• Oblivion 2: Skyrim V7: Singing contest ends in disaster as Dovahkiin enters with his #1 single, "Fus
    12,414 replies, posted
Yay. [url]http://skyrim.nexusmods.com/downloads/file.php?id=10639[/url]
God dammit ENB looks so awesome but for some reason I get abhorrent FPS with it despite everything else working completely fine. I think it might be the SSAO because it causes problems in every game I play that has it as an option, but I don't have any idea how to turn it off.
[QUOTE=drunkenmoose;34890066]Is there a way to give player races (not the player, but any of the standard humanoid races) the animations/skeletons of a hagraven without being inhumanly stretched/broken? It might prove useful for a few NPCs in the Luftahraan project.[/QUOTE] This is mainly due to a few lines I delivered and there's been talk for a few other unsavory mental folk by other aspiring actors. [media]http://soundcloud.com/drunkenmoose/psyker2[/media]
[QUOTE=SGTNAPALM;34890075]I wouldn't be able to help you with that.[/QUOTE] Fine then. I'll build my own Helgen, with blackjack...and hookers! You know what? Forget Helgen.
[QUOTE=Doomish;34890249]God dammit ENB looks so awesome but for some reason I get abhorrent FPS with it despite everything else working completely fine. I think it might be the SSAO because it causes problems in every game I play that has it as an option, but I don't have any idea how to turn it off.[/QUOTE] Do a Ctrl+F for "occlusion" in enbseries.ini and flip whatever the bit is. [editline]27th February 2012[/editline] [QUOTE=yawmwen;34890280]Fine then. I'll build my own Helgen, with blackjack...and hookers! You know what? Forget Helgen.[/QUOTE] Being a kid and growing up. It's hard and nobody understands. [editline]27th February 2012[/editline] [QUOTE=mikester112;34890197]Yay. [url]http://skyrim.nexusmods.com/downloads/file.php?id=10639[/url][/QUOTE] If you prefer the Steam Workshop, the author made it available there. [url]http://steamcommunity.com/sharedfiles/filedetails/?id=13056[/url]
[QUOTE=drunkenmoose;34890263]This is mainly due to a few lines I delivered and there's been talk for a few other unsavory mental folk by other aspiring actors. [media]http://soundcloud.com/drunkenmoose/psyker2[/media][/QUOTE] Professor Snape reprimands Potter for wanting to purchase a house. I want you to say "ten points from Gryffindor" and put it somewhere in one of your lines. Do it for the good of the people. [QUOTE=SGTNAPALM;34890316]Do a Ctrl+F for "occlusion" in enbseries.ini and flip whatever the bit is.[/QUOTE] Yessss you are my best friend ever. Any other stuff I can get rid of that will help performance and not take away from the visuals?
[QUOTE=SGTNAPALM;34890316]Do a Ctrl+F for "occlusion" in enbseries.ini and flip whatever the bit is. [editline]27th February 2012[/editline] Being a kid and growing up. It's hard and nobody understands. [editline]27th February 2012[/editline] If you prefer the Steam Workshop, the author made it available there. [url]http://steamcommunity.com/sharedfiles/filedetails/?id=13056[/url][/QUOTE] Thanks, but I'm going to wait till the 50 subscribed mods bug is fixed.
[QUOTE=Doomish;34890505]Professor Snape reprimands Potter for wanting to purchase a house. I want you to say "ten points from Gryffindor" and put it somewhere in one of your lines. Do it for the good of the people. Yessss you are my best friend ever. Any other stuff I can get rid of that will help performance and not take away from the visuals?[/QUOTE] Make sure depth of field is false
[QUOTE=drunkenmoose;34890263]This is mainly due to a few lines I delivered and there's been talk for a few other unsavory mental folk by other aspiring actors. [media]http://soundcloud.com/drunkenmoose/psyker2[/media][/QUOTE] I love your cackly laugh.
[QUOTE=yawmwen;34890614]I love your cackly laugh.[/QUOTE] It was a lot of fun, no denying. It didn't hurt to do it either, like most heavily overdone voices and expressions that I usually do. It's all in the nasal passages, apparently.
[QUOTE=drunkenmoose;34890263]This is mainly due to a few lines I delivered and there's been talk for a few other unsavory mental folk by other aspiring actors. [media]http://soundcloud.com/drunkenmoose/psyker2[/media][/QUOTE] So, it's the Innsmouth look then? You need to record some lines about "outsiders" not being wlecomed in the city.
darn if it wasn't for school i'd get into making mods already.
[QUOTE=Doomish;34890505]Professor Snape reprimands Potter for wanting to purchase a house. I want you to say "ten points from Gryffindor" and put it somewhere in one of your lines. Do it for the good of the people. [/QUOTE] [QUOTE=Kevinsevenalt;34890806]So, it's the Innsmouth look then? You need to record some lines about "outsiders" not being wlecomed in the city.[/QUOTE] I will do so tomorrow, as things aren't quiet in the evenings. So, approximately nine hours. :/
what'd be cool is if someone made a lore-friendly flint lock pistol mod (I know there's one already, however bare with me for a minute) and then gave them to small groups of bandits or something.. Imagine having flint lock pistol shoot outs dirty harry style
[QUOTE=Inzalonus;34891061]what'd be cool is if someone made a lore-friendly flint lock pistol mod (I know there's one already, however bare with me for a minute) and then gave them to small groups of bandits or something.. Imagine having flint lock pistol shoot outs dirty harry style[/QUOTE] Lore friendly flint lock pistol? The fuck are you smoking, bro?
I feel flint lock weaponry, and stuff would easily fit the (future) lore considering the direction the elder scrolls universe is going, what with everyone in skyrim being more or less scared of magic and shit.
[QUOTE=Inzalonus;34891075]I feel flint lock weaponry, and stuff would easily fit the (future) lore considering the direction the elder scrolls universe is going, what with everyone in skyrim being more or less scared of magic and shit.[/QUOTE] Well, crossbows are technically lore-friendly since they were in Morrowind. I have no idea why they aren't in Skyrim. However, there has never been an allusion towards guns being possible, or at least discovered, that I know of. The most technologically advanced shit is magic, or steam machines made by the Dwemer.
hell I could even imagine a quest that could introduce them. An alchemist works out an explosive mix of ingredients and a bowyer/metal smith or something figured he could make it into a new projectile launcher. they get you to gather mass amounts of the ingredients needed, give you a sample weapon to try out then start producing them to be sold. As they go to make their first presentation of the weapons to the people up in solitude they get robbed by bandits along the way, then you have to follow the bandits path of destruction they leave through towns until finally you get into an all out shoot out with them saving the day and all that shit i'll do it, if I ever get around to modding
[QUOTE=Inzalonus;34891111]hell I could even imagine a quest that could introduce them. An alchemist works out an explosive mix of ingredients and a bowyer/metal smith or something figured he could make it into a new projectile launcher. they get you to gather mass amounts of the ingredients needed, give you a sample weapon to try out then start producing them to be sold. As they go to make their first presentation to the people up in solitude they get robbed by bandits, then you have to follow the bandits path of destruction until finally you get into an all out shoot out with them i'll do it, if I ever get around to modding[/QUOTE] It's a cool idea, and I would probably download the mod and play it if the gun mechanics were good. However, don't try and pass it off as lore friendly. It isn't, and it doesn't have to be.
[QUOTE=yawmwen;34891123]It's a cool idea, and I would probably download the mod and play it if the gun mechanics were good. However, don't try and pass it off as lore friendly. It isn't, and it doesn't have to be.[/QUOTE] I see what you're getting at, but what i'm implying is that it could potentiatlly fit the universe (as opposed to something like laser weaponry from out of space) considering the state skyrim is in in terms of support of magic and shit like that.
Ok so I have iron boots of hauling flawless but I cant improve past that so how do it do it?
You have to use something other than iron to get past flawless.
damn the character creator limitations, oh well [t]http://i.imgur.com/qx4sx.jpg[/t] anyone guess who my new playthrough's based on?
Scaled up the map of Britain, fixed my LOD problems and learnt the regions generator. Time to make a total conversion mod. [img]http://filesmelt.com/dl/SouthEast.jpg[/img] [img]http://filesmelt.com/dl/Stipelford.jpg[/img]
[QUOTE=Raijin;34891475]You have to use something other than iron to get past flawless.[/QUOTE] How do yoi do that? I doesnt say it needa something different
[QUOTE=Crisis;34891559]Scaled up the map of Britain, fixed my LOD problems and learnt the regions generator. Time to make a total conversion mod. [img]http://filesmelt.com/dl/SouthEast.jpg[/img] [img]http://filesmelt.com/dl/Stipelford.jpg[/img][/QUOTE] how'd you scale it up? I thought you said it was already at the maximum possible scale that skyrim could handle without issues looks great so far though
Added Oskutin's city project to the OP. Not like anyone actually reads the OP once the pagecount is greater than 1, but I figure might as well have it there anyway.
Does anyone here know how i can get mods installed with NMM to actually stay installed? For some reason everytime i launch the game (through nmm) it wipes everything i've installed and only keeps the steam workshop ones which sucks because i find steam workshop horribly slow and bad to navigate
I hope they will never officially introduce guns in future TES games, I like it medieval as it is.
Bethesda isn't retarded, they know there'd be a colossal shitstorm if they did, even if they actually wanted to.
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