• Portal 2 content megapack extravaganza
    229 replies, posted
  • All the core textures (including eyes) are actually in this pack, i forgot to remove them before uploading it, so you can use those if it saves you the effort of converting them again. As for the missing limbs, just copy over the ones from the other side? I think i heard it was a decompiler bug or something. Physics could be fixed with a new physmodel for them.
  • [code]$cd "C:\Documents and Settings\*******\Desktop\Uncompiled Source Models and mod content\wheatley2" $modelname "npcs/personality_sphere/personality_core.mdl" $model "Wheatley" "personality_sphere_model.dmx.smd" $cdmaterials "" $texturegroup skinfamilies { {"personality_sphere.vmt" "personality_sphere_light_damaged.vmt" "personality_sphere_glass.vmt" } {"models/npcs/personality_sphere/personality_sphere_clean.vmt" "models/npcs/personality_sphere/personality_sphere_lights.vmt" "personality_sphere_glass.vmt" } {"models/npcs/personality_sphere/personality_sphere_skin01.vmt" "models/npcs/personality_sphere/personality_sphere_lights02.vmt" "personality_sphere_glass.vmt" } {"models/npcs/personality_sphere/personality_sphere_skin02.vmt" "models/npcs/personality_sphere/personality_sphere_lights01.vmt" "personality_sphere_glass.vmt" } {"models/npcs/personality_sphere/personality_sphere_skin03.vmt" "models/npcs/personality_sphere/personality_sphere_lights03.vmt" "personality_sphere_glass.vmt" } } $includemodel "npcs/personality_sphere/personality_sphere_animation.mdl" $surfaceprop "metal" $sequence BindPose "BindPose" fps 30.00 $collisionjoints "phymodel.smd" { $mass 10 $inertia 1.00 $damping 0.00 $rotdamping 0.00 $rootbone "sphere_root"[/code] Got the QC done. Any questions?
  • Would anyone mind making a reference sheet of model names and pictures to go with them for mapping purposes?
  • [QUOTE=Bitl;29431823] Got the QC done. Any questions?[/QUOTE] I have none because that's just a wall of numbers and letters and i'm too retarded to understand modelling. It looks complicated enough to work, though. And i might do that, Steveice. Finding some of the models can be a pain in the ass.
  • [URL=http://img577.imageshack.us/i/wheatley.gif/][IMG]http://img577.imageshack.us/img577/1807/wheatley.gif[/IMG][/URL] Ported. P-body pic soon! NOTE: By default, his eye is closed, because animations of it makes the eye opening, not the game itself. Animations will be included.
  • That's pretty cool. Make the other cores alternate skins for him. If you knew how you could give it faceposing for all the different movements he can make.
  • [QUOTE=Bitl;29433085][URL=http://img577.imageshack.us/i/wheatley.gif/][img_thumb]http://img577.imageshack.us/img577/1807/wheatley.gif[/img_thumb][/URL] Ported. P-body pic soon! NOTE: By default, his eye is closed, because animations of it makes the eye opening, not the game itself. Animations will be included.[/QUOTE] Want. Awesome work.
  • P-body: [URL=http://img155.imageshack.us/i/ebody.gif/][IMG]http://img155.imageshack.us/img155/1449/ebody.gif[/IMG][/URL] Need help with the arm and leg.
  • [QUOTE=LeeMelvin;29414254]Good job guy. And I like the picture of the yacht with the $60 price tag implying that $60 is a lot of money. Made me laugh in-game.[/QUOTE] Back then 60 bucks could get you everything.
  • [QUOTE=Bitl;29433845]P-body: [URL="http://img155.imageshack.us/i/ebody.gif/"][img_thumb]http://img155.imageshack.us/img155/1449/ebody.gif[/img_thumb][/URL] Need help with the arm and leg.[/QUOTE] Just mirror the missing parts from the other side? The plates on the right lower leg look like they have unique textures on (since the other leg doesn't have yellow on it), so if you just mirror the other leg and arm and use the plates you've got instead of the ones from the mirrored limbs it should be fine.
  • [QUOTE=FloaterTWO;29433960]Just mirror the missing parts from the other side? The plates on the right lower leg look like they have unique textures on (since the other leg doesn't have yellow on it), so if you just mirror the other leg and arm and use the plates you've got instead of the ones from the mirrored limbs it should be fine.[/QUOTE] But, how do you mirror in blender 2.5?
  • [QUOTE=Ellis :P;29421035]>:-| I don't know how to make a sandwich mah boi.[/QUOTE] :frog:
  • when i try to spawn GLaDOS with prop_dynamic_create npcs/glados/glados_animation.mdl command i get this error [URL=http://img62.imageshack.us/i/thisbn.png/][IMG]http://img62.imageshack.us/img62/4127/thisbn.png[/IMG][/URL] help pls?? :)
  • No idea. I haven't had that problem, might be your computer? I can't really do anything to help about that.
  • [QUOTE=SonicHitman;29447235]Oh man, a handful of useful props in the pack are sadly static. :gonk:[/QUOTE] Eh, like what?
  • [QUOTE=Bokito;29448398]Eh, like what?[/QUOTE] The panels and stuff, I assume. :saddowns:
  • This is a triumph. I'm making a comment here, Huge Success. It's hard to overstate my satisfaction.
  • What's the model for the square button with the case? I can only find the button without the casing.
  • [QUOTE=Jsm;29421735] [sp]models/props_underground/stasis_chamber_female_01.mdl[/sp] [/QUOTE] Female_01? Does it have one of the HL2 citizen faces? Or is it a completly different model?
  • [QUOTE=predattak;29446477]when i try to spawn GLaDOS with prop_dynamic_create npcs/glados/glados_animation.mdl command i get this error [URL=http://img62.imageshack.us/i/thisbn.png/][img_thumb]http://img62.imageshack.us/img62/4127/thisbn.png[/img_thumb][/URL] help pls?? :)[/QUOTE] VTXes.
  • It can be loaded with this pack installed, since i can do it.
  • [QUOTE=Bitl;29453445]It crashes because the model is in a newer format, therefore it cannot be loaded.[/QUOTE] all other users can load that so it's not the format .. it's something with my computer or my gmod .. but i don't know what ..i never got that error b4 ..
  • [QUOTE=Bokito;29448398]Eh, like what?[/QUOTE] Well, theres a lot of electronics, clean props like the arm chairs, beds, accessories like the trophies, science projects, a paper, telephones, and even some old vintage stuff like the type writer. [media]http://filesmelt.com/dl/gm_bigcity00312.jpg[/media]
  • can you fix the fat turrets collision and model placement cause it is spawned floating in the air and its collisions are on the ground