get modern super sonic) anyway this will be a pack to definatly looking forward to
  • Yeah, modern Super Sonic will be included with my next pack. As for the Chaotix, RTB was going to be working on Vector for sure, and he's also going to be working on Cream. There are others he'll be working on, but I'm not sure how many of them he's willing to give info about now, so you'll have to ask him. I know all the ones he'll be working on, I'm just not sure if he wants other people knowing yet.
  • [img_thumb]http://cloud.steampowered.com/ugc/451722503052670279/BB5177BD3540179005EA586F6495211F93B359A5/[/img_thumb] woohoo although i can't figure out why the map is fullbright in the skybox. eh.
  • [QUOTE=Itauske Roken;34836146]Burning Blaze is Pink not yellow.[/QUOTE] Really? I don't think I saw it before so I don't know.
  • [QUOTE=Mysterious X;34892653]Really? I don't think I saw it before so I don't know.[/QUOTE] [IMG]http://images2.wikia.nocookie.net/__cb20100525105014/sonic/images/7/73/Angrykitty.jpg[/IMG] Burning Blaze looks like blaze except pink[/capovbious] With pink wristbands.