• Halo Porting Thread V.3 "I Used a TF2 font for the banner." Edition
    3,011 replies, posted
  • [QUOTE=Vince5754;52559097]Normal mapping on my Mk. V Undersuit is about 50% complete[/QUOTE] Have you tried giving it a fabric-like texture and less gloss? I think it's made it look more like the Halo 3 undersuit.
  • [QUOTE=Lemmings5;52560387]Have you tried giving it a fabric-like texture and less gloss? I think it's made it look more like the Halo 3 undersuit.[/QUOTE] Like this? [IMG]https://scontent-atl3-1.xx.fbcdn.net/v/t1.0-9/20664445_1362006417231846_3677633733179184054_n.jpg?oh=2e7014aba62387bb3df778e6fd484475&oe=5A28D8DB[/IMG] Photoshop plugin I found that allows one to merge two Normal Maps together easily is a godsend. I left specific sections of the undersuit without the fabric texture to give those parts more of a plastic look.
  • That looks awesome. Not like a fabric like Lemming suggested, but I wasn't fond of that idea in the first place (Not a lover of the leathery gloves in H5 either). But I think that looks perfect with the textured rubber effect.
  • I'd add some accents there at the angled pieces on the belly, as well as some metallic shine on the edges.
  • [QUOTE=Danger wasp;52558385]Texture update. tried to retexture the flood part to look like the H3/HCEA flood. does the skin need to be more beige-ish?[/QUOTE] Yeah, I think it could be a bit more beige. It looks just a little bit too green IMO, especially when you compare it with the armor colors.
  • [QUOTE=Vince5754;52560547]Like this?[/QUOTE] Yeah that's pretty much what I meant, fabric was the only word I could think of.
  • [QUOTE=Vince5754;52559097]Normal mapping on my Mk. V Undersuit is about 50% complete: [IMG]https://scontent-atl3-1.xx.fbcdn.net/v/t1.0-9/20767775_1361740147258473_7309442066115088964_n.jpg?oh=27e02408d80bab9bc43e79cf35024775&oe=5A2ED319[/IMG] Left shows the undersuit beneath my Mk. V 3D model, and the one on the right is the undersuit itself. In truth, this has been almost entirely guesstimations, since no Spartan in Mk. V Armor has ever been shown in their undersuit WITHOUT armor. It won't be the focal point for Master Chief, thus I am taking a lot of creative liberty with it. While it is very similar proportionally to Spartan IV Techsuits (That was what I used as a reference, after all), I wanted it to look less organic and aerodynamic than newer designs. And I can imagine Blue Team wearing something similar. I'm trying to blitz through modeling this since I've already been working on Chief for over a month (Amidst other projects), so I won't be putting as much detail into it as I did the armor.[/QUOTE] I know it's probably too late now, but I'd suggest maybe using the Halo Wars and Halo Wars 2 Mark IV as a reference for the undersuit designs
  • I believe I got the color down now [t]https://i.gyazo.com/d5a88c3a4ab81938beceb3af520ca6a6.png[/t] [t]https://i.gyazo.com/0a4c249a29dde8dc501d5a925dbe6875.png[/t]
  • [QUOTE=optimussentinel;52562365]I know it's probably too late now, but I'd suggest maybe using the Halo Wars and Halo Wars 2 Mark IV as a reference for the undersuit designs[/QUOTE] An interesting idea, but I wanted to make sure the undersuit was differentiated from Mk. IV and Mk. VI suits. So I'll just leave it as is. Next question for you all, which do you prefer: [IMG]https://scontent-atl3-1.xx.fbcdn.net/v/t1.0-9/20728193_1363430903756064_4889339737621642510_n.jpg?oh=9c5c8009721b68a7324accc165f7a225&oe=5A1FD289[/IMG] Look at the stomach pieces, should the plastic parts be a lighter gray (left), darker gray (right) or be pretty much the same color and just highlight the edges?
  • Okie dokie. This should be one of the last pictures of my not video game rip of Master Chief invading the video game rip thread: [IMG]https://scontent-atl3-1.xx.fbcdn.net/v/t1.0-9/20728221_1363707423728412_3594467276726615459_n.jpg?oh=e10a2bc2336eb11210de04d66b8bbeb5&oe=5A366017[/IMG] I'm going ahead and considering Master Chief's model finished for the project I have in mind... His bones do need some work, still... I simplified and combined the Blender materials I had immensely, turning some 20 images into a mere 5 textures for his armor and undersuit. The undersuit is simple I know, but it isn't something I'm gonna take another month to work on as no one will pay much attention to it. And if I add anything else to the diffuse texture it won't be visible with his armor on. Telemus asked a page or two ago what I made this model for. I'm going to start small with an animation of Master Chief battling a group of Sangheili in a yet to be determined location, but what I've had my eye on to do for quite some time is... Ambitious. I would like to see about doing a retelling of Halo: The Flood. A story which greatly expanded upon the game which started it all. And as a huge Halo fan I would love to see the other perspectives - The ODSTs, Covenant, and flood told in animation form. Again that is... A [B]massive[/B] undertaking for one person, but I want to try if for no other reason than because I haven't seen anyone else attempt to do a Halo animation quite like what I have in mind. The most ambitious Halo 3D animated work that I've seen is HALOID. It was a fan crossover to be sure, but Monty Oum... May he rest in peace, created a fantastic fight animation that I haven't seen emulated anywhere else, and was a big inspiration for me to become a 3D Artist. So I would like to do something crazy that hasn't really be done before (Specifically, a quality Halo animation using only custom assets). -Ehem- So anyway, that's what I'm aiming for. Along with one other project I'm going to get back to now that Chief is finished... Also, would anybody have use for the Blend file of this model once I have the rigging working better?
  • [QUOTE=Vince5754;52566932]Also, would anybody have use for the Blend file of this model once I have the rigging working better?[/QUOTE] Well I could remake my Halo CEA Chief PAC that uses the actual models from The game, that would be pretty cool. I would make it a pm or SFM addon if I knew how but well..
  • Blender, no. OBJ, yes. I'd LOVE to have the files for your Mjolnir MK 5. If you don't mind, I'd also like to see if I can't take a crack at his armor textures too, see if I can't get them to be a little more awesome.
  • Would anyone happen to have those tools that were used for extracting models and textures from Halo: Online? I seem to have lost my installer for the tools, and I need to re-extract some of the weapon models due to the accidental deletion of a folder that I [I]thought[/I] was my scrapped mods folder.
  • [QUOTE=masterj2001;52567415]If you're handing out copies of the .blend file I'd be up for that :)[/QUOTE] As would I, that's some wonderful work there.
  • [QUOTE=Vince5754;52566932] -Ehem- So anyway, that's what I'm aiming for. Along with one other project I'm going to get back to now that Chief is finished... Also, would anybody have use for the Blend file of this model once I have the rigging working better?[/QUOTE] Not sure if you've seen my PM, but I am really interested in using it for a fan made Halo game I've been working on. E: although I'd need a format that's compatible with 3ds max. The rig doesn't have to be transferred because I'd have to rig it to a new skeleton anyway.
  • [QUOTE=Vince5754;52566932] Telemus asked a page or two ago what I made this model for. I'm going to start small with an animation of Master Chief battling a group of Sangheili in a yet to be determined location, but what I've had my eye on to do for quite some time is... Ambitious. I would like to see about doing a retelling of Halo: The Flood. A story which greatly expanded upon the game which started it all. And as a huge Halo fan I would love to see the other perspectives - The ODSTs, Covenant, and flood told in animation form. [/QUOTE] If you do take on Halo: The Flood, I'd love to see Yayap and Zuka Zamamee's side of the story, Yayap is one of the more sympathetic and actually one of my favorite side characters in the Halo series. I have always wanted to make a Halo CE mod playing from his perspective, but I need a better PC that doesn't overheat when I try to play fucking half-life 1..
  • [QUOTE=Katra804;52567359]Would anyone happen to have those tools that were used for extracting models and textures from Halo: Online? I seem to have lost my installer for the tools, and I need to re-extract some of the weapon models due to the accidental deletion of a folder that I [I]thought[/I] was my scrapped mods folder.[/QUOTE] Is it the Dark Tool Kit by any chance? If it is, here's a source: [url]https://www.reddit.com/r/HaloOnline/wiki/index/tools[/url]
  • [QUOTE=Bizargh;52568172]Is it the Dark Tool Kit by any chance? If it is, here's a source: [url]https://www.reddit.com/r/HaloOnline/wiki/index/tools[/url][/QUOTE] I think it was, though I think the version on that reddit page is an older version. I recall there being a model viewer with a feature for extracting the models and textures, but that doesn't seem to be present in this version of the program. [editline].[/editline] Yeah, this seems to be an outdated version (1.0.1.4). DarkToolKit 1.0.1.5 had support for the textures being exported with the model iirc, and that version doesn't seem to be available anymore.
  • [QUOTE=Lemmings5;52567795]If you do take on Halo: The Flood, I'd love to see Yayap and Zuka Zamamee's side of the story, Yayap is one of the more sympathetic and actually one of my favorite side characters in the Halo series. I have always wanted to make a Halo CE mod playing from his perspective, but I need a better PC that doesn't overheat when I try to play fucking half-life 1..[/QUOTE] Haha, yeah before I got my current desktop computer I used two laptops. The first one practically became a brick from 3D art stress, and the second (And better of the two) melted. O_O I definitely want to tell their side of the story, but I am considering making some minor alterations... It always confused me how Zuka was regarded as this rare warrior, when numerous Spec Ops elites have been seen both in Halo CE and the rest of the franchise. As a slight change I want to depict Zamamee as a Silent Shadow instead, which is still a Spec Ops but unlike most, they are genuinely rare and feared warriors even amongst the Zealot. Along with other small changes that do not alter the story too much. But I haven't begun to write the script so who knows what I'll do. Also for those of you who are interested in my model of Chief, he's almost ready but I'm afraid he doesn't have a Specular map (And doesn't seem to really need one due to my Blender setup), so you may need to create one if used in certain game engines. I believe I'm going to make a Deviantart to post this and my other Halo models on for download once they're ready.
  • [url]https://mega.nz/#!IThF0I4Y!sFAk3zEyyPDg4Rsv8N_iQEPM3oIonVYs4PnClYynOpA[/url] To those who don't have them. Here is the classic helmet pack
  • [QUOTE=Renegade20;52570569][url]https://mega.nz/#!IThF0I4Y!sFAk3zEyyPDg4Rsv8N_iQEPM3oIonVYs4PnClYynOpA[/url] To those who don't have them. Here is the classic helmet pack[/QUOTE] Thanks Renegade, I've been looking for these! For those interested, I went ahead and created a Deviantart to upload my model of Chief too. Which can be found here: [url]https://vince5754.deviantart.com/art/SpartanMkV-698776501[/url] [IMG]https://pre02.deviantart.net/bce3/th/pre/f/2017/226/5/8/spartanmkv_by_vince5754-dbk17ed.png[/IMG] The file is kinda large, 117 MBs, thanks to the 4K textures, these could be scaled down and SHOULD still look alright if not viewed too closely to save on file space.
  • You're a legend man. Make sure you post your progress on the ODST armor, it was interesting seeing you do this
  • [QUOTE=Vince5754;52572605]The file is kinda large, 117 MBs[/QUOTE] What a coincidental but perfect number
  • [QUOTE=Vince5754;52572605]For those interested, I went ahead and created a Deviantart to upload my model of Chief too. Which can be found here: [url]https://vince5754.deviantart.com/art/SpartanMkV-698776501[/url] [/QUOTE] So Renegade and Zelorous helped me fix a few issues with the model of Chief I uploaded, an updated (Slightly smaller) file is on the same page as before. It fixed some improper weights and improved the IK quite a bit, now it actually has IK for the arms! Now for my next project. Back in early March I made a model of the Halo 2 Anniversary Sangheili, using the Killer Instinct model as a reference: [IMG]https://scontent-atl3-1.xx.fbcdn.net/v/t1.0-9/20841205_1367007546731733_5567870824215360788_n.jpg?oh=06885e93d06aafb3da2a122864f1017e&oe=5A34DDC6[/IMG] Since I didn't have as much knowledge of modeling/texturing as I do now, it needs a lot of improvement. This picture is my current progress on doing that. Expect that to be finished in the next week or so.
  • [QUOTE=Vince5754;52580098][IMG]https://scontent-atl3-1.xx.fbcdn.net/v/t1.0-9/20841205_1367007546731733_5567870824215360788_n.jpg?oh=06885e93d06aafb3da2a122864f1017e&oe=5A34DDC6[/IMG] [/QUOTE] Looks pretty badass. Are you planning on doing high poly work on it or just game resolution stuff?