• Pokémon Ragdoll Thread: 3rd Generation
    2,236 replies, posted
  • [QUOTE=malamiteltd;35752140]Okay, good. It wasn't just me having the problem. Attempts at a fix were made before, but I haven't seen anything work yet. Who's that Pokémon? Here's my guess: [img]http://archives.bulbagarden.net/media/upload/3/33/521Unfezant_Dream.png[/img] Either that, or it's an Articuno being viewed from behind, which is why the feet might appear larger than the head. Aerodactyl is a bird?![/QUOTE] does a male unfeazant have 3 "spikes" on either side of it's head, two horns, and a bug log hairstyle thing? oh, before i forget! pokemon similarities i found! [img]http://cdn.bulbagarden.net/media/upload/thumb/d/d1/012Butterfree.png/190px-012Butterfree.png[/img] and [img]http://cdn.bulbagarden.net/media/upload/thumb/a/ad/048Venonat.png/180px-048Venonat.png[/img] [img]http://cdn.bulbagarden.net/media/upload/thumb/f/f4/035Clefairy.png/160px-035Clefairy.png[/img] and [img]http://cdn.bulbagarden.net/media/upload/thumb/c/c6/094Gengar.png/180px-094Gengar.png[/img] if anyone includes cubone, marowak, and kangaskhan, it's because they were originally one full evolution line
  • So, apparently there's a new Pokémon pack made by BrewsterTKoopa. ... Somehow, I feel like violently slamming my head into the nearest palm tree. [b][i][u]Multiple times.[/u][/i][/b] I blame the models on The Models Resource, because [i]NONE[/i] of them have proper smoothing groups (except for mine)...
  • [QUOTE=RTB;35752482]So, apparently there's a new Pokémon pack made by BrewsterTKoopa. ... Somehow, I feel like violently slamming my head into the nearest palm tree. [b][i][u]Multiple times.[/u][/i][/b] I blame the models on The Models Resource, because [i]NONE[/i] of them have proper smoothing groups (except for mine)...[/QUOTE] lol i told him. ..wait... treevis, are you done with Yamask yet? i really want that little cursed human ghost forced to cry at a golden mask identical to it's human face right now. [img]http://i1092.photobucket.com/albums/i420/scootachu/YAMASK.png[/img] :) i'd like to see him like this. who thinks i should make him look like this in my comic?
  • [QUOTE=RTB;35752482]So, apparently there's a new Pokémon pack made by BrewsterTKoopa. ... Somehow, I feel like violently slamming my head into the nearest palm tree. [b][i][u]Multiple times.[/u][/i][/b] I blame the models on The Models Resource, because [i]NONE[/i] of them have proper smoothing groups (except for mine)...[/QUOTE] Agreed, those smoothing errors are just painful to look at. How do they work other than smoothing though, because maybe someone could fix that. I rather liked the story to Yamask, it was something genuinely sad in Pokemon. I really kind of pity them.
  • [QUOTE=asteroidrules;35752806]Agreed, those smoothing errors are just painful to look at. How do they work other than smoothing though, because maybe someone could fix that. I rather liked the story to Yamask, it was something genuinely sad in Pokemon. I really kind of pity them.[/QUOTE]Whirlipede is impossible to move around (it basically stays in place if you use the Physics Gun to move it around), Bronzong is the same way and also has poor rigging on its arms, Roggenrola is missing its textures and has one foot stuck in the air, Misdreavus is way too stiff, and Yamask awkward to pose (mainly because its arms appear to be made out of pipe cleaners and are impossible to straighten out). Not to mention the smoothing groups or lack of alternate faces. Yamask and Bronzong's problems can't be fixed without starting over, but the other three could [i]possibly[/i] be fixed and re-released. He really should've asked someone else to check up everything before releasing it like that... *tsk, tsk, tsk*
  • [QUOTE=RTB;35752924]Whirlipede is impossible to move around (it basically stays in place if you use the Physics Gun to move it around), Bronzong is the same way and also has poor rigging on its arms, Roggenrola is missing its textures and has one foot stuck in the air, Misdreavus is way too stiff, and Yamask awkward to pose (mainly because its arms appear to be made out of pipe cleaners and are impossible to straighten out). Not to mention the smoothing groups or lack of alternate faces. Yamask and Bronzong's problems can't be fixed without starting over, but the other three could [i]possibly[/i] be fixed and re-released. He really should've asked someone else to check up everything before releasing it like that... *tsk, tsk, tsk*[/QUOTE] like i said, i told him. now he's acting like i'm "verbally assaulting" him a bit by apologizing so much. well, at least he learned his lesson (i hope)
  • RTB, where did you find the pack that features butchered ports of Pokémon, because I couldn't find it from garrysmod.org
  • [QUOTE=juhis815;35753111]RTB, where did you find the pack that features butchered ports of Pokémon, because I couldn't find it from garrysmod.org[/QUOTE][url]http://www.garrysmod.org/downloads/?a=view&id=129729[/url] Either way, be easy on him, as it appears to be his first upload to GarrysMod.org.
  • Yeah I tried out this so called "Pack", and boy, was it ridiculous to work with. I mean really, it goes to show that a little effort goes a long way. And this pack, my god, it looks like this "BrewsterTKoopa" kid didn't even try with it. The first thing that's pretty obvious that RTB stated before: The Smoothing Groups are down right horrible. I'd do a Malamite-style post, but I really don't feel like it. So you all can have this pic I tried to whip up showcasing all these monstrosities. [img]http://cloud.steampowered.com/ugc/541800134220021358/1134D6089AE24FAD5C02F768A8F0F60EC2077935/[/img] In case you're wondering why I used The Medic and his map, it's because Team Fortress 2 is obligated to make EVERYTHING better. So yeah, I'd prefer waiting for RTB/Apoc/Treevis to whip something up for all of us.
  • [QUOTE=The Prawn;35756194]Yeah I tried out this so called "Pack", and boy, was it ridiculous to work with. I mean really, it goes to show that a little effort goes a long way. And this pack, my god, it looks like this "BrewsterTKoopa" kid didn't even try with it. The first thing that's pretty obvious that RTB stated before: The Smoothing Groups are down right horrible. I'd do a Malamite-style post, but I really don't feel like it. So you all can have this pic I tried to whip up showcasing all these monstrosities. [img]http://cloud.steampowered.com/ugc/541800134220021358/1134D6089AE24FAD5C02F768A8F0F60EC2077935/[/img] In case you're wondering why I used The Medic and his map, it's because Team Fortress 2 is obligated to make EVERYTHING better. So yeah, I'd prefer waiting for RTB/Apoc/Treevis to whip something up for all of us.[/QUOTE] Huh when I viewed a few pokemon in 3DSmax, they were pretty angular too. How does Smoothing work. exactly(for when my computer has the additional space...)
  • [QUOTE=Treevis121;35740072]I may or may not finish this, but... [thumb] http://i717.photobucket.com/albums/ww171/Treevis121/AsRxT.png [/thumb] ... I'm giving Zoroark some real eyes. I think it'll turn out alright for my first time editing the models themselves, [I]if[/I] I even finish.[/QUOTE] Oh hey, pesterchum.
  • To be entirely fair, chances were that he didn't know what he was doing and nobody wanted to help him. And at least he's trying to get them into gmod himself instead of bitching at RTB or someone to do it. So yeah, so yeah, best not to think too harshly of him. He probably had no direction or help at all. I've been trying to get the N64 models for Nidorino (mostly due to his stocky structure being easy to rig) however, there's a bit of a problem with the UV mapping on the textures. Anyone who's worked with N64 models will know that the texture porting from 1964 is less than perfect. However, it seems in the case of things like spots that they can't be fixed without moving around all the UVs and everything. I'm planning to resort to PBR instead (if my laptop can run dolphin that is) unless I can get someone to extract the models and textures. Again, just the plain unrigged modles and textures is all I need. If not, does anyone know how to get certain pokemon to show up in PBR, specifically the Nidorans and Nidorin@?
  • [QUOTE=The Prawn;35756194][img]http://cloud.steampowered.com/ugc/541800134220021358/1134D6089AE24FAD5C02F768A8F0F60EC2077935/[/img][/QUOTE] It's probably just me, but I look at the Whirlipede in this picture and think to myself, "Isn't that one of the Aurum from Kid Icarus Uprising?" ...[b]Kolma[/b]? [img]http://img33.imageshack.us/img33/6062/kolma.png[/img]
  • [IMG]http://fc09.deviantart.net/fs71/i/2012/120/0/9/a_day_at_the_pool_by_shinto_chris-d4y2vp2.jpg[/IMG] HE DROWNED.
  • apoc i already got my queue and buneary is on it: garboder(BROKEN)i really need a modeler by my side as a partner in order to fix this pawniard(done!) bisharp buneary(done!) SSBB dark cannon(REMOVED) yamask's mask as prop(REMOVED) SSBB trophy base(REMOVED) (hidden) minion Watchog(REMOVED)(might remake it someday) death knight(done!) beartic cubchoo trubbish Golett(done!)
  • [QUOTE=malamiteltd;35757305]It's probably just me, but I look at the Whirlipede in this picture and think to myself, "Isn't that one of the Aurum from Kid Icarus Uprising?" ...[b]Kolma[/b]? [img]http://img33.imageshack.us/img33/6062/kolma.png[/img][/QUOTE] That game looks like LSD:Dream Emulator
  • umm... [editline]29th April 2012[/editline] [QUOTE=brewster12;35759208]apoc i already got my queue and buneary is on it: garboder(BROKEN)i really need a modeler by my side as a partner in order to fix this pawniard(done!) bisharp buneary(done!) SSBB dark cannon(REMOVED) yamask's mask as prop(REMOVED) SSBB trophy base(REMOVED) (hidden) minion Watchog(REMOVED)(might remake it someday) death knight(done!) beartic cubchoo trubbish Golett(done!)[/QUOTE] T_T sorry, but someone should teach you [I]all[/I] of the things you gotta do first.
  • [QUOTE=MenInBlack23;35759677]That game looks like LSD:Dream Emulator[/QUOTE] Well, this *is* a Masahiro Sakurai production...
  • [QUOTE=brewster12;35759208]apoc i already got my queue and buneary is on it:[/QUOTE]Buneary is [i]NOT[/i] one that should be worked on by a beginner such as yourself. It's got two sets of ears that need to be set up as bodygroups.
  • [QUOTE=MenInBlack23;35759677]That game looks like LSD:Dream Emulator[/QUOTE] lol right after i find out about the game, i read this! that game is... yeah.. [QUOTE=RTB;35760537]Buneary is [i]NOT[/i] one that should be worked on by a beginner such as yourself. It's got two sets of ears that need to be set up as bodygroups.[/QUOTE] oh, yeah! you just reminded me! with some pokemon like gastly, with the smoke, why not just make the smoke poseable? like have it be like charmander's fire, but be pose able?
  • Okay, important question! When using 3DripperDX I just wanna know two things. First of all, what format does it export in? And second, does it still have to be texturefixed and hand-rigged? I'm just asking because I found a PBR save with all the pokemon on them, the models themselves can be viewed by checking storage in-game. However I wanna know if it's worth installing 3dripperdx for this since I don't actually have 3DSmax, only Blender and Milkshape.
  • 3DRipperDX exports in .obj and .mtl, with .obj (un-rigged) as the geometry and .mtl as the materials/textures. Blender takes .obj fine, but the textures can be a bit iffy when it comes to showing up properly: it'll either be correct or not. Give it a try and see how it goes.
  • I'm assuming the capture key needs to be held down, seeing as my folders are still empty. Any specific settings/plugins needed to export obj files? Also: Here's a shot of the save I got [img]http://desmond.imageshack.us/Himg822/scaled.php?server=822&filename=samplede.png&res=landing[/img] It's basically got all of them in national dex order. If anyone else wants this save, either search for it, or PM me. I'll be happy to share. You'll need to get Dolphin and the ISO yourself though.:P
  • You just click it once; try the global monitoring mode, if you haven't done so already.
  • [QUOTE=RTB;35760537]Buneary is [I]NOT[/I] one that should be worked on by a beginner such as yourself. It's got two sets of ears that need to be set up as bodygroups.[/QUOTE] it came with an smd so it was easy i tested the ragdoll out in gmod quite the goodness i got to say rtb [editline]30th April 2012[/editline] ALSO i don't use bodygroups or skins i tried it on misdreavus and it wouldn't compile AND the ears are ragdolled so i don't think bodygrouping them is suggested
  • Gave it a try. Didn't work out. Basically any attempt at viewing textures makes it all black. Though more annoyingly, it treats the whole thing as a single object so I can't seperate what I want from any of the things I don't want (such as the huge-ass arena)
  • [QUOTE=Treevis121;35771956]You just click it once; try the global monitoring mode, if you haven't done so already.[/QUOTE] He's using Windows 7, Global monitoring only works on XP.
  • [QUOTE=Jockey dancer;35771871]I'm assuming the capture key needs to be held down, seeing as my folders are still empty. Any specific settings/plugins needed to export obj files? Also: Here's a shot of the save I got [img]http://desmond.imageshack.us/Himg822/scaled.php?server=822&filename=samplede.png&res=landing[/img] It's basically got all of them in national dex order. If anyone else wants this save, either search for it, or PM me. I'll be happy to share. You'll need to get Dolphin and the ISO yourself though.:P[/QUOTE] Question, why does it say dirty on the top left?
  • No clue. It still runs though. Albeit slowly but that's probably because I'm on a laptop. Though it seems that capturing via the menu might lead to a "squished" model. Well it might have been like that in battle too, I couldn't see past the massive dome. >.>
  • [QUOTE=asteroidrules;35772834]He's using Windows 7, Global monitoring only works on XP.[/QUOTE] I've used Windows 7 with it; the models appear black because the texture paths aren't set.