• The "Model/Skin" Pimpage/WIP Thread V6
    2,840 replies, posted
  • Avatar of gothiclampshade
  • [QUOTE=PLing;35514522][IMG]http://www.leet.cc/0airtug_003b.png[/IMG] My contract is ending, crappy portfolio, woooooork like no tomorrow![/QUOTE] That model is sex. I'd love to see some bits and bobs lying on the deck and on the sides, and is there going to be a railing along the sides at the back there?
  • Avatar of Red Katana
  • [QUOTE=PLing;35514522][img]http://www.leet.cc/0airtug_003b.png[/img] My contract is ending, crappy portfolio, woooooork like no tomorrow![/QUOTE] What material is that? looks super sexy.
  • Avatar of PLing
  • [QUOTE=gothiclampshade;35514928]That model is sex. I'd love to see some bits and bobs lying on the deck and on the sides, and is there going to be a railing along the sides at the back there?[/QUOTE] Yeah some random plates will be on the hull and maybe on the deck. But no railing there. :) [editline]11th April 2012[/editline] [QUOTE=Red Katana;35517177]What material is that? looks super sexy.[/QUOTE] [url]http://wiki.polycount.com/Model%20Presentation[/url]
  • Avatar of Fewes
  • Picked this up again. Looking forward to texturing the low poly but christ high poly modeling is a chore sometimes. [IMG]http://i30.photobucket.com/albums/c327/link_master_92/sp12-1.jpg[/IMG]
  • Avatar of A big fat ass
  • Are you going to test your texturing from that racer445 link, fewes? [editline]11th April 2012[/editline] [QUOTE=Juniez;35520021][img]http://dl.dropbox.com/u/1157653/hk1911.png[/img][/QUOTE] Where's the butter?
  • Avatar of - Livewire -
  • Low poly progress, taking ages on this because I'm home from Uni and spending time with friends at the moment. I'm doing a pass to remove the control edges and other stuff at the moment, I'll do another to remove/give detail depending on how far it is from the player. Oh, and float your rails kids, good way to save polys. [img]http://img685.imageshack.us/img685/9558/hurrs.jpg[/img]
  • Avatar of Fewes
  • [QUOTE=A big fat ass;35530601]Are you going to test your texturing from that racer445 link, fewes? [/QUOTE] Some, yeah. I'm mostly excited because I'll get to use my noise/dirt/scratch library I've been creating.
  • Avatar of Juniez
  • [QUOTE=A big fat ass;35530601]Are you going to test your texturing from that racer445 link, fewes? [editline]11th April 2012[/editline] Where's the butter?[/QUOTE] maybe it's molded gray butter
  • Avatar of EBITUSA16
  • Think it's done now... [URL="http://mrbrightside.thanez.net/Models/M98/Model_Render_Final.JPG"][IMG]http://mrbrightside.thanez.net/Models/M98/Model_Render_Finalth.JPG[/IMG][/URL] ---- Got the uv maps done and all Aos baked; [URL="http://mrbrightside.thanez.net/Models/M98/bakerender.jpg"][IMG]http://mrbrightside.thanez.net/Models/M98/bakerenderth.JPG[/IMG][/URL]
  • Avatar of PLing
  • Some progress but I sadly lack the time to do any more detailing. Does anyone have any tips on how I would go on with the baking? Explode the mesh to separate bits and make the lowpolies separately and then put it back together? [img]http://www.leet.cc/airtug_004.png[/img]
  • Avatar of Mr. So and So
  • Working on a Hunter Chopper skin. [URL=http://imageshack.us/photo/my-images/571/d1canals130001.jpg/][IMG]http://img571.imageshack.us/img571/3695/d1canals130001.jpg[/IMG][/URL] [URL=http://imageshack.us/photo/my-images/201/d1canals130002.jpg/][IMG]http://img201.imageshack.us/img201/2479/d1canals130002.jpg[/IMG][/URL] Based my idea off this. However, this guys model is waaaaay better imo. [url]http://4.bp.blogspot.com/_iJZ4PIya9P0/RvJYxP0_oOI/AAAAAAAAAFw/-PgdTEI6hsQ/s1600-h/CH001b.jpg[/url]
  • Avatar of azgag
  • [QUOTE=Trek;35508301]SMD exporter is fucked up and doesn't work with Maya 2012. Trust me, I tried. [/QUOTE] It does work, not sure if you've seen this: [url]http://www.northcapestudios.com/blog/?p=45[/url] [QUOTE=PLing;35542727]Some progress but I sadly lack the time to do any more detailing. Does anyone have any tips on how I would go on with the baking? Explode the mesh to separate bits and make the lowpolies separately and then put it back together? [t]http://www.leet.cc/airtug_004.png[/t] [/QUOTE] what I've done in the past is use the animation timebar so you can explode the meshes and put them back together quickly: [t]http://www.leet.cc/az_biocell_explode.JPG[/t] oh and here's something I'm working on atm. This is rendered in UDK (the bloom isn't intentional) but I also got them into Source. [t]http://www.1337upload.net/files/sf_blocks2.JPG[/t]
  • Avatar of - Livewire -
  • [QUOTE=PLing;35542727]Some progress but I sadly lack the time to do any more detailing. Does anyone have any tips on how I would go on with the baking? Explode the mesh to separate bits and make the lowpolies separately and then put it back together? [img]http://www.leet.cc/airtug_004.png[/img][/QUOTE] I like to make the lowpoly when it's together, then you can see which faces can be removed and stuff, as for baking it's best to seperate the model first because then you can clearly see each area. Make a save when it's together and when it's seperated, then you can jump between the two states and save loads of time or go back easily and tweak the bake.
  • Avatar of PLing
  • [QUOTE=azgag;35552798]what I've done in the past is use the animation timebar so you can explode the meshes and put them back together quickly[/QUOTE] That's clever! Thanks!
  • Avatar of - Livewire -
  • [QUOTE=azgag;35552798]what I've done in the past is use the animation timebar so you can explode the meshes and put them back together quickly[/QUOTE] Never thought to do this before!
  • Avatar of azgag
  • yeah it's pretty sweet, I've used that to change the transparency of a mesh's texture (like when I'm making a low poly on top of the high poly), works like maya's Xray vision but with controllable transparency.
  • Avatar of - Livewire -
  • [QUOTE=azgag;35555347]yeah it's pretty sweet, I've used that to change the transparency of a mesh's texture (like when I'm making a low poly on top of the high poly), works like maya's Xray vision but with controllable transparency.[/QUOTE] Yeah I do that, I also use it so I can clearly see the blueprint or ref picture behind it.
  • Avatar of Yffulf
  • For a game someone suggested to make a toy mouse: [img_thumb]http://localhostr.com/files/x5z6lMT/capture.png[/img_thumb] It didn't seem dead enough so I went another step forward: [img_thumb]http://localhostr.com/files/RKpUiyk/DeadMouse.PNG[/img_thumb] I'm happy with them as my second and third completed model. I've just got to continue upping the detail I guess.
  • can any one rig these as ragdolls thatd be great [URL="http://www.models-resource.com/psx_ps2/KH2FM/sheet/1608"]http://www.models-resource.com/psx_ps2/KH2FM/sheet/1608[/URL] [URL="http://www.models-resource.com/psx_ps2/KH2FM/sheet/1607"]http://www.models-resource.com/psx_ps2/KH2FM/sheet/1607[/URL] [URL="http://www.models-resource.com/psx_ps2/KH2FM/sheet/1613"]http://www.models-resource.com/psx_ps2/KH2FM/sheet/1613[/URL] [URL="http://www.models-resource.com/psx_ps2/KH2FM/sheet/1612"]http://www.models-resource.com/psx_ps2/KH2FM/sheet/1612[/URL] [URL="http://www.models-resource.com/psx_ps2/KH2FM/sheet/1617"]http://www.models-resource.com/psx_ps2/KH2FM/sheet/1617[/URL] [URL="http://www.models-resource.com/psx_ps2/KH2FM/sheet/1615"]http://www.models-resource.com/psx_ps2/KH2FM/sheet/1615[/URL] [URL="http://www.models-resource.com/psx_ps2/KH2FM/sheet/1603"]http://www.models-resource.com/psx_ps2/KH2FM/sheet/1603[/URL] [URL="http://www.models-resource.com/psx_ps2/KH2FM/sheet/1606"]http://www.models-resource.com/psx_ps2/KH2FM/sheet/1606[/URL] [URL="http://www.models-resource.com/psx_ps2/kingdom%20hearts/sheet/1681"]http://www.models-resource.com/psx_ps2/kingdom%20hearts/sheet/1681[/URL] [URL="http://www.models-resource.com/psx_ps2/kingdom%20hearts/sheet/1764"]http://www.models-resource.com/psx_ps2/kingdom%20hearts/sheet/1764[/URL] [URL="http://www.models-resource.com/psx_ps2/kingdomhearts2/sheet/293"]http://www.models-resource.com/psx_ps2/kingdomhearts2/sheet/293[/URL] [URL="http://www.models-resource.com/psx_ps2/kingdomhearts2/sheet/1484"]http://www.models-resource.com/psx_ps2/kingdomhearts2/sheet/1484[/URL] [URL="http://www.models-resource.com/psx_ps2/kingdomhearts2/sheet/1476"]http://www.models-resource.com/psx_ps2/kingdomhearts2/sheet/1476[/URL] so ya thatd be awsome
  • Avatar of Yffulf
  • [QUOTE=~ZOMG;35560394]The smoothing could use some work, but that looks great.[/QUOTE] Hah yeah. Another friend just pointed that out to me and I had no idea I could even do that. Now I can have far less vertices and it look smoother! [img_thumb]http://localhostr.com/files/km8Fz26/capture.png[/img_thumb] The sad thing is how much one push of a button can fix that and I missed it. Also was able to add more detail. Give it an actual hole for the nose and make the spine more jagged.
  • Avatar of Mr. So and So
  • Made futher progress with the Hunter Chopper today. Still got a lot of work to do, but I feel it is coming along nicely. [URL=http://imageshack.us/photo/my-images/32/ep2outland050000.jpg/][IMG]http://img32.imageshack.us/img32/4993/ep2outland050000.jpg[/IMG][/URL] [URL=http://imageshack.us/photo/my-images/440/ep2outland050001.jpg/][IMG]http://img440.imageshack.us/img440/3627/ep2outland050001.jpg[/IMG][/URL] [URL=http://imageshack.us/photo/my-images/843/ep2outland050002.jpg/][IMG]http://img843.imageshack.us/img843/6228/ep2outland050002.jpg[/IMG][/URL] [URL=http://imageshack.us/photo/my-images/842/ep2outland050003.jpg/][IMG]http://img842.imageshack.us/img842/5199/ep2outland050003.jpg[/IMG][/URL]
  • Avatar of ~ZOMG
  • [QUOTE=Mr. So and So;35561160]Made futher progress with the Hunter Chopper today. Still got a lot of work to do, but I feel it is coming along nicely. [URL=http://imageshack.us/photo/my-images/32/ep2outland050000.jpg/][IMG]http://img32.imageshack.us/img32/4993/ep2outland050000.jpg[/IMG][/URL] [URL=http://imageshack.us/photo/my-images/440/ep2outland050001.jpg/][IMG]http://img440.imageshack.us/img440/3627/ep2outland050001.jpg[/IMG][/URL] [URL=http://imageshack.us/photo/my-images/843/ep2outland050002.jpg/][IMG]http://img843.imageshack.us/img843/6228/ep2outland050002.jpg[/IMG][/URL] [URL=http://imageshack.us/photo/my-images/842/ep2outland050003.jpg/][IMG]http://img842.imageshack.us/img842/5199/ep2outland050003.jpg[/IMG][/URL][/QUOTE] Could you please post a comparison? I can't really remember what the original looks like.
  • Avatar of Mr. So and So
  • [QUOTE=~ZOMG;35561642]Could you please post a comparison? I can't really remember what the original looks like.[/QUOTE] [URL=http://imageshack.us/photo/my-images/688/dmrunoff0000.jpg/][IMG]http://img688.imageshack.us/img688/4299/dmrunoff0000.jpg[/IMG][/URL] [URL=http://imageshack.us/photo/my-images/13/dmrunoff0001.jpg/][IMG]http://img13.imageshack.us/img13/480/dmrunoff0001.jpg[/IMG][/URL]
  • Avatar of Fewes
  • You know, I never really thought about how fucking awesome the Combine helicopter design is before. Skin looks good, although I really think you should redo the rotors as well.
  • Avatar of Mr. So and So
  • [QUOTE=fewes;35561848]You know, I never really thought about how fucking awesome the Combine helicopter design is before. Skin looks good, although I really think you should redo the rotors as well.[/QUOTE] Can't do anything about the rotars. Sorry. :( The skin is designed to look like that on the rotars. However, I do have this model: [url]http://www.garrysmod.org/downloads/?a=view&id=115210[/url] The rotar blades on it are visable and not just blurred. I could reskin those rotar blades, and upload both the materails on the models. Credits would have to go to the person who made the model.