• Oblivion 2: Skyrim V7: Singing contest ends in disaster as Dovahkiin enters with his #1 single, "Fus
    12,414 replies, posted
[QUOTE=G-Strogg;34724980]did you delete the entire cell or just a bunch of objects in the cell? if latter, ctrl+z. if former, ctrl+z. Either that or quit without saving.[/QUOTE] Deleted it accidently from Skyrim Launcher
[QUOTE][IMG]http://filesmelt.com/dl/Screenshot35826.png[/IMG] [IMG]http://filesmelt.com/dl/Screenshot40099.png[/IMG] [IMG]http://filesmelt.com/dl/Screenshot43386.png[/IMG] [IMG]http://filesmelt.com/dl/Screenshot50170.png[/IMG] [IMG]http://filesmelt.com/dl/Screenshot54194.png[/IMG][/QUOTE] see that dead rabbit? the necromancer brought it back to fight for him. (looks better in game)
[QUOTE=Joppari;34725030]Deleted it accidently from Skyrim Launcher[/QUOTE] Creation Kit makes automatic backups of your .esp's It's in Skyrim/Backup. Just delete the .bak and the number before it. [IMG]http://i.imgur.com/Vnrak.jpg[/IMG]
somebody make a vampire lair for the player with coffins, candles, cages and shit. to lure people back to your cages and lock them inside
[QUOTE=H4wkeye;34725105]Creation Kit makes automatic backups of your .esp's It's in Skyrim/Backup. Just delete the .bak and the number before it. [IMG]http://i.imgur.com/Vnrak.jpg[/IMG][/QUOTE] Holy fuck than you sir!
[QUOTE=Cypher_09;34725110]somebody make a vampire lair for the player with coffins, candles, cages and shit. to lure people back to your cages and lock them inside[/QUOTE] And with it, a vampires-only spell that sort of hypnotises someone to follow you.
[QUOTE=G-Strogg;34724053]I'm making my houses in .esp and they're not affected?[/QUOTE] Are you sure? The bug only happens if you move two cells away, then return back to your home/dungion. The game will almost always delete the navmesh, though followers have a better time figuring out where to go vs normal NPC's. I.E. they might get stuck if you tell your follower to leave to go to a certain point, or try to summon things. Of course if you restart your game it'll load the navmesh again. [editline]16th February 2012[/editline] [QUOTE=rikimaru6811;34724750]How can i modify Landscapes' height?[/QUOTE] Landscape pretty much needs to be done exclusively using 3rd party tools since the HM editor in game is broken and will likely crash (due to Bethesda not using it since Morrowind)...
Is it safe to store your items in your room in College of Winterhold (dresser, etc)
[QUOTE=oskutin;34723981][img]http://www.1337upload.net/files/uusikaupunk.png[/img] [editline]16th February 2012[/editline] Started a new city. I could need some help with quests, characters and interiors later.[/QUOTE] I'd look out for the Navmesh bug, because all your work is useless unless you take it into account. Google it and look up workarounds, you might have to make your whole mod as an ESM from the start as the only fool-proof way to beat it. Navmesh bug is where any mod that uses a navmesh (aka how NPC's move) will have that Navmesh deleted by the game the moment the player goes farther from 2 cells away from the navmesh's location. Restarting the game will respawn it, but if you are doing a playthrough and end up walking away from the mod, then returning, every NPC will be unable to move and followers will be broken.
[QUOTE=biodude94566;34724728]Work on my expanding of Breezehome, decided to give it a nice castle theme, even though that's... kind of awkward being that big. :v: *Pictures*[/QUOTE] That fig seems kind of useful, it could be used as an effect in a dungeon filled with enemies which turns invisible unless they start attacking.
The navmesh bug is probably something really simple, if it can load it the first time it encounters the cell but not the second time, it's probably something like not resetting a flag or such when unloading the cell.
They just don't care enough to fix it, even though it's a repeatable bug that affects everyone. But hey, the modders figured out a hacky massively inconvenient way around it so why bother right?
[QUOTE=Seiteki;34700415]Alt tab again then click on Skyrim, bam, it's up again.[/QUOTE] Some graphic effects are missing then though. And other minor graphic problems.
Ahhhh fuck. Just did the Battle for Whiterun on the Imperial side, and uhh, Legate Rikke won't show up at the Pale camp, anyway to fix this?
[QUOTE=Shibbey;34725841]Ahhhh fuck. Just did the Battle for Whiterun on the Imperial side, and uhh, Legate Rikke won't show up at the Pale camp, anyway to fix this?[/QUOTE] Fast travel somewhere and back. She probably hasn't gotten there yet.
Since cutlery arrows came up, guess I'll post my progress on the mod I've been working on. Improvised weapons! For the Dragonborn on the go. Hoe with barrel shield. [img]http://i.imgur.com/aeyOK.jpg[/img] Lit candlesticks. Set enemies ablaze! (also bucket helmet) [img]http://i.imgur.com/3Rs8t.jpg[/img] Sweeping crime off the streets. [img]http://i.imgur.com/45ywO.jpg[/img] Using the toughest material known to man. The stale baguette. [img]http://i.imgur.com/vzJH6.jpg[/img] And of course, the fishing pole bow with cutlery arrows (also come in knives). [img]http://i.imgur.com/wtaNK.jpg[/img] Next step is to try making actual armour. Probably out of pots and pans n' shit.
[img]http://www.1337upload.net/files/uusikaupunk2.png[/img]
[QUOTE=Jurikuer;34725885]Fast travel somewhere and back. She probably hasn't gotten there yet.[/QUOTE] Been back and forth quite a few times. She's just not there.
[QUOTE=KorJax;34725297]I'd look out for the Navmesh bug, because all your work is useless unless you take it into account. Google it and look up workarounds, you might have to make your whole mod as an ESM from the start as the only fool-proof way to beat it. Navmesh bug is where any mod that uses a navmesh (aka how NPC's move) will have that Navmesh deleted by the game the moment the player goes farther from 2 cells away from the navmesh's location. Restarting the game will respawn it, but if you are doing a playthrough and end up walking away from the mod, then returning, every NPC will be unable to move and followers will be broken.[/QUOTE] Uhm..?
[QUOTE=RR_Raptor65;34725663]They just don't care enough to fix it, even though it's a repeatable bug that affects everyone. But hey, the modders figured out a hacky massively inconvenient way around it so why bother right?[/QUOTE] [url]http://forums.bethsoft.com/topic/1348350-admins-are-bethesda-intending-to-patch-the-ck-or-is-this-it/page__p__20317706__hl__update%20patch__fromsearch__1#entry20317706[/url] A Bethesda employee posted in this thread stating they are working on updates for the CK on the 15th, it may amount to only small fixes in the end but it does make me a little more hopeful that they haven't completely abandoned it yet.
[QUOTE=Shibbey;34726029]Been back and forth quite a few times. She's just not there.[/QUOTE] Try talking to General Tullius again then, I know that's a common bug and the wiki says that's a possible fix.
[QUOTE=Hashmere;34725987]Since cutlery arrows came up, guess I'll post my progress on the mod I've been working on. Improvised weapons! For the Dragonborn on the go. Hoe with barrel shield. [img]http://i.imgur.com/aeyOK.jpg[/img] Lit candlesticks. Set enemies ablaze! (also bucket helmet) [img]http://i.imgur.com/3Rs8t.jpg[/img] Sweeping crime off the streets. [img]http://i.imgur.com/45ywO.jpg[/img] Using the toughest material known to man. The stale baguette. [img]http://i.imgur.com/vzJH6.jpg[/img] And of course, the fishing pole bow with cutlery arrows (also come in knives). [img]http://i.imgur.com/wtaNK.jpg[/img] Next step is to try making actual armour. Probably out of pots and pans n' shit.[/QUOTE] [IMG]http://punditkitchen.files.wordpress.com/2011/02/994ede29-69fd-4646-b383-f178b664bcd1.jpg[/IMG]
Sooo, anyone gonna start working on a dragon mount?
[QUOTE=Jurikuer;34726297]Try talking to General Tullius again then, I know that's a common bug and the wiki says that's a possible fix.[/QUOTE] I've bothered Tullius about his life story plenty of times. Is it perhaps because Rikke died during the Jagged Crown level, and I had to bring her back to life? I mean, she WAS there during the Battle for Whiterun.
i thought rikke is essential
The killmove+ mod is so amazing.
[QUOTE=Stizzles;34725163]And with it, a vampires-only spell that sort of hypnotises someone to follow you.[/QUOTE] [h2]THIS[/h2]
[QUOTE=Hashmere;34725987]Since cutlery arrows came up, guess I'll post my progress on the mod I've been working on. [/QUOTE] You should add the lute as a melee weapon, and make it play a song when you attack.
[QUOTE=-TRASE-;34725292]Is it safe to store your items in your room in College of Winterhold (dresser, etc)[/QUOTE] Yes, everything in the room is yours. You can even take the various ingredients in the room if you want.
[QUOTE=Ermac20;34726568]i thought rikke is essential[/QUOTE] Had a mod that allowed me to kill NPCs like followers, ie, they crouch when attacked by enemies, but if I kill 'em, they're fine. Rikke took a stray firebolt, and my last save was pretty damn far back.
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