• Models from Infninite Crisis
    169 replies, posted
how'd that work? you got the local and normal axis'? could this be the trick to get the default poses for the overwatch models too. just asking.
[QUOTE=id-daemon;50674870]No. There are importers for ascii & SMD for other programs I'm sure. Try the files I uploaded.[/QUOTE] yep i did try the smd importers for 3ds max and the bones are all at a root position........none of them are where they are supposed to be
[QUOTE=episoder;50675062]how'd that work? you got the local and normal axis'? could this be the trick to get the default poses for the overwatch models too. just asking.[/QUOTE] Yes, using SMD I can export bone rotations. But I thought dynaomi's tools can already do that. Am I wrong? [editline]9th July 2016[/editline] [QUOTE=AstroStormz;50675118]yep i did try the smd importers for 3ds max and the bones are all at a root position........none of them are where they are supposed to be[/QUOTE] Maybe importer has some options? I don't have max. Currently I'm working on a way to auto-detect skeletons inside of many HKX files. Havok has about 600 different classes, and SDK is not available anymore as I can see. [editline]9th July 2016[/editline] I found a workaround. Need more testing. [IMG]http://i64.tinypic.com/9100mc.png[/IMG]
Experimental version of tools: [url]http://zenhax.com/viewtopic.php?p=15149#p15149[/url] This is how you can do it now. Maybe later we'll find a better way. 1. unpack the RP and use [B]infinite_crisis_stream[/B] as usual. You'll get some files, including new .mesh.ascii files, but they will not work because they have no skeleton. 2. run [B]infinite_crisis_skeleton[/B] in the same folder (no parameters needed) It will check all .hkx files and extract skeletons from some of them. Usually its just one or two SMD files, and one of them may have just one bone, but the other one must be the skeleton you need. 3. [B]rename[/B] or copy the right HKX file (with a skeleton) to SK.HKX This is needed because the tool doesn't know which one contains a skeleton, so you must do it manually. For example: You get x0002.smd created by skeleton tool. It means the x0002.hkx contains the skeleton you need, so rename x0002.hkx to sk.hkx 4. finally use [B]infinite_crisis_stream[/B] again You'll now get that skeleton inserted into all .mesh.ascii files and the actual skeleton will still be in .smd file.
[QUOTE=id-daemon;50678245]Experimental version of tools: [url]http://zenhax.com/viewtopic.php?p=15149#p15149[/url] This is how you can do it now. Maybe later we'll find a better way. 1. unpack the RP and use [B]infinite_crisis_stream[/B] as usual. You'll get some files, including new .mesh.ascii files, but they will not work because they have no skeleton. 2. run [B]infinite_crisis_skeleton[/B] in the same folder (no parameters needed) It will check all .hkx files and extract skeletons from some of them. Usually its just one or two SMD files, and one of them may have just one bone, but the other one must be the skeleton you need. 3. [B]rename[/B] or copy the right HKX file (with a skeleton) to SK.HKX This is needed because the tool doesn't know which one contains a skeleton, so you must do it manually. For example: You get x0002.smd created by skeleton tool. It means the x0002.hkx contains the skeleton you need, so rename x0002.hkx to sk.hkx 4. finally use [B]infinite_crisis_stream[/B] again You'll now get that skeleton inserted into all .mesh.ascii files and the actual skeleton will still be in .smd file.[/QUOTE] lol i have no idea how to connect bones in blender
I'm using "blender source tools". It has an option to "make new armature", and in this mode it connects them automatically. Or you mean how to connect them to a model?
[QUOTE=id-daemon;50679356]I'm using "blender source tools". It has an option to "make new armature", and in this mode it connects them automatically. Or you mean how to connect them to a model?[/QUOTE] ok thanks man i looked it up on youtube and now i got the bones to work in 3ds max :) [editline]9th July 2016[/editline] [IMG]https://s31.postimg.org/bfddrgux7/Untitled.png[/IMG]
[QUOTE=AstroStormz;50679386]ok thanks man i looked it up on youtube and now i got the bones to work in 3ds max :) [editline]9th July 2016[/editline] [IMG]https://s31.postimg.org/bfddrgux7/Untitled.png[/IMG][/QUOTE] Any tutorial mate?
[QUOTE=logansan25;50690096]Any tutorial mate?[/QUOTE] tutuorial to get them in 3ds max? just attach the bones in blender, export it as fbx.........import the mesh.ascii into 3ds max and move it away from the middle.........imporrt the fbx then transfer weights from original to the fbx and match bones by name then delete the mesh.ascii model and wha la u hv it
Anyone knows which file contains the 3d model of atrocitus with animation,skeletn,and vfx.He is my most favourite character from infinite Crisis.Please anyone provide me his model,skeleton,animation,vfx and texture files.I will be greatful too.
Thats package 0xa00003b3.rp [IMG]http://i67.tinypic.com/a4y7gn.png[/IMG] All files + blender file where I combined a model, skeleton and diffuse map. Add spec & normal map yourself. [url]http://www92.zippyshare.com/v/W4uOdZNo/file.html[/url] Also 3 more versions of him are: 0xa000023e.rp 0xa000023f.rp 0xa000026a.rp
Thanks for the tools id-daemon. Will you be updating them to support some of the wonder woman skins that aren't properly extracting?
Thanks id-daemon.You are really great.I am greatful to you very much
Hello everyone It's been a long time since i requested something from you.I want the files which contains the 3d model,animation,skeleton,texture,vfx files of the character blue beetle of infinite crisis.Could anyone please tell me which file contains the above mentioned things of the blue beetle of infinite crisis.I will be greatful.
Bump ^
[QUOTE=SoggyWontonz;51107288]Bump ^[/QUOTE] also need beetle or what? [editline]26th September 2016[/editline] ok i made a little tool to find and dump all character names from RP files. Here you go: List in package order: [url]http://pastebin.com/uaYmiTgt[/url] List in name order: [url]http://pastebin.com/9V0FmV3i[/url]
[QUOTE=id-daemon;51108726]also need beetle or what? [editline]26th September 2016[/editline] ok i made a little tool to find and dump all character names from RP files. Here you go: List in package order: [url]http://pastebin.com/uaYmiTgt[/url] List in name order: [url]http://pastebin.com/9V0FmV3i[/url][/QUOTE] Thanks for the list. Could you look into these Wonder Woman files? The tools crash when extracting the files from stream... 0xa000011e 0xa00000c9 [IMG]http://orig05.deviantart.net/37e0/f/2016/270/b/b/wonderwoman_by_thepwa-daj3qgn.jpg[/IMG]
Thankyou all.
Tools updated to support all the models. at the old place: [url]http://zenhax.com/viewtopic.php?f=9&t=2408[/url]
Greetings everyone,i'm sorry for bumping this thread but i need help. I have problems with model which i extracted from 0xa0000201.rp file (Blue Beetle Default Costume) The model has shrinked UV's and no texture fits correctly.. [IMG]http://i.imgur.com/NbHhPNy.png[/IMG] How i can accurately scale UVs in 3ds max? i'm using 2012 version btw Thanks in advance!
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