• Sonic The Hedgehog thread 4
    1,769 replies, posted
  • From that could I assume that Perfect Chaos is out of the question as well? I dont know much, but it seems like he'd be particle heavy like Time Eater.
  • [IMG]http://www.majhost.com/gallery/TurboThunder/DT/sonicgen.png[/IMG] Alright here's Sonic from Generations With his shoe textures edited and his eyes open. (Shoe texture editing for a game project reason.) [IMG]http://www.majhost.com/gallery/TurboThunder/DT/shadowgen.png[/IMG] Shadow as well. I slightly edited his arm rings. [IMG]http://www.majhost.com/gallery/TurboThunder/DT/shadowgenlimiteroff.png[/IMG] So have a spoiler too. [IMG]http://www.majhost.com/gallery/TurboThunder/DT/eggman_06.png[/IMG] And this is solely the original DDS format textures as ALL of them have an alpha layer that contributes somehow to shading. [IMG]http://www.majhost.com/gallery/TurboThunder/DT/silvergen.png[/IMG] Edit: Whoops forgot Silver
  • [QUOTE=Nu-San;34360958]From that could I assume that Perfect Chaos is out of the question as well? I dont know much, but it seems like he'd be particle heavy like Time Eater.[/QUOTE]Actually, it's not so much particles as it is texture animations. Regardless, Perfect Chaos [i]itself[/i] only has 45 bones. Its arms have 8 bones, or 40 for the really long arms, so it can be ported to GMod without too much flexibility lost (if any).
  • [QUOTE=RTB;34361283]Actually, it's not so much particles as it is texture animations. Regardless, Perfect Chaos [i]itself[/i] only has 45 bones. Its arms have 8 bones, or 40 for the really long arms, so it can be ported to GMod without too much flexibility lost (if any).[/QUOTE] Huh, I would've thought he'd be more difficult.
  • [QUOTE=RTB;34361283]Actually, it's not so much particles as it is texture animations. Regardless, Perfect Chaos [i]itself[/i] only has 45 bones. Its arms have 8 bones, or 40 for the really long arms, so it can be ported to GMod without too much flexibility lost (if any).[/QUOTE] I remember someone porting the original Sonic Adventure version of it with animated textures, but with the higher detail of the Generations one, I imagine it'd be tougher.
  • [QUOTE=Itauske Roken;34361063][IMG]http://www.majhost.com/gallery/TurboThunder/DT/sonicgen.png[/IMG] Alright here's Sonic from Generations With his shoe textures edited and his eyes open. (Shoe texture editing for a game project reason.) [IMG]http://www.majhost.com/gallery/TurboThunder/DT/shadowgen.png[/IMG] Shadow as well. I slightly edited his arm rings. [IMG]http://www.majhost.com/gallery/TurboThunder/DT/shadowgenlimiteroff.png[/IMG] So have a spoiler too. [IMG]http://www.majhost.com/gallery/TurboThunder/DT/eggman_06.png[/IMG] And this is solely the original DDS format textures as ALL of them have an alpha layer that contributes somehow to shading. [IMG]http://www.majhost.com/gallery/TurboThunder/DT/silvergen.png[/IMG] Edit: Whoops forgot Silver[/QUOTE] Awesome, they're looking great, thank you very much! And there's yet an extra layer? Will they look even better? xD And about Eggman... Why does it look like his shoes are cut off at the bottom? And the goggles? The untextured version seemed to have them... Sorry for bothering you much longer...
  • It can be fairly tricky, but Dr. Eggman is still fun to pose. It'll hopefully be easier when the finished release is made. "Why is it that being so [b]bad[/b] feels so [b]good?[/b]" [img]http://img220.imageshack.us/img220/7818/pingaschu.jpg[/img]
  • About the Time Eater and Egg Dragoon, aren't they segmented in game? Why not divide them into pieces like how they are used in game? The Egg Dragoon divided by it's top and bottom, the Time Eater divided by it's arms and body.
  • [QUOTE=xrick;34363934]Awesome, they're looking great, thank you very much! And there's yet an extra layer? Will they look even better? xD And about Eggman... Why does it look like his shoes are cut off at the bottom? And the goggles? The untextured version seemed to have them... Sorry for bothering you much longer...[/QUOTE] lol the other layer is Shadow's 06 model that I based the limiter off of. As for Eggman It's just how you're viewing Eggman His feet just look like that. And the goggles were just slapped onto the model he doesn't have them in the actual game. So I removed them. Ironically 06 models are gigantic in comparison to their Generations counterparts.
  • Here you guys go: [t]http://dl.dropbox.com/u/43597626/Sonic_generations1.jpg[/t] [quote="Download page"]Now with 5% more modern! Special thanks to chroxx, Link, ItsEasyActually, and Kentilan for the model-exporting script. This version includes the following: -Classic Sonic -Classic Tails -Classic Eggman -Modern Eggman -Classic Metal Sonic -Egg-Robo -Death Egg Robot -Death Egg -Chaos Emeralds (in 4 sizes) -Orca -Classic Sonic's skateboard -Egg-Robo's gun All of the older models include a texture revamp to more closely match the models from in-game, and they all have fixed fingers for better posability. Thanks to RTB for helping me set up the fingerposing properly, and helping with many other things, he's a true bro. [/quote] [url=http://www.garrysmod.org/downloads/?a=view&id=128096][img]http://www.garrysmod.org/img/?t=dll&id=128096[/img][/url]
  • [QUOTE=Itauske Roken;34370064]lol the other layer is Shadow's 06 model that I based the limiter off of. As for Eggman It's just how you're viewing Eggman His feet just look like that. And the goggles were just slapped onto the model he doesn't have them in the actual game. So I removed them. Ironically 06 models are gigantic in comparison to their Generations counterparts.[/QUOTE] It'd be too much of a hassle if you could get another pic of him with the goggles back? Eggman looked way better with them. It's the last I may ask of you, thanks in advance. [editline]24th January 2012[/editline] [QUOTE=RTB;34173199]He's right, you know. [t]http://img.photobucket.com/albums/v336/RandomTalkingBush/SonicUnlEVRender.png[/t] [t]http://img.photobucket.com/albums/v336/RandomTalkingBush/SonicGenEVRender.png[/t] Unleashed Sonic on the left, Generations Sonic on the right. Best if you open them both up in separate tabs to compare 'em.[/QUOTE] Sorry for asking this so late but couldn't you get another pic like that of the Unleashed model but with the eyes open? And if possible with the arms down...
  • [QUOTE=ApocHedgie;34370431]Here you guys go: [url=http://www.garrysmod.org/downloads/?a=view&id=128075][img]http://www.garrysmod.org/img/?t=dll&id=128075[/img][/url][/QUOTE] After downloading, the classic eggman model seems to have broke, part of his head will stay where it is after spawn, while the other half will move with the model. [IMG]http://i332.photobucket.com/albums/m349/bIoodmoon/gm_construct0003.jpg[/IMG] Sorry about the size, or if this error is only on my end.
  • [QUOTE=Fwee Fwee;34371408]After downloading, the classic eggman model seems to have broke, part of his head will stay where it is after spawn, while the other half will move with the model. [IMG]http://i332.photobucket.com/albums/m349/bIoodmoon/gm_construct0003.jpg[/IMG] Sorry about the size, or if this error is only on my end.[/QUOTE] Now that is what I call a EGG-head!
  • Well, this is embarassing... That would actually be my fault. Don't ask. Just... don't. I'll have a hotfix for you guys within half an hour (after I've checked to make sure it works). Hopefully Apoc will re-upload his pack with the fixed model in the morning.
  • [QUOTE=RTB;34371874]Well, this is embarassing... That would actually be my fault. Don't ask. Just... don't. I'll have a hotfix for you guys within half an hour. Hopefully Apoc will re-upload his pack with the fixed model in the morning.[/QUOTE] Could you please answer my previous post? I'd really like to know if you can help me with that...
  • The new pack looks awesome (despite that lil problem with Classic Robotnik). Though I'm hoping Classic Robotnik has working dynamic shadows in this release, instantly makes models look so much better in pics.
  • [QUOTE=xrick;34371884]Could you please answer my previous post? I'd really like to know if you can help me with that...[/QUOTE]I'll get a good render of Sonic for ya in the morning. It's really freakin' late right now (7:50 AM). Anyway, getchyer [i]Rrrrrr[/i]obotnik hotfix right here! Also a slightly modified goggles texture. I think it looks a bit better now. (EDIT: No longer needed -- just redownload Apoc's pack.) Sorry for the inconvenience.
  • [QUOTE=RTB;34371988]I'll get a good render of Sonic for ya in the morning. It's really freakin' late right now (7:50 AM). Anyway, getchyer [i]Rrrrrr[/i]obotnik hotfix right here! Also a slightly modified goggles texture. I think it looks a bit better now. [url]http://www.mediafire.com/?5bdlgygvmvv5gd6[/url] Sorry for the inconvenience.[/QUOTE] Thanks in advance xD
  • Re-uploaded it, now he doesn't have an expodey head. Long story short, I needed RTB's help for the fingerposing and I forgot to test it before sending it out.
  • [QUOTE=malamiteltd;34366925]"Why is it that being so [b]bad[/b] feels so [b]good?[/b]" [img]http://img220.imageshack.us/img220/7818/pingaschu.jpg[/img][/QUOTE] NOOOO!! Robotnik, you evil numbnuts!!
  • I'm encountering lighting problems with some of the models in the pack. Specifically when using lamps. [img]http://img696.imageshack.us/img696/4373/gmconstruct0000zq.jpg[/img] [img]http://img844.imageshack.us/img844/9538/gmconstruct0001b.jpg[/img] Notice how in the first pic the gun displays shadows correctly but the Eggrobo does not. Likewise in pic 2, Metal Sonic casts a shadow, while both Robotnik's don't. Other models in the pack that also need dynamic shadows are the Death Egg Robot and the Death Egg. If these could be corrected, that'd be awesome!
  • [QUOTE=Urbanator;34373367]I'm encountering lighting problems with some of the models in the pack. Specifically when using lamps. Notice how in the first pic the gun displays shadows correctly but the Eggrobo does not. Likewise in pic 2, Metal Sonic casts a shadow, while both Robotnik's don't. Other models in the pack that also need dynamic shadows are the Death Egg Robot and the Death Egg. If these could be corrected, that'd be awesome![/QUOTE] That is a really strange error, I'm not sure what's causing it. If anyone can give me some pointers on how to fix it I'll gladly do so (except for Classic Eggman's moustache for now, I know how to fix it but I'd have to re-do the flexes, so I'll be doing it later).
  • [QUOTE=ApocHedgie;34373545]That is a really strange error, I'm not sure what's causing it. If anyone can give me some pointers on how to fix it I'll gladly do so (except for Classic Eggman's moustache for now, I know how to fix it but I'd have to re-do the flexes, so I'll be doing it later).[/QUOTE] You just have to add $mostlyopaque to the QC. That's all as far as I know. Easy enough!
  • [QUOTE=Urbanator;34373588]You just have to add $mostlyopaque to the QC. That's all as far as I know. Easy enough![/QUOTE] I'll give that a shot, I'll post back with the results. [editline]24th January 2012[/editline] ... It worked! [t]http://cloud.steampowered.com/ugc/595834703419182749/B9DC4B6F9C86BC0390C8DFA50B09FB316D02CED7/[/t] Thank you so much! Gonna go apply it to the other models that need it then re-upload.
  • [QUOTE=ApocHedgie;34373702]I'll give that a shot, I'll post back with the results. [editline]24th January 2012[/editline] ... It worked! [thumb]http://cloud.steampowered.com/ugc/595834703419182749/B9DC4B6F9C86BC0390C8DFA50B09FB316D02CED7/[/thumb] Thank you so much! Gonna go apply it to the other models that need it then re-upload.[/QUOTE] Excellent! That looks much better. Noice work!
  • Fixed, you guys can re-download it now. I also noticed I accidentally left in the purple death egg textures that I made for a group event. That's what I get for staying up 'till 3AM last night trying to finish things. [url=http://www.garrysmod.org/downloads/?a=view&id=128096][img]http://www.garrysmod.org/img/?t=dll&id=128096[/img][/url] Also, on an unrelated note I just realized who you are Urbanator, I have that one Sonic/Metal Gear crossover image you made as one of my desktop wallpapers.
  • And this is why you shouldn't [i]rush[/i] to have a pack [i]unleashed[/i] into the general public until you've double-checked it, or there'll be [i]triple-trouble[/i]. :v:
  • [QUOTE=ApocHedgie;34374784]Also, on an unrelated note I just realized who you are Urbanator, I have that one Sonic/Metal Gear crossover image you made as one of my desktop wallpapers.[/QUOTE] Heh, thanks man, I intend to hopefully do more stuff with these quality models later on!