• A stalker themed mod
    268 replies, posted
Xoomer my good old buddy friend man dood I remember when you were making some cod zombies mod for hl2 but then it died oh well anyway when you get models and shit let me know so I can animate them, you can see my recent works in that vid that ownederd posted earlier.
Was it anywhere near possible to modify the way you move in Source? The hyperfast zig-zag movement of source feels weird after playing stalker.
[QUOTE=smeismastger;32989200]Was it anywhere near possible to modify the way you move in Source? The hyperfast zig-zag movement of source feels weird after playing stalker.[/QUOTE] Reduced player speed + lower walk speed after jump = not bad.
[QUOTE=ReconUnit;32987624]That gasmask effect thingy looks like it might get a bit annoying in the long run.[/QUOTE] It's not static. It's wearable.
if you didn't get it yet: [url]http://www.facepunch.com/threads/957498[/url] [editline]27th October 2011[/editline] and a model port, i'm afraid it's a gmod addon, but nothing to worry about.. Download Link: [url]http://www.megaupload.com/?d=KO4S95UO[/url]
[QUOTE=Shitcocks;32991116]if you didn't get it yet: [url]http://www.facepunch.com/threads/957498[/url] [editline]27th October 2011[/editline] and a model port, i'm afraid it's a gmod addon, but nothing to worry about.. Download Link: [url]http://www.megaupload.com/?d=KO4S95UO[/url][/QUOTE] Got it already. I had it archived on my drive, since the day it was uploaded.
[media]http://www.youtube.com/watch?v=1jahK7PbSZ4[/media] Gas mask work in progress.
Full support, lets do this bro.
Looks awesome. Is this going to be a mod in itself, or a gmod gamemode? I think you will net more players if its a gmod gamemode. Eitherway, looks kickass.
[QUOTE=SparkwireIsGay;32994620]Looks awesome. Is this going to be a mod in itself, or a gmod gamemode? I think you will net more players if its a gmod gamemode. Eitherway, looks kickass.[/QUOTE] It's a GMod gamemode, hence the section it's in. [editline]27th October 2011[/editline] And title.
[QUOTE=~ZOMG;32994825]It's a GMod gamemode, hence the section it's in. [editline]27th October 2011[/editline] And title.[/QUOTE] "a stalker themed mod" could be a gmod gamemode or a source mod. Its in the "valve games and mods" section, implying a source mod.
[QUOTE=SparkwireIsGay;32997058]"a stalker themed mod" could be a gmod gamemode or a source mod. Its in the "valve games and mods" section, implying a source mod.[/QUOTE]Yeah I thought ZOMG was being sarcastic there
I thought this was a MOD, not a GAMEMODE.
it IS a mod. lol. ZOMG, sarcasm leads to retardation here.
[media]http://www.youtube.com/watch?v=Cvk_rq9l7zo[/media]
Is the STALKER content temporary or what? Personally I think the STALKER assets look terrible.
Give me that AK and let me animate it properly. That placeholder sticks out as too choppy
This stuff is looking really nice so far. Subscribed.
World content, will have all GSC content. Weapons / viewmodels / general items = custom content, the AK47 and other weapons are either going to be retextured or re-created.
This looks fucking not bad at all. You gonna have ironsights and all that other STALKER functionality?
[QUOTE=fear me;33011573]This looks fucking not bad at all. You gonna have ironsights and all that other STALKER functionality?[/QUOTE] Most likely. Either Ironsights, or Free aim.
Are you aiming for a linear expirience or a freeroam-ish system?
[QUOTE=croguy;33012467]Are you aiming for a linear expirience or a freeroam-ish system?[/QUOTE] a bit more linear than stalker, but not too strict.
Just saying, i lets you guys download any revision, via SVN. [url]svn://svn.code.sf.net/p/s2lker/code/trunk[/url] enjoy (well, not really, there's nothing much in work, and im not updating it frequently).
[QUOTE=antiChrist;33016215]Just saying, i lets you guys download any revision, via SVN. [url]svn://svn.code.sf.net/p/s2lker/code/trunk[/url] enjoy (well, not really, there's nothing much in work, and im not updating it frequently).[/QUOTE] Might I just ask where are you hosting your SVN?
SourceForge.net. Pretty much the mother host of all open source software as far as I know.
[QUOTE=antiChrist;33016215]Just saying, i lets you guys download any revision, via SVN. [url]svn://svn.code.sf.net/p/s2lker/code/trunk[/url] enjoy (well, not really, there's nothing much in work, and im not updating it frequently).[/QUOTE] I love it when WIP mods do this :dance:
[img]http://img515.imageshack.us/img515/1328/menuso.jpg[/img] Just some menu background for now.
Are you planning on making the Gas mask muffle sounds? Also I think a delay between psushing the button, the gasmask turning on, and the hand moving it down would be a nice touch. So it's more in sync.
[QUOTE=Kevinsevenalt;33034641]Are you planning on making the Gas mask muffle sounds? Also I think a delay between psushing the button, the gasmask turning on, and the hand moving it down would be a nice touch. So it's more in sync.[/QUOTE] Yeah there's going to be a custom DSP whenever the mask is on. Also yeah, this is just WIP.. lol. Still, I will work on this, mostly on the model, to send an animevent to trigger the mask (aka giving modelers / animators the possibility to easily mod this mod whenever it will be released). [editline]30th October 2011[/editline] Updated the SVN with the latest built. There are DSP effects when the mask is on. To start a map either open your console and "map c0a0" or click New Game and start the first chapter (When you spawn, I suggest you to jump down, got some massive model errors that will crash the game in the skybox).
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