• "Tremors" Models
    1,393 replies, posted
  • Avatar of Steffanic
  • Damn! Those tongue bits are just like the actual thing, great job with them! Think you'll be able to get them to go in and out rather than dangling out? :/
  • Yeah, UVW would be tricky, except that the spikes are separate elements from the main body and only consist of three polys each, so it should be fairly simple to stack all the spike unwraps in around the same spot on the texture map and get a decent result out of it. Likewise, the tongue UV's can be put in the exact same spot too, to save work. Thanks about the tongues, by the way :) I took great care in modeling them. I won't make their jaws work though, that would be a little overkill. Hopefully they're low enough poly to not dramatically affect the mesh, while still being visually accurate approximately. I've currently got them lined up so they can be rigged as easily as possible, since while I can't avoid having to do individual vertex assignment due to the proximity a lot of these bones will have, I DON'T want the tongue meshes to intersect with the rest of the body, because THAT would be a BITCH to work out. Once they're rigged, I'll be able to curl them inside the body until they're used. I'll probably IK, the ends of the tongues, though that'll mean I have to set limits on the bones so they don't go making acute angles on me.
  • Avatar of madmax678
  • can someone do bert's trucks and 4x4's he get's through all the movies? the 6x6 would be great!
  • I would really recommend doing at least the side and bottom jaws, if it's possible, because I can tell it's going to not look good animated if the jaws are frozen solid. If not, then at least do the side one's, to give the mouth some animation...
  • [QUOTE=Xystus234]I would really recommend doing at least the side and bottom jaws, if it's possible, because I can tell it's going to not look good animated if the jaws are frozen solid. If not, then at least do the side one's, to give the mouth some animation...[/QUOTE] What, rigging them? Of course :)
  • Avatar of Steffanic
  • If somebody can make a map to match this, that would be amazing :P Having to stay on top of things and whatnot. And then then, have the bulldozer! And and, the girl on the Pogo Stick! AND...AND... XO I forgot how awesome that movie was XP
  • I use 3d Studio Max. [b]Edit:[/b] Ah! Well, after a lot of work, I managed to create UVW coordinates for our Graboid. I tell you, pelt mapping is a lifesaver, as long as you seam everything correctly. After I get back from seeing a movie here in a bit, I'll try my own hand at texturing, but in case anyone else wants to take a stab at it, or knows someone good who might help us out, I'll leave the UVW's here, all nice and labeled for user friendliness :) [IMG]http://i390.photobucket.com/albums/oo350/JJMDude/GraboidUVWs.jpg[/IMG] And yes, I was able to overlap the spike and tentacles UV's so that we wouldn't have to worry about Re-texturing the same things a hundred times.
  • Avatar of Steffanic
  • [QUOTE=The CMasta]You should add animations involving it jumping out of the ground and back in[/QUOTE]Not quite jumping out :P Just about sliver out yeah but, not jump XP I'm wondering whether it'd have the same sound effects...
  • Avatar of CrazyChcken
  • [QUOTE=J-Dude]I use 3d Studio Max. [b]Edit:[/b] Ah! Well, after a lot of work, I managed to create UVW coordinates for our Graboid. I tell you, pelt mapping is a lifesaver, as long as you seam everything correctly. After I get back from seeing a movie here in a bit, I'll try my own hand at texturing, but in case anyone else wants to take a stab at it, or knows someone good who might help us out, I'll leave the UVW's here, all nice and labeled for user friendliness :) [IMG]http://i390.photobucket.com/albums/oo350/JJMDude/GraboidUVWs.jpg[/IMG] And yes, I was able to overlap the spike and tentacles UV's so that we wouldn't have to worry about Re-texturing the same things a hundred times.[/QUOTE] I'll try skining that.
  • [QUOTE=Steffanic]Not quite jumping out :P Just about sliver out yeah but, not jump XP I'm wondering whether it'd have the same sound effects...[/QUOTE] I can do an animation where it leaps out a good bit and then sets it's head on the ground for an indirect attack. And of course it would use the movie sound effects, all I need to do is go through the films and record the raw bits, just like I did for Rexy.
  • Avatar of Steffanic
  • [QUOTE=J-Dude]I can do an animation where it leaps out a good bit and then sets it's head on the ground for an indirect attack. And of course it would use the movie sound effects, all I need to do is go through the films and record the raw bits, just like I did for Rexy.[/QUOTE]Sweet, sounds like you got it figured out :) Although i am still wondering how much you can make it like the movie thing...Not only going underground but, i also just thought about it only attacking you when you land on or move on the floor, or other things moving on the floor.
  • [QUOTE=CrazyChcken]Okay I got a little done on the skin I think it should look good when done :)[/QUOTE] Oh really? Wow, thanks man! I appreciate it, truly! Tell me if any of it confuses you. Oh, and don't forget to give him a nice over-layer of dust and dirt. Graboids are never clean ;)
  • Avatar of CrazyChcken
  • [QUOTE=J-Dude]Oh really? Wow, thanks man! I appreciate it, truly! Tell me if any of it confuses you. Oh, and don't forget to give him a nice over-layer of dust and dirt. Graboids are never clean ;)[/QUOTE] Ok, do you want a more blue or more green graboid? In the photos they are either blue or greenish.
  • Avatar of CrazyChcken
  • [QUOTE=J-Dude]Oh really? Wow, thanks man! I appreciate it, truly! Tell me if any of it confuses you. Oh, and don't forget to give him a nice over-layer of dust and dirt. Graboids are never clean ;)[/QUOTE] I do have one question for the mouth is that all inside the mouth or is just the middle inside the mouth?
  • [quote]Ok, do you want a more blue or more green graboid? In the photos they are either blue or greenish.[/quote] What the fuck are you talking about?? Graboids are NOT blue or green in the SLIGHTEST, have you watched Tremors before?? If you need references, either Google them, or watch Youtube videos. I don't want you to skin this at all if you're not going to look at references. Here's a tip though: The body is beige, caked with dirt and dried mud, very light. The beak and jaw segments are a black/dark grey shell. I'd refer to black marble for it's general look, but again it's covered in layers of dust and dirt from plowing through soil all it's life. It's mouth is very red and fleshy, also having small black spikes around it's throat, like a Sarlac from Star Wars. The tongues are dark red/orange and somewhat veiny. I don't begin to know where you're getting the colors blue or green from, because Graboids are nothing but warm earth tones. Also, the area labeled "mouth" is the mouth all the way up to the throat and entrance to the stomach. Everything up till the jaws and beak on the inside is the mouth.
  • [QUOTE=Frito Master]I can try.[/QUOTE] Do you want me to size up some of the UV's before you do, like the one dude said? Now I look at it, I probably SHOULD size those up to be economic with the texture size. And thanks, a LOT
  • [QUOTE=Frito Master]It's more resourceful, The uv for the body Should prolly be bigger..[/QUOTE] Okay, how's this? [IMG]http://i390.photobucket.com/albums/oo350/JJMDude/GraboidUVWs2.jpg[/IMG] It's all the same except the beak is rotated.
  • Avatar of Frito Master
  • [QUOTE=J-Dude]Okay, how's this? [IMG]http://i390.photobucket.com/albums/oo350/JJMDude/GraboidUVWs2.jpg[/IMG] It's all the same except the beak is rotated.[/QUOTE] Nice, I'll try skinning it. Sidenote: I so fucking want this. [img]http://www.richardsandrak.com/Workout%20Cover%20small.jpg[/img]
  • Avatar of CrazyChcken
  • [QUOTE=J-Dude]What the fuck are you talking about?? Graboids are NOT blue or green in the SLIGHTEST, have you watched Tremors before?? If you need references, either Google them, or watch Youtube videos. I don't want you to skin this at all if you're not going to look at references. Here's a tip though: The body is beige, caked with dirt and dried mud, very light. The beak and jaw segments are a black/dark grey shell. I'd refer to black marble for it's general look, but again it's covered in layers of dust and dirt from plowing through soil all it's life. It's mouth is very red and fleshy, also having small black spikes around it's throat, like a Sarlac from Star Wars. The tongues are dark red/orange and somewhat veiny. I don't begin to know where you're getting the colors blue or green from, because Graboids are nothing but warm earth tones. Also, the area labeled "mouth" is the mouth all the way up to the throat and entrance to the stomach. Everything up till the jaws and beak on the inside is the mouth.[/QUOTE] Yeah I'll rent the movies again I haven't seen them in a while :downs: [b]Edit:[/b] Want to see a WIP picture? [b]Edit 2:[/b] And I'm going to have some trouble with the tongue face so I'll let someone else do that.
  • Sure, I'd like to see a WIP. Mind you, Frito is working on it now as well.
  • Avatar of Heilos
  • [QUOTE=Safari]Could you make the "Monsters" from Tremors 2? (The ones with 2 legs)[/QUOTE] *Shriekers. Can't wait to see this skinned.