• Hyper Dimension Neptunia Models
    189 replies, posted
  • Avatar of Nu-San
  • [QUOTE=RTB;35326528]Well, I don't have to worry about manually fixing those textures anymore -- MrAdults over at the XeNTaX forums just mentioned that they used the "Morton" swizzle format, and wrote a script that lets Noesis import the textures, saving me the time of having to convert them myself (thankfully). So once I get a few other things out of the way, I'll be uploading the models to The Models Resource, about two or three at a time. (Feel free to request which ones you want me to upload first!)[/QUOTE] Probably Blanc/White Heart, Vert/Green Heart, 5pb, Compa, or CFW Brave Great news, btw! Thanks for all your efforts RTB. Have another Winner ribbon.
  • Avatar of RTB
  • [QUOTE=Nu-San;34957020]Also, I heard that in the American version, some of the CPU outfits are censored(despite it being normal on the box art), we are ripping from the Japanese version, correct?[/QUOTE]In relation to this, I just did an MD5-duplicate check on the extracted folders of both the US and Japanese versions. There's not a single change in the characters folder, but what caught my eye is that there were actually [i]a couple of weapon textures that were censored[/i], both from one of Uni's weapons...! [img]http://img.photobucket.com/albums/v336/RandomTalkingBush/HDNMk2-WPN063_01_JP_render.png[/img] [img]http://img.photobucket.com/albums/v336/RandomTalkingBush/HDNMk2-WPN063_01_US_render.png[/img] [img]http://img.photobucket.com/albums/v336/RandomTalkingBush/HDNMk2-WPN063_02_JP_render.png[/img] [img]http://img.photobucket.com/albums/v336/RandomTalkingBush/HDNMk2-WPN063_02_US_render.png[/img] The PSP/360 similarities were removed from 'em in the US version (Japanese on top, US on the bottom of each set).
  • Avatar of Nu-San
  • [QUOTE=RTB;35338883]In relation to this, I just did an MD5-duplicate check on the extracted folders of both the US and Japanese versions. There's not a single change in the characters folder, but what caught my eye is that there were actually [i]a couple of weapon textures that were censored[/i], both from one of Uni's weapons...! [img]http://img.photobucket.com/albums/v336/RandomTalkingBush/HDNMk2-WPN063_01_JP_render.png[/img] [img]http://img.photobucket.com/albums/v336/RandomTalkingBush/HDNMk2-WPN063_01_US_render.png[/img] [img]http://img.photobucket.com/albums/v336/RandomTalkingBush/HDNMk2-WPN063_02_JP_render.png[/img] [img]http://img.photobucket.com/albums/v336/RandomTalkingBush/HDNMk2-WPN063_02_US_render.png[/img] The PSP/360 similarities were removed from 'em in the US version (Japanese on top, US on the bottom of each set).[/QUOTE] Okay, what? Xbox360 I can understand, but its on a Sony console, why would the sony similarities be removed? Oh, also... I heard from a friend that Keiji Inafune make a cameo in the game as a summon/weapon. Is he somewhere amongst the files?
  • Avatar of Novax
  • Is kind of odd to censor such things. Even alterting the colors seems abit odd. Though I would say the xbox is now more of a black and green theme these days. Best of luck to you.
  • Hoping this thread isn't dead, as for I would love to have the CPUs in Gmod. Any additional progress?
  • Avatar of Nu-San
  • [QUOTE=TheLunarWolf;35624456]Hoping this thread isn't dead, as for I would love to have the CPUs in Gmod. Any additional progress?[/QUOTE] Only progress I'm aware of are that 5pb and Gusts models have been put onto the Models Resource. I'm in no hurry though, things take time.
  • Avatar of RTB
  • [QUOTE=Nu-San;35632535]Only progress I'm aware of are that 5pb and Gusts models have been put onto the Models Resource. I'm in no hurry though, things take time.[/QUOTE]Yeah, I've come across a bit of a problem with the majority of them. 5pb's and Gust's models have a proper "hip" bone, so howfie's HDNMk2 model-converting program over at the XeNTaX forums exports their models perfectly. Green Heart's, too, so I'll be uploading her model next. Everyone else? Well... Since they don't have the "hip" bone, it basically ignores the rigging for that section, so by the time I get it in 3DS Max, it rounds out the rest of the vertex point values for the rigging, creating a very jagged bend: [img]http://img.photobucket.com/albums/v336/RandomTalkingBush/HDN-NisaImproperLegBend.png[/img] When it should be more like this two-minute, quick re-rig: [img]http://img.photobucket.com/albums/v336/RandomTalkingBush/HDN-NisaProperishLegBend.png[/img] Otherwise I'd do a batch upload of the rest of them, since I have all of their models ready, other than those rigging problems. Perhaps I should badger howfie about fixing up his program...
  • Avatar of Nu-San
  • [QUOTE=RTB;35632645] [img]http://img.photobucket.com/albums/v336/RandomTalkingBush/HDN-NisaImproperLegBend.png[/img] [/QUOTE] Nisa. *hand on her shoulder* You have no ass. Well its good to know that some progress has been made.
  • Avatar of Nu-San
  • A blatant double-post superbump for some art from the upcoming game, Neptune V(standing for Victory) Which features PS1 Noire, Xbox Original Vert, Famicom Blanc, and even a new goddess for Planeptune... who's goddess form looks strangely perverted... [QUOTE][IMG]http://i391.photobucket.com/albums/oo354/Nu-Senpai/Pre-Neptune.png[/IMG][IMG]http://i391.photobucket.com/albums/oo354/Nu-Senpai/Pre-Noire.png[/IMG][IMG]http://i391.photobucket.com/albums/oo354/Nu-Senpai/Pre-Blanc.png[/IMG][IMG]http://i391.photobucket.com/albums/oo354/Nu-Senpai/Pre-Vert.jpg[/IMG][IMG]http://i391.photobucket.com/albums/oo354/Nu-Senpai/Pre-PurpleHeart.jpg[/IMG][/QUOTE] [QUOTE][IMG]http://i391.photobucket.com/albums/oo354/Nu-Senpai/mvXw6.jpg[/IMG][IMG]http://i391.photobucket.com/albums/oo354/Nu-Senpai/tmbmQ.jpg[/IMG][/QUOTE] And to keep this post relevant to the Model/Skins section, it seems like their returning to the animated CG images for text events, which may mean less models.
  • Avatar of RTB
  • Well, that solves the major problem for me -- I found a LightWave script that basically sets the "missing" weights to a specified weight map, which was [i]exactly[/i] what I was looking for. So, that means that I can start working on the rest of the characters now without worrying about some parts being improperly rigged. You'll know where to find them once they're up and ready.
  • Avatar of plasmid
  • I know your getting these rigged but does the game use PSSG format? [url]http://forum.xentax.com/viewtopic.php?f=16&t=6794&p=55481&hilit=Ar+tonelico#p55481[/url] this script converts it to obj and gets DDS textures.
  • Avatar of RTB
  • [QUOTE=plasmid;35752791]I know your getting these rigged but does the game use PSSG format? [url]http://forum.xentax.com/viewtopic.php?f=16&t=6794&p=55481&hilit=Ar+tonelico#p55481[/url] this script converts it to obj and gets DDS textures.[/QUOTE]Only the first game does. Neptunia Mk2, which is where I've been getting the models from, uses a newer ISM2 format (which Mugen Souls also uses), A member by the name of howfie on the XeNTaX forums wrote a program that exports those models into a script that LightWave can import. It's got a couple of flaws (one being that certain models won't import), but the other one I just recently found a fix for (to fix the missing rigging for the first, "root" bone in the model).
  • Avatar of plasmid
  • [QUOTE=RTB;35752975]Only the first game does. Neptunia Mk2, which is where I've been getting the models from, uses a newer ISM2 format (which Mugen Souls also uses), A member by the name of howfie on the XeNTaX forums wrote a program that exports those models into a script that LightWave can import. It's got a couple of flaws (one being that certain models won't import), but the other one I just recently found a fix for (to fix the missing rigging for the first, "root" bone in the model).[/QUOTE]Doesnt lightwave skin its models by vertexes instead of bones? the bones are used to deform. I dont have much experience with lightwave but I heard its quiet a bit different in rigging then 3ds max or maya.
  • Avatar of RTB
  • [QUOTE=plasmid;35753367]Doesnt lightwave skin its models by vertexes instead of bones? the bones are used to deform. I dont have much experience with lightwave but I heard its quiet a bit different in rigging then 3ds max or maya.[/QUOTE]Yes, it does. Thankfully, in LightWave you can export it to its "Layout" sub-program, which you can assign bones (which the model-converting program also exports, as a separate script) and then export to an FBX, which a program such as 3DS Max can import. The "bones" script does need a few fixes, though, or else it will end up breaking the rigging of the models upon exporting. Lightwave is a very finicky program. 'nuff said. :v:
  • Avatar of HatsuneMiku15
  • Wow! *0* I really like those models and want some >o< I can rig them myself I just need the mesh files and textures c: I'm going to use them for my MMD >O<
  • Avatar of RTB
  • [QUOTE=HatsuneMiku15;35766549]Wow! *0* I really like those models and want some >o< I can rig them myself I just need the mesh files and textures c: I'm going to use them for my MMD >O<[/QUOTE]Keep an eye on The Models Resource, I'm gonna have more of 'em uploaded in the upcoming weeks.
  • Avatar of HatsuneMiku15
  • [QUOTE=RTB;35766652]Keep an eye on The Models Resource, I'm gonna have more of 'em uploaded in the upcoming weeks.[/QUOTE] Really? *0* I really want someeeeee! >O<
  • Avatar of RTB
  • [QUOTE=HatsuneMiku15;35766706]Really? *0* I really want someeeeee! >O<[/QUOTE] [url]http://models-resource.com/other_systems/hdnmk2/index.html[/url] I'll be uploading batches of new models there weekly (starting with Noire, Blanc, Vert, Compa, White Heart and Green Heart). Please be patient for them, as it does take a while to convert them to a usable format.
  • Avatar of HatsuneMiku15
  • [QUOTE=RTB;35766890][url]http://models-resource.com/other_systems/hdnmk2/index.html[/url] I'll be uploading batches of new models there weekly (starting with Noire, Blanc, Vert, Compa, White Heart and Green Heart). Please be patient for them, as it does take a while to convert them to a usable format.[/QUOTE] THANK YOU VERY MUCH!!!!!! :D But how do you convert them to MMD just asking OuO
  • Avatar of RTB
  • [QUOTE=HatsuneMiku15;35766927]THANK YOU VERY MUCH!!!!!! :D But how do you convert them to MMD just asking OuO[/QUOTE]*shrug* I think you can do so with a 3DS Max script, but I'm really not sure. I'm just uploading the models in DAE/SMD format so that someone else who knows how can do so.
  • Avatar of HatsuneMiku15
  • [QUOTE=RTB;35767008]*shrug* I think you can do so with a 3DS Max script, but I'm really not sure. I'm just uploading the models in DAE/SMD format so that someone else who knows how can do so.[/QUOTE] Ohh I see c: I'm so excited to see the other models! >u< I would love to see Rom and Ram,Vert and Compa! :D
  • Avatar of Nu-San
  • RTB, does the model ripper your using work for the first game as well? It seems that we may only be able to get Arfoire and RED's models from the first game. RED just plain isnt going to be released, DLC or otherwise for MKII(some sort of liscencing problem). Arfoire is in the second game, I've been told but its... different... I dunno, apparently its a spoiler.
  • Avatar of RTB
  • [QUOTE=Nu-San;35774870]RTB, does the model ripper your using work for the first game as well? It seems that we may only be able to get Arfoire and RED's models from the first game. RED just plain isnt going to be released, DLC or otherwise for MKII(some sort of liscencing problem). Arfoire is in the second game, I've been told but its... different... I dunno, apparently its a spoiler.[/QUOTE]No, it only works for the second one, because the first game uses a completely different model format (PSSG). I can still get the models from the first Neptunia, but the exporter for that doesn't get the bones or rigging. On that note, I did find Arfoire's models in both games -- ID 470 in the first game, and ID 505/506 in the second.
  • Avatar of Alice
  • [QUOTE=HatsuneMiku15;35766927]But how do you convert them to MMD just asking OuO[/QUOTE] If I recall correctly, you can import fbx type models into the PMD editor program which can output them as the proper MMD type. The program is entirely in Japanese though so it's not at all easy to use. There's a really old and pretty limited English translation of the program [url=http://showmo456.deviantart.com/art/Limited-English-PMD-Editor-2-201972632]here[/url]. However it's a limited translation and it's still difficult to use because it's an old version. [editline]30th April 2012[/editline] It was the .obj file type, not .fbx. I just went and checked.
  • Avatar of Nu-San
  • [QUOTE=RTB;35774989]No, it only works for the second one, because the first game uses a completely different model format (PSSG). I can still get the models from the first Neptunia, but the exporter for that doesn't get the bones or rigging. On that note, I did find Arfoire's models in both games -- ID 470 in the first game, and ID 505/506 in the second.[/QUOTE] RED might be more effort than its worth then, especially with that dragon of hers... Such a sad fate she leads. Are the models for Arfoire about the same, sans textures.
  • Avatar of RTB
  • [QUOTE=Nu-San;35775024]RED might be more effort than its worth then, especially with that dragon of hers... Such a sad fate she leads. Are the models for Arfoire about the same, sans textures.[/QUOTE]Yeah, Red (along with Gust and Nisa in the first game) is currently impossible to get. Her files are not even in the game, and DLC files are currently impossible to crack, so her model's not gonna be ripped anytime soon, unfortunately... And as for Arfoire, she's got a completely different model (or should I say "form") in Mk2, so the models don't match in any way.
  • Avatar of Nu-San
  • [QUOTE=RTB;35775117]Yeah, Red (along with Gust and Nisa in the first game) is currently impossible to get. Her files are not even in the game, and DLC files are currently impossible to crack, so her model's not gonna be ripped anytime soon, unfortunately... And as for Arfoire, she's got a completely different model (or should I say "form") in Mk2, so the models don't match in any way.[/QUOTE] Ah, no need to say more than that. Probably still worth ripping original Arfoire then. One step at a time though. Who's up for the next batch in MKII?
  • Avatar of RTB
  • [QUOTE=Nu-San;35775371]Ah, no need to say more than that. Probably still worth ripping original Arfoire then. One step at a time though. Who's up for the next batch in MKII?[/QUOTE]The DS twins (ROM/RAM), Blanc/White Heart, Noire and the "Pac-Man ghosts" will be next.
  • Avatar of HatsuneMiku15
  • [QUOTE=RTB;35775751]The DS twins (ROM/RAM), Blanc/White Heart, Noire and the "Pac-Man ghosts" will be next.[/QUOTE] YAY! c:
  • I feel now like I'm asking a stupid question. When I go to The Models Resource, I find the models and am all like "hell yeah I can make parodies now" but what I don't know is if these files are made to where I can put them directly into Gmod or not. Any help? Also, can I get a status update on models like Purple Heart, Vert, Green Heart, Noire, etc?