• Vindictus model porting tutorial
    680 replies, posted
  • Avatar of oranges283
  • How do I exactly apply the makeup up and eyebrows? I went into photoshop to apply eyebrows for Kai but I didn't do that well of a job I think. I also want to apply makeup to an evie's face. Do I just need to find the textures for makupe and try to apply it via photoshop?
  • Avatar of Yunpol
  • [QUOTE=jwk987;35227987]I'm Korean. If you are a human player model rink weighed me. I'm trying to pull too hard you can. the subversion of Korea Mabinogi heroes vindictus Rather, it is difficult to extract. (We have used a translator.) 저는 한국인입니다 ㅎㅎ.. 혹시 인간플레이어모델 갖고계시면저한테좀 링크걸어주세요. 이건 너무어려워서 저는 못알아먹겠음 . 빈딕터스의 한국버젼인 마영전도 오히려 더 추출하기 어렵습니다. '한국님들에게' 마영전모델 찾고싶어서 오신것같은데 서큐버스와 다크나이트하고 팔라딘만 존재하고 놀칲틴같은 모델은 다 짤림.. 아나 이비 어딨성 ![/QUOTE] Sorry to say this, but your translation makes absolutely no sense. [QUOTE=Garland Gawain;35227987] Good work on the transformations, can't wait to see more.[/QUOTE] Thanks. I finished the Fissure rock models from the Dark knight transformation 2. I am currently working on the weapons for the transformations.
  • Avatar of ShainAsuka
  • Right then, little roadblock. Been trying this for a good while now and evy's come out fine, but fiona's never work. I'm planning to recompile this one with Chiulin later but I'd really like to get more than just the inners to work. Edit: Hair works fine too, just need the face, eyes, teeth/tongue, and skin to work. [IMG]http://i1237.photobucket.com/albums/ff464/Kio3360/ProblemFiona.png[/IMG]
  • Avatar of Yunpol
  • [QUOTE=ShainAsuka;35300922]Right then, little roadblock. Been trying this for a good while now and evy's come out fine, but fiona's never work. I'm planning to recompile this one with Chiulin later but I'd really like to get more than just the inners to work. Edit: Hair works fine too, just need the face, eyes, teeth/tongue, and skin to work. [IMG]http://i1237.photobucket.com/albums/ff464/Kio3360/ProblemFiona.png[/IMG][/QUOTE] Does all your vmts have "VertexLitGeneric"?
  • Avatar of ShainAsuka
  • [QUOTE=SevenBillion;35309313]Does all your vmts have "VertexLitGeneric"?[/QUOTE] Yeah, everything is proper to my knowledge. Unfortunately I can't show you cause I did a wipe on the directories. I'll try to throw together another model and show you my vmt when I've finished it. edit: also when I tried to put the Chiulin armor on an evy, the working body texture suddenly stops working... Edit2: Okay, this time everything face related is solved, just the body seems to be the issue here. The body VMT is in this screnshot [IMG]http://i1237.photobucket.com/albums/ff464/Kio3360/latestattempt.png[/IMG]
  • Avatar of Yunpol
  • [QUOTE=ShainAsuka;35309837]Yeah, everything is proper to my knowledge. Unfortunately I can't show you cause I did a wipe on the directories. I'll try to throw together another model and show you my vmt when I've finished it. edit: also when I tried to put the Chiulin armor on an evy, the working body texture suddenly stops working... Edit2: Okay, this time everything face related is solved, just the body seems to be the issue here. The body VMT is in this screnshot [IMG]http://i1237.photobucket.com/albums/ff464/Kio3360/latestattempt.png[/IMG][/QUOTE] Your missing some vmts and vtfs.Check your smd and maybe your qc.
  • Avatar of ShainAsuka
  • [QUOTE=SevenBillion;35310937]Your missing some vmts and vtfs.Check your smd and maybe your qc.[/QUOTE] Would you be able to specify which vmts and vtfs I'm missing? I put all of the ones listed in the reference into their right place and I still have the same result.
  • Avatar of lonefirewarrior
  • Is the QC pointing to that folder? [editline]26th March 2012[/editline] Nevermind. The face texture is working so it must be.
  • Avatar of ShainAsuka
  • [QUOTE=lonefirewarrior;35311125]Is the QC pointing to that folder? [editline]26th March 2012[/editline] Nevermind. The face texture is working so it must be.[/QUOTE] Maybe I can shed a little light on the problem by providing the qc file I'm using. I'm using the one provided at [URL]http://digitalero.lefora.com/2012/01/04/vindictus-porting-tutorial-with-more-detail/[/URL] and swapped the appropriate names. [editline]26th March 2012[/editline] Alright, I found out the issue. the inner armor was pointing to a different skin texture than what I was trying to use. I'll keep the qc file up for interest though. Thanks for all your help! [CODE]$cd "C:\fiona\" $modelname "player\fiona\fiona_under.mdl" $bodygroup placeholder { blank } $bodygroup helm { blank } $bodygroup hair { studio "pc_fiona_hair_sprightly_ponytale_01" } $bodygroup upper { blank } $bodygroup lower { blank } $bodygroup hand { blank } $bodygroup foot { blank } $bodygroup body { studio "pc_fiona_inner_armor04.smd" } $attachment "eyes" "ValveBiped.Bip01_Head1" 1.69 2.92 -0.00 rotate -0.00 82.41 90.00 $attachment "forward" "ValveBiped.Bip01_Head1" 0.00 -0.00 0.00 rotate -0.00 80.00 90.00 $attachment "chest" "ValveBiped.Bip01_Spine2" 0.00 0.00 -0.00 rotate -0.00 90.00 90.00 $model "face" "pc_fiona_face01.smd" { flexfile "mdldecompiler_expressions.vta" { flex "upper_right" frame 4 flex "upper_left" frame 6 flex "blink" frame 7 flex "blink_ui" frame 8 flex "closedeyes_ou" frame 9 flex "closedeyes_u" frame 10 flex "closedeyes_mild" frame 11 flex "mild" frame 12 flex "smile_mild" frame 13 flex "smile" frame 14 flex "happy" frame 15 flex "laughing" frame 16 flex "haughty" frame 17 flex "kiss" frame 18 flex "wink" frame 19 flex "cute" frame 20 flex "embarrassed" frame 21 flex "sad" frame 22 flex "sorry" frame 23 flex "sulky" frame 24 flex "hostile" frame 25 flex "angry" frame 26 flex "angry_shout" frame 27 flex "missed" frame 28 flex "hurt" frame 29 flex "shocked" frame 30 flex "surprised" frame 31 flex "surprised_a" frame 32 flex "upperlid_hi" frame 33 flex "mouth_a" frame 34 flex "mouth_a_half" frame 35 flex "mouth_e" frame 36 flex "mouth_e_half" frame 37 flex "mouth_ou" frame 38 flex "mouth_ou_half" frame 39 flex "chew_up" frame 40 flex "chew_down" frame 41 } eyeball righteye ValveBiped.Bip01_Head1 -1.220 -2.080 68.304 fiona_eyeball_r01 .050 3.000 pc_fiona_pupil_r01 0.670 eyeball lefteye ValveBiped.Bip01_Head1 1.220 -2.080 68.304 fiona_eyeball_l01 .050 -3.000 pc_fiona_pupil_l01 0.670 // If you uncomment the following lines the eyes will be closed // I'm including it anyway in case anyone wants to experiment // eyelid upper_right "mdldecompiler_expressions.vta" lowerer 3 -0.500000 neutral 3 0.000000 raiser 3 0.000000 split 0.1 eyeball righteye // eyelid lower_right "mdldecompiler_expressions.vta" lowerer 3 0.000000 neutral 3 0.000000 raiser 3 0.000000 split 0.1 eyeball righteye // If you uncomment the following lines the eyes will be closed // I'm including it anyway in case anyone wants to experiment // eyelid upper_left "mdldecompiler_expressions.vta" lowerer 4 -0.500000 neutral 4 0.000000 raiser 4 0.000000 split -0.1 eyeball lefteye // eyelid lower_left "mdldecompiler_expressions.vta" lowerer 3 0.000000 neutral 3 0.000000 raiser 3 0.000000 split -0.1 eyeball lefteye mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000 flexcontroller eyelid blink "range" 0.000 1.000 flexcontroller eye blink_ui "range" 0.000 1.000 flexcontroller eye closedeyes_ou "range" 0.000 1.000 flexcontroller eye closedeyes_u "range" 0.000 1.000 flexcontroller eye closedeyes_mild "range" 0.000 1.000 flexcontroller eye mild "range" 0.000 1.000 flexcontroller eye smile_mild "range" 0.000 1.000 flexcontroller eye smile "range" 0.000 1.000 flexcontroller eye happy "range" 0.000 1.000 flexcontroller eye laughing "range" 0.000 1.000 flexcontroller eye haughty "range" 0.000 1.000 flexcontroller eye kiss "range" 0.000 1.000 flexcontroller eye wink "range" 0.000 1.000 flexcontroller eye cute "range" 0.000 1.000 flexcontroller eye embarrassed "range" 0.000 1.000 flexcontroller eye sad "range" 0.000 1.000 flexcontroller eye sorry "range" 0.000 1.000 flexcontroller eye sulky "range" 0.000 1.000 flexcontroller eye hostile "range" 0.000 1.000 flexcontroller eye angry "range" 0.000 1.000 flexcontroller eye angry_shout "range" 0.000 1.000 flexcontroller eye missed "range" 0.000 1.000 flexcontroller eye hurt "range" 0.000 1.000 flexcontroller eye shocked "range" 0.000 1.000 flexcontroller eye surprised "range" 0.000 1.000 flexcontroller eye surprised_a "range" 0.000 1.000 flexcontroller eye upperlid_hi "range" 0.000 1.000 flexcontroller eye mouth_a "range" 0.000 1.000 flexcontroller eye mouth_a_half "range" 0.000 1.000 flexcontroller eye mouth_e "range" 0.000 1.000 flexcontroller eye mouth_e_half "range" 0.000 1.000 flexcontroller eye mouth_ou "range" 0.000 1.000 flexcontroller eye mouth_ou_half "range" 0.000 1.000 flexcontroller eye chew_up "range" 0.000 1.000 flexcontroller eye chew_down "range" 0.000 1.000 %blink = blink %blink_ui = blink_ui %closedeyes_ou = closedeyes_ou %closedeyes_u = closedeyes_u %closedeyes_mild = closedeyes_mild %mild = mild %smile_mild = smile_mild %smile = smile %happy = happy %laughing = laughing %haughty = haughty %kiss = kiss %wink = wink %cute = cute %embarrassed = embarrassed %sad = sad %sorry = sorry %sulky = sulky %hostile = hostile %angry = angry %angry_shout = angry_shout %missed = missed %hurt = hurt %shocked = shocked %surprised = surprised %surprised_a = surprised_a %upperlid_hi = upperlid_hi %mouth_a = mouth_a %mouth_a_half = mouth_a_half %mouth_e = mouth_e %mouth_e_half = mouth_e_half %mouth_ou = mouth_ou %mouth_ou_half = mouth_ou_half %chew_up = chew_up %chew_down = chew_down } $cdmaterials "models\player\fiona\" $surfaceprop "flesh" $eyeposition -0.000 0.000 70.000 $illumposition 6.750 -0.129 0.000 $sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 1.00 $collisionjoints "phymodel.smd" { $mass 60.0 $inertia 5.00 $damping 0.01 $rotdamping 1.50 $rootbone "valvebiped.bip01_pelvis" $jointconstrain "valvebiped.bip01_spine" x limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_spine" y limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_spine" z limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_r_thigh" x limit -12.00 12.00 0.20 $jointconstrain "valvebiped.bip01_r_thigh" y limit -41.00 6.00 0.20 $jointconstrain "valvebiped.bip01_r_thigh" z limit -10.00 120.00 0.20 $jointconstrain "valvebiped.bip01_l_thigh" x limit -12.00 12.00 0.20 $jointconstrain "valvebiped.bip01_l_thigh" y limit -6.00 41.00 0.20 $jointconstrain "valvebiped.bip01_l_thigh" z limit -10.00 120.00 0.20 $jointconstrain "valvebiped.bip01_l_calf" x limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_l_calf" y limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_l_calf" z limit -120.00 0.00 0.20 $jointconstrain "valvebiped.bip01_l_foot" x limit -39.00 17.00 0.20 $jointconstrain "valvebiped.bip01_l_foot" y limit -19.00 19.00 0.20 $jointconstrain "valvebiped.bip01_l_foot" z limit -15.00 35.00 0.20 $jointconstrain "valvebiped.bip01_spine2" x limit -50.00 50.00 0.20 $jointconstrain "valvebiped.bip01_spine2" y limit -50.00 50.00 0.20 $jointconstrain "valvebiped.bip01_spine2" z limit -32.00 30.00 0.20 $jointconstrain "valvebiped.bip01_r_upperarm" x limit -73.00 77.00 0.20 $jointconstrain "valvebiped.bip01_r_upperarm" y limit -41.00 133.00 0.20 $jointconstrain "valvebiped.bip01_r_upperarm" z limit -116.00 46.00 0.20 $jointconstrain "valvebiped.bip01_r_forearm" x limit -39.00 39.00 0.20 $jointconstrain "valvebiped.bip01_r_forearm" y limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_r_forearm" z limit -149.00 4.00 0.20 $jointconstrain "valvebiped.bip01_l_upperarm" x limit -73.00 77.00 0.20 $jointconstrain "valvebiped.bip01_l_upperarm" y limit -120.00 44.00 0.20 $jointconstrain "valvebiped.bip01_l_upperarm" z limit -116.00 46.00 0.20 $jointconstrain "valvebiped.bip01_l_forearm" x limit -39.00 41.00 0.20 $jointconstrain "valvebiped.bip01_l_forearm" y limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_l_forearm" z limit -149.00 4.00 0.20 $jointconstrain "valvebiped.bip01_l_hand" x limit -60.00 60.00 0.20 $jointconstrain "valvebiped.bip01_l_hand" y limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_l_hand" z limit -57.00 70.00 0.20 $jointconstrain "valvebiped.bip01_head1" x limit -50.00 50.00 0.20 $jointconstrain "valvebiped.bip01_head1" y limit -32.00 32.00 0.20 $jointconstrain "valvebiped.bip01_head1" z limit -48.00 30.00 0.20 $jointconstrain "valvebiped.bip01_r_hand" x limit -60.00 60.00 0.20 $jointconstrain "valvebiped.bip01_r_hand" y limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_r_hand" z limit -57.00 70.00 0.20 $jointconstrain "valvebiped.bip01_r_calf" x limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_r_calf" y limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_r_calf" z limit -120.00 0.00 0.00 $jointconstrain "valvebiped.bip01_r_foot" x limit -17.00 39.00 0.20 $jointconstrain "valvebiped.bip01_r_foot" y limit -25.00 6.00 0.20 $jointconstrain "valvebiped.bip01_r_foot" z limit -15.00 35.00 0.20 } [/CODE]
  • Avatar of Yunpol
  • [QUOTE=ShainAsuka;35311078]Would you be able to specify which vmts and vtfs I'm missing? I put all of the ones listed in the reference into their right place and I still have the same result.[/QUOTE] Sure. -snip due to block of imgur images- Note: That this what you should have before you compile any of the hair and armor in.
  • Avatar of ShainAsuka
  • Everything worked out fine and I got a nice ragdoll out of it. Just gotta tweak it so it's not so reflective. [IMG]http://i1237.photobucket.com/albums/ff464/Kio3360/gm_construct0005.jpg[/IMG] Now if anyone could help me out with the next bit of my ambitious project, I'd like to make this a playermodel. Obviously this can't be discussed here though. Also I never could find that glint.vmt... wonder what it does.
  • Avatar of Yunpol
  • The models already been rigged to a modified valve biped. So unfortunately you can't really make playermodels out of this. Sorry to break it out for you. Glint.vmt I believe is suppose to used on the white of the eye. Older vmts usually use these. If you want to find glint.vmt, you can search up in your steamapps folder.
  • Avatar of ShainAsuka
  • The qc file shows that it uses a custom animation file. How exactly would I use it? As far as I've looked into, playermodels with custom bone structures can be used so long as it has custom animations. If not, then I should be able to swap out the current bone structure with a basic valve biped bone structure. I'd just need to look up a blender tutorial on assigning the bones to meshes. The only problem I foresee then would be what if the model doesn't line up with the basic bone structure?
  • Avatar of Yunpol
  • [QUOTE=ShainAsuka;35322761]The qc file shows that it uses a custom animation file. How exactly would I use it? As far as I've looked into, playermodels with custom bone structures can be used so long as it has custom animations. If not, then I should be able to swap out the current bone structure with a basic valve biped bone structure. I'd just need to look up a blender tutorial on assigning the bones to meshes. The only problem I foresee then would be what if the model doesn't line up with the basic bone structure?[/QUOTE] Unfortunately, I really don't know about these custom animations hence that I never did make a playermodel before. So my suggestion is to ask someone who knows how do this. They may be able to help you do that sort of thing.
  • Avatar of jwk987
  • [IMG]http://i.imgur.com/Th8zU.jpg[/IMG] oh god how scare this picture is !
  • Avatar of Yunpol
  • [QUOTE=jwk987;35355159][URL="http://postfiles8.naver.net/20120327_151/jwk987_1332854024747SSqRW_PNG/enb2012_3_27_13_9_17.png?type=w2"]http://postfiles8.naver.net/20120327_151/jwk987_1332854024747SSqRW_PNG/enb2012_3_27_13_9_17.png?type=w2[/URL] Please give[/QUOTE] Umm what? That link just only leads me to some referral denied error.
  • Avatar of ShainAsuka
  • [QUOTE=jwk987;35355159][img]http://postfiles8.naver.net/20120327_151/jwk987_1332854024747SSqRW_PNG/enb2012_3_27_13_9_17.png[/img] Please give[/QUOTE] That image is way too small, but from what I make of it you want the polar bears. Correct?
  • Avatar of Yunpol
  • [QUOTE=ShainAsuka;35360940]That image is way too small, but from what I make of it you want the polar bears. Correct?[/QUOTE] I guess so, since I can't really see anything from that link. (It just leads to an error page for some reason.) Currently, I only have the giant white polar bear and I am planning to port the rest of polar bears. EDIT: I ported the rest of the bears.
  • Avatar of ShainAsuka
  • Awesome. Haha maybe I should port the ancient dragon to kill time until someone helps me out with my playermodel problems. Edit: Okay... Its qc doesn't fully extract. Hmm.....
  • Avatar of Yunpol
  • [QUOTE=ShainAsuka;35361169]Awesome. Haha maybe I should port the ancient dragon to kill time until someone helps me out with my playermodel problems. Edit: Okay... Its qc doesn't fully extract. Hmm.....[/QUOTE] What version of MDLdecompiler are you using? If you are trying to decompile monsters, use 0.3.2 not 0.5.
  • Avatar of ShainAsuka
  • Hmm... When I put it in the sdk bin folder like the readme says I get an entry point error. If I put it in ep1's bin I get a dll error. Edit: Never mind, I downloaded the dll and tossed it in the bin, works well now. [editline]30th March 2012[/editline] Okay Model ported alright... Sort of. Got some big collision issues I think. [IMG]http://i1237.photobucket.com/albums/ff464/Kio3360/gm_flyingisles0000.jpg[/IMG]
  • Avatar of jwk987
  • Thanks to all. I was successful. [IMG]http://postfiles15.naver.net/20120404_206/jwk987_13335197753403Fr7e_JPEG/enb2012_4_3_13_50_35.JPG?type=w2[/IMG] [IMG]http://postfiles4.naver.net/20120404_179/jwk987_1333519775722FGGzT_JPEG/enb2012_4_3_13_50_49.JPG?type=w2[/IMG] but , Teive and kadan is over. [IMG]http://postfiles8.naver.net/20120404_247/jwk987_1333519775883ExGES_JPEG/enb2012_4_3_13_51_14.JPG?type=w2[/IMG] [IMG]http://postfiles3.naver.net/20120404_130/jwk987_1333519776055zXJvs_JPEG/enb2012_4_3_13_51_49.JPG?type=w2[/IMG] What can I do? -------------------------------- Sorry for my English. Please understand now that I'm Korean. If the security of pictures I'm really sorry. I'm not sure that photos come out. In spite of the extension JPEG. Please see it if you go to my blog. [url]http://jwk987.blog.me/110135487576[/url]
  • Avatar of ShainAsuka
  • [QUOTE=jwk987;35411740]Thanks to all. I was successful. [IMG]http://postfiles3.naver.net/20120403_114/jwk987_1333461463380UfNf4_PNG/enb2012_4_3_13_50_49.png?type=w2[/IMG] [IMG]http://postfiles10.naver.net/20120403_105/jwk987_1333461466135e4AgD_PNG/enb2012_4_3_13_50_35.png?type=w2[/IMG] but , Teive and kadan is over. [IMG]http://postfiles10.naver.net/20120403_41/jwk987_133346146388997g8Y_PNG/enb2012_4_3_13_51_14.png?type=w2[/IMG] [IMG]http://postfiles7.naver.net/20120403_70/jwk987_1333461465573bTyRI_PNG/enb2012_4_3_13_51_49.png?type=w2[/IMG] What can I do? -------------------------------- Sorry for my English. If the security of pictures I'm really sorry. -Edited- If you see it I'll put a link, go about two. [URL="http://postfiles3.naver.net/20120403_114/jwk987_1333461463380UfNf4_PNG/enb2012_4_3_13_50_49.png?type=w2"]http://postfiles3.naver.net/20120403_114/jwk987_1333461463380UfNf4_PNG/enb2012_4_3_13_50_49.png?type=w2[/URL] [URL="http://postfiles10.naver.net/20120403_41/jwk987_133346146388997g8Y_PNG/enb2012_4_3_13_51_14.png?type=w2"]http://postfiles10.naver.net/20120403_41/jwk987_133346146388997g8Y_PNG/enb2012_4_3_13_51_14.png?type=w2[/URL] [URL="http://postfiles7.naver.net/20120403_70/jwk987_1333461465573bTyRI_PNG/enb2012_4_3_13_51_49.png?type=w2"]http://postfiles7.naver.net/20120403_70/jwk987_1333461465573bTyRI_PNG/enb2012_4_3_13_51_49.png?type=w2[/URL] [URL="http://postfiles10.naver.net/20120403_105/jwk987_1333461466135e4AgD_PNG/enb2012_4_3_13_50_35.png?type=w2"]http://postfiles10.naver.net/20120403_105/jwk987_1333461466135e4AgD_PNG/enb2012_4_3_13_50_35.png?type=w2[/URL][/QUOTE] JWK987, if you're going to post images use the image tag and remove the "?type=w2" they give everyone a Referral Denied error. These are the images he posted. [IMG]http://postfiles3.naver.net/20120403_114/jwk987_1333461463380UfNf4_PNG/enb2012_4_3_13_50_49.png[/IMG] [IMG]http://postfiles10.naver.net/20120403_41/jwk987_133346146388997g8Y_PNG/enb2012_4_3_13_51_14.png[/IMG] [IMG]http://postfiles7.naver.net/20120403_70/jwk987_1333461465573bTyRI_PNG/enb2012_4_3_13_51_49.png[/IMG] [IMG]http://postfiles10.naver.net/20120403_105/jwk987_1333461466135e4AgD_PNG/enb2012_4_3_13_50_35.png[/IMG] Edit: Eh.... Damn I guess it didn't work for me either. Please use photobucket for uploading images if you want us to see them. I don't know what you're using but it denies everyone else.
  • Avatar of Yunpol
  • [QUOTE=ShainAsuka;35416490]JWK987, if you're going to post images use the image tag and remove the "?type=w2" they give everyone a Referral Denied error. These are the images he posted. [IMG]http://postfiles3.naver.net/20120403_114/jwk987_1333461463380UfNf4_PNG/enb2012_4_3_13_50_49.png[/IMG] [IMG]http://postfiles10.naver.net/20120403_41/jwk987_133346146388997g8Y_PNG/enb2012_4_3_13_51_14.png[/IMG] [IMG]http://postfiles7.naver.net/20120403_70/jwk987_1333461465573bTyRI_PNG/enb2012_4_3_13_51_49.png[/IMG] [IMG]http://postfiles10.naver.net/20120403_105/jwk987_1333461466135e4AgD_PNG/enb2012_4_3_13_50_35.png[/IMG] Edit: Eh.... Damn I guess it didn't work for me either. Please use photobucket for uploading images if you want us to see them. I don't know what you're using but it denies everyone else.[/QUOTE] Yea I get the same error when I try to view those images. In the meanwhile, I am still thinking what models I should port next.
  • Avatar of jwk987
  • Has been modified. In the picture is blank face punch. Fixed the link.
  • Avatar of Yunpol
  • [QUOTE=jwk987;35411740]Thanks to all. I was successful. [IMG]http://postfiles15.naver.net/20120404_206/jwk987_13335197753403Fr7e_JPEG/enb2012_4_3_13_50_35.JPG?type=w2[/IMG] [IMG]http://postfiles4.naver.net/20120404_179/jwk987_1333519775722FGGzT_JPEG/enb2012_4_3_13_50_49.JPG?type=w2[/IMG] but , Teive and kadan is over. [IMG]http://postfiles8.naver.net/20120404_247/jwk987_1333519775883ExGES_JPEG/enb2012_4_3_13_51_14.JPG?type=w2[/IMG] [IMG]http://postfiles3.naver.net/20120404_130/jwk987_1333519776055zXJvs_JPEG/enb2012_4_3_13_51_49.JPG?type=w2[/IMG] What can I do? -------------------------------- Sorry for my English. Please understand now that I'm Korean. If the security of pictures I'm really sorry. I'm not sure that photos come out. In spite of the extension JPEG. Please see it if you go to my blog. [url]http://jwk987.blog.me/110135487576[/url][/QUOTE] Next time, Use the [IMG][/IMG] code.
  • Good work there mate. One question,are the Sound Files (such as hitting/attacking/using pots etc) in the HFS files too? Couldnt find them on normal folders. If yes could someone give a step by step tutorial how to use the HFS Decrypter tool,i would like to work on the sounds,but if i open the hfs tool,it closes itself quickly and nothing happens. Many many thanks in advance.
  • Avatar of Yunpol
  • [QUOTE=capnsmoker;35704835]Good work there mate. One question,are the Sound Files (such as hitting/attacking/using pots etc) in the HFS files too? Couldnt find them on normal folders. If yes could someone give a step by step tutorial how to use the HFS Decrypter tool,i would like to work on the sounds,but if i open the hfs tool,it closes itself quickly and nothing happens. Many many thanks in advance.[/QUOTE] VZipFlip use cmd.exe or whatever is called. Go press both the Windows button and R first. Type in cd desktop or whatever till you reach to the place where your VZipFlip Folder is located. Ex: cd desktop if the Vzipflip folder is located in there. Then type in cd Vzipflip. Then this VZipFlip.exe a C:\Nexon\Vindictus\en-US\hfs as example in the first step of the tutorial and wait. Then viola. You should have .zip files on the hfs folder.
  • i made it like this,open CMD.exe,and drop and drag the hfs-tool into the cdm.exe ,then drag and drop the location of the hfs files, now if i press enter,no error shows up but nothing else happens too,sadly. EDIT! : allright i have it now,many thanks for the help folks. If you have any questions about it,feel free to ask.