• The "Model/Skin" Pimpage/WIP Thread V6
    2,840 replies, posted
  • When he said to learn subdiv, he meant to learn how to model properly and then use subdiv, not to turbosmooth a model that was already covered in errors and fucked faces.
  • Pac 187 gave me a [url=http://vimeo.com/7430823]good tutorial[/url] on subdivision modeling, but it's for 3DS Max. Could probably still watch it and get the basic idea of what he means, since it's really just teaching technique.
  • [QUOTE=lucasp3000;34551101]I recently improved it[/QUOTE] Assuming you're not trolling, a part of the subdiv technique is the use of edge loops to control the shape of the model, it's like sculpting. If I were you I'd scrap that model, read up a shitton on it then have another bash at it when you understand it a little better.
  • [QUOTE=- Livewire -;34557580]Assuming you're not trolling, a part of the subdiv technique is the use of edge loops to control the shape of the model, it's like sculpting. If I were you I'd scrap that model, read up a shitton on it then have another bash at it when you understand it a little better.[/QUOTE] Ok, but i didnt found any tutorial about that, so i didit alone looking in the menu, can you give me a good tutorial for Softimage Xsi?
  • First model and texture! Unfortunately I cant fix the seems or anything else because 3DSmax crashed and I lost all my work [img]http://img24.imageshack.us/img24/9489/tololboxlol.jpg[/img] EDIT: [img]http://img26.imageshack.us/img26/3346/doneya.jpg[/img]
  • [QUOTE=A big fat ass;34553241]Pac 187 gave me a [url=http://vimeo.com/7430823]good tutorial[/url] on subdivision modeling, but it's for 3DS Max. Could probably still watch it and get the basic idea of what he means, since it's really just teaching technique.[/QUOTE] thx alot!
  • [QUOTE=lucasp3000;34557836]Ok, but i didnt found any tutorial about that, so i didit alone looking in the menu, can you give me a good tutorial for Softimage Xsi?[/QUOTE] The only advise I have about Softimage is don't use it, get yourself Maya/Max.
  • [QUOTE=- Livewire -;34564573]The only advise I have about Softimage is don't use it, get youreself Maya/Max.[/QUOTE] I use XSI...
  • [QUOTE=- Livewire -;34564573]The only advise I have about Softimage is don't use it, get youreself Maya/Max.[/QUOTE] Yeah i used 3ds Max for a while and xsi for me is alot easier...
  • [QUOTE=A big fat ass;34564865]XSI caused your 3DS Max to crash, it's true.[/QUOTE] It was from me trying to render AO maps then canceling.
  • [QUOTE=Shirky;34565876]It was from me trying to render AO maps then canceling.[/QUOTE] 3DSMax hates this in general. Mostly it does not work at all and when it works it crashes. Make sure you do a small test bake first. Also the XSI plug in for 3DSM does kind of make it a bit unstable.
  • [QUOTE=diwako;34566182]3DSMax hates this in general. Mostly it does not work at all and when it works it crashes. Make sure you do a small test bake first. Also the XSI plug in for 3DSM does kind of make it a bit unstable.[/QUOTE] I just export my models as .obj and import them into max
  • [QUOTE=diwako;34566182]3DSMax hates this in general. Mostly it does not work at all and when it works it crashes. Make sure you do a small test bake first. Also the XSI plug in for 3DSM does kind of make it a bit unstable.[/QUOTE] I have absolutely no problem cancelling active bakes, it pauses for about 2 seconds then it's fine.
  • [img]http://filesmelt.com/dl/FISNewSergalWip126.jpg[/img] I hate modeling hi-poly heads in MS3D... :suicide:
  • [QUOTE=Red Katana;34578278]I love how his feet are conjoined.[/QUOTE] Rigging / neutral pose makes it look conjoined.
  • Came back to work on this with new stuff I learned, not sure where to go in terms of textures, any ideas guys? [img]http://i.imgur.com/Vbg6M.jpg[/img]
  • [QUOTE=- Livewire -;34607727]Came back to work on this with new stuff I learned, not sure where to go in terms of textures, any ideas guys? [img]http://i.imgur.com/Vbg6M.jpg[/img][/QUOTE] White and black looks fine. You could do maybe a gray/black color scheme.
  • I agree w/ Prototype. Maybe have the white metal shiny and cromed, and the black is some rough brushed metal? and maybe this is just my own preference, but it would be nice to see a hint of the barrel protruding out the front
  • Hey! It's been so long since I last worked on modeling (end of 2010). I finaly came back last week and decided to help Wilson Chronicles for the last time. I had to use a model(and its textures) based on Kleiner as base, and turn it into a zombie from the half-life universe. [url=http://www.noelshack.com/][img]http://s4.noelshack.com/old/up/zomb_scientist-8e00540d2.png[/img][/url] I am proud of the result but I think mdl viewer is not good at rendering models nowadays. I'll probably post my first render on Marmoset toolbag once I've the legs and torso done so stay tuned :). Edit: For those who have never heard of Wilson Chronicles just check this link: [url]http://www.moddb.com/mods/wilson-chronicles[/url]
  • [img]http://media.moddb.com/images/members/1/96/95390/Untitled.2.png[/img] health! [editline]9th February 2012[/editline] [QUOTE=- Livewire -;34607727]Came back to work on this with new stuff I learned, not sure where to go in terms of textures, any ideas guys? [img]http://i.imgur.com/Vbg6M.jpg[/img][/QUOTE] some of your normals look flipped, looks awesome though! maybe try something like this? [t]http://img.myconfinedspace.com/wp-content/uploads/tdomf/206570/m96_mattock.jpg[/t]
  • Why am I getting this weird lighting error? [url]http://cloud.steampowered.com/ugc/487749736910421390/503F45E1D6E06CFB4B657B10BD360F434A8F9DF9/[/url]
  • [QUOTE=Juniez;34613295]maybe try something like this? [t]http://img.myconfinedspace.com/wp-content/uploads/tdomf/206570/m96_mattock.jpg[/t][/QUOTE] It's an electricity-based rifle so I want to try and stick to cool colours, I'm just not sure what colours should go where.
  • [QUOTE=Red Katana;34625784]How about giving it some bright blue LED lights or something :v:[/QUOTE] Yeah already planned, if you take a look at my highpoly you can see. [url]http://media.moddb.com/images/members/1/142/141681/zeuss_1.jpg[/url]
  • [QUOTE=- Livewire -;34626525]Yeah already planned, if you take a look at my highpoly you can see. [url]http://media.moddb.com/images/members/1/142/141681/zeuss_1.jpg[/url][/QUOTE] most scifi weapons that are lazers have a lot more led lights or glowing coming from the gun when looking at it, it looks like just a regular firearm (just more high tech)
  • [QUOTE=LATTEH;34628047]most scifi weapons that are lazers have a lot more led lights or glowing coming from the gun when looking at it, it looks like just a regular firearm (just more high tech)[/QUOTE] I wouldn't say it looks more high tech, it just looks more ~fancy~ (high tech would imply actual new technology rather than just looking ~fancy~)
  • [QUOTE=- Livewire -;34624478]It's an electricity-based rifle so I want to try and stick to cool colours, I'm just not sure what colours should go where.[/QUOTE] What about sort of "Prototype"-ish color schemes, like white and orange, or something like that? I know you meant literally cool colors, but I don't know what other cool colors you could use. Grays and blues aside :V