• Twisted Metal Sweet Tooth
    70 replies, posted
  • I really wish there was a way to rip the new Twisted Metal cars from the website
  • for a game released in 2001, black had a pretty good ice cream truck you could port, and the main menu had a sweet tooth model.
  • [QUOTE=GMgregster;34777197][IMG]http://i.imgur.com/lGbFa.jpg[/IMG] Already did em.[/QUOTE] I Dunno man. [img]http://filesmelt.com/dl/body_bumpSWEETOOTH1.jpg[/img] [img]http://filesmelt.com/dl/Mental_Patient_C2_Body_SWEETOOTH2.jpg[/img]
  • Hmmm well yours is fine. The only thing that bothers me on the pants is the blood. Looks a little bit too weird. Also his torso is shiny, and also make it look like he's wearing some weird shirt that's just see through or something, you'll know what I mean. [url]http://i.imgur.com/bSHL7.jpg[/url] [url]http://i.imgur.com/FPN5c.jpg[/url]
  • [QUOTE=jason278;34777798]I really wish there was a way to rip the new Twisted Metal cars from the website[/QUOTE] Are we really sure there is no way?
  • [QUOTE=VenomousBeetle;34777724]The ice cream truck with the Gatling. Must have. Edit: Yeah I notice it's not actually on the model but the ice cream truck itself[/QUOTE] I skinned and hexed it.I'll probably release it after I fix Vermin and maybe find another model I can skin into a tm car.
  • [QUOTE=jason278;34751322]Twisted Metal Head on:Extra Twisted Edition had a playable Sweet Tooth on foot level [url=http://uppix.net/9/1/6/43f73fb1444cfea86f1fce44ad1fe.html][img]http://uppix.net/9/1/6/43f73fb1444cfea86f1fce44ad1fe.jpg[/img][/url][/QUOTE] I totally forgot about Head On. That's pretty sad considering TM is my favorite game franchise. Anyway, I'll see if it's possible to rip with a PS2 emu and 3DR later. [QUOTE=LilRobot;34778594]for a game released in 2001, black had a pretty good ice cream truck you could port, and the main menu had a sweet tooth model.[/QUOTE] The menus were actually all just .mov files with the text overlayed. Nothing ever happened in real time.
  • [QUOTE=jason278;34776548]Defiantly better then the regular skin for the mask [editline]19th February 2012[/editline] Just a quick edit [url]http://filesmelt.com/dl/Sweet_Tooth_mask1.zip[/url] [url=http://uppix.net/c/c/9/b96e42491818543b46781ee471bf7.html][img]http://uppix.net/c/c/9/b96e42491818543b46781ee471bf7.bmp[/img][/url][/QUOTE] [url]http://filesmelt.com/dl/sweet_tooth_00_00_00_copy.jpg[/url] [url]http://filesmelt.com/dl/sweet_tooth_n_00_00_00_copy.jpg[/url] These might make it look nicer.
  • Better but the X eye looks a bit off [url=http://uppix.net/4/9/3/a528f6f66905b688886840222cc43.html][img]http://uppix.net/4/9/3/a528f6f66905b688886840222cc43.png[/img][/url] [editline]20th February 2012[/editline] An attempt at hacking the hair from the Arkham City mask onto the Sweet Tooth mask, just needs to be skinned [url=http://uppix.net/2/1/4/79feec67eaa62a2d7fed02ea1d335.html][img]http://uppix.net/2/1/4/79feec67eaa62a2d7fed02ea1d335.jpg[/img][/url] [b]Edit 2[/b] I could just be dumb but I can't get ripper to work with a Twisted Metal Black emulator thing, sadly
  • Did you guys weld all the verts on the model? There are some very heavy edges and smoothing errors. It helps to select all the verts and weld with 0.01 force.
  • [IMG]http://i.imgur.com/skzRm.png[/IMG] I learned something today, I have [i]no[/i] idea how to port PS2 models. Apparently, you [b]can[/b] use 3D Ripper DX with pcsx2, but the only real tutorial is written by someone who has a very small grasp on English. Has anyone else ever tried PS2 ports before?
  • [QUOTE=Supah_Sonic;34792100][IMG]http://i.imgur.com/skzRm.png[/IMG] I learned something today, I have [i]no[/i] idea how to port PS2 models. Apparently, you [b]can[/b] use 3D Ripper DX with pcsx2, but the only real tutorial is written by someone who has a very small grasp on English. Has anyone else ever tried PS2 ports before?[/QUOTE] Link to the tutorial?
  • [QUOTE=jason278;34792159]Link to the tutorial?[/QUOTE] [url]http://forums.pcsx2.net/Thread-3D-Ripper-DX-1-6[/url] EDIT: This has more parts: [url]http://forum.xentax.com/viewtopic.php?f=16&t=5709[/url]
  • Oh well I can't get the emulator to work, I never have luck with PS2 emulators
  • Normally they're pretty laggy unless if you have a good computer. Unless if that's not the problem then what is the problem you're having with it?
  • [QUOTE=GMgregster;34793069]Normally they're pretty laggy unless if you have a good computer. Unless if that's not the problem then what is the problem you're having with it?[/QUOTE] Couldn't get past the configuration screen or if I did I couldn't load the ISO or some memory card issues, I got the newer version of PCSX to run with Twisted Metal black fine but couldn't run it with ripper
  • Last time I checked, 3d ripper only ripped flat meshes. The only way I ripped from xenosaga 3 was using mariokarts method of combining 2 flat meshes to solve for the missing z axis. It however didn't always work. However, I am at work and can't check the links properly, so I may very well be wrong about 3d ripper.
  • [QUOTE=Novax;34793197]Last time I checked, 3d ripper only ripped flat meshes. The only way I ripped from xenosaga 3 was using mariokarts method of combining 2 flat meshes to solve for the missing z axis. It however didn't always work. However, I am at work and can't check the links properly, so I may very well be wrong about 3d ripper.[/QUOTE] If it isn't too much trouble, could you tell us what you did in detail? IMPORTANT EDIT: So, by some miracle of god, 3D ripper's overlay appeared on my pcsx2 window. Once captured, everything was flattened. If Novax can describe the technique for using two meshes to un-flatten everything, this project may actually go somewhere. Also, for anyone who cares, GameAssasin does [i]not[/i] work with models. At all. Neither program seems to be able to extract textures properly, but this may just be a setting I have to change, or just use a different emulator entirely.
  • [img]http://filesmelt.com/dl/sweet_tooth_n_00_00_00_copy_copy.jpg[/img] [img]http://filesmelt.com/dl/sweet_tooth_00_00_00_copy_copy.jpg[/img] Updated my mask textures, anyone wanna try it out? BTW jason send me the hair textures ill make em orangey red.
  • Basically, when you capture the model, you get it from the front and side. However, this can be tricky if the model moves and such. Xenosaga 3 had a special in game model viewer. However, as stated, they slightly moved making it bit difficult at times. However, mariokart hexed edit them to t pose making it easier to do, though they still blinked their eyes. I don't think this would work unless a model viewer in game is available or you get the camera angles right. 3dvia printscreen might serve your needs better. However, you will need virtools which has to be purchased. It also breaks up the uv map of the model so you will have to redo that. I will explain everything better when I get home. Just wanted to give some basics.
  • Well, I decompiled Jason's AA mask port and messed around with it a bit and I think I may have gotten something I like. [IMG]http://uppix.net/9/0/b/ce0d5c402f5fe47501e1895d8270f.png[/IMG] The texturing is just a test. I am not going to use that and will leave the texturing up to anyone else who would like to give it a shot. What do you guys think? Also, the hair alpha isn't actually like that to let you guys know. 3ds Max's rendering doesn't do very good with alpha channels.
  • [QUOTE=bull04;34811424]Well, I decompiled Jason's AA mask port and messed around with it a bit and I think I may have gotten something I like. [IMG]http://uppix.net/9/0/b/ce0d5c402f5fe47501e1895d8270f.png[/IMG] The texturing is just a test. I am not going to use that and will leave the texturing up to anyone else who would like to give it a shot. What do you guys think? Also, the hair alpha isn't actually like that to let you guys know. 3ds Max's rendering doesn't do very good with alpha channels.[/QUOTE] Elongate his mouth like this: [url]http://www.joystickdivision.com/sweettooth.jpg[/url] Like, make it less wide, a bit taller, or somethin.
  • Reminds me, SN gave it a new skin and some orange hair. I smoothed it and just have to fix some scaling and maybe less hair [url=http://uppix.net/d/7/1/ad34d40a4beafda474de159de1955.html][img]http://uppix.net/d/7/1/ad34d40a4beafda474de159de1955.png[/img][/url]
  • Kinda looks like Sweet tooth Tried to Eat a piece of shit through the mask SN.
  • [QUOTE=Minimole;34813957]Kinda looks like Sweet tooth Tried to Eat a piece of shit through the mask SN.[/QUOTE] More like failed dirty sanchez
  • Here's a bit more detailed explanation. 3D ripper DX method: Basically as I said before you take a front view and side view of the character model. However, it has to be exact distance (except of course when you turn the camera around for the views). This is so when you solve for the missing z axis, it comes out right. But remember, you have to get the same frame for both sides. In my opinion, if this game doesn't have a model viewer (in game of course), you might want to go with the second option. If you should continue or feel you can get a solid view as mentioned, you will surely need 3d max to solve the missing z axis. Blender does not have this feature sadly. 3Dvia Printscreen Method: Now before I go into details, you will need a program called virtools to open up the format that 3dvia prints out. Last I checked, it required a purchase (or coughothermeanscough). This rips the model flat too, but it's just compressed, but all you have to do is re-adjust the z axis and the model is there. You open the file in virtools and then export it to something you can use (.OBJ for example). However, I must warn you this method breaks the UV maps, meaning you have to manually place the textures and fix it yourself in that regard. Should you do this method, make sure you print several times as sometimes it doesn't capture the data right. You'll know cause when you go to open the files, the ones with the biggest size will have the actual data. Textures: Either way, you will have to fix the rgb values as I believe they are reversed. They always appear inverted or oddly colored, so make sure you have photoshop or such program to fix them properly. I apologize if the details still seem vague, I haven't ripped using these methods in a long time. PM me should you get further in your progress or need help. Best of luck to you all.
  • [QUOTE=Novax;34816849]Here's a bit more detailed explanation. [/QUOTE] Much obliged Novax. I used 3Dvia for my earlier post, so I'll see what I can do with the Z axis.
  • Alright guys good news, someone is probably gonna be able to make sweet tooth chubbier and put the boots on, when me and bull04 are finished with his mask ill ask him to stick that on. Right now im working on finishing 2 skins for him. Twisted metal, the new game, and Black, they're exactly the same, thats one skin. And the second? Twisted Metal Head On. [editline]22nd February 2012[/editline] [h2]FINISHED MY SWEET TOOTH SKINS[/h2][b] Current/Black: [url]http://filesmelt.com/dl/Mental_Patient_C2_Body_SWEETOOTHBLACK.jpg[/url] [url]http://filesmelt.com/dl/body_bumpSWEETOOTHBLACK.jpg[/url] [url]http://filesmelt.com/dl/head_bump1_SWEETTOOTHBLACK.jpg[/url] [url]http://filesmelt.com/dl/Mental_Patient_C_Head_D_No_Paint_SWEETOOTHBLACK.jpg[/url] HEAD ON: [url]http://filesmelt.com/dl/Mental_Patient_C2_Body_SWEETOOTHHEADON.jpg[/url] [url]http://filesmelt.com/dl/body_bumpSWEETOOTHHEADON.jpg[/url] [url]http://filesmelt.com/dl/head_bump1_SWEETTOOTHHEADON.jpg[/url] [url]http://filesmelt.com/dl/Mental_Patient_C_Head_D_No_Paint_SWEETOOTHHEADON.jpg[/url] [/b]