• Frostbite "distorted heads" research (Battlefield series, Battlefront, Mirror's edge, etc...)
    119 replies, posted
[QUOTE=id-daemon;52569009]Just to be sure. I understand this Cora is not fixed with "static morph" tool? Deformations look very similar to just posted Aline head.[/QUOTE] Correct, that mesh was exported directly from the game files then converted to SMD. I think I have some others I can post if that would help you in any way, just let me know.
[QUOTE=Haaska;52569089]I think I have some others I can post if that would help you in any way, just let me know.[/QUOTE] SMD will not help. If you can extract original game files (mesh, skeleton, asset banks), PM me.
[QUOTE=id-daemon;52569163]SMD will not help. If you can extract original game files (mesh, skeleton, asset banks), PM me.[/QUOTE] That sucks. I uninstalled the game, unfortunately... I can't find any original files either. I hope someone else can help you with this one.
[QUOTE=Haaska;52569252]I hope someone else can help you with this one.[/QUOTE] No doubt someone will.
+ Hanna from Battlefield 4 I know all these images/videos look similar, but I'm still enjoying these distorted faces becoming perfect. [QUOTE][IMG]http://i.imgur.com/wXo7vrk.jpg[/IMG][/QUOTE] Now some information on tool progress. All these tests are just test extracts from different games, with some manual work involved. Making a tool that will find all the assets needed and apply them will take time.
[QUOTE=id-daemon;52572228]Now some information on tool progress. All these tests are just test extracts from different games, with some manual work involved. Making a tool that will find all the assets needed and apply them will take time.[/QUOTE] In that case could you release the tool in its current state? Or the fixed models? You've already fixed models that some people would find useful, including myself.
Now to check the face model properly working I ran through all facial controllers. They are unique for each face, and suppose to hold all possible facial movements used to build actual facial animations. Looped twice in this video. [QUOTE][video]https://youtu.be/wIoSp4c_y7E[/video][/QUOTE] [editline]14th August 2017[/editline] [QUOTE=Haaska;52572450]In that case could you release the tool in its current state? Or the fixed models? You've already fixed models that some people would find useful, including myself.[/QUOTE] I'll think about it. Which models would you need?
you could maybe post how you did it? alot of eyes are better then two. i dunno where to find the data to have a look tho. i'd not mind to have just the animation keyframes to detwist/morph the star wars ladies. does that work as smd? i'd puzzle it myself.
[QUOTE=id-daemon;52572697]I'll think about it. Which models would you need?[/QUOTE] Just Rey. Are those "facial controls" shape keys in Blender? I would love to get that .blend if so. Thanks for your efforts.
[QUOTE]I'll think about it. Which models would you need?[/QUOTE] Everyone needs a good clone trooper head . Thanks
I remember that Battlefield Hardline also uses Frostbite (and the same deformed heads). Would this be supported by the tool as well?
[QUOTE=MOdelFO;52572705]you could maybe post how you did it? alot of eyes are better then two.[/QUOTE] It's not about eyes. Its about coding. I need to make the tool finding these assets automatically. [editline]15th August 2017[/editline] [QUOTE=Haaska;52572731]Just Rey. Are those "facial controls" shape keys in Blender?[/QUOTE] I have no idea whats "shape keys". The controls are sets of relative bone translations/rotations for particular facial movement, I'm getting them from game files. Rey model was released today on deviantart. You can expect more or them published soon.
[QUOTE=id-daemon;52576108]I have no idea whats "shape keys". The controls are sets of relative bone translations/rotations for particular facial movement, I'm getting them from game files. Rey model was released today on deviantart. You can expect more or them published soon.[/QUOTE] Shape keys are Blender's "morph targets". [URL="https://www.deviantart.com/art/Star-Wars-Battlefront-2-Rey-698922121"]Link to model release[/URL] Thanks again.
[QUOTE=id-daemon;52576108]It's not about eyes. Its about coding. I need to make the tool finding these assets automatically. [editline]15th August 2017[/editline] I have no idea whats "shape keys". The controls are sets of relative bone translations/rotations for particular facial movement, I'm getting them from game files. Rey model was released today on deviantart. You can expect more or them published soon.[/QUOTE] shape keys in blender are basically sliders that move vertex groups around in a specific way hl2 uses shape keys as face flexes to make expressions [editline]e[/editline] wow i was ninjad
+ Battlefield Hardline (Jocelyn): [IMG]http://i.imgur.com/CtM79jJ.jpg[/IMG] [QUOTE][video]https://youtu.be/fYcvFQ22gYM[/video][/QUOTE] [editline]15th August 2017[/editline] And somebody else from SWBF2 [QUOTE][video]https://youtu.be/7bCY25avcVs[/video][/QUOTE]
[IMG]http://i.imgur.com/l251BLO.jpg[/IMG]
[QUOTE=id-daemon;52576108]The controls are sets of relative bone translations/rotations for particular facial movement, I'm getting them from game files.[/QUOTE] And what's the resource name of the specific asset file type that contains these "facial movements" ? There's one or two that catch my attention, but I have never looked at them closely: {0x1091c8c5, ".morphtargets"}, {0xeb228507, ".headmorph"},
This is awesome work . Thanks
I always knew cloning technology was not perfect! Today I'm gonna pass these heads to people who connect them to bodies. [IMG]http://i.imgur.com/nIMvqL0.jpg[/IMG]
[QUOTE=id-daemon;52551938]I'm working on a problem of "distorted heads" in Frostbite games. I've been told that this is a big problem, and there was no way to properly fix it for a long time. After 3 days of research I think I can solve this. Capturing of models or animations were NOT needed for fixing, and it can be done with a standalone tool, just export from game files to SMD as usual, load it into blender, and you have a fixed face, with original rigging. Currently tested games that can be fixed with this method: [B]- Battlefield 3 - Battlefield 4 - Battlefield Hardline - Battlefield 1 - Medal of Honor Warfighter - Star Wars Battlefront 1 - Star Wars Battlefront 2 (alpha) - Mirror's Edge Catalyst[/B] For example, Karl and Townsend from Battlefield 1. I think this should work for all other games having distorted faces. Other games examples below.[/QUOTE] Hi,Id-daemon:) Do you'll test your method on Dragon Age Inquisition?
Find me these asset file types and I'll tell you if they contain corrective facial morphs or not: {0x1091c8c5, ".morphtargets"}, {0xeb228507, ".headmorph"},
Thank you so much, cant wait to see all the customized clone troopers that are gonna come from your work.
[QUOTE=lyutor1945;52581010]Hi,Id-daemon:) Do you'll test your method on Dragon Age Inquisition?[/QUOTE] I will test it. [editline]17th August 2017[/editline] i decided to release Fett's head in star wars thread: [url]https://facepunch.com/showthread.php?t=1524340&p=52584001&viewfull=1#post52584001[/url]
Not a big surprise, but aliens also work [QUOTE][video]https://youtu.be/s3UhUfRj6bc[/video][/QUOTE]
The new BF1 DLC yesterday introduced Chinese army. Or maybe not. You can expect this model released soon. After some tests I can now automatically find all textures and a skeleton used by the model. No estimate date for tool release yet. I also checked Andromeda and DAI, and they both use their own (bioware) facial system. But all 8 games checked before (SWBF, BF1,3,4, etc) are using standard frostbite facial system, and they will be fixed first. And if after that, the guys who are working on bioware games will not correct faces, I can look at these games too. [IMG]http://i.imgur.com/92FDm6w.png[/IMG] [QUOTE][video]https://youtu.be/_np_P8PUvfM[/video][/QUOTE]
Fifa 17 heads are not distorted. [IMG]http://i.imgur.com/vHUTGJ6.jpg[/IMG]
After checking all frostbite engine structures (models, textures, skeletons, animations) it looks like making a full-automatic tool will take too much time. So first, a quick tool to only fix faces will be released. About 50% animations in frostbite are combinations of static poses. This is first quick render with only rotations extracted. Also they include all kinds applied randomly, so for example, Vader anims may not be supposed to fit humans. [QUOTE][video]https://youtu.be/8PIANja_MMU[/video][/QUOTE]
Now with positions applied. P_HM_Pistol_Stand_AimRight90 and P_HM_SpeederBike_OpenSeat_Pose. You can see root and weapon root position getting to their proper places. [QUOTE][video]https://youtu.be/4Uhr0FBvzCs[/video][/QUOTE]
Tool for BF1 faces is almost ready. It will be released today.
Tool released: [url]http://zenhax.com/viewtopic.php?f=5&t=4864[/url] Note that its test version, has some limitations. As I said before, making full-automatic tool will take time, so now you have to do some operations manually: extract and find needed files. And then apply skeletal transformation in your favorite editor. But after testing, making such tool for all other games and all meshes will be very easy and quick.
Sorry, you need to Log In to post a reply to this thread.