• What's the worst Mod you've ever played?
    291 replies, posted
[QUOTE=Vivallion;28670451]Once i found something that was about 80% Gmod ripoff. It was horrible. Cant remember the name though.[/QUOTE] JBmod?
Fistful of Frags felt really clumsy and was annoying to play. Zombie master: confusing, laggy, ugly and not fun. Research and Developement: everyone was circlejerking over it because of the pretty and detailed levels. I don't recall why exactly I hated it so much, but I guess it was the poor level design, invisible walls and glitches all over the place. The puzzles were average. Age of Chivalry: Like PVK, but combat was a lot more limited. It was intended for too many players, pings were so high that you couldn't do anything but spam attack and hope to hit something. Mistake of Pythagoras: Despite the blocky environments I liked how the game looked. However it was slow paced and I often got stuck not knowing what the mod wanted me to do. Crashes became frequent later in the mod and eventually prevented me from proceeding.
BM:S Leak Either that, or Dear Esther. Moving 0.1 MPH/KPH sucks. [editline]18th March 2011[/editline] [QUOTE=Vivallion;28670451]Once i found something that was about 80% Gmod ripoff. It was horrible. Cant remember the name though.[/QUOTE] Go-Mod for HL1? If it IS JBmod, it came out first.
[QUOTE=Talishmar;28676813]Fistful of Frags felt really clumsy and was annoying to play. Zombie master: confusing, laggy, ugly and not fun. Research and Developement: everyone was circlejerking over it because of the pretty and detailed levels. I don't recall why exactly I hated it so much, but I guess it was the poor level design, invisible walls and glitches all over the place. The puzzles were average. Age of Chivalry: Like PVK, but combat was a lot more limited. It was intended for too many players, pings were so high that you couldn't do anything but spam attack and hope to hit something. Mistake of Pythagoras: Despite the blocky environments I liked how the game looked. However it was slow paced and I often got stuck not knowing what the mod wanted me to do. Crashes became frequent later in the mod and eventually prevented me from proceeding.[/QUOTE] research and developement was fucking amazing and the level design is great what the fuck is wrong with you
BMS Leak is broken more than before since the May 2009 update. Go play it, you'll lol. [editline]18th March 2011[/editline] [quote=talishmar;28676813]fistful of frags felt really clumsy and was annoying to play. Zombie master: Confusing, laggy, ugly and not fun. Research and developement: Everyone was circlejerking over it because of the pretty and detailed levels. I don't recall why exactly i hated it so much, but i guess it was the poor level design, invisible walls and glitches all over the place. The puzzles were average. Age of chivalry: Like pvk, but combat was a lot more limited. It was intended for too many players, pings were so high that you couldn't do anything but spam attack and hope to hit something. Mistake of pythagoras: Despite the blocky environments i liked how the game looked. However it was slow paced and i often got stuck not knowing what the mod wanted me to do. Crashes became frequent later in the mod and eventually prevented me from proceeding.[/quote] never shall you dare talk about zombie master like that
The worst Source mod I ever played was DIPRIP. It's not bad, I guess. I just didn't like it.
[QUOTE=ASmellyOgre;28678369]The worst Source mod I ever played was DIPRIP. It's not bad, I guess. I just didn't like it.[/QUOTE] In my opinion, DIPRIP didn't do car combat right - it tried to make it class-based, rather than per-vehicle basis.
Insurgency was a boring, tasteless mod based off of the war between Americans and Iraqi's. But since there's no story, no plot, and no competent voice acting, the game basically boiled down to a multiplayer deathmatch. Also, you shouldn't be able to snipe someone with a fucking shotgun.
[QUOTE=Lol-Nade;28682971]Insurgency was a boring, tasteless mod based off of the war between Americans and Iraqi's. But since there's no story, no plot, and no competent voice acting, the game basically boiled down to a multiplayer deathmatch. Also, you shouldn't be able to snipe someone with a fucking shotgun.[/QUOTE] Shotguns shouldn't be completely ineffective past 5 feet. Video game shotgun spread is fucking ridiculous.
[QUOTE=Talishmar;28676813]Zombie master: confusing, laggy, ugly and not fun.[/QUOTE] Zombie Master is probably my favorite mod of ALL TIME. I never had so much fun before in my entire life. The feeling when only few are alive and you make it to the end is so badass + teamwork and mic on every second player makes the mod 90% better. [editline]19th March 2011[/editline] [QUOTE=Talishmar;28676813]Age of Chivalry: Like PVK, but combat was a lot more limited. It was intended for too many players, pings were so high that you couldn't do anything but spam attack and hope to hit something.[/QUOTE] You're so wrong. YOU probably spammed attack but actually people use parry all the time. The only problem I have with the mod is constant crashing.
Research and Development was an amazing mod in virtually all aspects. It had beautifully engineered environments so good that could've been taken RIGHT out of a Half-Life episode, fairly challenging (without combat), very original and surprising and with a fair bit of humor in it. Not a single seesaw puzzle in it, either! I loved Zombie Master when I tried it a few years ago in its early development stages; I only stopped because back then it had a very small community and not that many good maps. It has a feeling pretty similar to L4D (and is technically quite similar overall, except the AI Director is human). Not sure what its current state is though.
[QUOTE=DatWut?;28588279]Video? :v: [editline]13th March 2011[/editline] What exactly is that?[/QUOTE] [sp]you die in a room for of neurotoxins[/sp]
[QUOTE=Mio Akiyama;28700014][sp]you die in a room for of neurotoxins[/sp][/QUOTE] Just like in Portal: Prelude. :v:
[QUOTE=TH89;28538937]I made a video of it [media]http://www.youtube.com/watch?v=gRE5yn9FSc8[/media][/QUOTE] How the hell can you even actually shoot, your camera shakes so much, I thought the mod is about earthquakes or something.
[QUOTE=Laserbeams;28671868][url]http://www.moddb.com/mods/the-island[/url] The Island aka Dead Sector: Source.[/QUOTE] I quite enjoyed The Island. I played it years ago, but it was a fun little romp at the time. The pitch-black corridors were a bit cheap but I remember being quite frightened sitting alone in the dark waiting for my flashlight to recharge. I figure it was just because I was younger then, and still found Headcrabs Zombies scary.
[QUOTE=Hybrid 4F;28522993]Cthulhu for Half-Life Assault On Roswell The Challenger Deep Conundrum series World War series Slums 2 Strider Mountain Rock 24 Combine Destiny Substance[/QUOTE] Fuck you combine destiny was the shit.
[QUOTE=TH89;28675603]JBmod?[/QUOTE] I thought JBmod came before garry, actually didn't garry get some inspiration from jbmod? (I could be wrong)
[QUOTE=doonbugie2;28706931]Fuck you combine destiny was the shit.[/QUOTE] Unless you like turd on your face, then yes. [QUOTE=Half Kill;28707189]I thought JBmod came before garry, actually didn't garry get some inspiration from jbmod? (I could be wrong)[/QUOTE] JBMod came out before Garry's Mod.
[QUOTE=Half Kill;28707189]I thought JBmod came before garry, actually didn't garry get some inspiration from jbmod? (I could be wrong)[/QUOTE] It did. JBmod as a Source sandbox mod is actually significantly older than GMod, yet lost the tech race horribly. You know the Leafblower? It's a bit of a signature JBmod tool; I bet my pants that Garry implemented the near-identical GMod tool just for the sake of flipping off JB fans :v:
A month older isn't significantly older.
[QUOTE=garry;28713440]A month older isn't significantly older.[/QUOTE] Depends how you take in time.
[QUOTE=doonbugie2;28706931]Fuck you combine destiny was shit.[/QUOTE] Fixed.
black ops
[QUOTE=doonbugie2;28713761]Depends how you take in time.[/QUOTE] Considering they've both been running for a few years now, one months doesn't make a great difference now.
[QUOTE=DainBramageStudios;28716259]black ops[/QUOTE] The title of the thread is [QUOTE=Thread Name;1337] What's the worst [u][b]Mod[/b][/u] you've ever played?[/QUOTE] not "What's the worst Game you've ever played?" also, this is valve games, not general game discussion and let me explain why YOU are wrong
[QUOTE=DainBramageStudios;28716259]black ops[/QUOTE] I hate CoD I am cool
[QUOTE=t h e;28716544]Considering they've both been running for a few years now, one months doesn't make a great difference now.[/QUOTE] We're talking about Source mods, here.
[QUOTE=Talishmar;28676813]Fistful of Frags felt really clumsy and was annoying to play. Zombie master: confusing, laggy, ugly and not fun. Research and Developement: everyone was circlejerking over it because of the pretty and detailed levels. I don't recall why exactly I hated it so much, but I guess it was the poor level design, invisible walls and glitches all over the place. The puzzles were average. Age of Chivalry: Like PVK, but combat was a lot more limited. It was intended for too many players, pings were so high that you couldn't do anything but spam attack and hope to hit something. Mistake of Pythagoras: Despite the blocky environments I liked how the game looked. However it was slow paced and I often got stuck not knowing what the mod wanted me to do. Crashes became frequent later in the mod and eventually prevented me from proceeding.[/QUOTE] last post about this post i want to kill you now
[QUOTE=SFC3;28718002]The title of the thread is not "What's the worst Game you've ever played?" also, this is valve games, not general game discussion and let me explain why YOU are wrong[/QUOTE] [url=http://www.moddb.com/mods/black-ops]Protip: Call of Duty didn't invent the term "Black Ops"[/url]
Combine Destiny was pretty cool, I enjoyed it :p
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