• Drone, the topdown RTS/Shooter/Arcade game!
    41 replies, posted
[img]http://dwwilson.info/wp-content/uploads/2010/02/screenshot106.jpg[/img] Drone is a recently-ish released game by David W Wilson, free of charge. As Jayisgames.com explained it quite well, I'll just let that part to them: A hybrid tower defense shooter game, Drone puts you in the role of a little movable machine with a lot of potential. As you move through each level, you must take out waves of foes in real-time using various weapons purchased through the shop. You can also buy stationary machines that will fend off enemy attacks, collect money for you, or spawn helper dudes that will go forth and do your dirty work. An excellent mixing of genres with just the right level of difficulty, and with hi-def visuals, ten weapons, ten buildings, three sets of armor, and 16 enemy types, you'll get several hours of entertainment at minimum. With a small download of only 10 MB, it's very much worth it. A great timewaster and pretty deep gameplay in one. [B]Media.[/B] (linked due to large images) [url]http://dwwilson.info/wp-content/uploads/2010/02/screenshot159.png[/url] "A juggernaut tank shooting at an axebot, base on the right" [url]http://dwwilson.info/wp-content/uploads/2010/02/screenshot121.png[/url] "Burning some axebots with a flamethrower, while taking fire from a machinegunner." [media]http://www.youtube.com/watch?v=-WC5rskBVR0&feature=player_embedded[/media] [media]http://www.youtube.com/watch?v=ZZ4WU44NRt4&feature=player_embedded[/media] [B]Download and more information.[/B] [url]http://dwwilson.info/?page_id=14[/url]
Looks pretty sweet, reminds me of that one game where your in a spaceship and you attach parts from other ships onto yours. But these games arent exactly super deep, I doubt I could several hours out of this.
Cheers for mentioning my game here man. I appreciate it.
Hey, no problems man. I really think you've got something going here. It's smooth, understandable, balanced and relatively bug-free. Any plans on updating and expanding the game as well as doing your current work (XNA transfer/art remake etc.)? I also have a few gripes with the AI, enemies and certain structires. I'll detail that later if you want to hear it. Have fun, and welcome to Facepunch!
[QUOTE=hehe;20893138]Looks pretty sweet, reminds me of that one game where your in a spaceship and you attach parts from other ships onto yours. [/QUOTE] Oh my god, what was the name of it? I loved it so much.
[QUOTE=Kalkka;20954334]Oh my god, what was the name of it? I loved it so much.[/QUOTE] Captain Forever I think.
[QUOTE=DarkWolf2;20954396]Captain Forever I think.[/QUOTE] Thank you a million times! :3:
Holy goddamn shit, this game is hard but really rewarding. I haven't gotten past the ranged enemies level, the railgunners piss me off so badly. :argh:
[QUOTE=lorden;20962398]Holy goddamn shit, this game is hard but really rewarding. I haven't gotten past the ranged enemies level, the railgunners piss me off so badly. :argh:[/QUOTE] I find that nodes are really useful. Make a wall of them, and they just keep healing each other. I haven't had any issues with just making a small 2x2 cell of turrets surrounded by a wall of nodes, and standing in the middle spamming the spanner. [editline]07:19PM[/editline] Great game, DWWilson. It was able to hold my attention for the few hours it took to beat, and if I wasn't a cheap bastard I would probably pay for the next version too. Throw in multiplayer and it would definitely warrant a purchase.
The Juggernaut is as fun as a barrel of monkies. [i]Live[/i] monkies.
[QUOTE=Rubs10;20965051]The Juggernaut is as fun as a barrel of monkies. [i]Live[/i] monkies.[/QUOTE] The Juggernaut combined with the command center is as fun as two barrels of monkeys. [I]Radioactive [/I]monkeys.
:love: On a side note this game is awesome
[QUOTE=Shanethe13;20962521]I find that nodes are really useful. Make a wall of them, and they just keep healing each other. I haven't had any issues with just making a small 2x2 cell of turrets surrounded by a wall of nodes, and standing in the middle spamming the spanner. [editline]07:19PM[/editline] Great game, DWWilson. It was able to hold my attention for the few hours it took to beat, and if I wasn't a cheap bastard I would probably pay for the next version too. Throw in multiplayer and it would definitely warrant a purchase.[/QUOTE] That doesn't work well against explosive enemies, since the splash damage picks you off rather easily, and their pipe bombs go over the nodes.
Cheers for the feedback guys! The levels used to be more homogenous, but people would just sit there spamming machinegun turrets all over the place. So I made each area more themed. We're totally adding in multiplayer in the next game, probably just local co-op, but it depends on how we're going for time. And there is easy mode if you're into that kind of thing. But yeah, it's easy mode.
Vehicles seem to be nearly immune to machine gun damage making the second area a GIGANTIC cakewalk.
Really awesome game. Are you guys going to add more weapons and structures?
[QUOTE=DWWilson;20971844]Cheers for the feedback guys! The levels used to be more homogenous, but people would just sit there spamming machinegun turrets all over the place. So I made each area more themed. We're totally adding in multiplayer in the next game, probably just local co-op, but it depends on how we're going for time. And there is easy mode if you're into that kind of thing. But yeah, it's easy mode.[/QUOTE] I just noticed in the Screenshot: Force-field generator? What? Also, I don't really like the way the command center works. Kinda tacky at ordering your desired units to the right spot. Also, railgunners are really OP. They've got the best AI (dodging like mad), highest health of the ranged enemies, unlimited penetration, good RoF, high damage and perfect accuracy. What were you thinking? :ohdear: [editline]09:27PM[/editline] I also hope to see improving AI's of both enemy and friendly bots. Right now it's just a game based on numbers. But adding the railgunner dodge thing for example could shake firefights up a bit in the good way.
[QUOTE=DarkWolf2;20978013]I just noticed in the Screenshot: Force-field generator? What? Also, I don't really like the way the command center works. Kinda tacky at ordering your desired units to the right spot. Also, railgunners are really OP. They've got the best AI (dodging like mad), highest health of the ranged enemies, unlimited penetration, good RoF, high damage and perfect accuracy. What were you thinking? :ohdear: [editline]09:27PM[/editline] I also hope to see improving AI's of both enemy and friendly bots. Right now it's just a game based on numbers. But adding the railgunner dodge thing for example could shake firefights up a bit in the good way.[/QUOTE] The screenshot is from an earlier build when the nodes were called force-field generators. I should probably update that. It is based on numbers, but everything has certain strengths and weaknesses. For example, the railgunners can't shoot through bulletproof barriers (the ones on the front of the light tank or the ones you get if you have heavy armor). They are also weak against your railgun or laser turrets. (also your pipebomb if you know how to use it, you throw the bomb in their general direction, then turn away from them before detonating it) The boss pistolbot actually has way more health, but isn't as smart (250 hp). They are particularly good at killing your pistolbots and bases that don't have nodes around them (to prevent machinegun turret spam) The way the railgunners work is that they dodge 90 degrees to the right or left (determined randomly) whenever the nearest player unit looks at them. I recently buffed them, which may have been overkill. I made it so they will run away if player units get close to them (on top of all the other stuff they do). By removing that mechanic, they are highly suseptible to axebots. Yeah, maybe I will remove that again. Actually, a better idea would be to just increase their "hardness value" in the enemy generator. The command tower thing is hard to get the hang of, you have to guide your units to where you want them to go with it, as if it were a searchlight. It allows you to be able to kite enemies or dodge bosses with your units as opposed to yourself. Like if a cannonbot was shooting at your base, your axes would just continuously run at it blowing themselves up, the tower allows you to collect a swarm of them and guide them in to the boss while dodging the incoming fire. But it's there as an extra, you don't have to use use it just like most of the things in the game, it's about choice. The easiest way to beat the ranged level would be to go rambo style with no base, just a railgun and pipebombs, or a base surrounded with nodes and a few laser turrets in the middle. Or some shinanigans involving a light tank to guard your base with. I should make a video explaining how to use some of these things in more detail, it was too much to shove in the tutorial, and the descriptions in game don't do them justice. Anyway, I should stop talking now, otherwise I'll never shut up lol [editline]10:57PM[/editline] [QUOTE=Murky42;20975906]Vehicles seem to be nearly immune to machine gun damage making the second area a GIGANTIC cakewalk.[/QUOTE] Ok, so this is awesome. Some people just can't drive the vehicles. End of storey. Other people can't dodge enemy fire on foot. Other people are awesome at conserving ammo and have good aim. Some people are pro at building bases. No strategy is any better than any other, there are at least 3 different ways to approaching each situation. You happened to find one that goes well with the kind of enemies you were facing and your skill set. That's exactly how it should be. Seriously, there was this guy on the tigsource forums that was convinced the vehicles were useless. [editline]11:03PM[/editline] [QUOTE=Swebonny;20976485]Really awesome game. Are you guys going to add more weapons and structures?[/QUOTE] That was the idea, just keep adding stuff and try to balance it against the other stuff. It gets harder to do the more things are in the game, but that's kind of what makes it interesting.
Good to hear you have a lot of additions planned for the game. With a bit more polish and features, I can see it being one of the better games in the indie scene. I've yet to try any weapons though, I beat the game using only machines.
I just tried this, and it's awesome.
The railgunners need to be toned way down.
Railgunners are WAY overpowered. A single wave of them destroyed my entire base in less than 20 seconds.
Fight railgunners with railguns duh.
That was great. I was doing the first area using only the axe and light armor. At the last stage of the area I decided to buy a railgun, and sent in all 20 waves at once. I let them crowd me in the center, then used my armor to teleport outside of them. I now had 20 waves worth of enemies in a single line, with a railgun in my hands.
Ok, I changed some stuff: Nerfed the railgunners a bit. They still do all the same stuff except they now drop $250 instead of $60, they come in smaller numbers (unlike the sand people) and they don't try and dodge walls. Nerfed the pipebomb guys a bit. They drop $100 now, up from $60. Made the portal particles purple so they stand out against a white background. Made the win text less vulgar. Made the achievements a bit more logical. The spanner doesn't count as a weapon anymore, and you can't get the no structures achievement unless you NEVER build a structure in the area (selling them all before the end won't work anymore). You can preserve your progress by overriding the "config.ini" in the new version with the "config.ini" from the old version. Checkpoint saves won't copy over though. And remember, there's always easy mode.
[QUOTE=DWWilson;21009487]Ok, I changed some stuff: Nerfed the railgunners a bit. They still do all the same stuff except they now drop $250 instead of $60, they come in smaller numbers (unlike the sand people) and they don't try and dodge walls. Nerfed the pipebomb guys a bit. They drop $100 now, up from $60. Made the portal particles purple so they stand out against a white background. Made the win text less vulgar. Made the achievements a bit more logical. The spanner doesn't count as a weapon anymore, and you can't get the no structures achievement unless you NEVER build a structure in the area (selling them all before the end won't work anymore). You can preserve your progress by overriding the "config.ini" in the new version with the "config.ini" from the old version. Checkpoint saves won't copy over though. And remember, there's always easy mode.[/QUOTE] [img]http://www.facepunch.com/image.php?u=278378&dateline=1269598784&type=thumb[/img] [editline]09:51AM[/editline] What are your plans for the next content update in regards to units, buildings, vehicles, maps and/or weapons?
[QUOTE=Shanethe13;20992289]That was great. I was doing the first area using only the axe and light armor. At the last stage of the area I decided to buy a railgun, and sent in all 20 waves at once. I let them crowd me in the center, then used my armor to teleport outside of them. I now had 20 waves worth of enemies in a single line, with a railgun in my hands.[/QUOTE] That's the whole idea behind area 1, to try stuff out and see what works. Splash damage totally dominates that place. I found that I could get through area 1 with just pipebombs in like 2 minutes. I nearly nerfed the internal cooldown on the pipebombs as a result, but then decided that it's the only time they're ever going to be overpowered and it was actually pretty fun blowing up tons of guys at once. [editline]09:08AM[/editline] [QUOTE=DarkWolf2;21009665] What are your plans for the next content update in regards to units, buildings, vehicles, maps and/or weapons?[/QUOTE] In an attempt to try and actually get some money for making games, my plan was to port what I've got over to xna, and completely re-do all the art, menus, resource system and add local co-op. I was going to add a few things in the process, like another melee weapon, several more kinds of armor, a gun and a tower that fire laser bolts that rebound off barriers, and possibly flying things. For the free version, I was going to add a level editor or maybe some sort of online highscore. Although I hate my job so much I kind of want to spend more time on the xna version. Being a janitor is really bumming me out lol. I've been doing this shit for 2 years already.
Wow, this is awesome. You should add more levels and structures, and then try to get it on STEAM for like $5 or $10. I'd buy it for $10. I think structures need the ability to be upgraded. For example, to increase a turret's HP/range, and to increase the damage/life/speed of the axe bots. Maybe even some player upgrades. But still, I really like this. I had about 50 axe bot buildings and had a pretty huge army. Haha.
[QUOTE=DWWilson;21009677]That's the whole idea behind area 1, to try stuff out and see what works. Splash damage totally dominates that place. I found that I could get through area 1 with just pipebombs in like 2 minutes. I nearly nerfed the internal cooldown on the pipebombs as a result, but then decided that it's the only time they're ever going to be overpowered and it was actually pretty fun blowing up tons of guys at once. [editline]09:08AM[/editline] In an attempt to try and actually get some money for making games, my plan was to port what I've got over to xna, and completely re-do all the art, menus, resource system and add local co-op. I was going to add a few things in the process, like another melee weapon, several more kinds of armor, a gun and a tower that fire laser bolts that rebound off barriers, and possibly flying things. For the free version, I was going to add a level editor or maybe some sort of online highscore. Although I hate my job so much I kind of want to spend more time on the xna version. Being a janitor is really bumming me out lol. I've been doing this shit for 2 years already.[/QUOTE] You might want to search the thread "Ask a Janitor anything!" In General Discussion. Some... inspiration might be obtained there (hillarity is a guarantee :v:)
What about getting money for calling waves in earlier?
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