• The "Model/Skin" Pimpage/WIP Thread V6
    2,840 replies, posted
  • Avatar of Slim Charles
  • Working on some 2nd armoured division guys, using those 29nth infantry guys. [img]http://dl.dropbox.com/u/50169265/2ndarmouredshowoff.jpg[/img] [img]http://dl.dropbox.com/u/50169265/2ndarmoured.jpg[/img]
  • Avatar of aNoire
  • Nice! Could you also link to those 29th guys? I've been looking for them.
  • Avatar of bigbadrick
  • [QUOTE=Banshee FrieNd;35624158]Rate me late [img]http://dl.dropbox.com/u/43157158/dickyourself.PNG[/img][/QUOTE] That a Halo brute?
  • Avatar of ElectricSquid
  • [QUOTE=Banshee FrieNd;35624158]Rate me late [img]http://dl.dropbox.com/u/43157158/dickyourself.PNG[/img][/QUOTE] Is that from the first one?
  • Avatar of Geat
  • Heres my Geth model - it's -based- on a few different bits of concept art/ingame images. Tried to keep it low poly (and attempted to fix every problem I saw) as possible without making it look like I dragged it in from a run-in with Shepard. This is also only my second attempt at a character (And first successful), and my sixth proper model - so I'll be learning how to texture it properly - so for now I'll stick with AO maps. [I](Yes I know about the hands)[/I] [IMG]http://s14.postimage.org/6vtac1kqn/Geth_01.jpg[/IMG] [IMG]http://s9.postimage.org/fek0axlwd/Geth_03.jpg[/IMG]
  • Avatar of - Livewire -
  • I feel like I've really got to grips on UV mapping, making progress. [img]http://img854.imageshack.us/img854/7179/loliv.jpg[/img]
  • Avatar of Banshee FrieNd
  • [QUOTE=ElectricSquid;35625147]Is that from the first one?[/QUOTE] Yes, but the animations are the harder part, I can easily rig the hunter from the second and third game to work with the first one's animations, they're not that different. Also sorry for posting an untextured version, I just reformated windows and for some reason net framework is fucked up so I cant use vtfedit.
  • Avatar of Juniez
  • [img]http://dl.dropbox.com/u/1157653/roomgayme/door.png[/img] door edit [img]http://dl.dropbox.com/u/1157653/ac.png[/img] 30 minute ac unit
  • Avatar of Mr. So and So
  • Well! The Helicopter prodject is completed. Check it out and download: [url]http://www.gamebanana.com/hl2/skins/116601[/url] [B]Now lookie what I am working on.[/B] I plan on making a Gorka pack. I'll keep updating my progess. [URL=http://imageshack.us/photo/my-images/404/gmconstruct0001s.jpg/][IMG]http://img404.imageshack.us/img404/7109/gmconstruct0001s.jpg[/IMG][/URL]
  • Avatar of Mr. So and So
  • Quick update before I go to bed. [URL=http://imageshack.us/photo/my-images/152/gmconstruct0002b.jpg/][IMG]http://img152.imageshack.us/img152/3169/gmconstruct0002b.jpg[/IMG][/URL] [editline]20th April 2012[/editline] Well... I was expecting my posts to merge, but I guess they didn't...
  • Avatar of Llewen Ebag
  • Partizan eh? I've trying to simulate that one for some time with some moderate success. By the way, how do you make a dirt & dust effect in photoshop? I've tried but it always ends up looking very weird.
  • Avatar of - Livewire -
  • Been trying for 5 hours to get the SCAR to bake, I either get an 'exception occurred during render' or run out of memory. Giving up for now, I'll come back to it at a later time to see if I can figure something out.
  • Avatar of Juniez
  • [img]http://media.moddb.com/images/members/1/96/95390/aircon.png[/img] 2 hours total, 512 maps, have to learn how to texture
  • Avatar of Mr. So and So
  • [QUOTE=Llewen Ebag;35660446]Partizan eh? I've trying to simulate that one for some time with some moderate success. By the way, how do you make a dirt & dust effect in photoshop? I've tried but it always ends up looking very weird.[/QUOTE] I don't know if I can explain this correctly, but I add a new layer that is blank, then set it to overlay. After that I use some custom brushes, along with various colors of brown and tan, and I start to just randomly click and dirty it up. After I have a layer of dirt, I take the erase tool and use the same custom brushes to erase parts of the dirty to give a layered effect. While I am doing this I vary the tons of dirt colors I use and I also vary the opacity. I don't know if I explained that well enough. When I first started to practice making dirt it was just random trial and error until I was satisfied. Haha.
  • Avatar of - Livewire -
  • [QUOTE=A big fat ass;35661925]You could try baking it in pieces.[/QUOTE] I move all the objects of my model apart yeah, but I'm not sure if that's what you meant.
  • Avatar of EBITUSA16
  • [video=youtube;23a8MEQFRTg]http://www.youtube.com/watch?v=23a8MEQFRTg[/video] Still working on other things but the base animations are pretty much done... textures are still getting worked on.
  • Avatar of A big fat ass
  • [QUOTE=- Livewire -;35664930]I move all the objects of my model apart yeah, but I'm not sure if that's what you meant.[/QUOTE] Bake each object as a separate texture so there's less load on 3ds max or whatever you're baking with, then combine all of the textures in photoshop as one.
  • Avatar of Mr. So and So
  • [B]Update![/B] [URL=http://imageshack.us/photo/my-images/850/gmconstruct0003p.jpg/][IMG]http://img850.imageshack.us/img850/6083/gmconstruct0003p.jpg[/IMG][/URL] This skins are coming along nicely I believe. Just finished clean and dirty versions of Gorka D.
  • Avatar of Sam­
  • I've got motivated to make models once again, did this today [img]http://dl.dropbox.com/u/1011114/sword.png[/img] I will probably bake normal maps tomorrow And yes Menter, I will make your thing too
  • Avatar of Fewes
  • [QUOTE=EBITUSA16;35665219][video=youtube;23a8MEQFRTg]http://www.youtube.com/watch?v=23a8MEQFRTg[/video] Still working on other things but the base animations are pretty much done... textures are still getting worked on.[/QUOTE] Looks very Battlefield 3-y. I like it.
  • Avatar of - Livewire -
  • [QUOTE=A big fat ass;35666333]Bake each object as a separate texture so there's less load on 3ds max or whatever you're baking with, then combine all of the textures in photoshop as one.[/QUOTE] Never tried that approach before and it worked perfectly, cheers.
  • Avatar of - Livewire -
  • Gotta do it all again now for the attachments. Sparkwire's arms. [img]http://img651.imageshack.us/img651/2570/progg.jpg[/img]
  • Avatar of Juniez
  • [t]http://dl.dropbox.com/u/1157653/roomgayme/bed.png[/t] [t]http://dl.dropbox.com/u/1157653/roomgayme/bedbake.png[/t] 250 tris, 512 diffuse, 256 normals [t]http://dl.dropbox.com/u/1157653/roomgayme/radiator.png[/t] [t]http://dl.dropbox.com/u/1157653/roomgayme/radiatorbake.png[/t] 1500 tris, 512 diffuse, 512 normals
  • Avatar of cccritical
  • I have a quick request, can someone make a copy of the flashbang model for CSS and do whatever needs to be done to have it use the frag grenade's skin? I don't have the tools or knowledge for it and it seems like it'd be pretty easy for any of you.
  • Avatar of Biaxailemperor
  • [IMG]http://4.bp.blogspot.com/-B1boS3NKRSk/T5YMrdYiYzI/AAAAAAAAAks/XafBtJU3tX0/s1600/chevy%2Bblazers.png[/IMG] The Blazer Project is going well. I updated the front fascia, front seats, dashboard, and the running gear. It has a better grille, better bumper, and more ergonomically correct seats. [IMG]http://2.bp.blogspot.com/-Ht-iNBCVcMI/T5YOcKn5LHI/AAAAAAAAAk4/PcfIL715NK0/s1600/blazercrossesction2.png[/IMG]
  • Avatar of bull04
  • [QUOTE=Biaxailemperor;35693009][IMG]http://4.bp.blogspot.com/-B1boS3NKRSk/T5YMrdYiYzI/AAAAAAAAAks/XafBtJU3tX0/s1600/chevy%2Bblazers.png[/IMG] The Blazer Project is going well. I updated the front fascia, front seats, dashboard, and the running gear. It has a better grille, better bumper, and more ergonomically correct seats. [IMG]http://2.bp.blogspot.com/-Ht-iNBCVcMI/T5YOcKn5LHI/AAAAAAAAAk4/PcfIL715NK0/s1600/blazercrossesction2.png[/IMG][/QUOTE] The smoothing looks REALLY bad on that. Are smoothing groups applied to that yet?