• "Tremors" Models
    1,393 replies, posted
  • Been doing some animating for Xystus' snpc pack, and suddenly I got the idea of doing snpc's from the "Tremors" movies! No models exist for them, but I've been practicing game modeling lately, and figured this would be a good project for me. I'm starting with the arguably simplest of the three beasts, the "Graboid". Simple cylindrical shape overall, but wanted to make sure his body had a fleshy sag to it. Graboids are covered in spikes that they use for movement underground. I think I can add those on later by chamfering vertices and pulling the middle vert out. Trying to be as low poly as possible. I'd rather have to add detail than take away from it. Almost finished with the upper beak and will move onto the three lower mandibles soon. I'll leave some WIP wires here and see what you think :) [img]http://i390.photobucket.com/albums/oo350/JJMDude/graboidF.jpg[/img] [img]http://i390.photobucket.com/albums/oo350/JJMDude/graboidL.jpg[/img] [img]http://i390.photobucket.com/albums/oo350/JJMDude/graboidP.jpg[/img] [b]Edit:[/b] THERE we go, images working again.
  • [QUOTE=cloud_strife]About time somebody made this.[/QUOTE] Hehe, glad people appreciate this idea :) And as I mentioned, pics are up.
  • Avatar of Facehugger88
  • Cool. Any plans on doing the little 2 legged tremor worms? No flying ones, they were stupid. But the walkers were cool/
  • [QUOTE=Facehugger88]Cool. Any plans on doing the little 2 legged tremor worms? No flying ones, they were stupid. But the walkers were cool/[/QUOTE] Hoping to do the whole lifecycle actually :)
  • Avatar of Steffanic
  • Damn, that is an amazing idea. I'll scream like a girl if you get this done. Make a Kevin Bacon NPC as well, that just runs around, dodging it while playing random voice clips from the movie XP I loved Tremors 1, 2nd was alright. Haven't really seen the rest though.. OOH, and don't forget the weird tongue things! :P
  • I might add that I'm not all that experienced as a skinner, so if anyone interested knows their way around model texturing, you can certainly bet I'll accept the help. I also lack a copy of ZBrush, as well as the skills to use ZBrush, in case anyone wants to give these babies good normal maps. Just putting that out there.
  • *Glances around for said "ice"* Hehe, thanks for the votes of confidence guys. Definitely still WIP, but here's what I've managed so far. His left and right jaw parts are a bit too long right now, but the shape is essentially correct, pending further inspection and tweaking. Be advised, I would be delighted to hear whatever criticism you might have. [IMG]http://i390.photobucket.com/albums/oo350/JJMDude/graboid1F.jpg[/IMG] [IMG]http://i390.photobucket.com/albums/oo350/JJMDude/graboid1L.jpg[/IMG] [IMG]http://i390.photobucket.com/albums/oo350/JJMDude/graboid1P.jpg[/IMG]
  • I have none, it looks great. Just remember that NPC's need skeletal animations. Rig it up to a long snake skelton.
  • :p I'm not unfamiliar with skeletal animations, after all, that's what I've been doing for you all this time, isn't it? The tentacles will be a lot of fun...
  • [QUOTE=J-Dude]:p I'm not unfamiliar with skeletal animations, after all, that's what I've been doing for you all this time, isn't it? The tentacles will be a lot of fun...[/QUOTE] Oh. Duh. :downs: They had tentacles?
  • Avatar of The CMasta
  • Heh, i've never tried modeling before... it looks like displacements on a map (the grid)
  • Awesome...These should be epic. When you do get around to the assblasters, would you make them so that thruster attachment is easy? I'd love to make a functional assblaster...
  • [QUOTE=TestECull]Awesome...These should be epic. When you do get around to the assblasters, would you make them so that thruster attachment is easy? I'd love to make a functional assblaster...[/QUOTE] Huh? Hehe...heh... I'm not sure you quite understand... You see, I intend to work with Xystus and make these into snpc's :)
  • Avatar of Heilos
  • I could have sworn that I remembered the Graboid being bigger than that.. or maybe the TV series had one that was slightly bigger.
  • Avatar of Steffanic
  • [QUOTE=J-Dude]Huh? Hehe...heh... I'm not sure you quite understand... You see, I intend to work with Xystus and make these into snpc's :)[/QUOTE]I'm sure the Assblasters could be similar to the antlions, since they leap at you. Just shove an explosion before they jump :P
  • Worked a bit on his mandibles, and turned out by more referencing that on closing them, the outer two are slightly longer than the rest of the whole beak, so they're not shorter as I'd thought they were. Also altered his physique a little, and added his movement spikes. On top of that, gave him a true throat and "stomach". Also took care in modeling his three tentacles. Will be a job to rig them right, but it should work well when it is :) Again, critique is welcome. [IMG]http://i390.photobucket.com/albums/oo350/JJMDude/graboid2F.jpg[/IMG] [IMG]http://i390.photobucket.com/albums/oo350/JJMDude/graboid2L.jpg[/IMG] [IMG]http://i390.photobucket.com/albums/oo350/JJMDude/graboid2P.jpg[/IMG] [IMG]http://i390.photobucket.com/albums/oo350/JJMDude/graboid_tentacle1.jpg[/IMG] [IMG]http://i390.photobucket.com/albums/oo350/JJMDude/graboid_tentacle_smooth1.jpg[/IMG]