• Oblivion 2: Skyrim V7: Singing contest ends in disaster as Dovahkiin enters with his #1 single, "Fus
    12,414 replies, posted
There's something thrilling about walking around with two deal thralls who happened to be conjurers.
I'm actually looking for awesome looking spells. Even over-powered. I plan to get in modding myself, once I figure this stuff out. :S
Fuck you, facepunch. I type a post, then I go to edit it, and you add a second version below it, without the edit. So I snip the second one, and edit the first, only to come back and find the first one didn't really exist. Anyway. Benor, does no one else use him; does anyone know of a fix for the invisible ebony and blade's shields when you're a vampire?
Are there any paintings in skyrim? I'm searching for painting and picture and frame and NOTHING is coming up.
[QUOTE=Atlascore;34691128]Not really, the vanilla regen is so slow it makes playing a pure mage really hard, unless you basically cheat and reduce the cost of your spells through enchantment, but that requires a lot of grinding and only affects a single type of spells. I mean on master at least it seems pretty balanced, I'm playing as a battlemage (1h+fire/healing) and I'm running out of magicka regularly, and the combat regen is still pretty slow even when I'm using actual mage clothing instead of enchanted heavy armor (which is really weakened in comparison to enchanted clothing). [editline]14th February 2012[/editline] No, it only affects you, the spell scaling is done by perks, which are only available to you.[/QUOTE] I dunno, the vanilla regen has always been fine for me. Makes me resort to using staves and such in combat, otherwise I never would.
k, I found out that the fuckery that's happening with people being without clothes only happens to followers. None of my mods could possibly affect what clothes they wear, so i dont god damn understand whats going on. [QUOTE=mikester112;34692013][t]http://static.skyrim.nexusmods.com/downloads/images/6024-2-1326407548.jpg[/t] I approve of this. [url]http://skyrim.nexusmods.com/downloads/file.php?id=6024[/url][/QUOTE] Oh thank god, now stormcloaks dont look like normal guards. Fuck that was stupid and annoying, atleast the Imperials looked different to guards.
[t]http://static.skyrim.nexusmods.com/downloads/images/6024-2-1326407548.jpg[/t] I approve of this. [url]http://skyrim.nexusmods.com/downloads/file.php?id=6024[/url]
[QUOTE=UntouchedShadow;34689730]I'm going to start experimenting and see if I can make and model some of the weapons and spells that this clever bastard uses. (Except the crossbow, I'd be fucked for that.) [img]http://gnews.com/wp-content/uploads/2011/10/Orcs-Must-Die.jpg[/img] I don't exactly have any high hopes for myself on this, but I've gotta start somewhere, right?[/QUOTE] Would love the dance animations but that's even complicated to get from it if you have alot of experience.
[QUOTE=UntouchedShadow;34689730]I'm going to start experimenting and see if I can make and model some of the weapons and spells that this clever bastard uses. (Except the crossbow, I'd be fucked for that.) [img]http://gnews.com/wp-content/uploads/2011/10/Orcs-Must-Die.jpg[/img] I don't exactly have any high hopes for myself on this, but I've gotta start somewhere, right?[/QUOTE] Good luck! That game kicks ass.
any playable instruments mod yet? if not planning on doing it myself use them as weapons, left click to bash people with the instrument itself like a blunt object, right click to play and do some cool shit like in brutal legend just with lutes, not electric guitars
[QUOTE=Inzalonus;34692439]any playable instruments mod yet? if not planning on doing it myself use them as weapons, left click to bash people with the instrument itself like a blunt object, right click to play and do some cool shit like in brutal legend just with lutes, not electric guitars[/QUOTE] The play animation is there in third person, now you only need to do the rest.
i'll learn to use the creation kit and work it out, but it's something I want to do, feel it would make a nice addition Might make it (but not sure how much custom animation this would require) so that as long as you have it equipped it does the play animation, and playing some bard songs, then left click would switch that to a bashing animation, right click being like playing a harsh chord that has a physical effect like the force push or pulse whatever in midas..
I'm going to start a new file I think, I'd noticed I wasn't having anywhere near as much as fun as my friends were, and I found the game quite boring on the whole. Probably because I had a perk in pretty much each tree instead of focussing on one. Gonna make a straight up 2 handed warrior with healing magic and see how that goes!
[QUOTE=Nitrowing;34689069]I don't understand papyrus for shit. I'm trying to add a power to the game without using a spelltome. How would I go about doing such a thing. I tried adding the following code to a different spell as a script to add the power when used: [code] Scriptname TimeStopPower extends activemagiceffect {Gives player the Time Stop Power} Spell property TimeStopPower1 auto bool Function AddSpell(Spell TimeStopPower1, bool abVerbose = true) native if (Game.GetPlayer().AddSpell(TimeStopPower1)) Debug.Trace("Time Stop Power added to the player") endIf [/code] I'm not really sure how this works and it fails to compile each time. Help?[/QUOTE] You have to make a quest that runs the script when you start the game. Just because you make a script, doesn't mean it will run by itself, you have to tell it to run, via hidden "quests"
So is there a way to edit characters in the creation kit. I'd like to do some face swaps between player characters and npcs but I don't know if its possible.
[QUOTE=markfu;34692932]So is there a way to edit characters in the creation kit. I'd like to do some face swaps between player characters and npcs but I don't know if its possible.[/QUOTE] You could go edit the actor and check the setting "is CharGen face preset" so you could use their face for your character. BRB after school, creating a mod that allows you to have the face of ANYONE in Skyrim.
[QUOTE=Seiteki;34691541]I dunno, the vanilla regen has always been fine for me. Makes me resort to using staves and such in combat, otherwise I never would.[/QUOTE]I always thought of staves being for knaves, not mages. I also have enough magicka potions to fill a fleet of oil tankers, so the regen is a non-issue for me :v: I <3 alchemy
Is wars in Skyrim a good mod?
[QUOTE=Over-Run;34692982]Is wars in Skyrim a good mod?[/QUOTE]It suffers from a lesser form of the disease that Tytanus mod has i.e. Aspie Mod Hoarder Syndrome. Tons of additions, many of questionable quality, entertainment value or usefulness, or just mods that are part of the overall cancer that seeks to turn Skyrim into nothing more than an interactive porn game. I'unno, some people can't seem to get through Skyrim for 5 minutes without needing to have a wank, and it's [I]such a chore[/I] to have to stop the game to do so, or they believe all women should walk around nearly completely naked with tits that could knock out a mammoth (or simply have never seen a woman in real life) That having been said, the author at least is kind enough to make every part of the mod optional, so you can pick and choose the good stuff. The actual core of the mod, namely the spawn changes, is a bit bonkers in some places, but i'unno, might be fun.
Urgh, the steam workshop just refuses to work for me, I cannot get it to download anything when I load the game up. Probably has something to do with the fact that I can't load the community pages from the steam client, I have to use the website.
Is there a way to merge two cells? My building has been split up into multiple cells by the stupid creation kit, I can merge them by hand with copy paste but when I save it just splits again.
If it seems that I get really worked up and irritated by mods suffering from the aforementioned syndrome, that's because it does :/ fuck i'm slow. Automerge brokedghfhiduhgdfgf
He [i]had[/i] to challenge me to a duel the minute I got the "Summon Sabre Cat" spell :v: [t]http://i.imgur.com/y5vN2.jpg[/t]
[QUOTE=Over-Run;34692982]Is wars in Skyrim a good mod?[/QUOTE] I haven't tried it, because the more I looked at the mod's page, the less I wanted to install it. Seems like a good idea, but with too much unnecessary shit.
[QUOTE=G71tc4;34688709][B]EPISODE 4[/B] [media]http://www.youtube.com/watch?v=_V-8lJ1eNuQ&context=C36a642cADOEgsToPDskJQfN-NDOzRyEM9CaGglT06[/media] And episode 3 if you missed it: [media]http://www.youtube.com/watch?v=qzpH9GWnomM&feature=mfu_in_order&list=UL[/media][/QUOTE] Reposting this since i posted it late last night :V
[url]http://skyrim.nexusmods.com/downloads/file.php?id=8978[/url] Sabre Cat (armored) mount I haven't tried this so...
[QUOTE=rikimaru6811;34693173][url]http://skyrim.nexusmods.com/downloads/file.php?id=8978[/url] Sabre Cat (armored) mount I haven't tried this so...[/QUOTE] Looks really cool. If there were varieties of sabre cats and armours, that would be awesome.
[QUOTE=Sgt Doom;34693020]It suffers from a lesser form of the disease that Tytanus mod has i.e. Aspie Mod Hoarder Syndrome. Tons of additions, many of questionable quality, entertainment value or usefulness, or just mods that are part of the overall cancer that seeks to turn Skyrim into nothing more than an interactive porn game. I'unno, some people can't seem to get through Skyrim for 5 minutes without needing to have a wank, and it's [I]such a chore[/I] to have to stop the game to do so, or they believe all women should walk around nearly completely naked with tits that could knock out a mammoth (or simply have never seen a woman in real life) That having been said, the author at least is kind enough to make every part of the mod optional, so you can pick and choose the good stuff. The actual core of the mod, namely the spawn changes, is a bit bonkers in some places, but i'unno, might be fun.[/QUOTE] If i must resume Wars in Skyrim in one word i think : [B]CLUSTERFUCK[/B] is fitting pretty well.
Any one of you know how do I make a flame effect for a sconce/torch thingy?
[QUOTE=Joppari;34693720]Any one of you know how do I make a flame effect for a sconce/torch thingy?[/QUOTE] As in make a new effect like that or add the effect to the model? Most of the torch models will automatically have an animated flame effect in game.
Sorry, you need to Log In to post a reply to this thread.