• Ace Attorney Dual Destinies 3d Models (3DS or iOS)
    162 replies, posted
[QUOTE=tunatin;48235894]I can confirm for you that the Judge DOES NOT have legs...he's a hollow torso and that's it![/QUOTE] I knew there was something... off about him... :X Atleast he wears long grey pants and shoes that match his robes so they can be replaced with anothers legs if we get the textures.
Alright, the writer of the tex2png program linked me to a tool that opened the iOS version .arcs, so the models have textures! The UVs seem mostly preserved, but I did have to move them around a bit. The extra layers on top of everything turned out to be the black lines on the edges of the characters. I always thought they used materials/lighting for that kind of thing... [url]https://www.dropbox.com/s/5thy51r7unrezfw/models2.zip?dl=0[/url] Still nothing on the DLC. I can't find someone with the proper hardware willing to help me open it up.
[QUOTE=tunatin;48257421]Alright, the writer of the tex2png program linked me to a tool that opened the iOS version .arcs, so the models have textures! The UVs seem mostly preserved, but I did have to move them around a bit. The extra layers on top of everything turned out to be the black lines on the edges of the characters. I always thought they used materials/lighting for that kind of thing... [url]https://www.dropbox.com/s/5thy51r7unrezfw/models2.zip?dl=0[/url] Still nothing on the DLC. I can't find someone with the proper hardware willing to help me open it up.[/QUOTE] Done! Here's what it looks like for all those who are curious. [IMG]http://i.imgur.com/JUCPH2w.png[/IMG] EDIT: I got him done super quick so here's Edgeworth too. [IMG]http://i.imgur.com/yy3h6SC.png[/IMG]
OMFG YES YES YES YES, we did it! Even though it was just us we did it. We did it as in we got the textures So now we have to find out how to open the DLC files
[QUOTE=Lim1tD;48264454]OMFG YES YES YES YES, we did it! Even though it was just us we did it. We did it as in we got the textures So now we have to find out how to open the DLC files[/QUOTE] Yup! Here's one of simon too ^^ [IMG]http://i.imgur.com/8ExSDsV.png[/IMG]
Plopped Apollo into GMOD today. Here's what they look like in-game without lightwarps atm. [IMG]http://i.imgur.com/f8q9aBx.jpg[/IMG]
Hey these models come with the bones right? SilverBelle since your script works can you send me Phoenix Wright's default model in a .fbx format or a format that keeps the bones.
[QUOTE=Lim1tD;48273302]Hey these models come with the bones right? SilverBelle since your script works can you send me Phoenix Wright's default model in a .fbx format or a format that keeps the bones.[/QUOTE] The bones get kinda screwed up for me in blender. But since I'm rerigging these guys with my own skeles that's ok. You can check the link that tunatin gave us though. If you use 3dsmax you may be able to use the skeletons. No script required.
Hey Tunatin. I'm working on these guys and I'm wondering. Is there something I messed up or are Wright's inner cuffs on his jacket UV's a little messed up? It's not a big deal. I can try and fix it myself. I'm just wondering.
Could you clarify? When I made him a rig, it seemed alright to me. The inner cuff as in the sleeve of his white shirt, right?
[QUOTE=tunatin;48361187]Could you clarify? When I made him a rig, it seemed alright to me. The inner cuff as in the sleeve of his white shirt, right?[/QUOTE] I think I may have fixed it on my end. Is this what the uvs and texture are supposed to look like? [IMG]http://i.imgur.com/ASDFf4o.png[/IMG]
That looks good. Here's what I have, the black mucus layer is intact, but that's fine. I think if you were cleaning it off, that might have made things seem weird around the sleeve. The way they did it was pretty interesting. [IMG]http://i.imgur.com/NzHmNob.png?1[/IMG]
I released Apollo Justice to the workshop. Let me know what you think! [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=495979679"][IMG]http://images.akamai.steamusercontent.com/ugc/633106293319027897/E90D3C12C50CF857A34EF3C5B404B9C1D379D60A/[/IMG][/URL] You can download it here [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=495979679"]http://steamcommunity.com/sharedfiles/filedetails/?id=495979679[/URL]
[QUOTE=SilverBelle;48405569]I released Apollo Justice to the workshop. Let me know what you think! [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=495979679"][IMG]http://images.akamai.steamusercontent.com/ugc/633106293319027897/E90D3C12C50CF857A34EF3C5B404B9C1D379D60A/[/IMG][/URL] You can download it here [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=495979679"]http://steamcommunity.com/sharedfiles/filedetails/?id=495979679[/URL][/QUOTE] Hes Great! Finally more ace attorney models Amazing work 10/10
This is awesome! @u@ I took a look at the files too. Did any of you guys had to flip the UVs in 3DS Max (or the png itself)? Since there are many face masks, is it possible to create morphs using these to a base Face expression on a character?
[QUOTE=WiiFitTrainer;48434978]Hes Great! Finally more ace attorney models Amazing work 10/10[/QUOTE] Thanks! Happy to hear you like it ^^ [QUOTE=MikumoIchijo;48479656]This is awesome! @u@ I took a look at the files too. Did any of you guys had to flip the UVs in 3DS Max (or the png itself)? Since there are many face masks, is it possible to create morphs using these to a base Face expression on a character?[/QUOTE] I just flipped the texture. You can flip the uvs too though. I'm not sure what you mean by morphs. I tried my best to make shape keys for his expressions from his default face. Had to make my own mouth too since the models only have a tounge and teeth for the most part. You could bodygroup the different expressions though.
[QUOTE=tunatin;48257421]Alright, the writer of the tex2png program linked me to a tool that opened the iOS version .arcs, so the models have textures! The UVs seem mostly preserved, but I did have to move them around a bit. The extra layers on top of everything turned out to be the black lines on the edges of the characters. I always thought they used materials/lighting for that kind of thing... [url]https://www.dropbox.com/s/5thy51r7unrezfw/models2.zip?dl=0[/url] Still nothing on the DLC. I can't find someone with the proper hardware willing to help me open it up.[/QUOTE] Tool link plz
[QUOTE=Julian0555;48482910]Tool link plz[/QUOTE] [url]https://github.com/wmltogether/Phoenix-Wright-5-iOS-Mod-Tools[/url] Use UNPACK.py. Rename both instances of "repack_arc" to "unpack_arc" in the code, it appears the writer of the tool made a mistake. [QUOTE=MikumoIchijo;48479656]This is awesome! @u@ I took a look at the files too. Did any of you guys had to flip the UVs in 3DS Max (or the png itself)? Since there are many face masks, is it possible to create morphs using these to a base Face expression on a character?[/QUOTE] I don't know about 3DS Max or Maya, but it wasn't possible for me in Blender because the masks have slightly different topology. (shape keys)
[QUOTE=tunatin;48483301][url]https://github.com/wmltogether/Phoenix-Wright-5-iOS-Mod-Tools[/url] Use UNPACK.py. Rename both instances of "repack_arc" to "unpack_arc" in the code, it appears the writer of the tool made a mistake. I don't know about 3DS Max or Maya, but it wasn't possible for me in Blender because the masks have slightly different topology. (shape keys)[/QUOTE] Alrighty, yeah I think I got it, it seems flipping the textures themselves did work for me. [IMG]http://i.imgur.com/qOpHhvT.png[/IMG] I have the 3DS files as well, I want to see if I can copy the bone weights from that version or take the over all skeleton and re-weight it with these!
[QUOTE=MikumoIchijo;48484641]Alrighty, yeah I think I got it, it seems flipping the textures themselves did work for me. [IMG]http://i.imgur.com/qOpHhvT.png[/IMG] I have the 3DS files as well, I want to see if I can copy the bone weights from that version or take the over all skeleton and re-weight it with these![/QUOTE] Will you be porting Trucy? If you are let me know so I can cross it off the list. I'm working on Miles at the moment.
It's okay, you can totally go forward your usual way with gmod. I'll be looking into ways to use it in SFM or MMD. Besides it must be a pain in the neck having to deal with a black sheep model rigged by someone else where you're used to your own fixes and methods.
So its not possible atm to get Old school suit?
[QUOTE=Lim1tD;48489855]So its not possible atm to get Old school suit?[/QUOTE] I would guess it is... Athena's dlc textures was in the .ipa when I checked it. [QUOTE=MikumoIchijo;48489597]It's okay, you can totally go forward your usual way with gmod. I'll be looking into ways to use it in SFM or MMD. Besides it must be a pain in the neck having to deal with a black sheep model rigged by someone else where you're used to your own fixes and methods.[/QUOTE] It's all good. If you need anything from me I can try and help. Also, if you get the original rig to work, let me know. Mine is all messed up in blender when I load it in.
[QUOTE=SilverBelle;48490386]I would guess it is... Athena's dlc textures was in the .ipa when I checked it. [/QUOTE] I can't check at the moment, but her DLC textures don't work with her regular model, right? I'm curious why only Athena's DLC textures were out there. It's also kind of weird that the panties were there but they're also in Trucy's folder. It is possible that the schoolgirl texture isn't actually Athena's DLC, but the texture that all schoolgirls in the game use for clothes (or are they the same texture?). Then, if anyone else handles the panties over the course of the game, that's probably why there's a duplicate of those. Also, I was unable to find the DLC models in the files. If anyone wants to have a look... But I think that they're inside a separate file which I have but can't currently open to check.
[QUOTE=tunatin;48483301][url]https://github.com/wmltogether/Phoenix-Wright-5-iOS-Mod-Tools[/url] Use UNPACK.py. Rename both instances of "repack_arc" to "unpack_arc" in the code, it appears the writer of the tool made a mistake. I don't know about 3DS Max or Maya, but it wasn't possible for me in Blender because the masks have slightly different topology. (shape keys)[/QUOTE] For some reason this happens when i open it with python[QUOTE]Python 3.4.3 (v3.4.3:9b73f1c3e601, Feb 24 2015, 22:43:06) [MSC v.1600 32 bit (Intel)] on win32 Type "copyright", "credits" or "license()" for more information. >>> ================================ RESTART ================================ >>> Traceback (most recent call last): File "C:\Users\Josh\Desktop\Phoenix-Wright-5-iOS-Mod-Tools-master\UNPACK.py", line 4, in <module> from libMT_Framework import get_resources_key,unpack_arc,dir_fn File "C:\Users\Josh\Desktop\Phoenix-Wright-5-iOS-Mod-Tools-master\libMT_Framework.py", line 4, in <module> import libBlowFish File "C:\Users\Josh\Desktop\Phoenix-Wright-5-iOS-Mod-Tools-master\libBlowFish.py", line 96 raise RuntimeError, "Attempted to initialize Blowfish cipher with key of invalid length: %s" % len (key) ^ SyntaxError: invalid syntax >>> [/QUOTE] Can someone help (ios script) P.s. i did rename both repack_arc's with unpack_arc
[QUOTE=Julian0555;48493448]For some reason this happens when i open it with python Can someone help (ios script) P.s. i did rename both repack_arc's with unpack_arc[/QUOTE] btw can i use this on the ios models linked on first post
So, if I understand correctly, you guys don't have access to the DLC models just yet? If that's the case, I can find the 3DS *.CIA for the DLC and I may be able to extract the ROMFS, giving access to the DLC costumes and characters from the DLC case.
[QUOTE=Tomato Hentai;48496253]So, if I understand correctly, you guys don't have access to the DLC models just yet? If that's the case, I can find the 3DS *.CIA for the DLC and I may be able to extract the ROMFS, giving access to the DLC costumes and characters from the DLC case.[/QUOTE] What exactly is a CIA? I have a file like that for the 3DS. For dual destinies How can I extract it?
[QUOTE=MikumoIchijo;48496374]What exactly is a CIA? I have a file like that for the 3DS. For dual destinies How can I extract it?[/QUOTE] *.CIA is a container used for 3DS games, DLC, and even themes, in some cases. I can't really explain it myself, since I find it hard to properly word certain things, but I could probably find tutorials on how to get the file system from a *.CIA. I could probably also dig around on my computer and find all the tools I used to use for this sort of thing. EDIT: Found a tutorial. [video=youtube;8Y-hVNDou_g]https://www.youtube.com/watch?v=8Y-hVNDou_g[/video]
[QUOTE=Tomato Hentai;48496486]*.CIA is a container used for 3DS games, DLC, and even themes, in some cases. I can't really explain it myself, since I find it hard to properly word certain things, but I could probably find tutorials on how to get the file system from a *.CIA. I could probably also dig around on my computer and find all the tools I used to use for this sort of thing. EDIT: Found a tutorial. [video=youtube;8Y-hVNDou_g]https://www.youtube.com/watch?v=8Y-hVNDou_g[/video][/QUOTE] I see I see, so perhaps the one I have is the one from the game itself or it could be the DLC possibly. I do remember decrypting the .3DS files along with the xorpad files that are needed. I'll have to give this a try to the .CIA and see if I can identify new chrXXX folders in the archive.
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