• Oblivion 2: Skyrim V7: Singing contest ends in disaster as Dovahkiin enters with his #1 single, "Fus
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So I finally got to actually completing the DB quest line and it got a bit anti-climactic at the [sp]plot twist where it shows up you didn't kill the real emperor and get attacked by the guards. After I killed the guards, I went down the stairs and a regular Solitude guard arrested me. Apparently, killing the emperor only gives you a 1500 bounty.[/sp] Anyway, how am I supposed to mount this thing? [t]http://cloud.steampowered.com/ugc/541799243470829213/2A1BE0680A17AE641313C58D48865D385FC9ADA6/[/t]
[QUOTE=DrasarSalman;35689264]So I finally got to actually completing the DB quest line and it got a bit anti-climactic at the [sp]plot twist where it shows up you didn't kill the real emperor and get attacked by the guards. After I killed the guards, I went down the stairs and a regular Solitude guard arrested me. Apparently, killing the emperor only gives you a 1500 bounty.[/sp][/QUOTE] It was truly a plot twist of Shamamalaman proportions.
[QUOTE=jackattack;35689471]It was truly a plot twist of Shamamalaman proportions.[/QUOTE] Here be Dark Brotherhood spoilers I really, [I]really[/I] wish they hadn't [sp]Killed off the vast majority of the DB. I mean, I could live with Astrid dying, maybe even Arnbjorn, but the others...I was rather fond of them. Plus I think veezara should have survived. His being one of the last shadowscales could have led to a possible DLC.[/sp]
[QUOTE=Mr Shadyface;35690194]Here be Dark Brotherhood spoilers I really, [I]really[/I] wish they hadn't [sp]Killed off the vast majority of the DB. I mean, I could live with Astrid dying, maybe even Arnbjorn, but the others...I was rather fond of them. Plus I think veezara should have survived. His being one of the last shadowscales could have led to a possible DLC.[/sp][/QUOTE] [sp]I'd take Veezara over Vampkid any day. Seriously, she was annoying.[/sp]
[QUOTE=Psychokitten;35690973][sp]I'd take Veezara over Vampkid any day. Seriously, she was annoying.[/sp][/QUOTE] Keep in mind though, [sp]vampkid is just that - a kid. They could never get away with killing her off.[/sp] But I agree completely. I actually was thinking of using console commands to recruit [sp]Veezara[/sp] into the Blades just to see what happens.
[QUOTE=Ekalektik_1;35691366]Keep in mind though, [sp]vampkid is just that - a kid. They could never get away with killing her off.[/sp] But I agree completely. I actually was thinking of using console commands to recruit [sp]Veezara[/sp] into the Blades just to see what happens.[/QUOTE] [sp]A 300 year old kid. With vampirism.[/sp]
Having done the TG before the DB, I really wanted there to be a DB version of the [sp] Nightingale armor and those three powers you get at the end.[/sp]
I also wish [sp]the people who replaced the dead DB members had a little personality. Maybe even have the player be responsible fore their recruitment, kind of like the way the player gets recruited into the DB in Oblivion, just with the roles reversed.[/sp]
I'd like to see an Elder Scrolls game in an Egyptian/Persian type of setting. [img]http://media.pcgamer.com/files/2012/04/Redguard-Knight.png[/img] Basically armor and weapons in that style, along with the sandy desert setting.
[QUOTE=ZF911;35691952]I'd like to see an Elder Scrolls game in an Egyptian/Persian type of setting. [img]http://media.pcgamer.com/files/2012/04/Redguard-Knight.png[/img] Basically armor and weapons in that style, along with the sandy desert setting.[/QUOTE] You want the next game set in Hammerfell?
[QUOTE=Ekalektik_1;35691366]Keep in mind though, [sp]vampkid is just that - a kid. They could never get away with killing her off.[/sp][/QUOTE] Fuck soccer moms. [sp]Kids die, shit happens. If I want to kill a little kid in a video game for whatever reason I should be allowed to do it - does it mean I'd go kill a little kid out in my local grocery store? Hell no. They didn't even need to leave her charred body in a fire, they should have just had a script disable her.[/sp]
If anyone wants to waste some time, I'm livestreaming some Skyrim, main quest stuffs. livestream.com/jechtman
[QUOTE=lavacano;35692086]Fuck soccer moms. [sp]Kids die, shit happens. If I want to kill a little kid in a video game for whatever reason I should be allowed to do it - does it mean I'd go kill a little kid out in my local grocery store? Hell no. They didn't even need to leave her charred body in a fire, they should have just had a script disable her.[/sp][/QUOTE] I have nothing against it, hell I'd have liked to [sp]kill her[/sp] myself. But the soccer moms are the problem. I do agree [sp]keeping her alive was a bit of an oversight[/sp].
[QUOTE=lavacano;35692086]Fuck soccer moms. [sp]Kids die, shit happens. If I want to kill a little kid in a video game for whatever reason I should be allowed to do it - does it mean I'd go kill a little kid out in my local grocery store? Hell no. They didn't even need to leave her charred body in a fire, they should have just had a script disable her.[/sp][/QUOTE] [sp]We could have just gotten Nazir saying that she ran away to escape them, or something, and ran frantically out of fear (Vampires weak to fire), and never had come back.[/sp]
[quote][img]http://static.skyrim.nexusmods.com/downloads/images/9510-3-1330915750.jpg[/img][/quote] I wonder what the guard is thinking...
[QUOTE=Rellow;35693109]I wonder what the guard is thinking...[/QUOTE] "What is a horker doing in Markarth..." [editline]23rd April 2012[/editline] "Let me guess, you stole everyone's sweetrolls..."
For someone who has never made a mod (besides a new texture in tf2) how hard is it to create mods in this game with the creation tools?
[QUOTE=Man in the Moon;35693752]For someone who has never made a mod (besides a new texture in tf2) how hard is it to create mods in this game with the creation tools?[/QUOTE] Difficult. The creation kit is extremely counterintuitive and over-complicated. (and also buggy)
[QUOTE=The golden;35693790]Difficult. The creation kit is extremely counterintuitive and over-complicated. (and also buggy)[/QUOTE] oh...That is unfortunate, well thank you for saving me some frustration.
[QUOTE=Rellow;35693109]I wonder what the guard is thinking...[/QUOTE] "Are you the one stealing sweet rolls?" Damn ninjad =(
[QUOTE=Man in the Moon;35693834]oh...That is unfortunate, well thank you for saving me some frustration.[/QUOTE] The latest PC Gamer had a nice tutorial for making very simple mods. Haven't used the creation kit yet, but their guide made it seem quite simple to do certain things. The guide showed how to make a giant hagraven (ten times normal size), it then gave it a good amount of health and mana. It also showed you how to make it a unique NPC so only one would spawn, and how to make a quest associated with it. Nothing too professional but I can see myself having some fun with it. I'm going to create an elite squad of giant mudcrabs. Using the posh mudcrabs and swearing mudcrab mods.
Honestly it depends on what you want to do. House mods are easy as hell, though it can still take plenty of time due to how unintutive and outdated the editor is. But still really easy. New weapons, items, and other such things are a little harder, but they are very easy as long as no new art is involved. Adding new dungions/places within the gameworld is slightly more difficult, but mostly because its much more time consuming and requires you to set up dungions with monsters, loot, etc. Modeling/texturing is a little harder, partially because it requires a bit more artisitic skill to pull off, and partially because Beth uses really archaic formats and methods of making/applying textures and new models. Nothing crazy, you just have to jump through more hoops than you normally would. Quest making is difficult, but pretty close to the same level of difficulty as modeling/texturing if you happen to be a little proficient and learn their quest system. Anything involving adding new world spaces, adding terrain, etc is very difficult and requires you to use certain tools in a specific order and way in order to get it to work. Anything you do involving gameplay mechanics, scripting, new gameplay elements or adjusting actual systems in the game is very difficult. You'll need to be very well versed in their script language, which is extremely powerful but hard to learn without prior real-world coding knowledge. You'll also have to do lots of problem solving to get what you want done, and lots of "hacky" mod-style solutions. If it's not in vanilla skyrim, it's not possible to do without scripting up or inventing your own solution to the problem using a combonation of things in the game (i.e. combining scripts, hidden magic effects, hidden perks stacked together in order to detect how much damage you dealt to something).
[QUOTE=ZF911;35694121]The latest PC Gamer had a nice tutorial for making very simple mods. Haven't used the creation kit yet, but their guide made it seem quite simple to do certain things. The guide showed how to make a giant hagraven (ten times normal size), it then gave it a good amount of health and mana. It also showed you how to make it a unique NPC so only one would spawn, and how to make a quest associated with it. Nothing too professional but I can see myself having some fun with it. I'm going to create an elite squad of giant mudcrabs. Using the posh mudcrabs and swearing mudcrab mods.[/QUOTE] My Idea was (totally not lore friendly by the way) you Head up to the highest point in skyrim (Throat of the world obviously) and see an object begin to fall from the sky, as you go to investigate you find "Symbiotic life form" (Sybiotes are from the marvel universe they are aliens that bond to hosts and give them monstrous power however at the cost of the host surrendering his or her body) you would accept to bond with it and its effects would be, once you fall below a certain amount of health the symbiote would take over and give you a defense an attack buff. I guess it would work similar to the werewolves. It sounds really dumb how I'm describing it but in my head it seems like it would be really fun, and the amount of Ancient alien jokes would be baffling.
Also anything covered by Bethesda's tutorial videos is literally as simple as following along their tutorial videos and you'll know how to do something. It's the stuff that isn't covered that is the most difficult.
The Ancient Shrouded Hood not showing in beast races, as well as the Dragonscale helmet lacking, well, the dragonscale part in Argonians quite annoys me, especially if playing without the horns are forever mod, where putting the hood in makes you go bald.
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