• Hyper Dimension Neptunia Models
    189 replies, posted
  • Avatar of RTB
  • [QUOTE=Nu-San;34842685]So basically we cant put the combined facial expressions from both games into one model? If I could clarify...[/QUOTE]Somehow, I think the second game may have the same amount as the first game, but most likely more (since they're grouped into eyebrows/eyelid/pupil/mouth as opposed to just eye/mouth). I'll get back to you on that after I get the textures exported properly.
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  • Oh so the file formats are different that those found in the first game? I'm a member of Xentax so don't worry. I'll keep an eye out on the mk2 thread.
  • Avatar of RTB
  • [QUOTE=Seyiji;34845992]Oh so the file formats are different that those found in the first game? I'm a member of Xentax so don't worry. I'll keep an eye out on the mk2 thread.[/QUOTE]Yeah, the first game uses PSSG (which a selection of other games use), and the second game uses a proprietary format (ISM2).
  • Avatar of plasmid
  • You guys plan on releasing the models in the future? edit: Whoops missed it but you already said above.
  • Avatar of RTB
  • [QUOTE=plasmid;34847398]You guys plan on releasing the models in the future?[/QUOTE] [QUOTE=RTB;34827450]Once I figure out how to decode the face textures, I'll be uploading them to The Models Resource for anyone to use.[/QUOTE]So that's a "yes".
  • Avatar of Novax
  • Silly question, but should I wait till they are released with their original rigging or continue with my own? It's been slow due to many issues and other distractions. I apologize for that.
  • Avatar of RTB
  • [QUOTE=Novax;34848229]Silly question, but should I wait till they are released with their original rigging or continue with my own? It's been slow due to many issues and other distractions. I apologize for that.[/QUOTE]Having the rigging by default speeds up the process a whole lot, so that would probably be best.
  • Avatar of Novax
  • Alright, sorry for the massive delay in responding to this thread. I will just wait till the ones with rigging come in tact. Also, are NISA and GUST DLC characters in MK II by chance? Also, what would be considered the "superior" models or have higher poly counts?
  • Avatar of Nu-San
  • [QUOTE=Novax;34890900]Alright, sorry for the massive delay in responding to this thread. I will just wait till the ones with rigging come in tact. Also, are NISA and GUST DLC characters in MK II by chance? Also, what would be considered the "superior" models or have higher poly counts?[/QUOTE] I think NISA and GUST are there by default in MKII, supported by the fact that RTB could get Gusts files. It looks like the models havent changed much, just the textures for the body and face. Anyone feel free to correct me on that though.
  • Avatar of Nu-San
  • Double-Post, sorry I wanted to ask about a few of the characters in MKII, in particular, 5pb and Red(in the last game they where DLC, so I'm certain it'd have to be the sequel), and those 4 Mecha looking guys that apparently represent stuff like "Kids who cant afford video games". Also, I heard that in the American version, some of the CPU outfits are censored(despite it being normal on the box art), we are ripping from the Japanese version, correct?
  • Avatar of RTB
  • [QUOTE=Nu-San;34957020]Double-Post, sorry I wanted to ask about a few of the characters in MKII, in particular, 5pb and Red(in the last game they where DLC, so I'm certain it'd have to be the sequel), and those 4 Mecha looking guys that apparently represent stuff like "Kids who cant afford video games". Also, I heard that in the American version, some of the CPU outfits are censored(despite it being normal on the box art), we are ripping from the Japanese version, correct?[/QUOTE]Yeah, I'm getting them from the Japanese version... although I have no idea why they'd censor anything in the US version of the game, considering it's M-rated anyway. Either way, I have located the characters -- 5pb is ID 061, CFW Magic is ID 082, CFW Judge is ID 501, CFW Brave is ID 502, and CFW Trick is ID 503, and the latter three would honestly be the best ones to port first, considering they don't have alternate textures to worry about. Red is nowhere to be found in the game's data. Which means that there is no possible way to get her model unless the EDAT files from the first game are cracked somehow, which I doubt will happen in the next few years. (Took... what, 4 or 5 years for the PSP's to be figured out?)
  • Avatar of Nu-San
  • [QUOTE=RTB;34962043]Yeah, I'm getting them from the Japanese version... although I have no idea why they'd censor anything in the US version of the game, considering it's M-rated anyway. Either way, I have located the characters -- 5pb is ID 061, CFW Magic is ID 082, CFW Judge is ID 501, CFW Brave is ID 502, and CFW Trick is ID 503, and the latter three would honestly be the best ones to port first, considering they don't have alternate textures to worry about. Red is nowhere to be found in the game's data. Which means that there is no possible way to get her model unless the EDAT files from the first game are cracked somehow, which I doubt will happen in the next few years. (Took... what, 4 or 5 years for the PSP's to be figured out?)[/QUOTE] Aw. Shame about Red. But we got everyone else it seems. Thanks for checking that up for me. Yeah, I found it odd that the game was censored. Maybe because some of the characters are underaged[didnt stop anyone before]
  • Avatar of Novax
  • Well, got my new pc up and running. Still finishing re-obtaining programs and other things. Might still be awhile. I apologize again, but at least I'm back in business with a very nice pc.
  • Avatar of Novax
  • Please let me know when you have those models ready RTB. I've been distracted a bit playing a back log of games for my new PC.
  • Avatar of Nu-San
  • [QUOTE=Novax;35062678]Please let me know when you have those models ready RTB. I've been distracted a bit playing a back log of games for my new PC.[/QUOTE] Same here, I've had a giant list of games I need to properly beat for awhile. And its not shrinking. Well, to keep the thread alive, how is progress RTB?
  • Avatar of RTB
  • [QUOTE=Novax;35062678]Please let me know when you have those models ready RTB. I've been distracted a bit playing a back log of games for my new PC.[/QUOTE] [QUOTE=Nu-San;35063022]Well, to keep the thread alive, how is progress RTB?[/QUOTE]Well, I've got the majority of them ready (except for the original characters at the moment), but the thing is I need to crack those face textures still, or else they'll all be emotionless (and Compa will be perpetually sad)... I might start by working on a handful of enemies because of that problem (I've already got the Plumindigo and Blinky series enemies planned).
  • Avatar of RTB
  • This was [b][i][u]NOT[/u][/i][/b] fun to repair. Before: [img]http://img.photobucket.com/albums/v336/RandomTalkingBush/HDNMk2-NeptuneEyeTexBefore.png[/img] After: [img]http://img.photobucket.com/albums/v336/RandomTalkingBush/HDNMk2-NeptuneEyeTex.png[/img] Neptune's pupil textures, unscrambled... without its alpha channel because of the way I did so (manually in Paint Shop Pro 7, took me a good two hours). Now I just need a way to both explain how it's done, and find a program or whatever to unscramble those bloody textures because I really don't want to waste my time doing so manually...
  • Avatar of Nu-San
  • [QUOTE=RTB;35252753]This was [b][i][u]NOT[/u][/i][/b] fun to repair. Neptune's pupil textures, unscrambled... without its alpha channel because of the way I did so (manually in Paint Shop Pro 7, took me a good two hours). Now I just need a way to both explain how it's done, and find a program or whatever to unscramble those bloody textures because I really don't want to waste my time doing so manually...[/quote] Props for getting that done, but boy does it seem like hell. Has there been any other game with these texture issues?
  • Avatar of RTB
  • And, in relation to what I said earlier... [QUOTE=RTB;34811159]Now I just need to figure out what the heck's up with the alternate eyebrow, eye and mouth textures, since [url=http://img.photobucket.com/albums/v336/RandomTalkingBush/HDNMk2-GustJumbledEyelid.png]they appear to be jumbled up in some way[/url].[/QUOTE] [img]http://img.photobucket.com/albums/v336/RandomTalkingBush/HDNMk2-GustEyelidFixed.png[/img] There's the same texture, now with 100% less jumble! I've set up some "selection" PNG files to help make re-assembling the textures a bit less painful. Still takes a while to do so, but it's much more efficient to fix the textures now.
  • Avatar of Nu-San
  • [QUOTE=RTB;35263037]And, in relation to what I said earlier... [img]http://img.photobucket.com/albums/v336/RandomTalkingBush/HDNMk2-GustEyelidFixed.png[/img] There's the same texture, now with 100% less jumble! I've set up some "selection" PNG files to help make re-assembling the textures a bit less painful. Still takes a while to do so, but it's much more efficient to fix the textures now.[/QUOTE] Do you plan to do all/most of them yourself or can we help in any way?
  • Avatar of RTB
  • [QUOTE=Nu-San;35265446]Do you plan to do all/most of them yourself or can we help in any way?[/QUOTE]I'd like to find a way to automate the process... but I know diddly-squat about programming. At least my manual method doesn't take as long as it used to -- I got Gust's last few textures fixed in less than an hour.
  • Avatar of Nu-San
  • [QUOTE=RTB;35269873]I'd like to find a way to automate the process... but I know diddly-squat about programming. At least my manual method doesn't take as long as it used to -- I got Gust's last few textures fixed in less than an hour.[/QUOTE] If everyone has around the same amount of textures then we could make some good time. Who's models do we have so far? I think I'll update the OP with a list to keep people up to date.
  • Avatar of RTB
  • [QUOTE=Nu-San;35276962]If everyone has around the same amount of textures then we could make some good time. Who's models do we have so far? I think I'll update the OP with a list to keep people up to date.[/QUOTE]Yeah, everyone has the same amount of texture files, more or less (accessory, body, face, hair, eyebrows, eyelids, mouth, pupils -- half are easy to extract, the other half isn't). Regardless, I've got the following character models exported so far, except for their alternate face textures: - 5pb - Cave - Compa - Falcom - IF - Nepgear - Neptune - Nisa - Purple Heart - Purple Sister - Uni And the ones that currently have both their models and textures ready: - CFW Brave - CFW Judge - CFW Trick - Gust
  • Avatar of Novax
  • Sounds like a pain. I can be patient and all, just worried you dropped the project or forgot about it. Would it be better to do rigging via Blender or 3Dmax by chance?
  • Avatar of RTB
  • [QUOTE=Novax;35285234]Sounds like a pain. I can be patient and all, just worried you dropped the project or forgot about it. Would it be better to do rigging via Blender or 3Dmax by chance?[/QUOTE]Well, the files are currently both *.MAX (2009) files, and *.SMD files, with the rigging (mostly) intact. Once I get the rest of the textures ripped, they'll all be going up on The Models Resource for anyone to work on. I've got way too much to work on right now, so I'm only gonna be porting a few of them myself... at least, for now. ... Ah, who am I kidding? I'll probably be the one that ends up porting most of them.
  • Avatar of Nu-San
  • [QUOTE=RTB;35288030]Well, the files are currently both *.MAX (2009) files, and *.SMD files, with the rigging (mostly) intact. Once I get the rest of the textures ripped, they'll all be going up on The Models Resource for anyone to work on. I've got way too much to work on right now, so I'm only gonna be porting a few of them myself... at least, for now. ... Ah, who am I kidding? I'll probably be the one that ends up porting most of them.[/QUOTE] It must be tough being one of the few who ports outside of games with guns... I'd like to port a few to help out, but I'm stuck on learning rigging.
  • Avatar of Novax
  • I wouldn't minding porting, I just need to know what would be needed and where to get the "main source". And any tips/advice on making it easier would be nice too. Also Nu-San, I ported from Yu-Gi-Oh 5D's Duel Transer. Got me Dark Signer Carly from it :D Just let me know what's going on RTB and I'll see what I can do.
  • Avatar of RTB
  • [QUOTE=Novax;35299084]I wouldn't minding porting, I just need to know what would be needed and where to get the "main source". And any tips/advice on making it easier would be nice too. Also Nu-San, I ported from Yu-Gi-Oh 5D's Duel Transer. Got me Dark Signer Carly from it :D Just let me know what's going on RTB and I'll see what I can do.[/QUOTE]Well, I don't have to worry about manually fixing those textures anymore -- MrAdults over at the XeNTaX forums just mentioned that they used the "Morton" swizzle format, and wrote a script that lets Noesis import the textures, saving me the time of having to convert them myself (thankfully). So once I get a few other things out of the way, I'll be uploading the models to The Models Resource, about two or three at a time. (Feel free to request which ones you want me to upload first!)
  • Avatar of Novax
  • I suppose Black Heart (white haired one) and NISA (the blue haired one, was DLC in the first game if correct) if you want to start with those two. Just glad you were able to solve the problem and made it easier to get them. What format will they be in again? I might be restricted to Blender until I find a means to get 3D Max again.
  • Avatar of RTB
  • [QUOTE=Novax;35327014]I suppose Black Heart (white haired one) and NISA (the blue haired one, was DLC in the first game if correct) if you want to start with those two. Just glad you were able to solve the problem and made it easier to get them. What format will they be in again? I might be restricted to Blender until I find a means to get 3D Max again.[/QUOTE]They'll be both DAE and SMD. SMD should hopefully work, especially if you're working with the Source engine.