• DICE Models v1 -Topkek
    2,007 replies, posted
[highlight]A MESSAGE TO THE SHITPOSTERS:[/highlight] [highlight]HAVE SOME PATIENCE[/highlight] [highlight]NOT ALL REQUESTS WILL BE DONE[/highlight] [t]http://knockoutmag.com/wp-content/uploads/2013/05/battlefield4-videogame.jpg[/t] [B]THREAD MUSIC[/B] [video=youtube;p4PFK4eCxRw]http://www.youtube.com/watch?v=FS_LbHN-zjg[/video] someone had to make the thread [B]Post your BF4 Rips![/B] [B]Post your BF4 Wips![/B] [B]Known BF4 rippers:[/B] [url=http://facepunch.com/member.php?u=299431][img]http://facepunch.com/image.php?u=299431[/img][/url] [url=http://facepunch.com/member.php?u=501264][img]http://facepunch.com/image.php?u=501264&dateline=1383539935[/img][/url] [url=http://facepunch.com/member.php?u=425631][img]http://facepunch.com/image.php?u=425631[/img][/url] [B]Host account guy:[/B] [url=http://facepunch.com/member.php?u=280093][img]http://facepunch.com/image.php?u=280093[/img][/url] [B]Ninja ripper numbers:[/B] Body UVs = 20 - 21 Head UVs (eyes, mouth, etc)= 24 - 25 [highlight]Dont post CS:S OR CS:GO ports THEY BELONG HERE[/highlight] [url]http://facepunch.com/showthread.php?t=1089447[/url] [B]LUXOXS RIPS[/B] [url=http://facepunch.com/member.php?u=425631][img]http://facepunch.com/image.php?u=425631[/img][/url] [url]http://www.mediafire.com/folder/6fwuybarpj89x/Battlefield_4[/url] [T]http://imageshack.us/a/img35/1554/6iub.jpg[/T] [T]http://imageshack.us/a/img43/6665/tefn.jpg[/T] [T]http://imageshack.us/a/img201/416/cu17.jpg[/T] [t]http://imageshack.us/a/img197/7500/s232.jpg[/t] Congrats to Cra0butte for the first BF4 model ported to source! [QUOTE=cra0kalo;42761766]First pass in engine [video=youtube;19lYXSqXJyY]http://www.youtube.com/watch?v=19lYXSqXJyY&feature=youtu.be[/video][/QUOTE] [highlight]AGAIN[/highlight] [highlight]HAVE SOME PATIENCE[/highlight] [highlight]NOT ALL REQUESTS WILL BE DONE[/highlight]
this just in shit sucks [img]http://puu.sh/55SL1.jpg[/img] what the fuck kinda specular maps are you even did dice?
action figure specualrs
the scary thing is that looks like 1/6th scale figures gear :v: [img]http://img2u.info/ckgni/i/gd1257031.jpg[/img]
BTW here are those 4096x4096 textures cra0 was talking about [B]Left is the raw dump[/B] [B]Right is ninjaripper[/B] [IMG]http://puu.sh/56cEy.png[/IMG] btw textures are hanna
Literally the only similarity between the two is M81 Crye pants, but sure.
-snip-
Ok so this is how you manually rip from memory. [highlight] Warning this is aimed at people who know how memory works and have some insight into DirectX DXT Compression and other various computer aspects [/highlight] Run BF4 Download and Run [URL="http://technet.microsoft.com/en-us/sysinternals/bb896653.aspx"]ProcessExplorer[/URL] Now once your in game pause and rightclick bf4.exe has select "create full dump" [IMG]http://puu.sh/56cXu.png[/IMG] Note the .cas archives loaded into memory which contain the game assets. Wait a bit now you will get a 2GB or 3 sometimes dump file [IMG]http://puu.sh/56d0M.png[/IMG] Open it in your fav hex editor and start looking for DXT5 and DXT1 blocks Refer here for more info [url]http://en.wikipedia.org/wiki/S3_Texture_Compression[/url] Here is an example [IMG]http://puu.sh/56d81.png[/IMG] A tool which makes life a lot easier is called TextureFinder which you can load the dump into and start browsing for blocks. [IMG]http://puu.sh/56dep.png[/IMG] [url]https://dl.dropboxusercontent.com/u/10798900/DUMPBOX/TextureFinder.v21.exe.zip[/url] TextureFinder gives you the offset at which its currently displaying at so you can easily find where a texture starts then to compute the size of bytes to cut each texture out its [CODE] Size = ((width + 3) \ 4) * ((height + 3) \ 4) * ((resolution + 3) \ 4) [/CODE] For example [IMG]http://puu.sh/56dnv.png[/IMG] As for Model geometry data ill post in another reply
[QUOTE=cra0kalo;42729328]Ok so this is how you manually rip from memory. [highlight] Warning this is aimed at people who know how memory works and have some insight into DirectX DXT Compression and other various computer aspects [/highlight] [/QUOTE] Oh man, this is great! Thanks a lot!
Oops sorry didn't mean to post that whole thing, but wanted to know if that is the method on porting mesh models from BF4 or just textures? Really sorry about that
well if you read his post you would know the answer to the question [sp] no its just for textures[/sp]
why did you quote a quote, without adding anything to it??
Edit your post and remove the quote lol.
Awesome! thanks for the small tutorial but I seem to be having a problem, maybe I have the steps in an odd order. I have the texture finder up, and I try to load the .dmp file but it keeps giving me the error "out of memory". Am i supposed to do anything with the DXT5 DXT1 blocks before bringing it into texture finder?
[QUOTE=surfur;42729953]Awesome! thanks for the small tutorial but I seem to be having a problem, maybe I have the steps in an odd order. I have the texture finder up, and I try to load the .dmp file but it keeps giving me the error "out of memory". Am i supposed to do anything with the DXT5 DXT1 blocks before bringing it into texture finder?[/QUOTE] Sorry try this updated version [url]https://dl.dropboxusercontent.com/u/10798900/DUMPBOX/TextureFinder.v21.exe.zip[/url]
sorry about that last post new at posting and what not so im guessing that was about texture then so has any one shared how to port from BF4 or is it the same method as BF3 with a little trick behind it?
[QUOTE=Jayheights;42730010]sorry about that last post new at posting and what not so im guessing that was about texture then so has any one shared how to port from BF4 or is it the same method as BF3 with a little trick behind it?[/QUOTE] You basically need to just get lucky and find a configuration that works for you.
[QUOTE=cra0kalo;42730002]Sorry try this updated version [url]https://dl.dropboxusercontent.com/u/10798900/DUMPBOX/TextureFinder.v21.exe.zip[/url][/QUOTE] Thanks! Getting some things through this time, though the textures keep being cut off at weird places. I guess i'm supposed to extract the textures from the .dmp using the hex editor rather than texture finders export method?
[QUOTE=surfur;42730104]Thanks! Getting some things through this time, though the textures keep being cut off at weird places. I guess i'm supposed to extract the textures from the .dmp using the hex editor rather than texture finders export method?[/QUOTE] Yeah basically like I said in the post you need to find the start of each texture which you can get from the texturefinder and then using the size(width x Height) calculate the bytes it takes up then just select those and cut paste into another file
[QUOTE=Biscuit-Boy;42729160]this just in shit sucks [img]http://puu.sh/55SL1.jpg[/img] what the fuck kinda specular maps are you even did dice?[/QUOTE] Emm, DICE made this camo on texture? Or this is auto-generate? If this is auto-generate congratulations becouse it looks exactly like this from game. [img]http://www.gry-online.pl/galeria/html/wiadomosci/bigphotos/608162846.jpg[/img]
Snip- gimme a bit
this is my BF4 thread are people getting mixed up lol?
[QUOTE=Rinfect;42731083]this is my BF4 thread [/QUOTE] Well give us something bastard. [highlight](User was banned for this post ("Shitposting / Flaming" - Swebonny))[/highlight]
[QUOTE=Salva;42731099]Well give us something bastard.[/QUOTE] what [editline]2nd November 2013[/editline] i knew my thread would attract shitposters
somebody gib mrap plz
snip holy shit i'm so tired be smart me
[QUOTE=Trek;42731336]somebody gib mrap plz[/QUOTE] PLZ GIVE MODELS PLZ THANKS WHERE DL? I SEE NO DL
[QUOTE=Rinfect;42731105]what [editline]2nd November 2013[/editline] i knew my thread would attract shitposters[/QUOTE] As your?
[QUOTE=Trek;42731336]somebody gib mrap plz[/QUOTE] me second dis, me wantz mrap aswell :3 No really, I do want it, no other game has a proper model.
The only thing ive been really waiting for is the guns :3
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