• Tribes: Ascend v2: I went slow once and it was awful
    10,204 replies, posted
Oh alright. [editline]22nd February 2012[/editline] Are they fixing the damn turret-inside-inventory-stations?
Yep that's fixed too.
Good, pissed me off so much when everyone did that shit.
That sounds like a good idea, but I don't find inventory stations that hard to destroy.
[QUOTE=Lukeo;34817878]That sounds like a good idea, but I don't find inventory stations that hard to destroy.[/QUOTE] Except they're immortal. The default ones, not the ones you buy and place yourself.
Oh yeah, that'd have been useful on Drydock.
[Quote] Infiltrators using the Stealth pack now fade in and become "visible" at speeds over 173kph.[/quote] God damn it This class does NOT need to be nerfed more.
I thought Infiltrator was fine as it is. They could easily be stopped by a jammer, or motion sensors, all I do as Tech is place motion sensors around corners and switch the placement of them around every now and then and not one of them gets into the generator unnoticed.
I dunno, it makes sense that they shouldn't be able to jet across the map, cloak when they get near the enemy base, and be in the generator room in ten seconds without ever being spotted. Jammer and motion sensor work as counters, but they're both expensive XP-wise so I don't often see them used.
To me it seems like it's a little bit too easy to stop an infiltrator. Juggs spamming mortars, any sort of mines, jammers, motion sensors. Thought when played properly they're still very dangerous, and that's what makes them interesting.
[IMG]http://i40.tinypic.com/13yj6fd.jpg[/IMG] HiRezBart thinking about Funion
Downloading the patch now.
To be fair, I have bought an extra grenade and have Safety Third for the Infiltrator, giving me 4 in total. I can destroy a generator with possibly only an added shot or two of a spinfusor.
[QUOTE=catbarf;34818238]I dunno, it makes sense that they shouldn't be able to jet across the map, cloak when they get near the enemy base, and be in the generator room in ten seconds without ever being spotted. Jammer and motion sensor work as counters, but they're both expensive XP-wise so I don't often see them used.[/QUOTE] Yeah but that's the point of the class.
[img]http://i44.tinypic.com/fti8h.gif[/img] Probably old, but it's hilarious. Also downloading patch :)
[QUOTE=Mr. Smartass;34818312]Yeah but that's the point of the class.[/QUOTE] I thought the point of the class is to be able to backstab players and destroy the generator with the added benefit of being able to cloak to aid infiltration, not cloak while inbound at terminal velocity to get to the generator without difficulty. If the only challenge involved in getting to the gen room as an Inf is whether or not there's a motion sensor on it, it's a bad mechanic that should be tweaked. At least this way Infs have to be somewhat smart about how they get to the generator.
[QUOTE=iLife_Aftermath;34816467]juggalo best class[/QUOTE] ;o [QUOTE=G-Man_v2;34816484]Bring it, bitches and Funion.[/QUOTE] o; [QUOTE=G-Man_v2;34818272][IMG]http://i40.tinypic.com/13yj6fd.jpg[/IMG] HiRezBart thinking about Funion[/QUOTE] ;o
[QUOTE=catbarf;34818381]I thought the point of the class is to be able to backstab players and destroy the generator with the added benefit of being able to cloak to aid infiltration, not cloak while inbound at terminal velocity to get to the generator without difficulty. If the only challenge involved in getting to the gen room as an Inf is whether or not there's a motion sensor on it, it's a bad mechanic that should be tweaked. At least this way Infs have to be somewhat smart about how they get to the generator.[/QUOTE] Well if the guys who are defending the gen have any common sense, they won't still still in corners and will move about looking for enemies, so if the gen does get attacked they can react straight away. You have to bare in mind there's more challenge than actually getting to the gen, especially on a lot of maps where there's about 3 brutes down there, you have to be as quick as possible in those situations. Then there's the fact that if there's a claymore/jammer/sensor, the entire above process can't even proceed unless the Infiltrator can get his ass way quickly.
[QUOTE=Lukeo;34818433]Well if the guys who are defending the gen have any common sense, they won't still still in corners and will move about looking for enemies, so if the gen does get attacked they can react straight away. You have to bare in mind there's more challenge than actually getting to the gen, especially on a lot of maps where there's about 3 brutes down there, you have to be as quick as possible in those situations. Then there's the fact that if there's a claymore/jammer/sensor, the entire above process can't even proceed unless the Infiltrator can get his ass way quickly.[/QUOTE] I agree, and I don't think the Inf is overpowered and needs to be nerfed, just tweaked to be more fun to play as and against. It's no fun as an Inf to run into mortar spam and blow up. It's also no fun as a defender for the Inf to come streaking in cloaked at 200kph so that nobody sees him until he's already attacking the gen. It's no fun as an Inf to get lit up like a Christmas tree because someone put a jammer or sensor in the room. And it's no fun as a Tech to have to grind 75k exp for that jammer or buy gold for it, and without it be unable to find the Inf at all. If they tweaked the game to make the Infiltrator rely on stealth and not simply be able to engage cloak and run at the gen, and changed the other classes to make it require equal smarts to find the Infiltrator and not simply be able to drop a motion sensor and spam explosives, it'd be perfect.
[QUOTE=Funion;34818431];o o; ;o[/QUOTE] Where the hell are my optimistic ratings?
[QUOTE=Lukeo;34818433]Well if the guys who are defending the gen have any common sense, they won't still still in corners and will move about looking for enemies, so if the gen does get attacked they can react straight away. You have to bare in mind there's more challenge than actually getting to the gen, especially on a lot of maps where there's about 3 brutes down there, you have to be as quick as possible in those situations.[/QUOTE] If there's three brutes sitting around in the gen room then you've already won, go fucking do something else, like harass the flag defense or destroy base turrets and shit.
If there's three brutes in the gen room then there's a party and no sandrakers are invited.
[video=youtube;UrNm66LSvaw]http://www.youtube.com/watch?v=UrNm66LSvaw[/video]
[QUOTE=Mr. Smartass;34818312]Yeah but that's the point of the class.[/QUOTE] i dont think the point was that they should be able to come in at 200 sanics and grab the flag while invisible and jammers dont help when theyre in and out of the radius in a second
So I'm finally able to guestimate arx buster shots. And damn getting off a triple hit on a midairs semi routinely is brutal. you trying to spinfuser me? here eat 3 stickies.
[QUOTE=wraithcat;34818861]So I'm finally able to guestimate arx buster shots. And damn getting off a triple hit on a midairs semi routinely is brutal. you trying to spinfuser me? here eat 3 stickies.[/QUOTE] i dont like you ;(
[QUOTE=Aedus;34818834][video=youtube;UrNm66LSvaw]http://www.youtube.com/watch?v=UrNm66LSvaw[/video][/QUOTE] I FUCKING LOVE THESE KINDS OF VIDEOS [editline]22nd February 2012[/editline] [img]http://media.pcgamer.com/files/2011/03/tribes-ascend-rock-paper-scissors.jpg[/img] Can someone find this in 1920x1080??
[t]http://hirez.http.internapcdn.net/hirez/TribesWeb/Dossier/OpenBetaRelease/Lavarena_Primary.jpg[/t] Children of the Phoenix :º
[QUOTE=PT-Desu;34819180][t]http://hirez.http.internapcdn.net/hirez/TribesWeb/Dossier/OpenBetaRelease/Lavarena_Primary.jpg[/t] Children of the Phoenix :º[/QUOTE] Oh gods I hope they come with female models and Vegeance helmets :P [IMG]http://dl.dropbox.com/u/6252145/misc%20ports/phoenixhelmet.jpg[/IMG]
Anyone got a screenie of temple ruins? Or has the patch not gone live yet?
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