• Pokémon Ragdoll Thread: 3rd Generation
    2,236 replies, posted
  • [QUOTE=brewster12;35772345]it came with an smd so it was easy i tested the ragdoll out in gmod quite the goodness i got to say rtb[/QUOTE]This is why Buneary needs more work in order to be set up properly: [img]http://img.photobucket.com/albums/v336/RandomTalkingBush/HowToBuneary.png[/img] First one doesn't work because it has [i]four ears[/i]. Second one doesn't work because simply scaling down one ear and one curl leaves a hole in its "curl". Third one's proper, as it uses a combination of both the curl [i]and[/i] ear for the proper appearance. [QUOTE=MenInBlack23;35773215]Question, why does it say dirty on the top left?[/QUOTE]Basically an "unofficial SVN build" of Dolphin or something along those lines. [QUOTE=Scoot@U;35764359]oh, yeah! you just reminded me! with some pokemon like gastly, with the smoke, why not just make the smoke poseable? like have it be like charmander's fire, but be pose able?[/QUOTE]Can't. Gastly's "gas" is a particle effect rendered in-game. It's not actually a part of its model, and I haven't located the textures for it (or have any sort of idea on how to make custom particles for GMod).
  • [QUOTE=RTB;35776773]This is why Buneary needs more work in order to be set up properly: [img]http://img.photobucket.com/albums/v336/RandomTalkingBush/HowToBuneary.png[/img] First one doesn't work because it has [i]four ears[/i]. Second one doesn't work because simply scaling down one ear and one curl leaves a hole in its "curl". Third one's proper, as it uses a combination of both the curl [i]and[/i] ear for the proper appearance. Basically an "unofficial SVN build" of Dolphin or something along those lines. Can't. Gastly's "gas" is a particle effect rendered in-game. It's not actually a part of its model, and I haven't located the textures for it (or have any sort of idea on how to make custom particles for GMod).[/QUOTE] i know how to make particle effects with other pictures. i can take the smoke and/or fire particles, edit them, and make them perfect for gasltly
  • Okay, sorta-kinda made progressnotreally. I can get and fix the model myself easy enough in milkshape3d. That bit is not a problem. Now the new issue is textures. Mostly since they don't already load on, and the textures are all exported as dds, so I'm pretty sure I won't be able to read them or anything. And it rips a LOT of dds files, regardless of whether the textures appeared in the frame or not. Anyone able to help with that? Okay, actually managed to get myself 3DS max. Odd problem though, when I import the 3DR the model comes out with a strange skew... anything I need to do in settings or something?
  • [QUOTE=RTB;35776773]This is why Buneary needs more work in order to be set up properly: [IMG]http://img.photobucket.com/albums/v336/RandomTalkingBush/HowToBuneary.png[/IMG] First one doesn't work because it has [I]four ears[/I]. Second one doesn't work because simply scaling down one ear and one curl leaves a hole in its "curl". Third one's proper, as it uses a combination of both the curl [I]and[/I] ear for the proper appearance. ok first of all the 2nd one with only 1 ear is not what i did 2nd how did you do the 3rd one i plan on that 3rd how did you do the smoothing AND LASTLY WHEN IS MY QUEUE GOING TO BE ADDEDI GOT MY OWN QUEUE YOU KNOW
  • [QUOTE=brewster12;35783940]ok first of all the 2nd one with only 1 ear is not what i did 2nd how did you do the 3rd one i plan on that 3rd how did you do the smoothing AND LASTLY WHEN IS MY QUEUE GOING TO BE ADDEDI GOT MY OWN QUEUE YOU KNOW[/QUOTE]1. Well, how did you set up your GMod Buneary model, then? 2. The third image is using the ear positions/rotations from one of its animations in PokéPark, which is considered to be "correct". 3. If you're using 3DS Max... Add a "Smooth" modifier, and click on the "1" button (or, depending on the model, try "Auto Smooth" -- Bronzong seems to work fairly well with that, but others may be a bit blocky as a result). Then add an "Edit Normals" modifier, press CTRL + A to select all the normals, then click "Reset". Bam, fixed normals. I blame Mighty Jetters and Roxas358 for that, since they just basically batch-converted the models from PokéPark (2) without bothering to check for any problems... 4. CAPS LOCK IS -- you get the point. I'm not gonna add your queue to the first post until you fix up the problems with your first pack. Ask ApocHedgie for more help with that, and if you [i]really[/i] don't know how to set up bodygroups, I can always do so for you.
  • Oh, and also... Keep your sizes consistent, brewster12! Every Pokémon in PokéPark Wii is actual size in comparison to each other. All of the models that Apoc, Treevis and I ported are 433.071% scale. Kind of an odd size, but it makes them as close to the PokéDex's size as possible. Your Misdreavus and Roggenrola are too small, your Yamask is [i]close[/i], but not quite, and your Whirlipede and Bronzong are too big. Scale [i]ALL[/i] of them to the same size, don't randomly make some of them bigger or smaller!
  • I used brewsters models to make this. It took me [B]45 minutes[/B] to make this, because they can't fucking move [IMG]http://fc01.deviantart.net/fs70/i/2012/122/2/b/pokemon_by_shinto_chris-d4ycemq.jpg[/IMG]
  • your right i'm sorry but i do not need 3ds max due to milkshape and i think 1 is better i'll give it a try tomarrow you set up the body groups for me. [editline]2nd May 2012[/editline] [QUOTE=MenInBlack23;35788652]I used brewsters models to make this. It took me [B]45 minutes[/B] to make this, because they can't fucking move [IMG]http://fc01.deviantart.net/fs70/i/2012/122/2/b/pokemon_by_shinto_chris-d4ycemq.jpg[/IMG][/QUOTE] bronzong and whirlipede are the broken ones not the rest
  • Okay then! Got the model all nice, textures ripped (including eye frames I didn't even get from the frames, goodie! However, organising textures and such into bodygroups, or just fixing the screwed up UV mapping isn't something I'm actually experienced at. For that reason, would anyone mind doing a quick texture fix (well, UV fix) on this? [url]http://www.filedropper.com/nidoranf[/url] Then I can get to actually rigging and shiz. C:
  • Well if nobody's gonna do it, is there any way the textures/uvs can be merged (any program will do) while still making the textures look so good? Whenever I merge in blender it makes all the textures stretched and ugly...
  • Gah, I hate FileDropper. I've never been able to download anything from that site. I'll see what I can do with a clean Nidoran (F) rip from Colosseum.
  • [QUOTE=Jockey dancer;35798095]Oh, anything you do have luck with? Mine's PBR. :3[/QUOTE]Well, judging by the fact that most of Battle Revolution's models models are the same as they were in Colossuem or the Pokémon Stadium games, and 3DVia Printscreen gets the Colosseum models in T-pose, that would be one of the cases where it'd be a better idea to get it from an earlier game. Since PBR has that weird "vertex keyframe" animation format, it doesn't get the models in T-pose, even with 3DVia.
  • [QUOTE=RTB;35798154]Well, judging by the fact that most of Battle Revolution's models models are the same as they were in Colossuem or the Pokémon Stadium games, and 3DVia Printscreen gets the Colosseum models in T-pose, that would be one of the cases where it'd be a better idea to get it from an earlier game, since PBR has that weird "vertex keyframe" animation format and doesn't T-pose even with 3DVia.[/QUOTE] 3Dvia? Hmm, could you PM me the save file/whatever you're using to even see these models?
  • [QUOTE=Jockey dancer;35798193]3Dvia? Hmm, could you PM me the save file/whatever you're using to even see these models?[/QUOTE]I'll have to get the files and whatnot ready for you sometime later, since all I've got is the script for 3DS Max -- not sure if there's one for Blender yet. [img]http://img.photobucket.com/albums/v336/RandomTalkingBush/NidoranFRender.png[/img] I'll be sending the OBJ/unrigged SMD to you in a bit.
  • [QUOTE=RTB;35799826]I'll have to get the files and whatnot ready for you sometime later, since all I've got is the script for 3DS Max -- not sure if there's one for Blender yet. [img]http://img.photobucket.com/albums/v336/RandomTalkingBush/NidoranFRender.png[/img] I'll be sending the OBJ/unrigged SMD to you in a bit.[/QUOTE] It looks polygonal for me. But then I see several errors.. [editline]2nd May 2012[/editline] [QUOTE=Jockey dancer;35792740]Okay then! Got the model all nice, textures ripped (including eye frames I didn't even get from the frames, goodie! However, organising textures and such into bodygroups, or just fixing the screwed up UV mapping isn't something I'm actually experienced at. For that reason, would anyone mind doing a quick texture fix (well, UV fix) on this? [url]http://www.filedropper.com/nidoranf[/url] Then I can get to actually rigging and shiz. C:[/QUOTE] I tried fixing the UV, the I messed up and messed up the entire model. I had to download it again, I hate porting from the wii.
  • [QUOTE=MenInBlack23;35801365]It looks polygonal for me. But then I see several errors..[/QUOTE]Blame Nintendo. That's the same Nidoran♀ model that Nintendo's used since the first Pokémon Stadium...
  • Well actually, I got 3DS max now, the 2010 one. So I might be able to do thats. Well, I'm sure the obj will do too! Thanks!
  • Here we go again, as Brewster released another pack of butchered Pokémon ports. I have come this list to explain why the models NEEDS serious work: - Some of the models can't be spawned through spawnlist, as you need to go to "Browse" tab to spawn them. - Smoothing groups are completely missing (Escavalier is the only one that has smoothing groups, just to let you know about that). - Physics are completely messed up, making posing extremely difficult.
  • [QUOTE=juhis815;35809017]Here we go again, as Brewster released another pack of butchered Pokémon ports. I have come this list to explain why the models NEEDS serious work: - Some of the models can't be spawned through spawnlist, as you need to go to "Browse" tab to spawn them. - Smoothing groups are completely missing (Escavalier is the only one that has smoothing groups, just to let you know about that). - Physics are completely messed up, making posing extremely difficult.[/QUOTE] Another pack so fast? I think he rushes through these models, he doesn't take them seriously.
  • [img]http://cloud.steampowered.com/ugc/542926462752587215/A81940AF1B54305BECBD0DE0215065041C63DC44/[/img]
  • Winwinwin. Actually, I tend to mess around with models a lot lately. I wonder if I could be a tester? Any criteria to pass first?
  • [QUOTE=Jockey dancer;35811887]Winwinwin. Actually, I tend to mess around with models a lot lately. I wonder if I could be a tester? Any criteria to pass first?[/QUOTE]I'll add you to the list of testers when I return. I'm gonna make one additional fix to Reuniclus and Rhyperior before I send the 10-pack out for testing.
  • [QUOTE=RTB;35811941]I'll add you to the list of testers when I return. I'm gonna make one additional fix to Reuniclus and Rhyperior before I send the 10-pack out for testing.[/QUOTE] ok 3 things! 1:can i be a tester? 2:i don't rush i said it be soon i'm just a fast modeler who makes good models i just don't know how to make it so deathknight or bronzong not spaz in a method of stopping and i keep forgetting to smooth group them rushing or not and 3 HOW DID YOU USE A MAP FROM THE SHIP YOU'LL CRASH ON THOSE TYPES OF MAPS?!
  • [QUOTE=asteroidrules;35814449]1. You rushed 2. You didn't make the models 3. They're unfinished, and therefor not good[/QUOTE] moron i did make those models ALL OF THOSE i did not rush! It was so bloody hard to impress you guys and you know what? FORGET YOU DO NOT DESERVE MY MODELS WHY SHOULD TRY TO IMPRESS YOU BRATS WHEN YOU AR SO RUDE AND THINKING I DIDN'T MAKE THEM I WORK DAY AND NIGHT
  • [QUOTE=brewster12;35813990]ok 3 things! 1:can i be a tester? 2:i don't rush i said it be soon i'm just a fast modeler who makes good models i just don't know how to make it so deathknight or bronzong not spaz in a method of stopping and i keep forgetting to smooth group them rushing or not and 3 HOW DID YOU USE A MAP FROM THE SHIP YOU'LL CRASH ON THOSE TYPES OF MAPS?![/QUOTE]1. No. You're not fit to be a beta tester, judging by how broken your model ports are. The main five problems with your models are that the inertia or whatever the crap it is that you set up is causing them to have a huge air resistance, making them hard to impossible to pose, the smoothing groups are botched and you [i]haven't[/i] fixed them, the rigging is broken on a few of them (not gonna ask), the physics models are [i]way[/i] too complicated and cramped causing them to spaz out, and there's no bodygroups -- not even alternate skins to change their expressions. A good model tester wouldn't release those models in that condition. If you take your time to fix those problems, then nobody will be complaining because of your ports. 2. [b][i][u]DON'T RUSH.[/u][/i][/b] Learn to take your time with your model ports, and [b][i][u]don't release them until they are in acceptable quality[/u][/i][/b]. 3. It's not The Ship, it's ttt_cruise.