• "Tremors" Models
    1,393 replies, posted
  • Avatar of Jamie932
  • [QUOTE=Blargtastic;17609538]Actually if you knew anything about what he was doing you'd know that he is pretty much solving almost all of the vexes of lua, he doesn't only work on Snpcs, he works on sweps, entities and gamemodes too. In fact I doubt you even know who he even is.[/QUOTE] I do know him, and if you dont believe me, check my steam friends. And yes, I forgot he done sweps. He doesnt do any publically available gamemodes. And he doesnt do entities that are not part of his gamemodes. I admit my earlier post was a bit, how do you put it, idiotic? I forgot about his epic gamemode and TF2 sweps.
  • Avatar of Blargtastic
  • [QUOTE=Jamie932;17695029]I do know him, and if you dont believe me, check my steam friends. And yes, I forgot he done sweps. He doesnt do any publically available gamemodes. And he doesnt do entities that are not part of his gamemodes. I admit my earlier post was a bit, how do you put it, idiotic? I forgot about his epic gamemode and TF2 sweps.[/QUOTE] That's okay, we all have our moments.
  • Alright then, gearing up for my assault on the Ass Blaster kind, and I decided this time that I'd try and make animation easier for myself like I failed to do for the Shrieker a few days ago. I'm taking a Maya class at the moment, and our wonderfully enlightened, though struggles-with-English-language teacher taught us something interesting about it Maya. As it turns out, Maya has a manager which unlike Max's Parameter Wiring, which allows an object to control another object by having the controlled object have custom-set keys for a valued slider. This was to no ill effect to IK or hierarchy and was extremely beneficial. Of course I'd expect my Professor to know such things up front, considering she's worked for Disney and ILM, having worked both on Disney's "Dinosaur" and even been the primary animator for Yoda in "Star Wars Episode 2" (sorry, just can't believe my luck). Well, as I pondered how I might make life easier for myself, I checked out the slider objects, which basically create HUD elements in your viewport which you can customize to your every whim. And after searching a tutorial or two, I came across something I never knew existed in Max: The Reaction Manager. Basically, the reaction manager is exactly the same as the system used by Maya, which after a little trial and error allowed me to be able to open and close the jaws and heat sensor flaps of the AssBlaster in one fluid action where before I was forced to key those bones by hand, a tedious and time wasting process in comparison. And I tell you, with God as my witness I'm going to go fucking crazy and see if by the time I'm done I won't even need to TOUCH the bones to animate these creatures. I think this week is a good week.
  • Avatar of Blargtastic
  • [QUOTE=J-Dude;17701850] ...even been the primary animator for Yoda in "Star Wars Episode 2" (sorry, just can't believe my luck). [/QUOTE] Good news, this is.
  • Avatar of The Gobo
  • [QUOTE=Blargtastic;17702322]Good news, this is.[/QUOTE] Yeees. STRONG in the Hammer is he. MMMMMMM
  • Avatar of necroblade
  • luke *deep weazy breath* i...am...your.....*shalow weasy breath* YOU GOD FARTHER! *gadfater music starts to play and darth godfather pulls out a tommy gun!* AHAHAHAHAHAHA......*darth godfather fires at everything in his sight*
  • Avatar of Zuppo
  • [QUOTE=necroblade;17706602]luke *deep weazy breath* i...am...your.....*shalow weasy breath* YOU GOD FARTHER! *gadfater music starts to play and darth godfather pulls out a tommy gun!* AHAHAHAHAHAHA......*darth godfather fires at everything in his sight*[/QUOTE] What in the flying fuck is this?
  • Avatar of Blargtastic
  • [QUOTE=necroblade;17706602]luke *deep weazy breath* i...am...your.....*shalow weasy breath* YOU GOD FARTHER! *gadfater music starts to play and darth godfather pulls out a tommy gun!* AHAHAHAHAHAHA......*darth godfather fires at everything in his sight*[/QUOTE] I am your Father joke=killed.
  • Well, speaking of flying fucks, I've created two additional sliders which Extend and retract the Wings of the A.B. , which is helpful since the damn things clip into the body if the neck bends too much left or right, and spreading one of those wings is the only way to get out of that. It means the ragdoll contsraints for these bastards will be pretty aggressive though. And with that out of the way, I started on the walk cycle animation, and by now at least have the hard part for that done, by which I mean the positions for the feet, so the rest of the animation for this is merely personalization now. I'm looking forward to the specific animations for these guys, specifically the flight. I think he ought to have a run animation which is more of a sudden burst of speed than anything else, and cannot be sustained for long durations. I think this walk animation will also have a secondary version for "stalking" prey, while the normal one has it searching around a bit while moving.
  • Well fuck me... Fuck fuck fuckity fuck fuck... It would seem in my infinite wisdom that I forgot to make sure that the AssBlaster was the proper size. Imported Alyx for scale, and he came up to about her knees. Scaling isn't a problem for the animations since they rely purely on rotations, though I can't say the same for position information. I've doubled the scale, which overall makes him about the same size as a Shrieker, but with the bulk in different places. I'm worried though, changing position at different stages of a model can be badly interpreted by Source. It happened once with the Graboid as a collision model issue. But the good thing is even if I have to do things like re-apply the skin and UVW map, that information can be saved to file and loaded later. It sucks I have school now, so I can't do this right now, but I'll most certainly try fixing it the sure-fire way when I get back. I was panicked at first, but I'm remembering my old fix methods.
  • Avatar of Steffanic
  • [QUOTE=The Antagonist;17716717]A dog sized ass-blaster...hmmm, might make a nice pet.[/QUOTE]And make a nice mess :P
  • Avatar of Blargtastic
  • [QUOTE=The Antagonist;17716717]A dog sized ass-blaster...hmmm, might make a nice pet.[/QUOTE] Until it tries to fly out through the window and sets half the house on fire.
  • Avatar of Miyamoto
  • These all look fantastic! I took a few digital animation courses for my film degree so I can appreciate the sheer amount of work going into all this, especially with this much detail. Can't wait to see the finished result! Any idea what you might do after the Tremors project?
  • Well, good news, I believe I have indeed fixed the Ass Blaster. I can't find any faults anyway. Had to save UVW and rig weights to file, go to the base level of the model and adjust it from there, along with the skeleton and various helpers. Afterward, just quick reapplication of those removed things and as far as I can tell, it's fully functional on all levels. I remembered the physics model afterwards too, and decided to un-rig those, manually resize them at base level, and then instead of WEIGHT them to the bones, do a common parent link. This is the best way by my better understanding, as I'm to understand head-hacks are achieved through the same process, and the SMD exporter is one smart cookie. This all done, I went back to my walk animation file and saved the animation data therein. It took a tweak or two, but I was able to apply that animation to the current Ass Blaster build and ensure that it was working as properly as could be asked for, which makes me happy as I was afraid I might not be able to salvage that one. So, until further horrors rear their heads, crisis averted. @Miyamoto: Well thank you, though I can't say all THAT much for detail. If a good modeler/animator is meant to never quite be satisfied with their work, then I think I'm on the right track ;) As to after Tremors, I'm finishing my Dragonball fan-film. But if you mean GMod wise, I might just do some Dragonball type things for this good place as well.
  • Avatar of Miyamoto
  • [QUOTE=J-Dude;17721639]@Miyamoto: Well thank you, though I can't say all THAT much for detail. If a good modeler/animator is meant to never quite be satisfied with their work, then I think I'm on the right track ;) As to after Tremors, I'm finishing my Dragonball fan-film. But if you mean GMod wise, I might just do some Dragonball type things for this good place as well.[/QUOTE] That's cool, just wondering cuz I keep hoping one day someone'll make some proper Starship Trooper npcs :P
  • Avatar of Sgtdawn
  • [QUOTE=Miyamoto;17721843]That's cool, just wondering cuz I keep hoping one day someone'll make some proper Starship Trooper npcs :P[/QUOTE] ask silverlan!
  • Well, yesterday was pretty screwed since a friend bunked at my place the night before and rather overstayed his welcome until I had to work at 7:30PM that night. Anyway, Silverlan talked to me about the reproductive cycle of the Shriekers, and requested that I have an animation for the Shriekers getting up from the ground after being "born". Was a bit of a tougher animation, but I finished that for him today, unfortunately not before he went offline. I do rather hate when people have to be in wildly different timezones, don't you? That's all to report for the moment though.
  • Avatar of Tomo Takino
  • Good source of info: [url]http://en.wikipedia.org/wiki/Graboid[/url] The shriekers multiply by feeding, right? So maybe after a random amount of kills, the shriekers just throw up an ass-blaster?
  • [QUOTE=shadow_of_intent;17771209]Good source of info: [url]http://en.wikipedia.org/wiki/Graboid[/url] The shriekers multiply by feeding, right? So maybe after a random amount of kills, the shriekers just throw up an ass-blaster?[/QUOTE] Uh...I think you're confused, to be polite. Shriekers don't hurl Ass Blasters, they mutate into them and shed their skin as a husk. Shriekers vomit other Shriekers. If you've never seen the films, I think you ought to leave the ideas to us, or at least have read the last few pages of thread properly.
  • Avatar of Steffanic
  • [QUOTE=shadow_of_intent;17772240]Wow, one mistake and im completely denied ideas.[/QUOTE]If ya haven't seen the movies, it kinda makes sense. Don't mess with what ya don't know, right? :P
  • Avatar of Scientwist
  • Shriekers shed their husk after about 24hours of not eating anything, this is stated in the third film after El Blanko had Burt and the others traped overnight on a boulder. Too bad no one ever got to see the process, but the husks were seen in the movie so hopefully that should help. I'd supply reference pics, but I'd have to get the movie in a not-so-favorable way by facepunch standerds/rules and I dont want to get banned.
  • Avatar of Miyamoto
  • [QUOTE=Scientwist;17786602]Shriekers shed their husk after about 24hours of not eating anything, this is stated in the third film after El Blanko had Burt and the others traped overnight on a boulder. Too bad no one ever got to see the process, but the husks were seen in the movie so hopefully that should help. I'd supply reference pics, but I'd have to get the movie in a not-so-favorable way by facepunch standerds/rules and I dont want to get banned.[/QUOTE] It's probably similar to how some insects go through metamorphosis, changing under a layer of skin then emerging through their old skin in their new adult form. Like Cicadas [url]http://en.wikipedia.org/wiki/File:Cicada_molting_animated-2.gif[/url]
  • Avatar of Tomo Takino
  • I HAVE seen the movies, the second one many times (its my favourite) but jesus christ, its like you make one mistake and you are instantly a complete retard. I just got confused, and then everyone just instantly has a bitch.