• The Humble Bundle Mojam
    438 replies, posted
[QUOTE=Pridit;34775911]We should try multiplayer, IP anyone?[/QUOTE] I can try and host, do you know which port the game uses?
[QUOTE=Mr. Epicness;34776111]I can try and host, do you know which port the game uses?[/QUOTE] Not a clue, as one hasn't been stated I can only assume there isn't one.
Does anyone have a spare 0,01$ left so I can still enjoy this bundle? Will pay you back the 28th. Being broke sucks.
[QUOTE=Pridit;34776149]Not a clue, as one hasn't been stated I can only assume there isn't one.[/QUOTE] 189.72.0.241
What's the objective? I bombed my way to the center, and there's this purple pillar thing. But I can't do anything to it.
[QUOTE=Mr. Epicness;34776197]189.72.0.241[/QUOTE] Seems to to just freeze when I try and connect. I think it must be timing out. Any firewall?
why can't i get to oxeye's game?
[QUOTE=Pridit;34776223]Seems to to just freeze when I try and connect. I think it must be timing out. Any firewall?[/QUOTE] Tried it on my desktop and same here. Sound isn't working either, so I guess it still needs a lot of fixes.
[QUOTE=swampie;34776249]why can't i get to oxeye's game?[/QUOTE] because they are slow and did not finish it
[QUOTE=Mr. Epicness;34776257]Tried it on my desktop and same here. Sound isn't working either, so I guess it still needs a lot of fixes.[/QUOTE] There's probably a port notch has failed to mention yet.
[url]https://twitter.com/#!/mollstam/status/171349168168763394[/url]
game crashed when one of the coin collectors got destroyed :(
[QUOTE=jordguitar;34776263]because they are slow and did not finish it[/QUOTE] They probably did but want to release it without a lot of bugs.
The Menu looks horrible
[QUOTE=leet_name;34776297]The Menu looks horrible[/QUOTE] If you were told to make a game in under 60 hours, the menu would be on the bottom of the list. Get over it.
Found the port, it's 3000 - going to open it and try multiplayer again.
They should at least release something telling you the controls, and what the objective is.
[QUOTE=assassin_Raptor;34776424]They should at least release something telling you the controls, and what the objective is.[/QUOTE] Objective *: Shoot everything
Got it working but it's extremely fucking laggy for some reason, unplayable. Anyone else had any success with multiplayer?
[QUOTE=jordguitar;34776313]If you were told to make a game in under 60 hours, the menu would be on the bottom of the list. Get over it.[/QUOTE] I am over it, I wasn't criticizing them, I was just stating something, stop being offended by everything geez. Get over it.
[QUOTE=jordguitar;34776438]Objective *: Shoot everything[/QUOTE] But what is the point of the track? and I get the turret and the bombs but what is that other thing?
Build tracks to the purple thing. Send robots to collect it by pressing x when you are at the beginning of the track. I think.
[QUOTE=monkey11;34776519]But what is the point of the track? and I get the turret and the bombs but what is that other thing?[/QUOTE] I am not sure. They were bug testing that bit alot and did not show off what you are supposed to do exactly In other news the game will go open source "eventually" [editline]19th February 2012[/editline] Instructions: We didn't have time to do a readme: press E to "use" and R to place rails. Pressing R while at your base will add a rail droid
This game is a bitch. Fucking spawn rates are way too high for enemies and it becomes near impossible to clear an area for safe passage with the bombs even with the enemy repelling machines.
You have to bomb your way to the centre of the map where there's some sort of resource pool, then you build tracks from your base to the centre and deploy the collectors by pressing r on the first track piece. They'll work their way there and pick up something (the graphic is still a placeholder) and carry it back to your base. Then your percentage will go up on the HUD. When it reaches 100% you win. You have to fortify the tracks with turrets so the collectors don't die. You can use the coin collectors for profit if you're too lazy to run around shooting everything too. In multiplayer I assume it's a race to get 100% before the other player, however I haven't tried it so I don't know if you can sabotage their tracks and turrets. Overall a pretty cool game for 60 hours of work.
For the people that didn't have the money/time to buy: [url]http://www.humblebundle.com/?gift=DTeMhfwxYxm2[/url] [url]http://www.humblebundle.com/?gift=b8tUwXmEBFpT[/url] Please don't be a douche and redeem of you already bought it. Catacomb Snatch is really fun, it has great music, art and gameplay. i hope they keep working on it.
The middle object you can buy sucks up coin and stuff, can place it in the firing range of your turrets so it will collect the coin and you dont have too.
-snip- [highlight](User was banned for this post ("Warez." - postal))[/highlight]
Jeb: The objective of the game is to move stuff from the center room to your base. Obviously a lot more interesting in multiplayer ;)
There should be an option to change the resolution.
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