• The Facepunch Model Ports and Hacks Thread V4 - STILL NOT A REQUEST THREAD
    5,001 replies, posted
[QUOTE=NotMajora;49558026][t]http://puu.sh/mAjOu/5900dd4f86.png[/t] I started work on a port of Old Snake from MGS4. The only issue is the fact that it's from an XNALara port, so it's not the best of quality. The mats are also WIP, Ageha's gonna clean them up.[/QUOTE] Just use reasonable values for specular and envmaps and you'll be fine [t]http://i.imgur.com/s7KgCBc.jpg[/t]
[QUOTE=Stiffy360;49558316]Just use reasonable values for specular and envmaps and you'll be fine [t]http://i.imgur.com/s7KgCBc.jpg[/t][/QUOTE]Never knew The Giant's models were being worked on.
Whose model is that? [editline]19th January 2016[/editline] Oh it's Dempseys I think. If we're getting the Black Ops 3 Zombie protags this early that'd be great.
The division has some weird setup going on :v: [img]http://i.imgur.com/MxVBTcc.png[/img]
[QUOTE=Neddy;49563736]The division has some weird setup going on :v: [img]http://i.imgur.com/MxVBTcc.png[/img][/QUOTE] Where'd you get that?
[QUOTE=Neddy;49563736]The division has some weird setup going on :v: -image-[/QUOTE] if the game uses some sort of level streaming (which it probably does) for its world, the folders in your screenshot might be for separate squares of the world. I personally would not call a level system like what The Division probably uses weird.
[QUOTE=cynaraos;49563758]if the game uses some sort of level streaming (which it probably does) for its world, the folders in your screenshot might be for separate squares of the world. I personally would not call a level system like what The Division probably uses weird.[/QUOTE] I meant weird in terms of other ubisoft games ;p Anyway, [img]http://i.imgur.com/10lBHeK.png[/img] Another
[T]http://images.akamai.steamusercontent.com/ugc/360653562179849653/07FA7FECDE79EC3FB529839C2E736269D04E3F9E/[/T] [T]http://images.akamai.steamusercontent.com/ugc/360653562179849954/DAE8079794F627A353538DB11B5DD981D4B59202/[/T] Ported some not-destroyed vehicles, just finishing whatever raw models I have on my external hard drive at this point Some of them are colourable, some aren't. They had the Lithuanian and Swiss liveries by default, I didn't do anything with the textures, although I might make more of them colourable if I get ambitious
do they have physics? :smug:
[QUOTE=RenaFox;49565267][T]http://images.akamai.steamusercontent.com/ugc/360653562179849653/07FA7FECDE79EC3FB529839C2E736269D04E3F9E/[/T] [T]http://images.akamai.steamusercontent.com/ugc/360653562179849954/DAE8079794F627A353538DB11B5DD981D4B59202/[/T] Ported some not-destroyed vehicles, just finishing whatever raw models I have on my external hard drive at this point Some of them are colourable, some aren't. They had the Lithuanian and Swiss liveries by default, I didn't do anything with the textures, although I might make more of them colourable if I get ambitious[/QUOTE] Curious, did you do anything with a certain raw vehicle pack that I gave you some months ago?
[QUOTE=Fredrika;49565342]do they have physics? :smug:[/QUOTE] Yes, they do [editline]19th January 2016[/editline] [QUOTE=maddogsamurai;49565480]Curious, did you do anything with a certain raw vehicle pack that I gave you some months ago?[/QUOTE] Which pack was that? People have sent me a lot of packs, so which one was yours?
[QUOTE=RenaFox;49565777]Yes, they do [editline]19th January 2016[/editline] Which pack was that? People have sent me a lot of packs, so which one was yours?[/QUOTE] Think it was the Fall of Cybertron vehicle pack. The one with both Autobot and Decepticon vehicle forms.
Something that should've been done long ago, I think [thumb]http://images.akamai.steamusercontent.com/ugc/356149986373991137/2AFB04CD978703B67C13D8867604E4D0DE44CB20/[/thumb] Also the ArmA 1 RACS guys: [thumb]http://images.akamai.steamusercontent.com/ugc/356149986373680301/6E5C38CDF23B82F64063587F729485D9F6C8CEDF/[/thumb]
at long last i'm porting something which i should have right from the beginning. tapestry walls. [t]http://picload.org/image/wdcpppr/01.jpg[/t] [t]http://picload.org/image/wdcwrdg/02.jpg[/t] [t]http://picload.org/image/wdcpppl/03.jpg[/t] [t]http://picload.org/image/wdcppiw/04.jpg[/t] i would like to have four kinds of walls. blank, with window (like you can see on the right), with doorframe and fifth/sixth-part-sized, like for kitchen-lounge room places. there shall also be more ceilings and floors.
Looking good. Any chance of some generic industrial concrete or sheet metal walls as well?
concrete walls are for certain with the addition of "inverted" decals for torn off tapestries. these will be purely optional as standalone models. so you can put that stuff where you want - as i did in these pics with the concrete and leaking decals. as for metal/industrial stuff, yes that is planned aswell. but first indoor stuff.
[QUOTE=Trek;49571843]Something that should've been done long ago, I think [thumb]http://images.akamai.steamusercontent.com/ugc/356149986373991137/2AFB04CD978703B67C13D8867604E4D0DE44CB20/[/thumb] [/QUOTE] Finally something to replace the ugly-ass RS heads and hands, great job !
[QUOTE=GreyGeist;46921680]Wow, onto thread four! Nice work everyone! Here's some Wolf Armor I ported from Skyrim and re-rigged: [IMG]http://a.pomf.se/rjwedd.png[/IMG][/QUOTE] this looks amazing. [editline]20th January 2016[/editline] [QUOTE=RenaFox;49565267][T]http://images.akamai.steamusercontent.com/ugc/360653562179849653/07FA7FECDE79EC3FB529839C2E736269D04E3F9E/[/T] [T]http://images.akamai.steamusercontent.com/ugc/360653562179849954/DAE8079794F627A353538DB11B5DD981D4B59202/[/T] Ported some not-destroyed vehicles, just finishing whatever raw models I have on my external hard drive at this point Some of them are colourable, some aren't. They had the Lithuanian and Swiss liveries by default, I didn't do anything with the textures, although I might make more of them colourable if I get ambitious[/QUOTE] nice
my depiction of ghost from modern warfare 2 without wearing his balaclava [IMG]http://www.wduwant.com/index_uploads/uploads/e0dc746b5f56.png[/IMG]
Did he take a dip in a vat of cooking oil just before the picture was taken?
[QUOTE=FloaterTWO;49574356]Did he take a dip in a vat of cooking oil just before the picture was taken?[/QUOTE] ...... No?... Care to elaborate?
Have you really not noticed how shiny everything is?
[QUOTE=Trek;49571843]Something that should've been done long ago, I think [thumb]http://images.akamai.steamusercontent.com/ugc/356149986373991137/2AFB04CD978703B67C13D8867604E4D0DE44CB20/[/thumb] Also the ArmA 1 RACS guys: [thumb]http://images.akamai.steamusercontent.com/ugc/356149986373680301/6E5C38CDF23B82F64063587F729485D9F6C8CEDF/[/thumb][/QUOTE] Cue the disagree rating from SergeantJoe anytime soon.
[QUOTE=FloaterTWO;49574543]Have you really not noticed how shiny everything is?[/QUOTE] ... You mean the walls?, sure. that's lighting for ya.
Pretty sure he means the jacket.
I kind of mean everything. Turn down the phong.
[QUOTE=Luxuria;49574554]Cue the disagree rating from SergeantJoe anytime soon.[/QUOTE] I specifically gave him permission to hack those onto my port. People can have whatever heads they want, I don't really care. I just like to use the original as much as possible purely out of personal taste.
[QUOTE=Elite Phazon;49574284]my depiction of ghost from modern warfare 2 without wearing his balaclava [IMG]http://www.wduwant.com/index_uploads/uploads/e0dc746b5f56.png[/IMG][/QUOTE] He looks like Jimmy de Santa from GTAV
On drugs and at least 15 years older
Finally a bit of progress on this ancient thing. [IMG]http://puu.sh/mEt3L/52535a3d92.png[/IMG] All that's lefts is the Bofors' and Oerlikons, and also a few final touches on the sailors.
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