• Request to rig CS:Source hands onto Quad Shotgun from CSO
    27 replies, posted
  • Avatar of Mossj32
  • Hi, managed to get the Quad-Barreled Shotgun from CounterStrike: Online, and I want to see if anyone can rig the Counter-Strike Source hands onto the model, rather than the default ones, while keeping the animations intact. If any kind soul can do this, I will be ever grateful... Also, I'd prefer the end result to be sent back as SMDs, rather than a compiled model. Here is the model, complete with textures and *.smd's [url]http://www.mediafire.com/?gfe9cvgsf7bj4yg[/url] Preview of what the model currently looks like: [img]http://images1.wikia.nocookie.net/__cb20120119065853/cso/images/a/ad/Qbarrel_draw.jpg[/img]
  • Avatar of Mossj32
  • If someone is willing to do this for a quick $10, I can send $10 over paypal for a completed, and working job done...
  • Avatar of Mossj32
  • Anyone have an idea of how difficult this would be to do? I hoping to get this done soon for a small project of mine. Due credit will be given to whoever rigs the new hands on the model.
  • Avatar of sentrygunman
  • I'll have a try at it. I haven't rerigged before but I've watched tutorials out of boredom and more knowledge for when I start CS:GO rerigs.
  • Avatar of Mossj32
  • Ah, neat. Thanks, I appreciate the help. When you have something ready, just get back to me in a timely manner. :)
  • Avatar of Chjaren
  • [QUOTE=Mossj32;35881800]So, how's progress?[/QUOTE] While my opinion may be void, why don't you just installl this shotgun into counter strike source and simply rename the files so that it installs ok.
  • Avatar of Mossj32
  • This isn't for CS Source. It wouldn't work anyway, since it's not a re-skin for any existing weapons. It's from CounterStrike: Online, which has a Quad-Barrelled Shotgun. The reason I want the CS:Source hands rigged to it, is so I can use CSS glove textures. The intended use is for a GMOD SWEP, and also a mod project for Skulltag, and I wish for consistency.
  • Avatar of Mossj32
  • Hello? Just checking up to see if anything is going on... any progress, or anyone else up for the task?
  • Altogether you've bumped this thread seven times. Either you give up on it or ask somewhere else, about 85% of requests never get fulfilled anyway.
  • Avatar of Mossj32
  • *sigh* I just hate it when people come along saying they'll try to do it, and then jump ship, leaving me in the dark without a single word...
  • Avatar of Mossj32
  • If you could, it would be much appreciated. Thanks. :) Just be sure to post back here, to let me know how things are going...
  • Avatar of sentrygunman
  • I just noticed I never replied after I said I would try. I did try but due to the way I normally do things and the way the bones are rotated in this model I wasn't able to.
  • Avatar of Mossj32
  • Ah, alright. Well, at least you tried, and finally replied... that's much appreciated.
  • Avatar of Game Zombie
  • I completely forgot about this. Sorry man. [url]https://dl.dropbox.com/u/31115055/pointless_shit/css_rig/cs_hands.SMD[/url] Not the best rerig ever but it should work
  • Avatar of Mossj32
  • Thanks a bunch! Though... Unfortunately, this seems to be the end result: [img]http://shadowmavericks.clanservers.com/files/Pics/DerpBones.PNG[/img] I may be doing something wrong though...
  • Avatar of Game Zombie
  • [img]https://dl.dropbox.com/u/31115055/pointless_shit/css_rig/cso_rerig.png[/img] It's working just fine in 3DS Max
  • Avatar of Mossj32
  • Odd... Did you make any changes to the Reference SMD? This is what happens when I import the CS Hands first, the Shoot animation second, and the ref last: [img]http://shadowmavericks.clanservers.com/files/Pics/DerpBones2.PNG[/img] I'm using Milkshape.
  • Avatar of Game Zombie
  • Only thing I edited was the hands reference. I could combine the two references and see if that works since it looks like the animations are fine [url]https://dl.dropbox.com/u/31115055/pointless_shit/css_rig/combined.SMD[/url]
  • Avatar of Mossj32
  • That did the trick. Thanks! Milkshape must have some weird bug on importing SMDs... I could kiss you right now. Heh. If you want, I can send you $10 over paypal for your trouble.
  • Avatar of Game Zombie
  • My paypal account is limited and anyways it took me over 2 months to do this. I doubt I'd even deserve money
  • Avatar of Mossj32
  • The only thing that matters to me is that it's done now, and I can continue with my project. The least I can do is post a video on here with the thing in-game when it's ready. :P
  • Avatar of Mossj32
  • I know this thread is old as balls now, but, I want Game Zombie to know that his work was appreciated, and hasn't gone in Vain: (Don't mind the primitive appearance of the room and textures, that's since been polished, detailed, and textures properly aligned.) I can post some video with the weapon in action if anyone wants... it's pretty intense. [img]https://shadowmavericks.com/files/Pics/smmpshots/Screenshot_Doom_20120710_000250.jpg[/img]