• Dead Space 2 - Security Suits: Female Edition!
    93 replies, posted
  • Nice work on that, Zombine. And no, there is no male version in the works. And as for good maps, you could check out de_deepspace, and I remember aliensoldier ported some hallways from the Ishimura as effects for scenebuilds... I don't seem to be able to find them anymore.
  • [QUOTE=Squiddy;37338676]no, there is no male version in the works. [/QUOTE] squiddy nooo!! youre words saden me I so hoped to see a male set of these to go with the youre epic D.S fem's:suicide: but I will live n hope:dance:
  • OK I still can't download these, everytime it just downloads 3.46kb of file and says it is corrupted, just wish I got in early on the Dropbox download source.
  • [QUOTE=I<3 LongBeach;37330615]is here any good mapsd for dead space models?[/QUOTE] I'd recommend [URL="http://www.garrysmod.org/downloads/?a=view&id=122756"]Whitehole[/URL]
  • [QUOTE=Squiddy;37338676] And no, there is no male version in the works. [/QUOTE] Oh that's very sad, but it's your call to make. Would be incredibly hard to find a model that won't look like shit in the same screenshot with these.
  • [QUOTE=JPsRcE;37341884]OK I still can't download these, everytime it just downloads 3.46kb of file and says it is corrupted, just wish I got in early on the Dropbox download source.[/QUOTE] I'll get some new mirrors up. [Editline]Edited:[/editline] Files are now mirrored at Mediafre! Updated the OP. [url=http://www.mediafire.com/?wyrx6eax8dx3vmx]Download: Mediafire - Security Suits[/url] [url=http://www.mediafire.com/?89143a9fy6357dk]Download: Mediafire - Weaponry[/url] [url=http://www.mediafire.com/?t1pkyckzy4v3ky4]Download: Mediafire - Chaos Suits[/url] [url=http://www.mediafire.com/?rc13rs1md8ryl0i]Download: Mediafire - Chaos Weapons[/url]
  • I'm glad to see my security suit port is still in service, haha. If I had known how popular it was going to be, I would have not done such a shitty job remodeling and patching the holes. Those shitty thighpads haunt me in every picture.
  • [B]Update:[/B] I've uploaded the source files for all of the heads used in this package. They're available at request.
  • Hey Squiddy! I wanna thank you for your work, it's really amazing! :wink: But , I'm using SFM and there is something wrong with the eye poser with me model, we can't modifiy it, and some models like samus aran have eye problems, could you fix it as soon as possible please? :downs: Thanks a lot for your help. :downs:
  • Do you have the original rigged 3D models available? I'd love to play around with these models in Maya and practice my animation skills. Would this be possible? (Credit, of course, doled out to those responsible!)
  • [QUOTE=Mr. Gruntsworth;37607353]Do you have the original rigged 3D models available? I'd love to play around with these models in Maya and practice my animation skills. Would this be possible? (Credit, of course, doled out to those responsible!)[/QUOTE] I'll upload the base model and PM it to you both when I can. [QUOTE=Heaven-Smile;37603781]But , I'm using SFM and there is something wrong with the eye poser with me model, we can't modifiy it, and some models like samus aran have eye problems, could you fix it as soon as possible please? :downs: Thanks a lot for your help. :downs:[/QUOTE] Can't say much as to why that's happening, but it would probably require a recompile with the SFM SDK; which is something I'm not going to do, and then re-upload... Not on my current connection. Sorry.
  • I've heard you need to add eyeball movement flexes for it to work in SFM - no clue if yes or not to be honest.
  • [QUOTE=wraithcat;37622652]I've heard you need to add eyeball movement flexes for it to work in SFM - no clue if yes or not to be honest.[/QUOTE] You just need to add this to the QC if memory serves, then recompile. flexcontroller eyes range -45 45 eyes_updown flexcontroller eyes range -45 45 eyes_rightleft Then the eyebawls should be fine in sfm.
  • [QUOTE=Squiddy;37622573]I'll upload the base model and PM it to you both when I can. Can't say much as to why that's happening, but it would probably require a recompile with the SFM SDK; which is something I'm not going to do, and then re-upload... Not on my current connection. Sorry.[/QUOTE] No problem, thanks anyway for these beautiful models. :downs:
  • Okay, so I tried to make a flexcontroller for the eyes But i didn't work because I'm stuck in this part. I decompiled the model and changed the .QC like this [IMG]http://uppix.net/0/4/b/98c565d97bc6425d1761add0485a3.jpg[/IMG] and then, when I try to recompile the model it shows me this : [IMG]http://uppix.net/1/1/2/2aa682c894d29fa3dae21d3a0f2cf.jpg[/IMG] And i can't recompile it to use then the GUIstudio.mdl what should I do? EDIT: Okay, I knew where I went wrong (actually, that was fang_eyeball_r) to modify not this , so I tried on Jill again IT worked! But still there is a problem, I can't remove the helmet, and the skin is applied only to the helmet : [IMG]http://uppix.net/9/0/a/03f0459877b581d886e3180f858f5.jpg[/IMG] [IMG]http://uppix.net/0/1/4/c3418e25edbcc2cff8e787cee7fa5.jpg[/IMG] and there's the set body options on the model, but they are useless and doesn't change anything, and something very wierd : it has 44 bodysets. :(
  • That happens because the decompiler doesn't properly set the QC up, so it's missing literally a hundred lines for the correct bodygroup and skingroup options. I'll upload and send the source files for the bodies to you later today.
  • awersome!!! oh, btw - thanks for that video, i wasn't planning to sleep tonight, really
  • There so dashingly sexy *_* good job squiddy! you amaze me with your models. especially this one. THERE SO SEXY!
  • [QUOTE=Joorass;37691476]awersome!!! oh, btw - thanks for that video, i wasn't planning to sleep tonight, really[/QUOTE] Awesome work! I think I've seen this before but not in a release. Was also wondering if you plan on putting these up on the Workshop? @Joorass, Now you have me curious, which video is this you mention? Edit: Nvm, found the video. Still hoping this would release on the Workshop Edit2: Nvm, found the models on the Workshop. I can be so short-sighted sometimes. :p
  • That's because you revived an old thread, which is generally looked down upon. Thank you for your interest in the models, but I would ask you to refrain from posting in this thread further. :dance: As to updates on the models, I'll be updating them for proper use with Source Filmmaker when I have the time and motivation to do so; I'll also be adding an additional head to the set. I'll bump this thread with the update once it happens, so to anyone else wishing to comment or ask questions regarding these models, please PM me rather than posting here.
  • [QUOTE=Squiddy;39731249]That's because you revived an old thread, which is generally looked down upon. Thank you for your interest in the models, but I would ask you to refrain from posting in this thread further. :dance: As to updates on the models, I'll be updating them for proper use with Source Filmmaker when I have the time and motivation to do so; I'll also be adding an additional head to the set. I'll bump this thread with the update once it happens, so to anyone else wishing to comment or ask questions regarding these models, please PM me rather than posting here.[/QUOTE] I tested them in SFM recently, was making a test pic for aliensoldier who will be releasing a new necro at some point soon. [thumb]http://uppix.net/0/a/7/3db9a7dbea0a6a4f9f79e2b2ba98b.png[/thumb] They all work brilliantly. Literally the only thing that needs doing is adding these lines to the model's QC files and then they'll work flawlessly. flexcontroller eyes range -45 45 eyes_updown flexcontroller eyes range -45 45 eyes_rightleft Sorry for bumping again, but just thought I'd mention that!
  • [QUOTE=Lt.Shang;46976409]Hey bro, you gonna make a male version ?[/QUOTE] Hey bro, why did you bump this thread instead of sending him a p,m ?
  • Any way somebody could help me get these into the DS2 game? Or would I need completely different models for that to work?
  • [QUOTE=DILLSN0OB;48277721]Any way somebody could help me get these into the DS2 game? Or would I need completely different models for that to work?[/QUOTE] 1. This thread is dead, dude. Consider sending a PM to the OP next time. 2. These wouldn't work with Dead Space 2 because: A) Dead Space 2 only supports texture modding, B) the modding tools for the Dead Space series in general doesn't support model replacement, so it wouldn't be possible, and C) the only way to actually use any mods for the Dead Space series in general is to have a cracked version of the game in question, so if you're planning on modding the Origin or Steam client versions, you're out of luck.
  • [QUOTE=Katra804;48277860]1. This thread is dead, dude. Consider sending a PM to the OP next time. 2. These wouldn't work with Dead Space 2 because: A) Dead Space 2 only supports texture modding, B) the modding tools for the Dead Space series in general doesn't support model replacement, so it wouldn't be possible, and C) the only way to actually use any mods for the Dead Space series in general is to have a cracked version of the game in question, so if you're planning on modding the Origin or Steam client versions, you're out of luck.[/QUOTE] Report and move on. Mini-modding is obnoxious.
  • [QUOTE=Icy Fire;48278565]Report and move on. Mini-modding is obnoxious.[/QUOTE] I fail to see how telling them to send a PM to the OP is considered mini-modding when that's pretty much what they'd be told by anyone in general anyways; it's not exactly an admin/moderator only statement.