• The "Model/Skin" Pimpage/WIP Thread V6
    2,840 replies, posted
  • [img]http://dl.dropbox.com/u/21161113/model_skin_wip.png[/img] It's the sixth thread focused on scratch made models and textures mostly generally specifically designed for game use! [url=http://www.facepunch.com/threads/1061736]Previous thread hit the limit.[/url] We pride ourselves on C&C, so post what you have, be it incomplete or complete. You're among friends. If you want to post work in progress on hacks (those models/skins/etc) pulled from previously released content, we have a [url=http://www.facepunch.com/threads/1160491]thread for that[/url]. Here's some content to get thing started: boxes from my collection of boxes! [img]http://dl.dropbox.com/u/21161113/OC/plastic_crate2.jpg[/img] [img]http://dl.dropbox.com/u/21161113/OC/cardboard_crate.jpg[/img] [img]http://dl.dropbox.com/u/21161113/hand_paint.jpg[/img] Let's see what you got.
  • [img]http://a7.sphotos.ak.fbcdn.net/hphotos-ak-snc7/409299_258318184239017_100001825131097_636285_2016044018_n.jpg[/img]
  • [QUOTE=Red Katana;34514693]DON'T JUDGE ME [img]http://i.imgur.com/AzTHS.png[/img][/QUOTE] Female Snork :v:
  • [QUOTE=Red Katana;34514693]DON'T JUDGE ME [img]http://i.imgur.com/AzTHS.png[/img][/QUOTE] Proportions are whacked on this. Arms are tiny (poor, horny lady looks like she'd have trouble masturbating) and that makes the torso look longer. Also, belly button's way too low - guideline's halfway between crotch and nipple. On the good side, the back looks pretty good. I'd push the top shape of the scapula more, raise her hips and butt up, ease up on those waist wrinkles (ribcage?) and I think it'd shape up pretty nicely.
  • [QUOTE=Red Katana;34517047]She's pregnant.[/QUOTE] Last I checked, being pregnant didn't make your arms shorter, but I suppose that does make more sense on some of the other bits.
  • WIP - Learning how to texture better, I spent a few hours today figuring out how to make convincing scratches. Tommorrow I'll learn how to add dirt/dust. [img]http://img834.imageshack.us/img834/8607/screenshot0p.jpg[/img] Anything I should add? I don't have any specific texture ideas yet, just scratches and dirt.
  • Scratches need to be in places where the metal will contact and rub against other things, so it'll mostly be on edges. You're overdoing it; looks more like someone took to the finish with some kind of super-solvent. [QUOTE=Red Katana;34517047]She's pregnant.[/QUOTE] how is snorky formed
  • Reaching the final stretch on my latest model and I'm comfortable enough to put it out a little. It's Rand from Breath of Fire 2: [img]http://dl.dropbox.com/u/7522717/Pictures/Models/WIPs/BoFRand/RandWIP8.jpg[/img] Concept : [img]http://media.giantbomb.com/uploads/1/18585/958870-bof2_rand_super.jpg[/img] Leggings and belt probably need redone again. I'm not entirely happy with them or the belt. Armlet's a piece of shit I'll be remaking next to make it actually work.
  • the head is so disproportional it's funny it's a cool model regardless
  • [QUOTE=OpethRockr55;34524869]Reaching the final stretch on my latest model and I'm comfortable enough to put it out a little. It's Rand from Breath of Fire 2: [img]http://dl.dropbox.com/u/7522717/Pictures/Models/WIPs/BoFRand/RandWIP8.jpg[/img] Concept : [img]http://media.giantbomb.com/uploads/1/18585/958870-bof2_rand_super.jpg[/img] Leggings and belt probably need redone again. I'm not entirely happy with them or the belt. Armlet's a piece of shit I'll be remaking next to make it actually work.[/QUOTE] Huh, kinda remind me of that garfield comic where a man with a small head was buried in the sand only to be giant when coming out
  • [QUOTE=- Livewire -;34518820]WIP - Learning how to texture better, I spent a few hours today figuring out how to make convincing scratches. Tommorrow I'll learn how to add dirt/dust. [img]http://img834.imageshack.us/img834/8607/screenshot0p.jpg[/img] Anything I should add? I don't have any specific texture ideas yet, just scratches and dirt.[/QUOTE] [url]http://www.impactguns.com/data/default/images/catalog/535/barrett_66000-7WS.jpg[/url] ? xD
  • [QUOTE=Salva;34527510][url]http://www.impactguns.com/data/default/images/catalog/535/barrett_66000-7WS.jpg[/url] ? xD[/QUOTE] That's not how Facepunch works.
  • Take out the rough patter from the normalmap, it makes it look like rubber. If it's supposed to be rubber, then turn down the specular and glossiness (a lot). You might want to take this scope as a material reference and try to mimic the look of it. [url]http://www.pixagogo.com/3881264524[/url] Put some noise in your specular, etc. Adding dirt isn't such a big deal, take a look at the scope I linked above and you will see that the corners of the switches are all dirty. The main reason for this is the oil to keep the switches intact. You placed the scratches too randomly, try to find some references of used scopes or from other games. You should also put some fingerprints on it, they add a lot of realism and underline the used look of the scope. (There's a lot of brushes on deviantart ) This tutorial from racer445 covers the named topics pretty good: [url]http://www.nextgenhardsurface.com/index.php?pageid=racer445[/url] You definitely should take a look at it! Hope that puts you in the right direction, I'm eager to see your results :)
  • Thanks! This is the first thing I've textured properly, so I'm all eyes and ears for ways I can improve.
  • I recently downloaded the 3ds Max trial, since i want to learn modelling, and i was wondering if anyone had any good tips? Bloo have already helped on some points, but i feel stuck with the controls :P Thanks.
  • Can't really give any tips about the controls, that's something you're just going to have to learn through using the program frequently, I really like how Max works though so it's worth it. Tips regarding actual modelling? If you're starting from the very beginning watch Youtube videos on how to make very simple stuff, eventually you'll find that things start snowballing and your work quality will skyrocket.
  • hi guys, i dont know if this is the thread to ask this but... dont you know good tutorials about xsi softimage weapon modeling? it doesnt matter i found some :)
  • Hey guys, ignore my previous post what do you think about my first model (wip) [IMG]http://i42.tinypic.com/vgqsqv.jpg[/IMG] [IMG]http://i41.tinypic.com/15xwe4m.jpg[/IMG] its a revolver mod 38
  • i have finished my first weapon in xsi! (also box modeling) [IMG]http://i42.tinypic.com/96e1b7.jpg[/IMG] [IMG]http://i43.tinypic.com/35d5a8p.jpg[/IMG]
  • [QUOTE=lucasp3000;34550251]wich one the straight thing at the 2 picture?[/QUOTE] Learn the subdivision technique, once you get your head around the use of edge loops your models will become tenfold better.
  • [QUOTE=- Livewire -;34550635]Learn the subdivision technique, once you get your head around the use of edge loops your models will become tenfold better.[/QUOTE] ok thx alot! i will -Edit I recently improved it [IMG]http://i44.tinypic.com/2wdbmub.jpg[/IMG]